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How Can We Maximize the Potential of Learning Apps? | MindShift - 1 views

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    "The following is an excerpt from the book The App Generation: How Today's Youth Navigate Identity, Intimacy, and Imagination in a Digital World by Howard Gardner and Katie Davis. Let's dive directly into the world of educational apps. Our survey suggests that the majority - one might even say, the vast majority - of educational apps encourage pursuit of the goals and means of traditional education by digital means. They constitute convenient, neat, sometimes even seductive pathways to accomplish what were already goals in an earlier era: mastering concepts, learning arithmetical operations, identifying geographical locations or historical figures or key biological or chemical or physical processes. We could dub them "digital textbooks" or "lectures" or "pre-programmed educational conversations." Decades ago, major behaviorist B. F. Skinner called for teaching machines that would automate the traditional classroom, allow students to proceed at their own rate, provide positive feedback on correct answers, and either repeat a missed item or present that item via another pathway. Those sympathetic to Skinner's brand of psychology and to its associated educational regimen would easily recognize many apps today and would likely nod in approval at their slick, seductive interfaces."
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5 Resolutions To Modernize Your Teaching For 2014 - 4 views

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    "When it comes to New Year's resolutions, we all hear about the typical weight/health/finance related promises we make to ourselves - but why not use this yearly changeover to make some classroom promises instead? We can all use some new goals, and our students will be the ones benefiting from the changes with us. Win-win, I'd say! The modern teacher juggles a dynamic sets of roles and tasks, from friend, coach, and leader, to agent of literacy, technology pioneer, and stoker of curiosity. To help you get started on your personal list of classroom resolutions and goals, here are five great ideas that can be implemented in any level of class."
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Creating a "Least Restrictive Environment" with Mobile Devices | Edutopia - 0 views

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    "The U.S. Individuals with Disabilities Education Act defines the concept of the Least Restrictive Environment as the opportunity for a student with a disability to be "provided with supplementary aids and services necessary to achieve educational goals if placed in a setting with non-disabled peers." (Daniel R.r. v. State Bd. of Educ., 874 F.2d 1036, 1050, 5th Cir.1989) This concept of providing students with "supplementary aids and services necessary to achieve educational goals" could be applied to all students. By leveraging the capabilities of mobile devices, teachers can support their students in creating a personalized learning environment with the least number of barriers. "
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Moving away from "There is an app for that" - Technology with Amy BP - 0 views

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    "  With mobile devices being integrated into special needs classrooms, it's tempting to want an app for everything, including every IEP goal and objective.  By doing this, however, educators and parents can easily overlook the full range of possibilities for tablet devices.  Rather than looking at a single subject app, there is amazing potential for apps that focus on consumption, curation and creativity.  These types of apps grow with your students, rather than your student "outgrowing" the app.  In choosing curation and creativity apps, you don't lose money by purchasing "disposable" apps, which are only good as long as the student needs practice on a very specific objective or goal.  Once that short-term objective has been attained, the app is no longer useful for the student.  So, what types of apps grow with your students?  There are many, but here are just a few. "
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Four Ways to Foster Independent Readers and Writers | ASCD Inservice - 0 views

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    "As an elementary reading specialist, my passion and my goal is always to give students the confidence to see themselves as readers and writers. It seems to be a universal goal that teachers want students to become more independent. But how do we help them get there? "
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A Quick Guide To Questioning In The Classroom - 1 views

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    "Something we've become known for is our focus on thought, inquiry, and understanding, and questions are a big part of that. We've done questions that students should ask, parents should ask, students should and shouldn't answer, questions that promote and stifle inquiry, question that reveal self-knowledge and wisdom, and more. If the ultimate goal of education is for students to be able to effectively answer questions, then focusing on content and response strategies makes sense. If the ultimate goal of education is to teach students to think, then focusing on how we can help students ask better questions themselves might make sense, no?"
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Introducing 5 Domains of Blended Learning Teaching - 4 views

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    "School and district leaders that are thinking about personalizing education tell us one of their top concerns is how to train, support, and develop teachers effectively to teach in ways that may feel new and unfamiliar.  As former educators we agree that this is crucial, and are happy that they recognize the challenge and are ready to take it on. First and foremost, in order to support the teachers we are asking to teach in blended learning environments we have to understand the implications on teaching practice.  Over the past three years, we've worked with thousands of teachers tackling the question of how to personalize learning in their classrooms and we've gathered a set skills into 5 domains of blended learning teaching that we believe are new skills to master for veteran and novice teachers alike. This five-domain rubric was created, not for evaluation purposes (there are enough evaluation rubrics out there!), but for teachers to be able to self-assess, set goals and progress.  In the same way, we want blended learning to allow for students to have a better understanding of their own strengths and weaknesses, we want teachers to be able to identify blended specific skills and better understand their own strengths and areas for growth.  We wanted to give teachers, their coaches, and their leaders, a sense of what to strive for, and help them plot a path to get there through aligned professional development.  We also found that the teachers we work with cherish the opportunity to self-reflect, identify the skills they have and the skills they need, and take the time to set goals around where they want to shift their practice.  Many of our schools infuse these concepts into community of practices discussions for continuous learning."
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The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
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The Digital Learning Wheel ~ Educational Technology and Mobile Learning - 3 views

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    "Ring of Technologies is a beautiful visual wheel that displays a host of learning goals together with some examples of web tools to achieve them. To me this work  (created and shared by UAF eLearning Faculty Resources) represents the core of digitally-based learning. It also chimes in with what we have said about purposeful use of technology in instruction. Having clear goals about what you want to target in your teaching using technology will definitely help your learners make the best of that technology."
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Don't learn to code. Learn to think. - 6 views

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    "It seems like everyone is trying to learn to code: Code.org has celebrities like Bill Gates, Mark Zuckerberg, and Chris Bosh telling you anyone can code; CoderDojo's are springing up all over the country; the UK has made it part of their official curriculum for all grade school kids. I think this is slightly misguided. Don't get me wrong - I do think the world would be better off if everyone had some familiarity with coding - but coding itself should not be the goal. Computers and programming are just tools. They are a means to an end. The real goal should be to teach people a new way to think. In other words, we should be trying to teach computer science and not just coding. In this blog post, I'll explain the difference between the two, and why focusing on the right one is critical for the movement to succeed."
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Applying iPad Apps in the Classroom: Goal? Language Proficiency! | The FLTmag - 1 views

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    "With the growing interest in using iPads for teaching, the inclusion of technology as part of the 21st century skills, and the availability of iPads in classrooms, it becomes more and more important to create language lessons that make effective use of the device. Often teachers and learners alike are overwhelmed by the new technology and the wealth of apps that are available. When searching the Apple Store, for example, several language learning apps focus on grammar, vocabulary drills, and games in a variety of languages. However, it is not the objective of this article to highlight apps for grammar and verb drills. Instead, it is the goal of this article to present a sample of free-of-charge apps that were not necessarily created for language instruction but that can be used in a creative way to encourage critical thinking, enhance language proficiency, and integrate into existing curricula and lessons. WHY USE TECHNOLOGY IN TEACHING?"
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The Maker Educator Workshop | User Generated Education - 0 views

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    I am doing full day workshops on The Maker Educator both at ISTE 2016 and EduTECH in Australia. What follows is both the description-goals and an overview of the workshop's learning activities. Workshop Description, goals, and Outline Description Being a maker educator requires developing a new mindset; a new set of skills and roles. Discover, through this workshop, first, a process for reflecting on making through creating circuits and hacked toys, and second, through a self-assessment, the mindset characteristics of an educator who is embracing making education. This workshop is designed for educators who are and want to integrate maker education into their instructional settings."
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60 Ways To Help Students Think For Themselves - 5 views

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    "Motivating and engaging students is the goal of most teachers-priming them to receive instruction, or otherwise align themselves to a pre-set process you've sketched out that you hope will yield a learning goal you selected beforehand. But I've also been thinking recently of how learning actually happens-the causes of learning. Learning events, maybe. Eh. So I came up with 60 (of millions) of these "learning events" (for lack of a better term)-circumstances in which students seem to learn effortlessly. They can learn when they are coerced-to start, to increase the pace, to finish, to revisit. But what kind of conditions or contexts promote effortless learning? Learning when they don't even know it's happening? When they're (essentially) tricked into deep understanding?"
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An LED Menorah using Chibitronics Circuit Stickers - 1 views

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    "In December our hackerspace, Crash Space in Culver City, hosted an Instructables Build Night featuring Chibitronics Circuit Stickers. With Channukah around the corner, I thought an LED menorah would be a perfect project to see what I could make with the stick-on circuits. When celebrating Channukah, the candles of the menorah are lit each night, one for the first night, two for the second, and so on until the eighth night, when they are all lit. The middle candle is lit first each night, and is used to light the other eight candles. My goal for the LED menorah was for it function like the candles, with the center always lit, and an additional LED "candle" lit each night. I also wanted to set it up so that lighting the LED's each night didn't require additional construction. As you will see, the goals were met and turning on each additional LED was done using a pull tab, which allowed all the taping and construction to be done ahead of time."
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Embracing a "Tasks Before Apps" Mindset - 2 views

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    "How can you place learning goals front and center in a tech-rich classroom? Let the phrase "tasks before apps" be your reminder to focus on technology's purpose for learning, even when bright and shiny digital tools grab your attention. As a teacher in a one-to-one iPad classroom, I strove to make the most of the tablets in my students' hands. From screencasting and moviemaking to reading activities and skill practice, these devices elevated and energized my students' learning experiences. Digital platforms can give children access to learning experiences that meet their individual needs, such as when a student uses the free Microsoft Learning Tool Immersive Reader to hear a passage read aloud. Digital tools can open up the world to students, such as virtual-reality videos from the New York Times that showcase a place they may never have the chance to visit. In my current role as a professional development facilitator, I spend time in other teachers' classrooms in schools across the country. The phrase "tasks before apps" was born out of my coaching conversations and presentations to educators. It is a reminder that, even as we consider how technology helps students do new and amazing things with their learning, we must always place learning goals at the forefront. Here are four strategies to make the most of technology and embrace a "tasks before apps" mindset this school year."
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Mixing Reading with Coding in Early Childhood | Knowledge Quest - 0 views

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    "As a librarian, my goal is to expose students to all forms of literacy. Coding, to me, is just another form.  Teaching coding allows me to integrate multiple disciplines together. Coding is a process just like the research process. That is why it fits so nicely in the library. Additionally, coding teaches problem solving, cooperation, and how to overcome failure. With all that being said, I do not believe in just coding for coding sake. I feel it should fit within a bigger picture. Combining coding skills with other literacy skills is always my ultimate goal. Below are a few examples of how I teach coding with early childhood students. Most of these ideas did not start with me. They are a collection of resources from amazing educators that I have learned from."
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Boston's EMPath Program Uses Science to Fight Family Poverty - The Atlantic - 0 views

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    "You saw the pictures in science class-a profile view of the human brain, sectioned by function. The piece at the very front, right behind where a forehead would be if the brain were actually in someone's head, is the pre-frontal cortex. It handles problem-solving, goal-setting, and task execution. And it works with the limbic system, which is connected and sits closer to the center of the brain. The limbic system processes emotions and triggers emotional responses, in part because of its storage of long-term memory. When a person lives in poverty, a growing body of research suggests the limbic system is constantly sending fear and stress messages to the prefrontal cortex, which overloads its ability to solve problems, set goals, and complete tasks in the most efficient ways. This happens to everyone at some point, regardless of social class. The overload can be prompted by any number of things, including an overly stressful day at work or a family emergency. People in poverty, however, have the added burden of ever-present stress. They are constantly struggling to make ends meet and often bracing themselves against class bias that adds extra strain or even trauma to their daily lives."
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Mathematical Mindset Teaching Guide, Teaching Video and Additional Resources - YouCubed - 0 views

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    "We have designed a Mathematical Mindset Guide to help teachers create or strengthen a growth mindset culture. This guide contains five Mathematical Mindset Practices along with links to teaching videos.  The videos all show Jo and Cathy teaching middle school students. There are different stages described in each practice to help capture the journey of a mathematical mindset classroom and the evidence teachers may collect along the way for their own reflection or for discussion with colleagues.  The guide has been designed for teachers to use in the process of self-reflection, or for coaches or administrators to use to encourage a mindset teaching culture. In the interactive version of the guide on this web page, you can click on the arrow buttons in the Expanding descriptors to see a short extract of Jo/Cathy teaching in the ways described. Our goal for the guide is to support a mathematical mindset journey of learning and growth. Teachers can work with the guide individually or in collaboration with others. The guide is intended to be non-judgmental, non-evaluative, and iterative in nature. When using the guide consider the classroom community as a whole rather than the teacher alone. It is also important to note that while the goal of the guide is to communicate all aspects of a mathematical mindset classroom, it is not always possible to find evidence of all practices in one lesson. We encourage teachers, coaches, and administrators to use this guide, and our reflection suggestions iteratively over multiple lessons."
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Innovation Playlist - Ted Dintersmith - 0 views

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    "Face it. Like all organizations, schools get locked into routine, impeding change. But all schools need to innovate to prepare kids for a dynamic and uncertain future. The question is, "How?" The Innovation Playlist can help your school make positive, informed change. It represents a teacher-led model, based on small steps leading to big change, that draws on best practices from outstanding educators and non-profits from across the country. The Innovation Playlist consists of albums (the big goals on the left) and tracks (the small steps on the right that help you reach each big goal). Each track can be done quickly - fifteen minutes to a day or two - with minimal downside and lots of upside. The playlist process can be led by a school's principal, by faculty at the school, grade or department level, or even by a family at home. The "Mobilize Your Community" album is the ideal place to start, letting you generate enthusiasm for innovation. Then, focus on a few tracks in coming months. Start with one (e.g., Curiosity Time), find a few eager volunteers to try it (many will!), and have them share their experience with the entire faculty. Over time, encourage the early adopters to go deeper, and others to give it a try. Innovation is contagious. This "small steps leading to big change" model means you don't risk the painfully-visible failure that inevitably comes from a sweeping top-down dictum. Each teacher can innovate as much, or as little, as fits their strengths and styles. Give permission to those itching to innovate, and let them run with it. And if a teacher isn't up for this kind of innovation, that's ok, too… It can be a good thing for students to experience a range of pedagogies."
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