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6 tools to help kids learn coding and robotics - 2 views

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    "Coding and robotics can help students develop critical skills for success after high school--here are some resources for the classroom"
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Learn To Teach Coding Over The Summer - Techlandia Radio - 6 views

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    "It is super simple with CodeCampus! Watch the video below for a 2 minute description of what the site can do for your teaching.  This is a great opportunity! CodeCampus gives you FREE easy to follow tutorial videos, so you can learn the basics of Scratch in about 4-5 hours."
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Cubetto is a Wooden Robot That Teaches Kids How to Code | Digital Trends - 1 views

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    "The educational acronyms of the 21st century look a bit different from those of previous generations. The "Three R's" (which, confusingly enough, weren't even R's to begin with) have since largely been replaced by STEM, and parents of the newest generation are doing everything they can to better prepare their progeny for success in an increasingly digitized world. Updated on 04-07-2016 by Lulu Chang: Cubetto finishes Kickstarter campaign as the most funded ed-tech project to date. Key to that success appears to be an early start - an extremely early start - when it comes to learning important skills like computer programming and other technical talents. Here to help is Cubetto, and adorable little wooden robot that is specifically designed for pre-literate children ages 3 and older that teaches the basics of computer programming and STEM, sans screen. "
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Computational Thinking in Math Class | Fair Chance Learning | Learning Services for Edu... - 2 views

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    "This post is a summary of an article submitted to the Learning Partnership for use in their monthly newsletter Spark. To read the full article, please visit: https://bit.ly/2pERWIG  Computational Thinking (CT) and the use of computer programming (often referred to as "coding") to support math instruction has gained momentum in recent years. CT has many definitions but most researchers agree that it "involves the use of computer science concepts such as abstraction, debugging, remixing and iteration to solve problems" (Brennan & Resnick; Ioannidou, Bennett, Repenning, Koh, & Basawapatna; Wing as cited in Lye & Koh, 2013).   There are many "potentials" for using computer programming as a context for the development of CT in the mathematics classroom, four of which I've listed below:"
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Participatory Making - Worlds of Learning - 2 views

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    "Billy's history with littleBits started in 2015 when he heard about littleBits at an ISTE conference and won a free kit later that Summer at an education conference. That fall, Billy applied for a Donor's Choose grant and was able to start his small collection of littleBits which he used with his Gifted and Talented students. Billy slowly built his collection the following year with a donation from the Home and School Association. Students loved exploring and learning with the kits. Billy and I were thrilled to as being selected as one of 20 participants in the littleBits Lead Educator program that took place back in May and June of this past school year. As a result, we were one of the very first educators in the world to get the new littleBits Code Kit and had the opportunity to test the kit with their students and create resources and activities to use in the classroom."
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The 4 Cs of 21st Century Learning and Robotics Education - 2 views

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    "We are living in an age of Gen Z-ers who, as digital natives, are in tune with technological advances in communication such as social media, gaming, and conducting research almost exclusively using the internet. Their avenues for engagement are changing and teachers who are increasing STEM (science, technology, engineering, and mathematics) instruction in their classrooms are exploring ways to incorporate more hands-on, immersive learning experiences that combine innovative technology with real-world connections. The motivation for doing so? To see their students' active participation in experiments and projects, as well as strengthening the four Cs to 21st-century skills: Critical Thinking, Collaboration, Communication, and Creativity.  Teachers have a variety of ways to help them expand what they already do with STEM. More teachers are including the study of robotics in their STEM curriculum because it introduces students to coding and programming. As students work through these key tech skills for building their robots and directing their movements, they're also growing their "4 Cs" skills. Let's look at how. "
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PROBLEM SOLVING USING SCRATCH - ICT in Practice - 3 views

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    "I am aware that the computer science aspects of the new computing curriculum creates extra work for some teachers as they need to learn many unfamiliar concepts. I know this can be challenging and time consuming, but I think we are very fortunate because there is a vast range of free programming environments /apps available for teachers to use for teaching computer science elements to children. What we need to remember is that the program itself doesn't just make children develop computational thinking, the context we use, the pedagogical approach we employ shapes the learning experience of our students. On the next page I have shared a simple activity which can be used as a main task or as an assessment task at the end of a coding session. The aim is to support children to design solutions for a specific purpose by selecting and using correct blocks in a sequence. These activities can encourage them to think in logical steps which is the main foundation of problem solving skills and at the same time provide opportunities for peer or whole class discussions."
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Teaching Kids to Code | EdSurge - 4 views

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    "Teaching Kids to Code"
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25 states now require computer science for high school graduation | Education Dive - 0 views

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    "As computer science skills like coding become increasingly relevant in the job market, a number of states and districts are making moves to set students up for success.  Today, 25 states require students to take a computer science course in order to graduate from high school - more than double the number with such a requirement in 2013. Additionally, a large number of districts are weaving coding instruction into early learning curriculum, impacting students as young as kindergarten."
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3 Awesome Apps for Teachers to Create their Own Apps ~ Educational Technology and Mobil... - 2 views

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    "I have been doing a lot of apps review here in Educational Technology and Mobile Learning but I have never posted about the tools you as teachers and educators can use to create your own apps. Just lower your eyebrows down, you can do it without any coding knowledge. Of course Android and Apple do provide tech savyy guys with the tools necessary to create their own apps but for us who know nothing about SDK and app development skills, platforms like the ones below will serve the purpose. You can create your app in less than a minute and the process is completely free. Here are some of the apps I learned from Steven Anderson and which you can use to create your customizable apps. Enjoy"
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Learning in the Age of Algorithms | Harvard Graduate School of Education - 3 views

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    "The new information landscape is a product of algorithmic data collection used by social media platforms, like Facebook and YouTube, news sites, and even our cellphones. Companies use invisible computer codes to track users' interactions in order to personalize their web experiences and influence their buying and viewing behavior, leading to concerns about privacy, accuracy of information, the preservation of shared norms, and authenticity. Data is collected everywhere. Even schools, from elementary schools to higher education institutions, collect data on students through learning management systems (LMS), thrusting schools directly into debates that consider how these companies, like Canvas, protect or use data. While the ethics and impact of algorithmic-driven content on platforms like Facebook or an LMS are murky and just emerging, the Project Information Literacy study raises immediate flags."
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The Call To Action: Refining Educational Technology's Place in Teacher Preparation Prog... - 4 views

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    "In our innovative classrooms across America, students are using technology in ways that were unheard of just ten short years ago. In a small elementary school in Northwest Baltimore, students use their Makerspace to create 3D printed materials, learn to code and engage in other making activities. In another school in Philadelphia, a student fulfills his senior capstone project requirement by creating a "Smart Beehive" that uses sensors and a camera to track the health of a bee colony. While there are some schools of education that prepare pre-service teachers to excel in these types of technology-rich environments on their first day of in-service teaching, there is still room for growth in our teacher preparation programs as a whole, particularly as more schools shift towards digital learning. "Education-Creative Commons" by NEC Corporation of America licensed under CC BY 2.0" This is why the 2016 National Educational Technology Plan (NETP) asks us to refine educational technology's place in teacher preparation programs. It makes the bold statement that "no new teacher exiting a preparation program should require remediation by his or her hiring district."¹"
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Teaching computational thinking without using a computer | Technology for Learners - 3 views

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    "omputational thinking is one of the core objectives that runs through the computing program of study in England from Key Stage 1 to Key Stage 4. Before computers can be used to solve a problem, computational thinking refers to understanding the problem itself and the ways in which it could be resolved. Software engineers and computer scientists for example, routinely engage in computational thinking. As a higher order thinking skill, computational thinking has applications both across and beyond the school curriculum. There are four key techniques to computational thinking: Abstraction - focusing on the important information only, ignoring irrelevant details Algorithms - developing a step-by-step solution to the problem Decomposition - breaking down the problem into smaller, more manageable parts Logic - looking for similarities among and within problems Learning to program is one of the best ways to develop computational thinking, as it uses each one of these techniques. My intention here is to show an example of a lesson in which computational thinking is taught at Key Stage 1 (5 to 7 years) through programming. I took the lesson plan (attached above) from The Barefoot Computing Project and I taught it to my 1st grade class last week.  It required the children to work in pairs to create step-by-step instructions through pictures.  The pairs then swapped each other's instructions, which they used to draw the 'crazy character' that the other child had in mind."
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Coding, Making, and the Arts: Essential Tools for Students | MindShift - 6 views

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    "ome of the most important subject areas and activities we want students to learn are the very ones that are left out of many schools: the arts, computer programming, and learning to making things by hand."
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​Apple's Swift Playgrounds app will lure your kid into coding - CNET - 2 views

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    ""This is cool." With those three words from my 11-year-old son, I knew Apple had a hit on its hands with Swift Playgrounds, its iPad app for learning the company's Swift programming language. We didn't exactly have to pry him away, but he had reached that just-one-more-level-before-dinner type of self-motivation that warms an educator's heart. The app is free. So when Apple releases Swift Playgrounds on Tuesday in the App Store, I recommend giving it a try. It's geared for middle school kids, but adults can learn too -- it sucked me in. You'll need Apple's new iOS 10 software, also arriving Tuesday. And just so you know, some older iPads like the first-generation iPad Mini can't run it."
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79+ Awesome Raspberry Pi Projects - Pi My Life up - 3 views

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    "Looking for some great Raspberry Pi projects to do? Then you have found the right place. On this page, you will find plenty of tutorials ranging from simple beginner projects right through to the more advanced projects that require a fair bit more work. All these projects are a great way to learn more about both the fundamentals of the Raspberry Pi and also how a Linux operating system works. By doing some of these projects, you will even start to learn bash, PHP, Python and lots more programming & scripting languages. You will learn how to install and use some great tools, entertainment software, and much more. A few examples of what you could do include things such as a retro game emulator, network attached storage, cloud server and so much more."
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The Maker Movement: What it Looks Like, Mindsets and Motivation | Getting Smart - 2 views

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    "I've been a #MakerMom since my daughter learned to walk. I didn't label it that way, though, until she was in first grade and received a copy of Fashioning Technology from one of the editors of O'Reilly media. This book changed the course of her life in many ways, and how she thought of herself. For the first time she had a way of thinking about what she did so naturally - make things - and a community of support, encouragement and learning where she could develop her passion fearlessly. The Maker Movement is more than electronics, robots, 3-d printing and drones. It is a way of thinking and a stance towards learning and community that is collaborative, participative, critical without being judgmental, and inclusive. One way that Making supports education is the natural evolution from any of the myriad entry points towards facility with electronics, design, coding, engineering, and iterative approaches."
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i-Skool: Learning in Motion on Mobile Devices | Class Tech Tips - 0 views

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    "I've shared lots of reasons why I'm a fan of QR codes.  i-Skool is a project that incorporates scannable technology and puts learning in motion.  Its goal is to enhance brain activity by getting kids on their feet as they practice cognitive skills.  Teachers create a quiz with an item connected to a color in a specific location.  Children receive directions on what to do based on what they scan as they move around with their mobile device."
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Cargo-Bot, An Addictive iPad Game That Teaches Programming Concepts | Co.Design: busine... - 0 views

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    "The key to learning to code is learning to think like a computer--which is a hard thing to do. "It requires structured thinking, ability to abstract details away, and there's little margin for error--one little typo and your program might do something entirely different from what you wanted," says game developer Rui Viana. "
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