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John Evans

5 Maker Movement Tools That are Not 3D Printers | Edudemic - 2 views

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    "In my previous article on this subject, I wrote about the Maker Movement and its importance to the educational realm. The Maker Movement is also nicknamed the Do-It-Yourself (D.I.Y.) Movement, because it empowers individuals to design, manufacture, and create their own objects, ultimately improving creativity in many fields. In a way, the tools used in this movement are taking us back to a time when every person was a craftsperson - except now, we have much cooler gadgets than a wood chisel. And while many of us do not realize it yet, this hands-on approach is something that is missing from our very digital, holographic world. The 3D printer is one of the biggest revolutionary tools in the Maker world and has inspired a push toward the do-it-yourself sensibility. Still, though the cost of 3D printers is coming down, they are still prohibitively expensive for many schools and what's more, when turning a classroom into a makerspace, it would be silly to limit ourselves to one technology. In this article, we discuss five tools that are not 3D printers that schools can use to help students embrace this movement inside the classroom."
John Evans

Coding and Bots | User Generated Education - 0 views

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    "I have been asked to return to teach summer enrichment classes on maker education for elementary-aged learners at a local school during the summer of 2016. One of the new classes I am designing is called Coding and Bots. The description is: Learn how to code first by playing games and then by coding some bots including Sphero, OZOBOT, and Dash and Dot. All ages are welcome but the child should have basic symbol recognition/reading skills. Two things to note about this class are, first, I learned last summer not to underestimate the learning potential of very young kids. These classes are mixed ages ranging from 4 to 10 year old kids. For most of the maker education activities, the very young ones could perform them, sometimes better than the older kids. Second, I am a strong proponent of hands on activities. Although I like the use of iPads and computers, I want elementary aged students to have to directly interact with materials. As such, I am designing Coding and Bots to include using their bodies and manipulating objects. This translates into having all activities include the use of objects and materials excluding and in conjunction with the iPad - not just using the iPad and online apps/tools to learn to code. The activities I plan to do follow:"
John Evans

Becoming a STEAM Maker - Corwin Connect - 1 views

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    "When you were growing up, what did you enjoy playing with? If you were like me, maybe it was Tinker Toys, an Easy Bake Oven, or Lite Brite. I liked designing and creating things. As a teenager, my imagination ran wild as my ideas turned into sketches which later covered the walls of my bedroom. (Thanks Mom, for never painting over the walls-even 25 years later!) My own children love building and messing around with things, too. It's amazing how long a few cardboard boxes or toilet paper rolls and some duct tape will keep them entertained. (We've built forts, spaceships, and garages for all their Match Box cars.) It's the nature of these learning experiences that allow young people to think creatively and use their imagination. With a focus on standards, accountability, and assessment over the last decade or so, it seemed that these opportunities disappeared from our schools. However, within the last few years, the tide is beginning to turn. I believe an exciting shift is happening in education as schools across the country are embracing the Maker Movement and returning creative, hands-on learning opportunities to their classrooms. Additionally, STEAM education has come to the forefront with an emphasis on preparing students for college, career, and beyond, focusing on the 4 C's: communication, collaboration, critical thinking, and creativity. STEM has transformed into STEAM as the arts become an integral component to meaningful learning. In many schools, the STEAM and maker education are colliding. Hybrid models are being created that embrace the integration of STEAM components and the creative spirit of the Maker Movement. At the intersection between STEAM and making, powerful learning occurs. I would argue that a new movement is emerging-STEAM Makers."
John Evans

Design thinking vs computational thinking in education - 3 views

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    "In India, 41km of highway road was constructed every day for the year of 2016. In the Indian government budget, it estimated the cost just for 2016 to be 19 billion USD. It would be financing any shortfall through tax-free government bonds. Computational thinking would have played an instrumental role in deciding on where the road would go through with taking into account the key hubs and may have saved the government millions, if not billions of dollars. Jeanette Wing (2012) defines computational thinking as the thought process involved in formulating a problem and expressing its solution in a way that a computer-human or machine can effectively carry out. It is the process of abstraction by; choosing the right abstractions, operating in terms of multiple layers of abstraction simulations and defining the relationships between layers guided by efficiency, correctness, and flexibility. Computational thinking can best be related to as writing software or instructionals. Every action or non-action is accounted for in the way computational artifacts are constructed. Computational thinking is great for working out a solution but there is an argument that computational thinking does not put enough emphasis on the problem itself. Design thinking, on the other hand, attempts to understand the intent or problem before looking at any solution - computational or otherwise. Design thinking attempts to identify why the problem exists in the first place before solving it. IDEO defines design thinking as the application of empathy and experimentation to arrive at innovation solutions through making decisions based on stakeholder input and evidence based research. Using the Indian roading example, a design thinker would ask, what is the intent of building the roads in the first place?"
John Evans

3D Printing Teaches High School Students About Materials Science in a Hands-On Way | 3DPrint.com - 0 views

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    "One of the great things (among many) about 3D printing is that not only is it an important skill in itself, it's also a valuable tool for learning about other things. Just look at 3D printed organ models, for example - they're becoming increasingly common in hospitals and clinics as a way for surgeons to plan operations before operating, but they also allow medical students and professionals alike to study the human body - and all of its quirks and malfunctions - more closely and thoroughly than ever before. 3D printing, and its ability to create perfect replicas of microscopic particles and blow them up to thousands of times their original size, has also enabled researchers and students to study things like pollen, for example, in a tactile way that wasn't previously possible. At the other end of the spectrum, 3D printing can scale the universe down to a cube that can be held in the palm of a hand. There's virtually no limit to the concepts that can be elucidated with a 3D printer, and a group of scientists at the Institute of Materials Science in Barcelona (ICMAB) have designed a course that uses the technology to teach high school students about the growing field of materials science."
John Evans

Can the Maker Movement Infiltrate Mainstream Classrooms? | MindShift | KQED News - 0 views

  • Dougherty hopes that if students raise their voices, parents demonstrate support and passionate teachers are willing to champion the cause at individual school sites, maker spaces could become a fixture of school. They don’t have to include the fanciest 3D printer, they just have to be spaces for exploration, hands-on learning and a playful attitude towards discovery.
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    "Dougherty hopes that if students raise their voices, parents demonstrate support and passionate teachers are willing to champion the cause at individual school sites, maker spaces could become a fixture of school. They don't have to include the fanciest 3D printer, they just have to be spaces for exploration, hands-on learning and a playful attitude towards discovery."
John Evans

Wikis Are Now Serious Business - ReadWriteWeb - 0 views

  • Only a handful of years ago, it was common to hear people laugh at Wikipedia. Anyone can edit it! How could you take it seriously? These days, just as blogs are, wikis are on their way to winning a reputation as serious publishing platforms.
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    Only a handful of years ago, it was common to hear people laugh at Wikipedia. Anyone can edit it! How could you take it seriously? These days, just as blogs are, wikis are on their way to winning a reputation as serious publishing platforms.
John Evans

CyberSmart! : K-12 Professional Development - 0 views

  • From the recognized experts in cyber safety and student curriculum for 21st Century skills, practical, hands-on learn-as-you-do workshops for educators.
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    From the recognized experts in cyber safety and student curriculum for 21st Century skills, practical, hands-on learn-as-you-do workshops for educators.
John Evans

AudioTool - 9 views

  • AudioTool lets you create music by mixing a lot of different instruments in any way you want. Instruments and variations available include drums, guitars, synths, perc, bass, house, vocals, dub and lots of other effects. You also have on your hands some advanced tools like splitter, merger, minimizer, kobolt and audiotrack. Just drag and drop the equipment you want to use and connect them in any way you want. You can start from scratch or tweak music already created by other users.
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    "AudioTool lets you create music by mixing a lot of different instruments in any way you want. Instruments and variations available include drums, guitars, synths, perc, bass, house, vocals, dub and lots of other effects. You also have on your hands some advanced tools like splitter, merger, minimizer, kobolt and audiotrack. Just drag and drop the equipment you want to use and connect them in any way you want. You can start from scratch or tweak music already created by other users."
John Evans

Why I teach math through knitting - 2 views

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    "One snowy January day, I asked a classroom of college students to tell me the first word that came to mind when they thought about mathematics. The top two words were "calculation" and "equation." When I asked a room of professional mathematicians the same question, neither of those words were mentioned; instead, they offered phrases like "critical thinking" and "problem-solving." This is unfortunately common. What professional mathematicians think of as mathematics is entirely different from what the general population thinks of as mathematics. When so many describe mathematics as synonymous with calculation, it's no wonder we hear "I hate math" so often. So I set out to solve this problem in a somewhat unconventional way. I decided to offer a class called "The Mathematics of Knitting" at my institution, Carthage College. In it, I chose to eliminate pencil, paper, calculator (gasp) and textbook from the classroom completely. Instead, we talked, used our hands, drew pictures and played with everything from beach balls to measuring tapes. For homework, we reflected by blogging. And of course, we knit."
John Evans

Hands-On Science Using Nature Works - 3 views

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    "The Nature Conservancy's Nature Works Everywhere site has fantastic resources for teachers and students. The site provides educators with free lesson plans and videos that promote higher-level thinking in conjunction with good citizenship. Below are 10 lessons and videos from Nature Works that you can integrate into your curriculum. Plus, there are additional resources included to further students' understanding of the content."
John Evans

Spruce Up Your Centers with Technology - Learning in Hand - 1 views

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    "Learning in Hand Show #31 is about giving your learning centers or stations a makeover. The collection of activities teachers provide their students at a center can be enhanced with technology, even if there's only one computer or tablet available. Watch the video to learn about some of the websites and apps that can help you set the course of the center, provide content, support creativity, and capture responses. "
John Evans

7 Learning Apps You should not Miss - 12 views

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    "However, here in Educational Technology and Mobile Learning we have a particular focus on iOS apps that work on iPad and we have been featuring some great learning apps pertaining to different subject matters, from Math to Arts and Drawing . Our purpose is to help educators put their hands on the proper educational apps to use with students. We have also compiled another list of new learning apps which you can check below :"
John Evans

Connecting Makerspaces to Authentic Learning | Rethinking Learning - Barbara Bray - 1 views

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    "I love the idea of making, inventing and tinkering. Just watch kids who are immersed in the activities and you can see the engagement. But is the learning authentic and relevant? I presented three sessions at the Free Maker Movement event at One Work Place on Wednesday, September 30, 2015 with some amazing educators who presented hands-on activities. The event will took place at our Oakland Center for Active Learning . I decided I needed to spend some time researching where the Maker Movement was happening and find examples of authentic learning. This gave me the opportunity to talk to several of my friends and share how they have transformed learning spaces to Makerspaces. Everyone I talked to made a point that it is about creativity not consumption. Yet when I went to different Maker events, I saw activities that an adult set up, purchased a kit or provided directions for activities. They were all fun, but I was having trouble seeing the connections to real learning or any ownership from kids."
John Evans

​Apple's Swift Playgrounds app will lure your kid into coding - CNET - 2 views

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    ""This is cool." With those three words from my 11-year-old son, I knew Apple had a hit on its hands with Swift Playgrounds, its iPad app for learning the company's Swift programming language. We didn't exactly have to pry him away, but he had reached that just-one-more-level-before-dinner type of self-motivation that warms an educator's heart. The app is free. So when Apple releases Swift Playgrounds on Tuesday in the App Store, I recommend giving it a try. It's geared for middle school kids, but adults can learn too -- it sucked me in. You'll need Apple's new iOS 10 software, also arriving Tuesday. And just so you know, some older iPads like the first-generation iPad Mini can't run it."
John Evans

Our research shows that when students work on projects, they learn more | eSchool News - 1 views

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    "Educators often talk about 21st-century skills and the benefits of incorporating communication, creativity, collaboration, problem-solving, and critical thinking into lessons. These are skills students rarely learn straight out of a textbook. The best way to teach them, we've found, is by making these skills a relevant part of their active lives. If that sounds daunting, rest assured, it doesn't always have to be. One way we have taught these skills is through project-based learning (PBL), where students apply what they've learned during a hands-on project that is relevant to the real world - and their lives."
Nigel Coutts

Moving past the days of the old school yard - The Learner's Way - 3 views

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    Society confronts educational change in an odd, entirely counter intuitive manner. On one hand we acknowledge that education can and should do a better job of preparing our children for the future while on the other we cling to the models of education that we knew. This led educational writer Will Richardson to state that 'the biggest barrier to rethinking schooling in response to the changing worldscape is our own experience in schools'. Our understandings of what school should be like and our imaginings of what school could be like are so clouded by this experience that even the best evidence for change is overlooked or mistrusted.
John Evans

Because We Are All Learners | krissy venosdale - 3 views

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    "Technology moves far too fast to know every detail. That's what's changed.  In a society that moves quickly, we have to find ways to slow down, be in the moment, and process what's happening on the screen, in the device, or in the conversation around us.  People love to say that our kids are different - for their world is different than ours was.  The truth is, we have to adjust AND be ready to help guide them.  It's a challenge for sure, but it's going to be all about our ability to slow down, process, and deeply understand.  To get out of their way. But it's the reason I believe in the deepest part of my soul, that making is the future of education. Entrepreneurial-ship. Ideas that change our world.  Connecting with each other. Being a community.  Thinking deep about improving something, then doing it.  Helping our kids be WHATEVER they dream of and DREAMING big.  Because when we use technology that's one thing. But when we create with technology, and add in tangible, hands on materials?  It's us slowing down, and somehow in the midst we become the kind of learning environment that kids need, simultaneously becoming the kind of learning environment our kids need.  Because we are all learners."
John Evans

Homemade Wigglebot - ResearchParent.com - 2 views

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    "The idea for this bot came from the book Robotics: Discover the Science and Technology of the Future. The specific project that motivated this activity was the Art-Making Vibrobot on pages 24 to 26, though I modified the supplies considerably and the technique slightly. Basically this little "robot" is just a cup with marker legs that vibrates and spins due to the motor being off balance. As it jiggles around on a piece of paper it makes interesting designs. While I hope to make more exciting and complicated projects with my kids as they get older, this was a nice unthreatening activity to start with which showed my child how to hook up a simple DC motor to a battery. He's already familiar with some of these electrical concepts through our Snap Circuits set (link to my review), but this was a fun, hands-on supplement to the more structured activities in that set."
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