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iPads for education? | Teacher's Monthly - 0 views

  • Elkanah have a set of iPads that roam around from class to class. Both schools found it important for the teachers to be acquainted with the technology before the learners began using it in school. Elkanah provided teachers with iPads six months before implementing the system with learners. Stadler found that this approach worked best and that hands-on staff training was very important. Elkanah selected their Grade 6 teachers, being the most technology-enthused group in the school, to take part in the iPad project. “Sharing ideas and collaborating amongst each other while using the device as a personal device first, before taking it to the classroom, was a key to success,” said Stadle
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Top 5 Ed Tech Predictions for 2012| The Committed Sardine - 4 views

  • gain, there is a confluence of factors that will make BYOD the 1:1 model of choice for 2012 (a model, by the way, that will get devices onto a lot more desks and into a lot more student hands in the classroom this year). The emergence of inexpensive devices like the Kindle Fire, despite its lack of manageability, means that tabets will become increasingly commonplace for for students, making instant access to the Internet and a variety of content easily achieved. AMD is promising inexpensive alternatives to Intel’s ultrabooks and prices continue to fall on remarkably usable laptops.
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Are teens behaving badly online? | Toronto Star - 2 views

  • “Adults didn’t grow up with social media, and so they only look for the bad, and see scary stuff like cyberbullying and sexting” he says. “They don’t realize that 90 per cent of kids use social media for really good things, like making friends.”
  • “Teens are simply doing on social media what they have done for decades, using social relationships to experiment and test behaviours and values they will use as adults” says Andersen.
  • “The role of parents is to model appropriate behaviour for their kids and to develop expectations with their kids around social media use. We can’t just hand them a cellphone and cross our fingers.
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The Barriers To Using Social Media In Education (Part 1 of 2) - Edudemic - 1 views

  • 2012-13, The US department of Commerce ranked 55 industry sectors for their IT intensiveness, education ranked lowest (below coal mining). Education industry that bears the responsibility to prepare children for the world of tomorrow, itself is not ready to embrace the digital revolution with an open mind.
  • Indeed there are some real risks attached with children using social media and it can’t be taken lightly. But there are also dangers in crossing a road. Do we tell our kids not to cross the road? No, we don’t! We hold their hand and tell them how to do it.
  • So irrespective of whether or not you as an institution are ready to embrace the new digital ways of teaching, the revolution is already happening. If educators are left behind on social media, they will also fail in the simple role of being cultivators of curiosity.
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  • the role of school has shifted from being the source of knowledge to the validator & applier of knowledge.
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DESIGN SQUAD NATION . Home | PBS KIDS GO! - 0 views

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    Design Squad Nation (via PBSKids) to discover engineering, math, science and technology activites
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Students, Meet Your New Teacher, Mr. Robot - NYTimes.com - 2 views

  • In a handful of laboratories around the world, computer scientists are developing robots like this one: highly programmed machines that can engage people and teach them simple skills, including household tasks, vocabulary or, as in the case of the boy, playing, elementary imitation and taking turns.
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Wearable Cameras Move Beyond Sports to the Mainstream - NYTimes.com - 1 views

  • Small, lightweight, hands-free cameras — worn on a headband, for example, or tucked over an ear — will record life’s memorable moments as they unfold, even if you are busy holding your infant son or erupting in cheers at your daughter’s basketball game.
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More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
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The Futures Channel Movies and Activities Deliver Hands-On, Real World Math and Science... - 0 views

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    Tons of short video clips about a variety of topics. Has a Teaching and Leanring section covering Algebra, Mathe, Problem solving, Scienc and Tech and Activities sorted by grade.
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About | FreshBrain - 4 views

  • Technology is advancing at an accelerating rate. Schools are providing teens with a traditional education, but they are unable to keep up with this evolution. Limited individual computer accessibility, minimal hands-on training for teachers, and insufficient technical support are all obstacles many schools face. While the availability of curriculum continues to grow, the lack of time and skills required to select, integrate, and teach with technology continues to be a barrier. In addition, funding to provide updated computers, ongoing maintenance, training and support will always be a challenge. The result is an inability for schools to provide the time, space, or platform for teens to fully utilize technology, either individually or in groups. This lack of integration prevents teens from gaining skills and extending their abilities with technology. Therefore, teens miss the opportunity to find their passion with, or through the use of technology, including the chance to interact with others.
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A Change Is Gonna Come -- Campus Technology - 1 views

  • Mobile technology is going to be an unstoppable change agent in education.
  • Practically every one of our students--rich and poor, wise and less wise--is walking around with a powerful computing device in his or her hand. These students are changing the nature of their education using those devices, whether they realize it or not--and whether we help them or not.
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Tips on Choosing Age-Appropriate Texting Devices - NYTimes.com - 0 views

  • “Kids can get carried away with what they type and things can get out of hand,” Ms. Schwartz said. “That is why, with all of this, it’s more important to teach overall responsibility than to attack individual texts you may encounter if you decide to snoop.”
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littleBits Electronics for Education: Tools for Hands-on STEM Learning - 0 views

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    "GETTING STARTED WITH LITTLEBITS With just a little bit of prep and planning, it's easy to get your students learning and inventing with littleBits."
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