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SAMR in 120 Seconds - YouTube - 0 views

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    "This is a quick introduction to the SAMR Model, developed by Dr. Ruben Puentedura. It is not meant to be an in-depth view of the model. For more information, visit http://hippasus.com/."
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Why It's Time To Focus On Skills (Not Just Cool Tools) - Edudemic - 0 views

  • Any one of these web tools that a freshman in high school learns today will most likely not exist or will be replaced by something better in 8-10 years when that freshman graduates from college. However, if teachers change their approach to focus on transferable technology skills (i.e. the NETS-S) it will make the integration of technology more meaningful and prepare our students with skills they can take with them in the future.
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    "Why It's Time To Focus On Skills (Not Just Cool Tools)"
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Rock and Mineral Identifier | Class Tech Tips - 3 views

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    "I love hands-on science activities, especially when I can integrate technology into my lesson. Two fantastic free apps for Earth Science are Mineral Identifier and Common Rocks Reference. "
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Part 2… Creativity In The Digital Classroom… Web 2.0 Tools… Are They In Your ... - 0 views

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    "Facilitating creativity can be rewarding and exciting. Integrating creativity into the curriculum can be engaging to the learner. Creativity can be fostered by smell of a new crayon, the engagement of being able to tinker, the excitement of relaxing and creating, or some amazing technology already in your classroom. It allows student to go beyond the role of being curriculum consumers and blossom into curriculum producers. Creativity allows classrooms to go to the top of Bloom's Taxonomy in the vivid and colorful action verb each step was meant to be. I have divided these creativity resources into four different group I have included below. "
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iPads in Primary Education: Introducing Game Design as Part of an Integrated Project - 0 views

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    "The opportunities for learning through the use of digital gaming are diverse and massive. The speed and ease in which basic game development can be achieved using apps such as Sketch Nation can provide a platform for outstanding cross-curricular projects and really make an impact on progress, standards and pupil independence. This blog post describes one project (upper KS2) which could easily be adapted to suit Key Stage 1 or expanded to meet the needs of Key Stage 3 pupils, and to support almost any topic/subject. 1:1 use of iPods enabled maximum pupil engagement but fewer devices could have been used if pupils collaborated in groups"
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Teaching like it's 2999: Anything you can do, Kindergarteners can do better - 4 views

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    "Recently I've been spending more time in Carrie Both's 1:1 iPad kindergarten classroom. I was so excited to observe how easily these students were able to navigate around an iPad. Not only were they able to easily find, pick up and turn on their device (using a numeration system and strategic placement around the classroom), but they also could do everything from create screencasts to use the AppleTV to mirror their work to a projection via AirPlay. "
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How A Classroom Of iPads Changed My Approach To Learning - Edudemic - 5 views

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    "By recognizing that our prior experience with ICT had created paradigms that constrained our thinking, we are starting to glimpse new learning opportunities made possible by one-to-one integration of iPads. Rather than viewing iPads as substitutes for other technologies (including paper), it is our view that iPads can be used as tools and environments for learning that allow for deeper and more diverse engagements.  Our journey with iPads in learning continues."
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Playful Learning in the Early Years: The Gingerbread Man Coding Reteel - 1 views

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    "This week we've been reading a favourite winter time story! The children love the adventures the Gingerbread Man has as he runs away from the different characters in the story. They are always so sad at the end when he is eaten by the fox!     Today I challenged them to retell the story and help the Gingerbread Man outsmart the bakers, cow, goat, cat and fox by using a coding game. This activity helped the children to strengthen their retell as they recalled the story and sequenced the events of the story, and encouraged them to practise their coding skills, specifically oral language related to directionality and number.   We used a small stuffed Gingerbread Man, photos of the different characters from the text, our coding board (sensory table lid with tape), and directional coding cards. "
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Kidscreen » Archive » Parents are screen addicts, too-but that's not the whol... - 0 views

  • Today’s teens live in both a real and virtual community, and the latter has infinite libraries and schools, radio stations, shopping malls, game arcades and much more. Their time in that community can’t be quantified, because it’s entirely integrated into their lives. It shapes and reflects their identities.
  • I believe that our interactions with technology have become so instinctual and embedded that we can’t accurately answer a “how many minutes” question.
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Techthings.ca - Resources for Integration of Coding in Ontario Curriculum - 2 views

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    "I've included links to some of the resources I've created for incorporating coding into the classroom. The resources in the last column show how a teacher might approach teaching a problem. Please contact me if you have any questions. Lisa Floyd (lisafloyd834@gmail.com, @lisaannefloyd on Twitter)"
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