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Tools for Reading, Writing, & Thinking - 0 views

  • Note: These tools should be used to help students engage in rigorous thinking, organize complex ideas, and scaffold their interactions with texts.  They should not be used simply as worksheets or activities for their own sake.
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How Evernote+Skitch+Mobile Device has replaced my Document Camera and IWB « T... - 9 views

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    The ability to digitally scan documents on-demand in class, make it viewable in large form, then write, erase, highlight on said document is an incredibly valuable tool.
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Free Technology for Teachers: 5 Ways for Students of All Ages to Make Animated Videos - 2 views

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    "Making animated videos is a great way for students to bring their written stories to life on screen. Those could be fiction or nonfiction stories. Some nonfiction animated video topics include making a video to illustrate a historical event, making biographies, and explaining complex concepts in simple animations like Common Craft does. In the fiction realm you might have students make an adaptation of a favorite story or an animation of their own creative writing. Whichever direction you choose, the following five tools offer good ways for students of all ages to make their own animated videos."
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World Without Walls: Learning Well with Others | Edutopia - 0 views

  • Her response blew me away. "I ask my readers," she said. I doubt anyone in the room could have guessed that answer. But if you look at the Clustrmap on Laura's blog, Twenty Five Days to Make a Difference, you'll see that Laura's readers -- each represented by a little red dot -- come from all over the world. She has a network of connections, people from almost every continent and country, who share their own stories of service or volunteer to assist Laura in her work. She's sharing and learning and collaborating in ways that were unheard of just a few years ago.
  • Welcome to the Collaboration Age, where even the youngest among us are on the Web, tapping into what are without question some of the most transformative connecting technologies the world has ever seen.
  • The Collaboration Age is about learning with a decidedly different group of "others," people whom we may not know and may never meet, but who share our passions and interests and are willing to invest in exploring them together. It's about being able to form safe, effective networks and communities around those explorations, trust and be trusted in the process, and contribute to the conversations and co-creations that grow from them. It's about working together to create our own curricula, texts, and classrooms built around deep inquiry into the defining questions of the group. It's about solving problems together and sharing the knowledge we've gained with wide audiences.
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  • Inherent in the collaborative process is a new way of thinking about teaching and learning. We must find our own teachers, and they must find us.
  • As connectors, we provide the chance for kids to get better at learning from one another. Examples of this kind of schooling are hard to find so far, but they do exist. Manitoba, Canada, teacher Clarence Fisher and Van Nuys, California, administrator Barbara Barreda do it through their thinwalls project, in which middle school students connect almost daily through blogs, wikis, Skype, instant messaging, and other tools to discuss literature and current events. In Webster, New York, students on the Stream Team, at Klem Road South Elementary School, investigate the health of local streams and then use digital tools to share data and exchange ideas about stewardship with kids from other schools in the Great Lakes area and in California. More than learning content, the emphasis of these projects is on using the Web's social-networking tools to teach global collaboration and communication, allowing students to create their own networks in the process.
  • Collaboration in these times requires our students to be able to seek out and connect with learning partners, in the process perhaps navigating cultures, time zones, and technologies. It requires that they have a vetting process for those they come into contact with: Who is this person? What are her passions? What are her credentials? What can I learn from her?
  • Likewise, we must make sure that others can locate and vet us. The process of collaboration begins with our willingness to share our work and our passions publicly -- a frontier that traditional schools have rarely crossed. As Clay Shirky writes in Here Comes Everybody: The Power of Organizing Without Organizations, "knowingly sharing your work with others is the simplest way to take advantage of the new social tools." Educators can help students open these doors by deliberately involving outsiders in class work early on -- not just showcasing a finished product at the spring open house night.
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WOS4: Lawrence Lessig on read/write culture [LWN.net] - 0 views

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    The first step, says Lessig, is to enable free culture in any way we can. And that requires building free tools. The free software community, for all of its successes, has not yet succeeded in building a comprehensive set of friendly tools which can be used by artists. We need to fight DRM in any way we can, support free codecs and protocols to the greatest extent possible, and support free software everywhere.
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The dumbest generation? No, Twitter is making kids smarter - The Globe and Mail - 4 views

  • The only way to tell whether kids today are really less coherent or literate than their great-grandparents is to compare student writing across the past century
  • Over the past century, the freshman composition papers had exploded in length and intellectual complexity.
  • Prof. Lunsford’s research has found, 40 per cent of all writing is done outside the classroom – it’s “life writing,” stuff students do socially, or just for fun.
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The Educational Technology Site: ICT in Education: --> A Preview of 2DIY - 0 views

  • I like the idea that children could use this to devise activities which, rather than testing or extending their skills by doing the activity itself, does so by requiring them to design the activity themselves
  • For example, when creating a quiz they may have to think about issues like the path taken by the user, how to frame the question, show the scoring will work, and what sounds (if any) to use for the feedback.
  • News & Views A Preview of 2DIY By Terry Freedman Created on Wed, 14 Jan 2009, 09:33 Email this article  Printer friendly page Email the author Listen to this article if ("">"") { document.write (""); document.write (""); document.write (""); } I've just received a link to download the latest program from 2Simple. Called 2DIY (for non-Brits, DIY = do-it-yourself, a shorthand term for home making things like bookshelves for the home), it enables users to create their own games and exercises.I've had a quick exploration, and it is looking very good. Read on for a quick thumbnail sketch, and why I think you should look into it.Back in the 1990s I used to love looking at shareware games developed for the educational sector. Some of the games were quite fun, but the problem for me was either that the game wasn't really educational at all, or that it didn't quite do what I'd have liked. Unfortunately, I never had the time to develop my games programming skills in order to rectify the situation.I think 2DIY would have been a step in the right direction.I think the best way of describing the program -- bearing in mind I've had it installed for less than an hour -- is that it's the programming equivalent of a painting or desktop publishing program. What you have  is a suite of specialised  tools, and you can use them to build yourt own games and activities.You can see from the screenshot that the range is quite extensive. The manual is easy to use, and there are videos and examples available.It has the ability to let you import pictures or select from a range of ones provided. Indeed, there is quite a lot of control over what your completed game or activity will look like.What's more interesting to me, however, is what boxes it ticks if you put it into the hands of youngsters -- and I use the term "youngsters" rather than "children" for reasons which will become apparent
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Weblogg-ed » Not "The Dumbest Generation" - 0 views

  • So with the caveat that I am only halfway through Mark Bauerline’s book The Dumbest Generation, I have some early impressions to throw out there. While I think there is some merit to this side of the debate (much like Keen’s Cult of the Amateur) what really bothers me about this book so far is, as the title suggests, this sense that our kids are at fault. Let me put it plainly: our kids are not “dumb” nor is this generation “dumb” simply because they spend a lot of time in front of television screens and computers or because they haven’t worked out for themselves how to get smarter using the Read/Write Web.
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    So with the caveat that I am only halfway through Mark Bauerline's book The Dumbest Generation, I have some early impressions to throw out there. While I think there is some merit to this side of the debate (much like Keen's Cult of the Amateur) what really bothers me about this book so far is, as the title suggests, this sense that our kids are at fault. Let me put it plainly: our kids are not "dumb" nor is this generation "dumb" simply because they spend a lot of time in front of television screens and computers or because they haven't worked out for themselves how to get smarter using the Read/Write Web.
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The Wizard Text Generator - Let the wizard write your text. - 0 views

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    You write the text for the cartoon, and then the website generates the html for you to copy and paste into your blog.
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73% of Teachers Use Cellphones for Classroom Activities - 3 views

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    "More middle- and secondary-school teachers are using digital tools in their classrooms and professional lives, a new report says. A study by Pew Research Center's Internet and American Life Project released Thursday delves into teachers' increasing technology use, but also expresses educators' concerns about the digital divide. The study surveyed Advance Placement and National Writing Project teachers across the United States, and 92% say the Internet has a "major impact" on their ability to access content, resources and materials for teaching. Teachers are becoming advanced tech users, according to Kristen Purcell, Pew's associate director for research. "
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iPads at Burley: This is How We Teach - 4 views

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    "Regardless of the subject, good teaching is good teaching. One new piece of tech does not change all that we know about instruction. As we develop curriculum and practices in technology we use strategies and tools we know work for students. We scaffold their learning and provide support when needed. Just like we do in reading, writing, math and content we make anchor charts for technology that guide students along the way."
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BBC News - Coding in class - teachers told to take a back seat - 0 views

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    "The pupils use the Scratch tool, developed by Massachusetts Institute of Technology, which gives them them ready-made lines of code that they put together to make games and movies. The aim is that eventually they will begin to adapt the code and eventually write their own. They have been learning coding in their citizenship lessons with teacher Juliet Heppell. She says you don't need to be a computing expert to get children started on the path to becoming confident computer coders. "I am self-taught. I can do some very basic things, but beyond that I just know where to send them to learn more," she says. "
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