Skip to main content

Home/ Becker Video Game Design/ Group items tagged art

Rss Feed Group items tagged

Garrett Eastman

Game Art Preserves Cultural Aesthetics and Implications - 0 views

  •  
    "The goal of this Interactive Qualifying Project is to examine game art's influence on people and its aesthetic implication. The video game industry was brought to its prosperity by improvement in technology and the introduction of digital medias. It has developed to be a source of communication from one generation to the next. Game art is a prominent representation of digital art, an art form made possible by current technology. This report discusses how much game art has evolved over the years and how similar game art have or have not become."
Garrett Eastman

Drawing Basics and Video Game Art - 0 views

  •  
    "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming."
Garrett Eastman

Smithsonian Exhibit Explores 'The Art of Video Games' (VIDEO) - 0 views

  •  
    Video games have vastly evolved since their introduction nearly 40 years ago. Some, including the Smithsonian American Art Museum, would argue that this creative evolution gives video games the honor of being an art form. From March 16 through September 30, an exhibition titled "The Art of Video Games" will be on view at the museum, Smithsonian Magazine reports.
Garrett Eastman

Winners of Game Changers Kids Competition Tour Electronic Arts | HASTAC - 0 views

  •  
    A competition for youths to design adventures for Spore game, recognition of prizewinners at Electronic Arts, links to videos of winning concepts
Garrett Eastman

Smithsonian "Evolution of Videogames" panels | HASTAC - 0 views

  •  
    "The past and future of videogames, part of the opening festivities for the Smithsonian American Art Museum's "Art of Video Games" exhibit."
Garrett Eastman

DIGITAL ARTS LEADER COGSWELL COLLEGE TO HOLD OPEN HOUSE FOR NEXT-GENERATION OF 'BLACK C... - 0 views

  •  
    Silicon Valley's 'Best Kept Secret' Prepares Digital Art Students to Enter In-Demand Animation, Gaming, Audio and Engineering Career Fields SUNNYVALE, CA - February 21, 2010 - Cogswell College, one of the world's leading regionally-accredited institutions offering a unique curriculum that fuses digital arts, engineering and entrepreneurship, is holding an Open House on March 10, 2012 from 10:00 AM to 1:00 PM at its Sunnyvale campus. (Had not heard expression "black collar" before)
Garrett Eastman

Vector game+art convergence - 0 views

  •  
    An event scheduled in Toronto February 20-24 at multiple venues exhibiting art based on video games
Garrett Eastman

CultureLab: Should video games be considered art? - 0 views

  •  
    More commentary on the Smithsonian exhibition
Garrett Eastman

Ars at the Museum: The Art of Video Games at the Smithsonian - 0 views

  •  
    Ars Technica shares highlights from the Art of Video Games exhibit
Garrett Eastman

ART, GAUT AND GAMES: THE CASE FOR WHY SOME VIDEO GAMES ARE ART - 0 views

  •  
    Honors thesis in philosophy GSU
Garrett Eastman

A Research Study Using the Delphi Method to Define Essential Competencies for a High Sc... - 0 views

  •  
    "What are the appropriate curriculum competencies for a secondary level Game Art and Design curriculum for technology education in the United States? There was an absence of research related to gaming education in the secondary level classroom, particularly in the field of technology education. This research strove to alleviate any impediments, while establishing curriculum competencies for a secondary Game Art and Design course framework."
Garrett Eastman

Newton North student Eli Bock discusses his video game application Space Kiwi - 0 views

  •  
    Q. So you designed the game and programmed it yourself? A. I did all of the art and background, I programmed the levels, I did the music, the timing. I outsourced the programming to a company in New York. I pretty much did everything I could possibly do except the raw coding itself.
Garrett Eastman

Journey: A hauntingly beautiful art house film disguised as a game - 0 views

  •  
    Game review."Full disclosure: I fell asleep about a half hour into my first attempt to play Journey, the latest experience from Flower creators thatgamecompany. I'm not entirely sure this wasn't the intended effect of the endless stretches of lonely desert sands and dirge-like music that characterize the beginning of the game."
Garrett Eastman

Rich Tax Breaks Bolster Video Game Makers - NYTimes.com - 0 views

  •  
    A UTA economics professor explains how companies like Electronic Arts lobbied for and benefit from federal government assistance.
Garrett Eastman

Rhetoric, Embodiment, Play: Game Design as Critical Practice in the Art History of Pompeii - 0 views

  •  
    Abstract: "This paper explores the consequences of using the game engine Unity to construct 3-D models of Pompeian houses, linked to art and spatial databases, as an ongoing research colloquium for advanced undergraduate and graduate students in the humanities. Rather than serving as a neutral piece of visualization software, the game engine functions as critical tool because, more than any other visualization platform, it permits real time, embodied movement through the houses. One outcome of such embodied movement has been the recognition that the traditional vocabulary for describing space in Pompeii is inadequate, and a much more careful methodology is required, using network topology and visibility graph analysis to establish spatial profiles for the rooms. As they construct the models in Unity, students also encounter the contradiction between the texture pipeline used to produce immersion in games and the emphasis on accuracy and scientific objectivity found in cultural heritage discourse, a discourse which paradoxically also stresses immersion. Finally, the game engine encourages students to consider the rhetoric of embodied play in the Pompeian decorative ensembles themselves."
Garrett Eastman

ARTigo: an Art Tagging Ecosystem - 0 views

  •  
    Abstract: "ARTigo is a Game with a Purpose platform whose goal is to collect tags for artworks, which can be used for retrieval. The ARTigo gam es form a tagging ecosystem, where the games cooperate in order to gather a wide range of information. Description games create initial tags, in order to enable other games to be played and collect semantically shallow surface tags. Dissemination games sp read existing data to other artworks or languages, and do not create new information. Diversification games feed on data produced by other games and guide the players to entering more specific tags. Finally, integration games create higher - order tags with deep semantic meanings, describing emotions for example. All these different types of tags have different semantic depths, and are present in different quantities. Together, they create a pool of complementary tags accurately describing artworks, which can be processed for data mining."
Garrett Eastman

Toward a Methodology for Writing Dynamically Immersive Branching Dialogue in Digital Ga... - 0 views

  •  
    From the abstract: "This paper examines the state of the art in narrative creation and writing for video games and simulations, and proposes a methodology for writing dynamically immersive branching dialogue. Conclusions reached are based upon the author's research and development as head writer for the First Person Cultural Trainer (FPCT), UTD Arts and Technology's multi-award winning training simulation."
Garrett Eastman

The Most Dangerous Gamer - Magazine - The Atlantic - 0 views

  •  
    "Never mind that they're now among the most lucrative forms of entertainment in America, video games are juvenile, silly, and intellectually lazy. At least that's what Jonathan Blow thinks. But the game industry's harshest critic is also its most cerebral developer, a maverick bent on changing the way we think about games and storytelling. With his next release, The Witness, Blow may cement his legacy-or end his career. In a multibillion-dollar industry addicted to laser guns and carnivorous aliens, can true art finally flourish?"
Garrett Eastman

The Art Of Launching An App: A Case Study | Smashing UX Design - 0 views

  •  
    "The app world is becoming cluttered. The best launch initiatives are those that involve choosing strategic partners, creating clever story angles that dovetail with newsworthy occasions, and running a cause marketing campaign and contest. This case study will cover some of these tactics and offer some of the lessons we learned along the way."
Garrett Eastman

Press Start to Continue: Toward a New Video Game Studies | HASTAC - 0 views

  •  
    A forum from HASTAC (Humanities, Arts, Science, and Technology Advanced Collaboratory) inviting commentary on questions including games for digital humanities, video game pedagogy and gamification
1 - 20 of 66 Next › Last »
Showing 20 items per page