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John Evans

EdTechTeam - 4 views

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    "One perk of working in so many schools across the world is seeing the inventive ways teachers are creating inspiring learning environments for their students. Seeing these unique and thoughtful designs has given us an idea: Create a challenge for the community to share the inspiring spaces they've curated. Share and gain ideas from fellow teachers and you'll be automatically entered to win sweet prizes each week until December 11th!"
John Evans

dianarendinapresents - Making Your Library Epic - 2 views

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    "Making Your Library Epic: Creating Innovative Spaces for Student Learning"
John Evans

Are You Teaching Content Or Teaching Thought? - - 11 views

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    "Thinking is troublesome. For one, it is an intimate act splicing time and space. It is done right here, but it spans moments in the pasts and reaches out uncertainly towards moments in the future. Put another way, you think in a singular, precise space about plural, imprecise times."
Phil Taylor

- Stop trying to figure out if screentime is good for students - 2 views

  • study what happens when students use these devices to connect, develop, grow and create. We also need to understand that success in the 21st century can not be measured by the bubble tests that were created to measure an industrial model of schooling.
  •  Do we want students to read, write, calculate, receive instant feedback, make global connections, develop a learning network, publish to the world? Of course we do.
John Evans

Paper Tweets Build SEL Skills | Edutopia - 4 views

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    "Creating a Twitter board is simple. Make a template with space for a profile picture, the student's real name, a Twitter-style handle, a short bio, and a list of followers. That takes about a quarter of a page, leaving room for tweets. Have students fill out profiles-some of mine drew a profile picture, but most used a photo-and slip the profiles into clear sheet protectors. When we do this exercise, I display the profiles on a whiteboard for a few days, using magnets to hold them in place. When we're done, I store the profiles in a folder-they don't take up much space and are ready for next time. Cut some paper into small slips that students can use for tweets, which they can tape onto the appropriate profile."
John Evans

7 Best Apps for High School Theatre Teachers - 8 views

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    "productions and readings of classic and contemporary plays. Unfortunately, funds are often limited and not only can you not take them to see high-end shows, you also often struggle to find a suitable performance space and quality works for them to perform. The 7 best apps for high school theatre teachers provide you a way to bring new dramatic experiences into the classroom for your students. Through the apps students will learn to express their creativity and also learn from some of the best in the world of theater."
John Evans

The Top 8 Professional Reads for Educators 2016 (plus more) - Mr Kemp - 4 views

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    "After sending out a survey over the space of 2 weeks on Twitter and through other Social Media Platforms, we had 258 book suggestions from 123 educators from 13 different countries around the world, spanning several continents and every corner of the globe. The global reach here has magnificent and the professional reading shared was detailed and diverse. I know you are going to love this list and be totally inspired by it. Summer is almost here (for those in the Northern Hemisphere). If you are like most educators, this is your time to rest, relax and for many, delve into some professional reading and learn about all those exciting strategies and resources that will reinvigorate learning in your classroom when you return after the break."
John Evans

Design Thinking and PBL | Edutopia - 2 views

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    "While project-based learning has existed for decades, design thinking has recently entered the education lexicon, even though its history can be traced back to Herbert A. Simon's 1969 book The Sciences of the Artificial. So why the resurgence of these ideas? Lately, I have heard teachers and school leaders express a common frustration: "We are _______ years into a _______ initiative, and nothing seems to have changed." Despite redesigning learning spaces, adding technology, or even flipping instruction, they still struggle to innovate or positively change the classroom experience. Imagine innovation as a three-legged stool. Many schools have changed the environment leg, but not the other two legs: the behaviors and beliefs of the teachers, administrators, and students. Consider this conundrum: much of what we know about teaching comes from 16+ years of observation as students. In no other profession do you spend that much time watching the previous generation before being told to change everything once you take control. Without the framework or scaffolding for that change, it's truly unreasonable to tell educators, "OK, start innovating.""
John Evans

Mrs. White's 1st Grade Class - Genius Hour & Makerspace - 2 views

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    "As the school year draws to a close, many reflections are running around in my brain. The biggest one though stemmed from a question I have asked myself about our school mascot, the penguin. Why a penguin? They are cute, and fun to observe; but where is the value in having this little formal wearing bird as a mascot? After much reading and many discussions all via twitter chats, I have come to discover that being a penguin is an amazing feat...maybe even more amazing than one may realize. I have observed and interacted with my students in new, scary, unchartered, and sometimes crazy fun waters this year (Genius Hour, Maker Space, STEAM, getting ipads, etc.) and through it all have come to  realize what it means for my students to Live Like a Penguin. I am sure many of you educators out there have heard of the author, Dave Burgess, who wrote "How to Teach Like a Pirate", "How to Learn Like a Pirate", etc. In his books he assigns term to each letter of PIRATE that encourage innovation, risk taking, and determination.  Taking inspiration from him, I have come up with an acronym for our mascot, the PENGUIN that seems to truly fit how my students and I lived this year of teaching and learning and how I hope we both continue to so in our futures. ​Live like a PENGUIN:"
Sheri Oberman

» Social Learning doesn't mean what you think it does! Learning in the Social Workplace - 3 views

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    Think of the mathemagician's role as "Encourage and Engage" supplanting the old "Command and Control." The affordances of multiple inexpensive or free social, communications, and information technologies, most of which are available through cyber-space networks, creates a changed world for workplace training, for community building, and for personal learner.
John Evans

Beyond 'Screen Time:' What Minecraft Teaches Kids - Rey Junco - The Atlantic - 0 views

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    " Rey Junco Apr 28 2014, 12:36 PM ET 38 inShare More (Mike Prosser/flickr) All video games are not created equal. I wouldn't recommend we encourage youth to play just any game. I doubt transferable skills are learned by repeatedly flapping a bird into a drainage tube. The best educational interventions are those that meet youth where they are and use the energy associated with that space to encourage learning. So where are the youth? Minecraft."
John Evans

Five iPad Apps for Teaching Programming to Younger Pupils - The ICT Advisors - 2 views

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    "As we head towards a world where coding is considered a necessary skill, teaching pupils the basics of programming has never been more crucial. Unlike the common belief that coding is a specialised skill only applicable to selected areas, programming is actually used in almost all industries. Coding is not for young adults and 'geeks' anymore; even elementary students can easily dive into this complex world with the use of modern day technology. The qualm that people have against teaching coding so early usually involves lack of space in the current curriculum and the lack of confidence (in the child or teacher's) ability to code themselves. Thanks to the rise in popularity of mobile technology and apps, even the most inexperienced user can easily learn the core concepts of coding. Below are great apps which you can utilise to learn and teach basic programming."
John Evans

The Dos and Don'ts of Classroom Management: Your 25 Best Tips | Edutopia - 3 views

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    "Classroom management is a delicate balancing act often learned through experience and trial-and-error experimentation. Whether you're a new or experienced teacher, having strategies for effective classroom management is essential for creating positive, successful learning spaces (and staying sane!). In this guide you'll find 25 tips for managing your classroom. You can view the presentation here:"
John Evans

6 Great iPad Apps to Organize your Class ~ Educational Technology and Mobile Learning - 0 views

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    "If you are using or planning to use iPad in your instruction the apps below are definitely a must have. These are apps that will help you organize your class and enhance students learning. Some of the things you can do with these applications include: create virtual spaces for your classes, share materials with your students such as files and documents, get students to pass in their assignments, post reminders, share quizzes and homework assignments with students, send reports to parents and school administrators  and many more."
John Evans

Maker Movement: Let Them Build it & They'll Learn! | - 1 views

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    "At first, I was not sure how to introduce elements of the Maker philosophy into my English classroom. Much of the conversation around this movement focuses on technology and STEM subjects, but I see value in getting students to design and create in all subject areas. Since I don't have any actual technology in my classroom, I had to get creative in my approach. We were reading (performing is more accurate) Shakespeare's play, Othello. I usually do a mini-lesson on the Globe Theatre to introduce its design, layout, symbolic spaces, and genius construction. That's when I had an idea! Why not ask students to build replicas of the Globe Theatre? To build a model of the Globe, they would have to complete research, get creative with their materials and work collaboratively in groups. I realized that through the act of making their replicas they would probably learn more and have more fun."
John Evans

3D Printing to Raspberry Pi's: How a Quiet Florida School Library Got Transformed by a Makerspace | EdSurge News - 1 views

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    "On any given day at Holy Trinity Episcopal Academy, visitors to the Lower School library might be surprised to find it bears little resemblance to the school libraries of years past. Several 5th graders sit at computers, developing 3D luggage tags using Tinkercad to be printed on the nearby Makerbot 3D printer. On the central library tables, students are creating Rube Goldberg machines using physical manipulatives or the RubeWorks iPad app. The library is a buzz of activity and student engagement, punctuated with squeals of excitement. And overseeing the makerspace is librarian Judy Houser, a veteran educator who took the visionary step of transforming this once quiet library into a space where students not only learn to love reading, but learn to explore, create and innovate using a variety of tools"
John Evans

Free Technology for Teachers: 36 Online Games Kids Can Play to Learn About Engineering - 0 views

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    "Try Engineering is a site that hosts lesson plans and games designed to get students interested in engineering. The lesson plans, more than 100 of them, are arranged according age and engineering topic. The lesson plans can be downloaded as PDFs. The games section of Try Engineering features 36 online games. Some of the games were developed specifically for Try Engineering while others are hosted on other educational sites like those of NASA and PBS. Like the lesson plans, the games collection cover a variety of topics including solar energy, space science, and bio-engineering. The games section of Try Engineering also includes links to a dozen iPad apps that students can use to learn about engineering and programming."
John Evans

Making It | Remake Learning - 2 views

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    "It's been more than three years since Caine Monroy's elaborate cardboard arcade in front of his dad's used auto parts shop was catapulted to fame by Nirvan Mullick's short film. But last summer, after two years and tens-of-thousands of customers, Cain "retired" on his eleventh birthday and closed Caine's Arcade to the public. The last day was probably a first step for Caine, though. The film has been seen 8 million times and counting, and it has spun into a movement that's spawned numerous think pieces, a scholarship fund, and a TEDx talk. Most notably, it spurred the creation of the Imagination Foundation, which aims to find, foster, and fund creativity in kids through programs such as the Global Cardboard Challenge and pop-up learning spaces called Imagination Chapters."
John Evans

How to use Osmo in the Classroom - Daily Genius - 1 views

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    "Today the field of educational technology is literally bombarded with new ideas and devices that promise to revolutionize the way we teach. Some of these newcomers have strong potential and promise a unique learning experience. One such product is Osmo. Osmo is an innovative device that transforms an iPad into an interactive classroom accessory able to add a level of excitement that engages students in the learning process. Osmo is made of a vertical base for the iPad, and a reflective mirror that sits in front of the camera. These two unassuming accessories work together to change the physical space in front of the iPad into an area of active engagement that interact with a number of iPad apps made for Osmo."
John Evans

Maker Movement pioneer offers sage advice to creative educators - Dale Dougherty, USA | Daily Edventures - 2 views

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    "As part of last month's Hack the Classroom event, we heard from some true education innovators who have hacked learning spaces around the world to provide students with transformational learning experiences. One of the innovators we were fortunate enough to hear from was Dale Dougherty. Dougherty, founder of MAKE Magazine and a Maker Faire pioneer, shared some fascinating insights on why - and how - the global Maker Movement has become so successful, so quickly."
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