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John Evans

Minecraft EDU to Make iPad Debut -- THE Journal - 0 views

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    "Minecraft: Education Edition is coming to the iPad platform in September. The iOS version will share the features found in other versions, including the Update Aquatic package for underwater STEM activities and the Chemistry Resource Pack. It will include a touch interface that is "functionally equivalent to the standard control scheme for the game," according to Microsoft, which owns Minecraft."
John Evans

How Giving Students Choice During the Day Can Create Unstoppable Learning | MindShift | KQED News - 1 views

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    "I came back from my morning run completely energized. I took my headphones out and continued to puzzle over Sugata Mitra's compelling segment on the TED Radio Hour of "Unstoppable Learning," which suggested that in many ways, teachers are getting in the way of learning. A tough pill for me - a teacher of seven years - to swallow. I scrawled some thoughts in my journal: "Students in pursuit of learning," "fostering curiosity," "CHOICE," "unstoppable learning," and grinned as I imagined what this transformation could look like in my classroom. A few weeks later, I told my students we'd be starting "Inspiration Time." I explained this time was designed for them to ask themselves what they are curious about and what they want to pursue."
John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
John Evans

How to Handle Stress in the Moment - 1 views

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    "You hear a lot of advice about how to reduce stress at work. But most of it is about what to do over the long term - take up yoga, eat a healthy diet, keep a journal, or get more sleep. But what do you do when you're overcome with stress in the moment - at your desk, say, or in a meeting? Perhaps you've heard bad news from a client or were assigned yet another project. How can you regain control?"
John Evans

Seesaw, the Learning Journal - @joycevalenza NeverEndingSearch - 0 views

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    "Looking for an easy way to capture and manage student work and to encourage learners to reflect on their learning? I think it's here. The developers of the very popular Shadow PuppetEdu recently released Seesaw, a free iPad/iPhone app that facilitates portfolio building.  Designed for independent use by students ages 5 and up, Seesaw allows students to document and share their learning.  You can setup classes and easily add groups of students into a class in practically no time."
John Evans

China Unveils the World's First Female AI News Anchor - 2 views

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    "On Tuesday, China's state-run news outlet Xinhua announced the latest addition to its news team: Xin Xiaomeng. But Xin never went to journalism school - or any school - because "she" is not a real person. Instead, she's an artificial intelligence created by Xinhua and search engine Sogou - making her the world's first female AI news anchor."
John Evans

MLA Citation Templates: Easy Infographic for Students - EasyBib Blog - 3 views

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    "We understand that it can be difficult (and sometimes confusing!) for students to piece together their MLA citations. That's why we created an MLA format citation template for you to share, distribute, and/or post for your students. This infographic helps your students properly cite books, websites, online videos, online journal articles, and digital images in MLA format. While there are other variations for these citations, this template reflects the most common way to cite these source types. Whether you decide to use this in conjunction with a research project, place it on display in your classroom as a visual reference, or print it out so students can store it in their binders or notebooks is up to you. The possibilities are endless. We want your students to be responsible researchers, who acknowledge the work of original authors, which in turn prevents plagiarism. Hopefully, this template makes it easier for your students to achieve this goal. "
John Evans

ISTE 2015: Takeaway Tips for a Library Maker Space | ISTE 2015 | School Library Journal - 3 views

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    "The maker movement was front and center at the 2015 ISTE conference-and that's a good thing for me. After following maker initiatives with great interest for some time now, I have the opportunity to design a maker space this year for 6th-12th grade students at my school, Worcester (MA) Academy. A search of this year's program at ISTE, held June 28 to July 1 in Philadelphia, using the term "constructivist learning/maker movement" resulted in 67 related sessions. The ISTE Librarians Network hosted a maker station at their Digital Age Playground and convened a panel on library maker spaces, featuring elementary and middle school librarians, a school administrator, and the coordinator of a public library maker initiative. Vendors and exhibitors demonstrated tools, lessons, and ideas for maker spaces. Meanwhile, a four-hour Maker Playground Wednesday morning drew a huge crowd of attendees. One of my goals at the conference was to gather ideas and tips to help me create my library's maker space. Here are some highlights of what I discovered at ISTE."
John Evans

7 Strategies for iPads and iPods in the (Math) Classroom -- THE Journal - 4 views

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    "Touch devices--such as iPods and iPads--represent a fundamental change in computing. They are unobtrusive, powerful, and intuitive devices that support authentic acts of learning through exploration, collaboration, consolidation, creation, and communication. Although the ideal may be a 1-to-1 deployment, even a single device can have a positive impact. "
John Evans

4 (Digital) Habits That Will Make You More Creative | The Principal of Change - 8 views

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    "Doing the same thing that we have always done is not going to make any us any more creative or innovative, but according to the "Creativity Research Journal" (as referenced in Red Thread Thinking), there are some things that we could do daily that will actually make us more creative. "
John Evans

Google Seeks Teachers to Pilot 3D Virtual Field Trips -- THE Journal - 3 views

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    "Google soon will be rolling out a new service, called Expeditions, that could take virtual field trips to a whole new level - and the company is accepting requests from educators to pilot the technology in their classrooms this year."
John Evans

Free K-6 Kit Teaches Cybersecurity -- THE Journal - 0 views

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    "The same organization that challenges students to compete in cyber-security competitions now wants to help younger students learn cyber-security. The Air Force Association's CyberPatriot program office has put together a free kit to teach K-6 students how to stay safe online."
John Evans

App Ed Review Offers Teachers Tips on Using Apps in Class -- THE Journal - 1 views

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    "App Ed Review is a new, searchable database of app reviews that teachers can use to plan, deliver and assess classroom instruction. The free site was founded by Todd Cherner, a former 10th grade English teacher at Leesburg High School; and Corey Lee, an instructional technology professor at Coastal Carolina University. According to its founders, App Ed Review uses TPACK as its theoretical framework and is informed by the Common Core State Standards. "
John Evans

4 Ways Technology Can Make Your Music Lessons Sing -- THE Journal - 1 views

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    "Integrating technology into the music classroom can be a real challenge. For one thing, students don't have desks, so any device with a keyboard presents a logistical problem. Nevertheless, the potential payoff is big. By introducing virtual instruments and digital composition, teachers are empowering students to innovate in ways that were unimaginable 10 or 20 years ago, and are making their classes more engaging and interactive."
John Evans

4 Awesome Arts Apps for Students of All Ages -- THE Journal - 9 views

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    "Common Sense Media's service Graphite, which offers independent ratings and reviews of learning apps and websites, has compiled this list of the best arts apps for students. For complete reviews, and for each app's "Learning Rating," visit the Graphite website."
John Evans

Free Game Design Curriculum Invades Math Classes -- THE Journal - 1 views

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    "A long-tested curriculum for middle schoolers that blends algebra and geometry concepts with the programming of games is getting a new boost. Bootstrap, which has been around for about six years, is teaming up with Code.org and the New York City Foundation for Computer Science Education (CSNYC) to help educators learn how to teach students algebraic and geometric concepts with computer programming. The middle school curriculum, developed by Bootstrap, is free and aligns with the Common Core math standards. The organization also offers paid professional development workshops at locations around the country."
John Evans

21st Century Learning: Making Technology Relevant in Today's Classrooms : May 2008 : THE Journal - 0 views

  • 21st Century Learning: Making Technology Relevant in Today's Classrooms by Fred Podolski "21st Century Learning" is currently the hottest catchphrase in education, but what it means has yet to be fully determined. Technology is a part of students' everyday lives, and substantial advances in technology have profoundly affected the way they learn. As a result, educators are working hard to meet the ever-evolving needs of 21st century learners. Translating the ongoing technological revolution into a learning experience is a fundamental part of that challenge.
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    21st Century Learning: Making Technology Relevant in Today's Classrooms by Fred Podolski "21st Century Learning" is currently the hottest catchphrase in education, but what it means has yet to be fully determined. Technology is a part of students' everyday lives, and substantial advances in technology have profoundly affected the way they learn. As a result, educators are working hard to meet the ever-evolving needs of 21st century learners. Translating the ongoing technological revolution into a learning experience is a fundamental part of that challenge
John Evans

Pearson and the Eminata Group Launch North America's Largest iPad-Based eTextbooks Initiative for Postsecondary Institutions - Press Release - Digital Journal - 3 views

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    "Pearson, the world's leading learning company, and the Eminata Group, Canada's largest provider of independent, post-secondary education, today announced that students at institutions under the Eminata umbrella will receive all of their course content via the Apple iPad. The agreement is the largest postsecondary institutional initiative for iPad-based eTextbooks in North America."
John Evans

Putting the iPad to Work in Elementary Classrooms -- THE Journal - 2 views

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    "Camilla Gagliolo got the first inkling there could be some real use for iPads in the classroom when she tried them out initially with students who had learning disabilities. Today, the instructional technology coordinator with Arlington (VA) Public Schools said she thinks the iPad is emerging as a tool that can greatly enhance educational technology after what she believes has been a lull in the field's progress."
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