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Mars Medical Challenge - Future Engineers - 0 views

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    "If you are a K-12 student in the United States, your challenge is to create a digital 3D model of an object that could be used by an astronaut to maintain physical health on a 3-year mission to Mars. Your design must be intended to be 3D printed and could be used for a range of medical needs including diagnostic, preventative, first-aid, emergency, surgical, and/or dental purposes. While exercise, psychological, and nutritional health are important, they are not priority areas for this challenge. Retired astronaut Scott Kelly�s historic one-year mission on ISS provided insights on how the human body reacts to long duration spaceflight, but the Journey to Mars will take approximately 30 months. What health-related items do you think an astronaut will need on that journey, and why would these items require a 3D printer? It�s time to start flexing your problem-solving and design skills to find a solution � good luck!"
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ipad apps in education - Parenting.com - 6 views

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    "As with my daughter's classroom, iPads are being used by students in the classroom for learning purposes. Educators find ways that technology can aid learning."
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Reading and Writing in primary school - Scoop.it Curated by Fiona Beal - 1 views

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    ""This is a collection of sites for Grades R-7 teachers that could aid reading and writing in a technology-integrated classroom"
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You Didn't Know You Could Do These 5 Awesome Smartphone Camera Tricks - 0 views

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    "Your smartphone camera is one the ultimate lifehack tools. We've already taken a look at four ways you can be making better use of your smartphone camera to turn your smartphone into a makeshift scanner, a memory aid, and more, and today we're at it again. With the help of a few cool apps, your camera can also turn your phone into a film scanner, a font or color identifier, the ultimate search tool and more."
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Resource: 11 Essential Ingredients Every Blog Post Needs [Infographic] | UKEdChat.com -... - 1 views

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    Useful aide to support teachers and/or pupils embarking on blogging
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3 iPad Apps You May Not Know About for Demonstrating Learning - Learning in Hand - 5 views

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    "While there are so many iPad apps that deliver content, I think the one of the best uses for technology in education is to make something with what you're learning. This might include producing a video, authoring a digital book, recording a puppet show, creating a college, narrating a slideshow, designing a comic book, or somehow making your own media and study aids. Yes, there are loads of drill and skill apps, digital books, and electronic response systems that can be very useful in classrooms. What's much more exciting to me are apps that empower students to be creative and expressive."
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Disruptions: Visually Impaired Turn to Smartphones to See Their World - NYTimes.com - 1 views

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    "Smartphones and tablets, with their flat glass touch screens and nary a texture anywhere, may not seem like the best technological innovation for people who cannot see. But advocates for the blind say the devices could be the biggest assistive aid to come along since Braille was invented in the 1820s."
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How Do We Inspire Young Inventors? | MindShift - 2 views

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    "In New Haven, Connecticut, where I live with my husband and two sons, we are lucky to have nearby the Eli Whitney Museum. This place is the opposite of a please don't touch repository of fine art. It's an "experimental learning workshop" where kids engage in an essential but increasingly rare activity: they make stuff. Right now, looking around my living room, I can see lots of the stuff made there by my older son: a model ship that can move around in water with the aid of a battery-powered motor he put together; a "camera obscura" that can project a real-world scene onto a wall in a darkened room; a wooden pinball game he designed himself. (You can view an archive of Eli Whitney Museum projects here.)"
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Free Technology for Teachers: Five Visual Dictionaries and Thesauri for Students - 1 views

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    "Like all teachers I have found that the right visual aids can make all the difference between students understanding a term or walking away shaking their heads. This pattern is carries over to learning new vocabulary words and or seeing the connections between similar words. Here are five visual dictionaries and thesauri that can help your students learn new vocabulary words."
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The New No.1 App in Education? With Video and User Guide | dedwards.me - 0 views

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    "I have made no secret of my fondness for generic apps that enhance learning. Explain Everything, Google Drive and Evernote can aid the educator and student alike. However, there is a new contender on the block for the No.1 app in education. Socrative 1.0 was very good - Socrative 2.0 looks excellent. This brief introduction to Socrative 2.0 highlights its potential and possible use in the classroom. I look forward to hearing about the effect it has in schools."
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Deploying iPads in Primary Education - 3 views

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    "iPads are becoming an important part of education resources, whether as a learning tool for pupils or a teaching aid. The devices are being used in many subjects, often creating opportunities that were previously not possible. Both Primary and Secondary schools have embraced the technology but the road to iPad success is not always smooth and deploying the devices (on whatever scale) can be a challenge for all. "
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iPad App Smashing for Sports Coaching | iPad Insight - 1 views

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    "App Smashing is the process of combining content in one or more apps together for a creative and effective outcome. App smashing can make the iPad a powerful aid in sports coaching and other mediums. As any cricket geek knows, the season is about to start. I've been playing, and more specifically, bowling, for about 25 years (the less said about my batting the better) and I have a fairly well grooved bowling action. As any sportsperson will know, there is always room for improvement and this pre-season, I turned to my iPad to help me tweek my bowling technique."
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5 Math Apps for Math Averse Students | Edudemic - 4 views

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    "Math is a core subject and one used in everyday life, especially throughout the K-12 years. Students who enjoy and generally perform well in math classes will have their choice of an amalgam of apps to aid them in both study and enjoyment. There are, however, a fair number of students who simply don't like to do math at school and who certainly won't easily be tempted to do extra math at home. Luckily, there are a series of apps available to help math averse students. Some of these are geared towards students who need visual stimulation such as colors, patterns, and graphics to remain engaged in general math concepts. Other students, those who are geared toward auditory stimulation, will be interested only if sound and music come into play. In addition to focusing on multiple communication preferences, some math apps disguise learning in the form of game play. Students who have fun while learning can greatly benefit from these math 'games', especially if they are in the younger grades."
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Teens, Social Media & Technology Overview 2015 | Pew Research Center's Internet & Ameri... - 2 views

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    "24% of teens go online "almost constantly," facilitated by the widespread availability of smartphones. Aided by the convenience and constant access provided by mobile devices, especially smartphones, 92% of teens report going online daily - including 24% who say they go online "almost constantly," according to a new study from Pew Research Center. More than half (56%) of teens - defined in this report as those ages 13 to 17 - go online several times a day, and 12% report once-a-day use. Just 6% of teens report going online weekly, and 2% go online less often."
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Why Schools Need to Bring Back Shop Class - 1 views

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    "As with many schools in the United States, the shop program at Analy High School in Sebastopol, California, had become largely irrelevant. The main shop room had become little more than a glorified storage room. The school's priorities were firmly focused on college readiness and success at standardized tests, and vocational programs had taken a backseat. Sebastopol is also the home of Make magazine, one of the leading voices of the maker movement, a community of inventors and do-it-yourselfers that has blossomed on YouTube and shows up in the tens and sometimes hundreds of thousands at Maker Faires all over the world. Make proposed that a group of students from Analy come to their offices to explore the possibilities involved in creating things with 3-D printers, computer-aided design, and more. The program was so popular that soon Make could no longer accommodate it in their offices, so they agreed to donate equipment to Analy if the school would ramp up their vocational program."
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The Literacy Shed - Home - 0 views

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    Provides videos and worksheets to use visual aids to improve literacy and writing skills
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7 Areas In Which 3D Printing Is Surprising Us All - 3DPrint.com - 2 views

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    "When 3D printing was first introduced over 30 years ago it felt like something more likely to appear in a Star Trek episode than reality. Today, more companies than ever are utilizing this technology to take their concepts from the boardroom to the design table in a matter of hours. The first step of every "solid imaging" project - as the name was originally dubbed by inventor Chuck Hull - is using 3D printing software, or computer aided design (CAD) software, to create your digital blueprint and send it off to the 3D printer to have it created layer by layer. The first thing Chuck ever printed was a tiny cup for washing the eye, something boring yet innovative in that it would spawn objects that even good ol' Chuck probably never thought possible. Below is a list of many of these items that can be created by a 3D printer that you wouldn't think would be. These items were selected for this list because you'd probably not think of them as manufacturable items and because some of them cannot be produced with a single process while employing traditional manufacturing processes."
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