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tech vedic

Most important smartphones of 2012-13 - 0 views

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    "iPhone 5 Called ""Gadget off the Year"" by Time Magazine, Apple's iPhone 5 (from $199 on 2-year AT&T, Sprint or Verizon plan) is a serious piece of hardware. Along with its powerful new A6 chip, iPhone 5 works on 4G/Long Term Evolution (LTE) networks for wireless speeds that rivals your home's broadband connection. iPhone 5 also has improved cameras: an eight-megapixel iSight rear-facing camera (3264 x 2448 pixels) and front-facing FaceTime camera with 720p HD quality for video calling. Samsung Galaxy S III The Samsung Galaxy S III (from $149 on 2-year plan with AT&T, Sprint, T-Mobile, U.S. Cellular, Verizon) is a true smartphone in every sense of the word -- and we're not even referring to its stunning 4.8-inch display, fast LTE speeds or versatile Android operating system. the Galaxy S III's front-facing camera knows when you're looking at the screen, so it'll give you the bright display you seek, but if your eyes look away it'll dim itself to preserve its battery. It also knows when you want to talk: if you're messaging with someone and want to call them, simply lift the smartphone to your ear and it'll dial for you. Nokia Lumia 920 As the flagship Windows Phone 8 device, Nokia's Lumia 920 (from $99.99 on 2-year AT&T plan), has a lot to offer, including a colorful Start screen with ""live tiles""; familiar Microsoft apps like Outlook, Word, Excel, PowerPoint and OneNote; and a People hub that aggregates all your contacts into one page per person (so you don't need to close, say Outlook, to see what that friend is up to on Facebook or Twitter). HTC Droid DNA and HTC One X+ A pair of Android-powered HTC devices are also worthy of ""best of 2012"" nods: the HTC Droid DNA ($149.99 on 2-year Verizon Wireless plan) and HTC One X+ ($199.99 on 2-year AT&T plan). Protected by Corning's uber-durable Gorilla Glass 2 technology, the Droid DNA's 5-inch 1080p HD screen was built for video, games, ebooks and web browsing. Integrated Beats Audio - an
John Evans

The Book Chook: iPad Photography ideas for Kids - 1 views

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    "Probably my favourite app on the iPad is the inbuilt camera. With it, children can readily take photographs and record videos of all sorts of things in home and school life. The iPad saves to the Camera Roll and from there, kids can email images, as well as open them inside other apps. The iPad camera or any digital camera is a wonderful tool for giving children a different perspective on life, and helping them think creatively about their environment. "
John Evans

Hands-On Apps for Diverse Learners | Edutopia - 1 views

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    "Using games to teach can increase student engagement and add meaning to learning. Hands-on apps give children the ability to mix tactile play with a digital experience. Thanks to augmented reality, more and more apps in the market blur the line between digital and analog. For example, Bloxels, new from Pixel Press, uses color-coded blocks that can be scanned in with an iPad camera to create a video game level. Osmo is another digital/analog blend. The kit includes a stand and a reflector for an iPad camera, enabling users to play with physical tangram puzzles or word games."
John Evans

Free Technology for Teachers: Create Stop Motion Animations with KomaKoma - 4 views

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    "Stop Motion was one of the original video creation techniques. By stringing together a series of single images and displaying them quickly in order, film was born. Now on iPad, Stop Motion can be used as a technique for capturing learning as it happens, making drawings, models, science projects, or counting exercises come alive. Consider the power of creating a digital flipbook that could later be viewed as a video. Introduction to KomaKoma KomaKoma is a FREE Stop Motion iPad App that can compile together a series of photos taken in the app and then export them to the Camera Roll as a video. With a simple user interface consisting of only a few buttons, KomaKoma is very intuitive. The app launches the camera automatically (first time app users will have to allow the Camera access). A big red record button captures each image in sequence, and a big green play button plays the images back as a video. The only other 2 editing buttons are a blue "X" to delete the last image taken, and a yellow arrow for saving the video to the app's Gallery. "
tech vedic

Connecting Your Digital Camera to Your PC - 0 views

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    Want to transfer all your good pictures from camera to computer? Then go through this tutorial. Nowadays, there are many cameras which have the facility to connect to a wireless network and perform the task of uploading.
Tom Stimson

Qipit - Copy and share documents - 0 views

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    Copy documents, whiteboards and handwritten notes with your camera phone or digital camera to store, fax, email or publish!
John Evans

Aurasma: Augmented Reality in the Classroom | Connect! - 4 views

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    "Augmented Reality is the digital layering of information overtop of, or in front of, the real world. This content is viewable through a digital device that places it realtime over the real world through the camera."
John Evans

3 Steps to Creating an Awesome Virtual Museum in Class - iPads in Education - 2 views

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    "You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. Augmented reality uses your device's camera to view the immediate environment and display media when it sees an object it recognizes. It has been utilized as a marketing and informational tool by many industries. Using an augmented reality app, you can point your device at an advertisement in a magazine and get detailed product demonstrations. Aim it at a sign outside a house for sale and get an after hours virtual walk-through the property. There are also many ways augmented reality can be used in education."
John Evans

Augmented learning: Using Augmented Reality in schools - Innovate My School - 4 views

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    "Augmented Reality (AR) is cutting-edge technology that allows for a digitally enhanced view of the real world, uncovering hidden images, videos and texts to the user when the 'trigger' (or 'marker') image or item is scanned by a camera, adding layers of digital information directly on top of objects around us."
John Evans

Literacy with ICT | Show Me - 0 views

  • C-1.1 I show and explain the plan I followed, the information I gathered, or the work I created. (examples: text, images, sound, multimedia presentations, email, tables, spreadsheets, animation, web pages...) sa1.1 logs on and off ICT devices sa1.2 opens applications and files (examples: using Start menu, My Computer, desktop icons...) sa1.5 navigates within an application (examples: using icons, menus, keyboard shortcuts...) sa2.2 manages electronic files and folders sb1.2 recognizes and presses keys on the keyboard (examples: uses one finger, uses both hands, hunts and pecks, uses correct hand position while watching the screen, demonstrates speed and accuracy...) sb2.1 selects and uses peripherals to find / record / manipulate / save / print / display information (examples: microphones, digital cameras, video cameras, electronic whiteboards, digital microscopes, joysticks, touch screens, storage devices, compact flash memory, data projectors, TVs, printers...) C-2.1 I discuss my work with others at a distance by using electronic communication tools. (examples: email, Internet, threaded discussions, videoconferences, chats, instant messages, camera phones, blogs, podcasts, online whiteboards...) sa1.11 sends and receives text messages and electronic files using rules of etiquette (examples: not typing in all capital letters, filling in subject lineā€¦) C-3.1 I communicate with a wide audience and collect feedback to improve my work.
John Evans

7 Excellent Open Courseware Collections for Digital Photographers - 0 views

  • The following open courseware collections aim to help students move from just playing around with a digital camera to creating works of art.
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