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STEM Robots: Ep10 Beyond the Hour of Code - Beyond the Hour of Code - 0 views

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    "Hello, I am Sam Patterson and this is Beyond The Hour of Code, a podcast dedicated to helping teachers use programming and creative self-expression in the learning experiences they design for their students. this episode is about . . . Chapter seven of my book exploring the instructional models most useful for robot-based learning in the primary grades. this is the last in a mini-series of "how to teach with robots" posts. Robot as Constant Robots used in a lesson should be used to their full potential. What does a robot do? Exactly what you tell it to do. Pedagogically, to capitalize on this, think about the robot serving the role of "constant" in an experiment. Ask a robot to roll forward at fifty percent power for two seconds and that is exactly what it will do. How far will it go? That depends on so many things outside of the robot and its programming. this space, just outside of the robot and its programming, is where teachers build the learning experience."
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Homemade Wigglebot - ResearchParent.com - 2 views

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    "The idea for this bot came from the book Robotics: Discover the Science and Technology of the Future. The specific project that motivated this activity was the Art-Making Vibrobot on pages 24 to 26, though I modified the supplies considerably and the technique slightly. Basically this little "robot" is just a cup with marker legs that vibrates and spins due to the motor being off balance. As it jiggles around on a piece of paper it makes interesting designs. While I hope to make more exciting and complicated projects with my kids as they get older, this was a nice unthreatening activity to start with which showed my child how to hook up a simple DC motor to a battery. He's already familiar with some of these electrical concepts through our Snap Circuits set (link to my review), but this was a fun, hands-on supplement to the more structured activities in that set."
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Reach for the APPS Brings iPads to Children With Autism - 2 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
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Cutting Edge-ucation: Dissecting The Un-Makerspace: Recycled Learning - 1 views

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    "My journey into exploring the power of making continues for a 3rd year with two added goals. First,I plan to expand the depth of learning that goes with "making" by creating Maker Connection Logs where students write, take photos, and record short videos to show their thinking while making connections between curriculum areas and their creations. The goal of the "Maker Logs" is for students to be able to give me insight into their creative process, thinking and provide a way for reflecting with the hopes of improving the future process of "making." IMG_3496.JPG My second goal, which I recently accomplished, is to create an "Un-Maker Space." Simply put, a space where kids can take things apart. So many of the creative geniuses I met at the Bay Area Maker Faire two years ago spoke of taking things apart when they were kids. Watching my 3 year old son recently take apart his toy vacuum really solidified this idea for me. We all have this inner drive to create an understanding of the world around us. this is founded in the desire to answer all the "why" and "how" questions in our thoughts. Why did that little wheel spin when I pushed the play button on that cassette player? How did the electricity get from the cord into the monitor and then create a picture? How can I take this apart? So my students will have a space to dissect all the discarded and unwanted items and to ask those questions. In this un-maker space they'll have the chance to explore the possible answers."
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Digital Information Reading Strategies | The Thinking Stick - 3 views

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    "Anyone who has been to any of my presentations in the past couple of years knows that I'm passionate about teaching search skills. Not only search skills, but how search can and is truly changing our world. Search has the possibility to change our classrooms tomorrow because we can ask interesting questions that we never could ask before. If you are asking your students the same questions today that you asked before Google, it's time to updated your questions. Things have changed….the world has changed and questions and information are the main reason why. I consider Dan Russell from Google the father of search today. This guy understands how our world is changing because we can ask questions we never could before. In This TEDx Talk Dan talks not only about how search is changing our world but more importantly the reading strategies we need to be teaching today to our students around how to read digital information. Dan, through research of his own, goes on to show that only 51% of educators know the digital information reading strategy of "Find". That's just one strategy! There are others he talks about in This video. If nothing else This video has fueled my passion even more on why every teacher needs to know and understand This new digital world of information."
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How writing really affects your brain - Daily Genius - 6 views

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    "Do you love to write? Do you have any idea about how with the act of writing affects your brain? Well this visual is perfect for you then! According to this visual, you can really boost your brainpower by understanding the frontal lobe and the parietal lobe. The frontal lobe is the part of the brain that is associated with speaking and writing. this area is also responsible for movement, reasoning, planning, and problem-solving. Meanwhile, the parietal lobe is also important for writing. this is the part of the brain that interprets words and language. Some medical patients with damage to this part of their brain often have trouble spelling and writing by hand."
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Things 21st Century Teachers Should Be Able to Do ~ Educational Technology and Mobile L... - 5 views

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    "Today as I was wading through my bookmarks I came across this resource which I have saved awhile ago. this is a chart featuring what its author called 21 things every 21st century teacher should do this year. this chart is created by Sean Junkins based on a blog post by Carl Hooker. I went through the ideas suggested here and thought of providing you with some good web tools to apply to some of these ideas. The tools I am sharing are based on posts I have published in this blog. "
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A New Poster on Integrating SAMR Model with iPad Apps ~ Educational Technology and Mobi... - 5 views

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    "This is the second article I posted here on SAMR iPad apps in less than two weeks. Why? I love SAMR and I find it a very good pedagogical framework that teachers can draw on to not only integrate technology into their instruction but also assess the efficiency of This technology. And since iPad is a leitmotif in  today's learning, its alignment with SAMR model will definitely assist teachers in making the most of the educational potential of This versatile device. To This end , I am sharing with you This wonderful illustrative chart I stumbled upon on Apps in Education."
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5 Maker Movement Tools That are Not 3D Printers | Edudemic - 2 views

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    "In my previous article on this subject, I wrote about the Maker Movement and its importance to the educational realm. The Maker Movement is also nicknamed the Do-It-Yourself (D.I.Y.) Movement, because it empowers individuals to design, manufacture, and create their own objects, ultimately improving creativity in many fields. In a way, the tools used in this movement are taking us back to a time when every person was a craftsperson - except now, we have much cooler gadgets than a wood chisel. And while many of us do not realize it yet, this hands-on approach is something that is missing from our very digital, holographic world. The 3D printer is one of the biggest revolutionary tools in the Maker world and has inspired a push toward the do-it-yourself sensibility. Still, though the cost of 3D printers is coming down, they are still prohibitively expensive for many schools and what's more, when turning a classroom into a makerspace, it would be silly to limit ourselves to one technology. In this article, we discuss five tools that are not 3D printers that schools can use to help students embrace this movement inside the classroom."
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How to Build a 4WD Arduino Robot for Beginners - 4 views

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    "Remote controlled cars are fun, sure, but self-driving robotic cars are even more fun. In this tutorial, we'll build a four-wheeled robot that can drive around and avoid obstacles. I purchased this complete 4WD kit from AliExpress, but you could easily buy most of these components from an electronics store and put it together yourself. I recommend reading through all of the instructions before you start, as that will make some things clear that might be confusing on the first time through. Also, this may look like a very long, advanced project due to the length of the instructions, but it's actually pretty simple. No need to be intimidated - this is a beginner level project that you can get some satisfying results with, then build upon as you learn more. Don't like this style of robot? Here's some more Arduino robots you could easily build instead."
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What New Research on Teens and Social Media Means for Teachers | Common Sense Education - 3 views

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    "As teachers, we all have assumptions -- and likely some opinions -- about teenagers and social media. But are those assumptions correct? Well, now we have research to help us find out. This week, Common Sense is releasing its latest research report, Social Media, Social Life: Teens Reveal Their Experiences, a deep dive into the social media habits of American teenagers. This research is the second wave in an ongoing study tracking teens' attitudes about social media; we released our original report in 2012. Back then, Snapchat was just a fledgling start-up, and Facebook was a top choice for teens. But how -- and how much -- teens use social media has evolved almost as quickly as the technology itself. This year's report doesn't just tell us about teens today; compared with our original data, it shows us just how much things have changed. It might seem like teens are using social media more than ever (it's true -- they are!). Teachers work with teens every day, so it makes sense that we have our own opinions and anecdotes about their social media use. But it's important to remember that our personal perceptions about social media might not always reflect what our students experience online. And that's why This research is so important. The results of This latest study help us question our assumptions and start addressing real issues that help our students. "
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Coding as a playground: Promoting positive learning experiences in childhood classrooms... - 0 views

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    "In recent years, there has been a push to introduce coding and computational thinking in early childhood education, and robotics is an excellent tool to achieve this. However, the integration of these fundamental skills into formal and official curriculums is still a challenge and educators needs pedagogical perspectives to properly integrate robotics, coding and computational thinking concepts into their classrooms. Thus, this study evaluates a "coding as a playground" experience in keeping with the Positive Technological Development (PTD) framework with the KIBO robotics kit, specially designed for young children. The research was conducted with preschool children aged 3-5 years old (N = 172) from three Spanish early childhood centers with different socio-economic characteristics and teachers of 16 classes. Results confirm that it is possible to start teaching this new literacy very early (at 3 years old). Furthermore, the results show that the strategies used promoted communication, collaboration and creativity in the classroom settings. The teachers also exhibited autonomy and confidence to integrate coding and computational thinking into their formal curricular activities, connecting concepts with art, music and social studies. Through the evidence found in this study, this research contributes with examples of effective strategies to introduce robotics, coding and computational thinking into early childhood classrooms."
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MLA Citation Templates: Easy Infographic for Students - EasyBib Blog - 3 views

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    "We understand that it can be difficult (and sometimes confusing!) for students to piece together their MLA citations. That's why we created an MLA format citation template for you to share, distribute, and/or post for your students. This infographic helps your students properly cite books, websites, online videos, online journal articles, and digital images in MLA format. While there are other variations for these citations, This template reflects the most common way to cite these source types. Whether you decide to use This in conjunction with a research project, place it on display in your classroom as a visual reference, or print it out so students can store it in their binders or notebooks is up to you. The possibilities are endless. We want your students to be responsible researchers, who acknowledge the work of original authors, which in turn prevents plagiarism. Hopefully, This template makes it easier for your students to achieve This goal. "
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25 Ways to Develop a Growth Mindset - InformED - 4 views

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    ""This growth mindset is based on the belief that your basic qualities are things you can cultivate through your efforts. Although people may differ in every which way in their initial talents and aptitudes, interests, or temperaments, everyone can change and grow through application and experience." This is important because it can actually change what you strive for and what you see as success. By changing the definition, significance, and impact of failure, you change the deepest meaning of effort. In This mindset, the hand you're dealt is just the starting point for development. So how does This apply to learning and what can we do to help instill This attitude in our students?"
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When Being a Teacher is Like Being the Beatles in 1962 - Devin's Portfolio - 2 views

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    "I was listening to Chris Molanphy's excellent Hit Parade podcast this week, which is based on his equally great Hit Parade column for Slate Magazine. In this episode, he details the circumstances that lead the Beatles to hold the still-unbeaten record of having the top 5 spots on the Billboard charts all at once. More remarkably, it's not that this feat was achieved through their own talent - it was almost entirely a snafu caused by the lack of interest in the Beatles by major labels. Indeed, much of the feedback they had received from labels and the American music industry was tepid at best and negative at worst. Dick Rowe at Decca Records cemented his place in history by declining to sign the Beatles, saying "Guitar groups are on the way out." He wasn't wrong - the data he had showed that there wasn't likely to be much of a return in signing the Beatles. Instead, Decca signed Brian Poole and the Tremeloes, who would cost them less money. And so, you're probably wondering how in the world this connects to education. When I look at this moment in history, I see a lot of talented people making choices which are informed by data. As teachers, we too need to look at data. It's how we understand our students better, and when used properly, can be influential in shaping our practice to make our teaching more effective. Certainly data is used as a summative tool, but it is most useful as a formative tool for students and teachers alike. How does the use of data in regards to the Beatles relate to teachers?"
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Helping Learners Move Beyond "I Can't Do This" | User Generated Education - 0 views

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    "I work part-time with elementary learners - with gifted learners during the school year and teaching maker education camps during the summer. The one thing almost all of them have in common is yelling out, "I can't do this" when the tasks aren't completed upon first attempts or get a little too difficult for them. I partially blame this on the way most school curriculum is structured. Too much school curriculum is based on paper for quick and one shot learning experiences (or the comparable online worksheets). Students are asked to do worksheets on paper, answer end-of-chapter questions on paper, write essays on paper, do math problems on paper, fill in the blanks on paper, and pick the correct answer out of a multiple choice set of answers on paper. These tasks are then graded as to the percentage correct and then the teacher moves onto the next task. So it is no wonder that when learners are given hands-on tasks such as those common to maker education, STEM, and STEAM, they sometimes struggle with their completion. Struggles are good. Struggles with authentic tasks mimics real life so much more than completing those types of tasks and assessments done at most schools. Problems like yelling out, "I can't do this" arise when the tasks get a little too difficult, but ultimately are manageable. I used to work with delinquent kids within Outward Bound-type programs. Most at-risk kids have some self-defeating behaviors including those that result in personal failure. The model for these types of programs is that helping participants push past their self-perceived limitations results in the beginnings of a success rather than a failure orientation. this leads into a success building upon success behavioral cycle."
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Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
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The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ This document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
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Make Minecraft a Priority During This Week's Hour of Code - STEM JOBS - 0 views

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    "This year's Computer Science Education Week is upon us and, as many teachers know, it brings the opportunity to show students that they, too, can code. Through fostering a global movement during This week, using the Hour of Code and an enormous social-media campaign, technology giants including Microsoft are offering educational tools, such as Minecraft: Education Edition, to develop student interest in coding. This year, Microsoft has updated its Minecraft: Education Edition tutorial, providing greater opportunities to students for learning to code and more educational tools to educators when introducing This subject."
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Favorite Apps of K12 Educators and Students - 2012 - 2 views

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    "Please take the following survey and share your thoughts, then pass the link on to your colleagues and friends. I'm writing a new column for the Appealing Apps for Educators series in Appolicious and I'd love to get gather the opinions of educators and students on their favorite apps that they've used this year. These apps do not have to be new to the education market this year. Vote for one app per category only; apps can be listed in multiple categories. You also are not required to submit an app in every category. K12 classes may want to consider discussing the following categories, and making one group entry. NOTE: this is not a survey for app developers to promote their own work. Do not take this survey if you are not a K12 student, a K12 class or educator."
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