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Scott Kinkoph

5 Essential Questions to Ask Before You Innovate in Your School | edSocialMedia - 8 views

  • Are you truly being innovative or just implementing technology to say you did it?
  • The innovation, in this case technology, must improve student learning.
  • Innovative technology must improve instruction.
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  • must become part of the fabric of instruction so that the teachers become more efficient and effective at how they motivate, engage and instruct students
  • What type of professional development for teachers, training for students and information sessions for parents must be implemented for the innovation to have a chance at being successful
  • Technology is changing by the minute and the pressure to be innovative accelerates the timeline for implementation. Be realistic, talk to other schools and districts about their process of implementing similar innovations, and learn from their successes and challenges
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    "ll the conversations about technology and education lead to 1:1, and Bring Your Own Device (BYOD) initiatives. Each concept has its benefits and challenges, which creates a spirited debate among educators. Add to this debate the ever expanding list of educational apps, programs and services being developed for teachers, students, parents and administrators, and you begin to feel the urgency to innovate in your school. Before you take the plunge consider these five essential questions:"
Phil Taylor

Tynker Physics - Part 1 | Tynker Blog - 1 views

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    "Tynker App Update: 50 New Programs, Coding Tutorials & More"
John Evans

K-5 iPad Apps for Applying: Part Three of Bloom's Revised Taxonomy | Edutopia - 7 views

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    "Bloom's Revised Taxonomy breaks each learning stage (remember, understand, apply, analyze, evaluate and create) into four separate levels of knowledge. These levels include the factual, conceptual, procedural, and metacognitive. Together the levels of knowledge are making incremental movements from a factual understanding, to the personal command and realization of the learning process. The revised taxonomy also lists two cognitive processes within the applying stage: executing and implementing.1 These two processes illustrate the range of thinking skills possible within a stage. Executing requires the application of factual knowledge and refers to the ability to carry out learned procedures such as solving a long division problem. On the other hand, implementing reaches up into the metacognitive level and demands that students be able to apply learned skills to a task that initially appears to be an unrelated to prior learning experiences. "
John Evans

Prototyping with Cardboard (Part 1) - MakingSociety - 2 views

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    "Cardboard for prototyping presents 3 big advantages: it's cheap it's sturdy it's recyclable It's one of the most practical skills you can learn for designing products. Almost free, easy to find, easy to manipulate, cardboard prototyping is also super fun."
Phil Taylor

Visions On Tomorrow: Part 1-The Challenge of Change| The Committed Sardine - 2 views

  • Despite our doubts about the next generation, our traditional tools tell us that this group of children is probably the best-educated generation of children in history.  So What’s The Problem? At the same time that they are the best-educated generation, they are also the least prepared for what’s about to happen. And this is hard for many of us in education to understand, because most educators have spent their entire lives since the age of six years old (first as students, then student teachers, and teachers) in school. 
John Evans

Mo Physics Mo Problems: LAUNCH is the How of Creation. - 0 views

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    "Over the weekend, I finished George Couros's Innovator's Mindset.  I highly recommend reading it to understand why we should foster a culture of innovation in our schools and where to start.  A culture of innovation makes everyone a creator in our schools, unleashing the creativity that is in all of us. The Innovator's Mindset frames the steps to create that culture of innovation in a school and it gives some powerful examples of creation in the classroom.  That's where the new book by John Spencer and A.J. Juliani picks up.  The book LAUNCH is focused on the importance of a clear framework for the creative process.  I'll dig into that process in later posts as I get deeper into the book.  But, let's start with the why of creation in the classroom."
John Evans

Making Mathematics App-tastic: Episode 13 Part 1 « techchef4u - 3 views

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    " In this episode we featured 11 free mathematics game-like apps that focused on currency/money and fractions for both elementary and secondary. For each app we shared a brief description and then multiple ways the app could be used in the classroom (e.g. stations, assessment, remediation)."
Phil Taylor

The Barriers To Using Social Media In Education (Part 1 of 2) - Edudemic - 1 views

  • 2012-13, The US department of Commerce ranked 55 industry sectors for their IT intensiveness, education ranked lowest (below coal mining). Education industry that bears the responsibility to prepare children for the world of tomorrow, itself is not ready to embrace the digital revolution with an open mind.
  • Indeed there are some real risks attached with children using social media and it can’t be taken lightly. But there are also dangers in crossing a road. Do we tell our kids not to cross the road? No, we don’t! We hold their hand and tell them how to do it.
  • So irrespective of whether or not you as an institution are ready to embrace the new digital ways of teaching, the revolution is already happening. If educators are left behind on social media, they will also fail in the simple role of being cultivators of curiosity.
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  • the role of school has shifted from being the source of knowledge to the validator & applier of knowledge.
John Evans

Science for Young Makers Class - Part I - GeekDad - 0 views

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    "Over the next four or five posts in this series, I'm going to share with you details about each week's activity and the work involved, components needed, and more. It's my hope that there are others out there who might find this useful for creating their own camp, so I'll do my best to share where I've deviated or modified the project (and why). I'll also include some details about costs and where I ordered stuff as well as give you some ideas for what science-y topics work best for each project. (You don't have to order a book for each student, but a few extra copies might be useful for those who are interested in reading the story or investigating the various projects. The books are around $12 each.)"
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