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John Evans

First Class Ice Breakers Using Mobile Devices | User Generated Education - 1 views

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    "All of my classes, regardless of student age or demographics - elementary gifted students or graduate students, begin with ice-breakers and team-building activities. I recently developed a passion for using students' mobile devices to do so as this devices have become natural and personalized extensions of students' "selves.""
John Evans

A Must See Visual Featuring The 5 Levels of Student Engagement ~ Educational Technology and Mobile Learning - 0 views

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    "After posting about the "10 ways to get your students engaged" here is another good visual I learned about from Mindshift and which outlines different levels of engagement. As I have already argued elsewhere here in this blog, getting today's students deeply engaged (the first level of engagement below) in the learning experience taking place in class is not an easy task. Unless students see a direct relevance between what they are going to learn and how that information will help them them in their actual life , it becomes hard to hook and maintain their attention. Proponents of socio-cultural linguistics emphasize the importance of "context" in learning. Learning materials that are contextualized and tailored to speak to the immediate context of the learners are more likely to get students engaged and hence increase their rate of retention and comprehensibility."
John Evans

Moving away from "There is an app for that" - Technology with Amy BP - 0 views

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    "  With mobile devices being integrated into special needs classrooms, it's tempting to want an app for everything, including every IEP goal and objective.  By doing this, however, educators and parents can easily overlook the full range of possibilities for tablet devices.  Rather than looking at a single subject app, there is amazing potential for apps that focus on consumption, curation and creativity.  These types of apps grow with your students, rather than your student "outgrowing" the app.  In choosing curation and creativity apps, you don't lose money by purchasing "disposable" apps, which are only good as long as the student needs practice on a very specific objective or goal.  Once that short-term objective has been attained, the app is no longer useful for the student.  So, what types of apps grow with your students?  There are many, but here are just a few. "
John Evans

5 Ways to Extend Tablets Beyond the Screen -- THE Journal - 2 views

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    "As tablets move from novelty items to staples in the classroom, teachers are finding new ways to make them more than just another screen for students to look at. One way to make the devices more interactive and collaborative is to extend their reach by connecting them with external sensors or robots. According to Sam Patterson, a technology integration specialist at Gideon Hausner Jewish Day School, a K-8 school in Palo Alto, CA, "What we are seeing is technology becoming more and more transparent." Years ago, if you had a computer for every student in the class it would look like a computer lab. And then each student had a laptop, and it was a classroom full of screens, he noted. "Now students have the ability to connect to other things in the room, so that when we are collecting data we can do it directly and do observations," he said. "It is amazing that in a seventh-grade science class, you can import data and it is in a spreadsheet already. You can start to work with that data without having to teach the students how to build a spreadsheet.""
John Evans

R U going 2 class? Strategies and Tools for Engaging the Texting Generation - Emerging Education Technologies - 0 views

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    "In the U.S., and increasingly abroad, students of high school and college age require a smart phone as a standard part of their lifestyles. In fact, the pervasiveness of these devices can be a real distraction for teachers, who often have to ban the use of them in classrooms. Of course, it is also possible to embrace these ubiquitous gadgets, and put students to work on them! There are many types of assignments and tools that can be used to engage students using their beloved devices. Here we examine many tools and techniques that can engage students using smartphones. Many of these can also be completed on a tablet or computer as well, to help provide for students who do not have the luxury of a personal cell phone."
John Evans

A Quick Guide To Questioning In The Classroom - 1 views

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    "Something we've become known for is our focus on thought, inquiry, and understanding, and questions are a big part of that. We've done questions that students should ask, parents should ask, students should and shouldn't answer, questions that promote and stifle inquiry, question that reveal self-knowledge and wisdom, and more. If the ultimate goal of education is for students to be able to effectively answer questions, then focusing on content and response strategies makes sense. If the ultimate goal of education is to teach students to think, then focusing on how we can help students ask better questions themselves might make sense, no?"
John Evans

Perceptions of BYOT | BYOT Network - 0 views

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    "In the above illustration, what is the student doing? Here are some possibilities… conducting research creating a project texting a parent, friend, or teacher watching a video playing a game reading a news article As educators, we could argue the instructional merits of what is happening with the smartphone that the student is holding. Many of our initial thoughts and concerns are framed by our own perceptions and experiences of how we personally use technology. I read a heavily circulated article this week that detailed some research from the UK on the banning of students personal technology tools. This research revealed that students perform better on standardized tests when their schools ban the use of personal mobile devices. Apparently, this improved performance was due to the lack of distractions. Obviously, I can't argue with the research, but I do have several questions and thoughts related to the focus of this study and the topic of banning students' technology tools."
John Evans

Makey Makey Math - Coding Probability Simulators #makerED | Brian Aspinall, CV - 2 views

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    "As I gear up to present student work at ETFO's ICT Conference in Toronto, I'd like to share some ideas: 1. Coding allows for students to learn across math strands instead of in isolation. 2. Coding is a place for students to fail safely. 3. Coding allows students to take risks and solve problems. 4. Computational thinking is a form of problem solving not accomplished with textbook work. 5. "Making" is creative. Creativity is fun. Here is a student application coded to support our Grade 8 probability strand. We extended our projects with Makey Makeys so users had a physical interaction."
John Evans

How Do We Know When Students Are Engaged? | Edutopia - 12 views

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    "Educational author and former teacher, Dr. Michael Schmoker shares in his book, Results Now, a study that found of 1,500 classrooms visited, 85 percent of them had engaged less than 50 percent of the students. In other words, only 15 percent of the classrooms had more than half of the class at least paying attention to the lesson. So, how do they know if a student is engaged? What do "engaged" students look like? In my many observations, here's some evidence to look for:"
John Evans

Huh? Schools Think Kids Don't Want to Learn Computer Science | WIRED - 1 views

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    "Times have never been better for computer science workers. Jobs in computing are growing at twice the national rate of other types of jobs. By 2020, according to the Bureau of Labor Statistics, there will be 1 million more computer science-related jobs than graduating students qualified to fill them. If any company has a vested interest in cultivating a strong talent pool of computer scientists, it's Google. So the search giant set out to learn why students in the US aren't being prepared to bridge the talent deficit. In a big survey conducted with Gallup and released today, Google found a range of dysfunctional reasons more K-12 students aren't learning computer science skills. Perhaps the most surprising: schools don't think the demand from parents and students is there. Google and Gallup spent a year and a half surveying thousands of students, parents, teachers, principals, and superintendents across the US. And it's not that parents don't want computer science for their kids. A full nine in ten parents surveyed viewed computer science education as a good use of school resources. It's the gap between actual and perceived demand that appears to be the problem."
John Evans

School Makerspaces: Building the Buzz | Edutopia - 0 views

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    "If you build it, will they come? Just because you create a makerspace (PDF) in your school doesn't guarantee that your community will embrace it. Students who have had all personal choice removed by traditional educational models can be passive and feel overwhelmed when faced with real-world problems or design challenges. Academic passivity is common in schools where students swallow content and regurgitate it on multiple-choice tests. Students simply want to know how to get the "A." This type of learning does not stick. Teachers may find the role of facilitator (or "guide on the side") uncomfortable if they are used to being the "sage on the stage." New technology in these spaces may be intimidating. Teachers need encouragement and professional development to change their mindsets and become facilitators of learning. How do you change your culture and ensure that your shiny new makerspace will empower students to acquire 21st-century skills? How do you change the culture of student apathy to encourage a mindset of doing? Follow these steps and design tips to build a culture of making and active learning."
John Evans

Fostering Creativity With Makerspaces | Edutopia - 1 views

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    "I've always found a sense of peace in the creative process. It's a time when I feel like I don't have to stick with the rules in place for all the different parts of my life. That freedom helps me come up with some of my most creative ideas and exciting projects. This has been true my entire life. When I entered the classroom, I wanted to give my students as many chances as possible to be creative. Over the years, I've seen amazing projects from students who dared to take creative chances. Until very recently, I thought these creative opportunities were the best way to engage kids in this process. It wasn't until I dove into the maker movement that I realized how much more is possible. I always come up with some big projects for my own students, but what about the rest of the building? I'd never been supported in larger school or district ideas, but this past year was different. With the support and challenge to do something for students outside of my classroom, I decided to go for it. After talking with some friends and our amazing media specialist, a makerspace in the library made the most sense. Here are some tips and tricks for putting together a makerspace in your school, and some thoughts on how it can be beneficial to your students."
John Evans

5 Fun Ways to Keep Kids Learning over Summer Break | graphite Blog - 0 views

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    "An ever-present worry for teachers through the summer months is that students will relax a little TOO much over the break. While it can be tempting to try to micromanage students' summer learning with packets and reading lists, there are tons of resources available online that can keep your students' brains active and their enthusiasm high. Take a step back and let students drive their own learning this summer. Here are five ways you can help students' excitement, motivation, and passion for engaging activities fuel their learning through the summer months."
John Evans

The Ultimate Guide to Gamifying Your Classroom | Edudemic - 1 views

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    "Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners. When gamifying a classroom there are several things you'll need to consider. The first is content, as in what are you trying to teach? Like any lesson or unit plan, you'll need to figure out how to organize and assess new material. You'll also need to consider your students. What kind of learners are they? What information do they already know? You'll need to have a basic understanding of your students' technology skills and how much support each student may need. You'll want to consider putting together a training manual or some other support system for students who may need extra help. You'll also need to consider your own comfort level with technology and the actual technology available to you. These considerations may lead you to designing your own game, or relying one a template or already built quest."
John Evans

The Do's and Don'ts of Slide Design for Students - 4 views

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    "I have spent most of educational technology career supporting secondary students. Projects and Presentations are always a plenty… but what I noticed is typically students have great presentations and poor content or great content and poor presentations. "Rarely, are students able to deliver a compelling message in a visually stimulating and engaging way with purposeful use of media and graphics." - Lisa Johnson So… being Type A, a perfectionist, and someone that relies on visuals to communicate… I went a googling in order to create a comprehensive guide (and yes, I also staged a few Lego Minifigure pics in my back yard for emphasis too.)"
John Evans

How to Ensure that Making Leads to Learning | School Library Journal - 2 views

  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • ...2 more annotations...
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
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    How to Ensure that Making Leads to Learning http://t.co/jqjmk9NJlo #makered
John Evans

Why Technology Alone Won't Fix Schools - The Atlantic - 1 views

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    "For about a month in the spring of 2013, I spent my mornings at Lakeside School, a private school in Seattle whose students are the scions of the Pacific Northwest elite. The beautiful red-brick campus looks like an Ivy League college and costs almost as much to attend. The school boasts Bill Gates among its alumni, and its students come from the families of Amazon and Microsoft executives. Unsurprisingly, there is no dearth of technology: Teachers post assignments on the school's intranet; classes communicate by email; and every student carries a laptop (required) and a smartphone (not). In this context, what do parents do when they think their children need an extra boost? I was there as a substitute tutor for students spanning the academic spectrum. A few of them were taking honors calculus. They were diligent but wanted a sounding board as they worked on tough problems. Others, weighed down by intensive extracurricular activities, struggled in geometry and algebra. I would review material with them and offer pointers as they did assignments. Yet another group required no substantive help at all. They just needed some prodding to finish their homework on time. Despite their differences, the students had one thing in common: What their parents were paying for was extra adult supervision."
John Evans

School Makerspaces: Building the Buzz | Edutopia - 1 views

  •  
    "f you build it, will they come? Just because you create a makerspace (PDF) in your school doesn't guarantee that your community will embrace it. Students who have had all personal choice removed by traditional educational models can be passive and feel overwhelmed when faced with real-world problems or design challenges. Academic passivity is common in schools where students swallow content and regurgitate it on multiple-choice tests. Students simply want to know how to get the "A." This type of learning does not stick. Teachers may find the role of facilitator (or "guide on the side") uncomfortable if they are used to being the "sage on the stage." New technology in these spaces may be intimidating. Teachers need encouragement and professional development to change their mindsets and become facilitators of learning. How do you change your culture and ensure that your shiny new makerspace will empower students to acquire 21st-century skills? How do you change the culture of student apathy to encourage a mindset of doing? Follow these steps and design tips to build a culture of making and active learning."
John Evans

Fostering Creativity With Makerspaces | Edutopia - 3 views

  •  
    "I've always found a sense of peace in the creative process. It's a time when I feel like I don't have to stick with the rules in place for all the different parts of my life. That freedom helps me come up with some of my most creative ideas and exciting projects. This has been true my entire life. When I entered the classroom, I wanted to give my students as many chances as possible to be creative. Over the years, I've seen amazing projects from students who dared to take creative chances. Until very recently, I thought these creative opportunities were the best way to engage kids in this process. It wasn't until I dove into the maker movement that I realized how much more is possible. I always come up with some big projects for my own students, but what about the rest of the building? I'd never been supported in larger school or district ideas, but this past year was different. With the support and challenge to do something for students outside of my classroom, I decided to go for it. After talking with some friends and our amazing media specialist, a makerspace in the library made the most sense. Here are some tips and tricks for putting together a makerspace in your school, and some thoughts on how it can be beneficial to your students."
John Evans

Looking at Student Work - 10 views

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    This web site presents the work of educators committed to new ways of looking at student work, ways that emphasize: * teachers looking together at student work with colleagues * focusing on small samples of student work * reflecting on important questions about teaching and learning * using structures and guidelines ("protocols") for looking at and talking about student work
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