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How to get teenagers to read - 1 views

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    "Children are heartily encouraged to read in their early years of school. However, once students have mastered this skill and they move from learning to read, to reading to learn, the role of pleasure in the activity can be forgotten. If reading is just seen as a tool for learning, the will to read may not be fostered in young people. Recreational book reading involves voluntary reading for pleasure, and research suggests that students in Australia and internationally are reading less over time."
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Making Stuff Light Up and Move! | FabLearn Fellows - 0 views

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    "My sixth and seventh grade STEAM students immersed themselves in the wonder of electricity this school year. They started out by exploring basic circuits, using blocks that I constructed using the Exploratorium's ideas from their electricity exploration curriculum. "
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The Screeching Owl » Blog Archive » It's A Paper Slide What? - 10 views

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    For those of us who have had the pleasure of spending some time with Dr. Lodge McCammon, we know all about these paper slide videos. For those who have not, here is a brief introduction. Paper slide videos are exactly what the name says. Students create slides on blank paper, write scripts that explain the slides, and then the teacher videotapes the students delivering the script while moving the slides in time with the script. The filming, though, takes place over the shoulder of the student sliding the slides, and the rest of the group is out of the shot delivering the script. Still confused? Have a look at this short demonstration of some paper slide videos my students made. This should clear things up.
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eLearn: Feature Article - 0 views

  • Every year at this time we turn to the experts in our field to share their predictions on what lies ahead for the e-learning community. While our colleagues here unanimously agree the global economic downturn is the overwhelming factor coloring their forecasts, they do see a great array of opportunities and challenges in the coming 12 months. Their insights never fail to inspire further discussion and hope. Here's what our experts have to say this year:
  • 2009 is the year when the cellphone—not the laptop—will emerge as the learning infrastructure for the developing world. Initially, those educational applications linked most closely to local economic development will predominate. Also parents will have high interest in ways these devices can foster their children's literacy. Countries will begin to see the value of subsidizing this type of e-learning, as opposed to more traditional schooling. The initial business strategy will be a disruptive technology competing with non-consumption, in keeping with Christensen's models. —Chris Dede, Harvard University, USA
  • During the coming slump the risk of relying on free tools and services in learning will become apparent as small start-ups offering such services fail, and as big suppliers switch off loss-making services or start charging for them. The Open Educational Resources (OER) movement will strengthen, and will face up to the "cultural" challenges of winning learning providers and teachers to use OER. Large learning providers and companies that host VLEs will make increasing and better use of the data they have about learner behavior, for example, which books they borrow, which online resources they access, how long they spend doing what. —Seb Schmoller, Chief Executive of the UK's Association for Learning Technology (ALT), UK
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  • Online learning tools and technologies are becoming less frustrating (for authoring, teaching, and learning) and more powerful. Instructional content development can increasingly be done by content experts, faculty, instructional designers, and trainers. As a result, online content is becoming easier to maintain. Social interaction and social presence tools such as discussion forums, social networking and resource sharing, IM, and Twitter are increasingly being used to provide formal and informal support that has been missing too long from self-paced instruction. I am extremely optimistic about the convergence of "traditional" instruction and support with technology-based instruction and support. —Patti Shank, Learning Peaks, USA
  • In 2009 learning professionals will start to move beyond using Web 2.0 only for "rogue," informal learning projects and start making proactive plans for how to apply emerging technologies as part of organization-wide learning strategy. In a recent Chapman Alliance survey, 39 percent of learning professionals say they don't use Web 2.0 tools at all; 41 percent say they use them for "rogue" projects (under the radar screen); and only 20 percent indicate they have a plan for using them on a regular basis for learning. Early adopters such as Sun Microsystems and the Peace Corp have made changes that move Web 2.0 tools to the front-end of the learning path, while still using structured learning (LMS and courseware) as critical components of their learning platforms. —Bryan Chapman, Chief Learning Strategist and Industry Analyst, Chapman Alliance, USA
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keyboardr - 0 views

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    Very impressive search tool that uses the Google Search engine. Move around your results with your keyboard
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Ed/ITLib DL → Children's Sense of Self: Learning and Meaning in the Digital Age - 0 views

  • Children’s Sense of Self: Learning and Meaning in the Digital Age
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    This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the technical design and construction of these spaces as they are influenced by the socio-cultural arrangements that develop. In support of this belief, we collected data on children's experiences with a range of technologies germane to the Digital Age, including their participation in the Quest Atlantis environment, an immersive space for learning that is intended to engage children ages 9-12 in a form of dramatic play comprising both online and real-world learning activities. By enlisting this innovation to nonintrusively collect data about children's participation as well as their engagement with media more generally, the research team was able to move beyond an ethnographic study of what already exists in the world and develop a grounded appreciation for what an innovative technology-rich context might make possible in the future.
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YouTube - Randy Pausch Last Lecture: Achieving Your Childhood Dreams - 0 views

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    Carnegie Mellon Professor Randy Pausch (Oct. 23, 1960 - July 25, 2008) gave his last lecture at the university Sept. 18, 2007, before a packed McConomy Auditorium. In his moving presentation, "Really Achieving Your Childhood Dreams," Pausch talked about his lessons learned and gave advice to students on how to achieve their own career and personal goals. For more, visit www.cmu.edu/randyslecture.
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Thursday Thoughts - Writing well in a Copy/Paste World | Milobo's Musings - 0 views

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    So the question is, how do you ensure that students are truly taking their writing to a new level? How do you make sure that instead of just participating in low-level recall, students are moving on to the higher levels of analysis and reasoning that we want them to reach? One way is to rethink how you pose your writing topics. Here are some ideas and examples:
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iWANEX STUDIO - Professional Photo Retouching Services - 0 views

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    Go to the Portfolio and move the mouse on and off the images to see the retouching that has been done.
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Digital History - 0 views

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    Move the gold Life Span Bar at the bottom to navigate through social, political and cultural events. Rollover a circle, triangle or square to get event details. Click on these shapes to find out more.
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MathMovesU.com: Explore, have fun, and pick up cool math skills! - 5 views

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    By rbyrnetech@hotmail.com (Mr. Byrne) on Educational Games Math Moves U has three levels of difficulty; grade 6 or lower, grade 7, and grade 8 or higher. To play the game students choose from one of eight customizable characters to be in the game. Then the player walks through scenery, along the way they are confronted by math problems that appear in boxes above the character's head. Points are earned by answering math questions correctly.
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KIDZ Scramble Word Magenet Online Game - 16 views

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    This applet creates a 'magnetic poetry' board upon which the user may shift around the words the webpage designer has listed (mouse click and drag a word to move it). Furthermore, the user may modify an existing 'magnet' by SHIFT-clicking on it. Alternately, new magnets may be created by SHIFT-clicking in vacant area of the applet (then type what new letters you want on the magnet piece).
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Education Week: Moving From 'Acceptable' to 'Responsible' Use in a Web 2.0 World - 2 views

  • Developing Responsible-Use Policies:
  • best way schools can contribute to safe and appropriate use of the Internet and student owned-mobile devices is to move from the traditional AUP approach to an RUP—a “responsible-use policy” approach.
  • RUP policy/philosophy that treats the student as a person responsible for ethical and healthy use of the Internet and mobile devices.
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Rethinking e-Learning by Clark N. Quinn : Learning Solutions Magazine - 4 views

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    The opportunity we now have is to use technology to move from an event-based learning model that we know to be ineffective, to a more distributed and contextualized environment that elegantly spans the continuum from formal learning to performance support. And this is not science fiction - we have the tools we need now. Even if we didn't, we should be preparing our thinking for this capability."
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