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in title, tags, annotations or urlNew Study Shows Time Spent Online Important for Teen Development - MacArthur Foundation - 0 views
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Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online – often in ways adults do not understand or value.
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“It might surprise parents to learn that it is not a waste of time for their teens to hang out online,”
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But we found that spending time online is essential for young people to pick up the social and technical skills they need to be competent citizens in the digital age.”
FINAL REPORT | DIGITAL YOUTH RESEARCH - 0 views
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White Paper - Living and Learning with New Media: Summary of Findings from the Digital Youth Project (pdf)
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Two page summary (pdf)
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Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression
Educational Leadership:Giving Students Ownership of Learning:Footprints in the Digital Age - 0 views
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Picture a bus. Your students are standing in the front; most teachers (maybe even you) are in the back, hanging on to the seat straps as the bus careens down the road under the guidance of kids who have never been taught to steer and who are figuring it out as they go.
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In short, for a host of reasons, we're failing to empower kids to use one of the most important technologies for learning that we've ever had. One of the biggest challenges educators face right now is figuring out how to help students create, navigate, and grow the powerful, individualized networks of learning that bloom on the Web and helping them do this effectively, ethically, and safely. The new literacy means being able to function in and leverage the potential of easy-to-create, collaborative, transparent online groups and networks, which represent a "tectonic shift" in the way we need to think about the world and our place in it (Shirky, 2008). This shift requires us to create engaged learners, not simply knowers, and to reconsider the roles of schools and educators.
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As the geeky father
Pirate Challenge - 0 views
Coming of Age - 0 views
From Toy to Tool: Cell Phones in Learning: Does You 9 Year Old Have a Cell Phone? - 0 views
Books in the Age of the iPad - Craig Mod - 5 views
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Important to note is that these aren’t complaints about the text losing meaning. Books don’t become harder to understand, or confusing just because they’re digital. It’s mainly issues concerning quality.
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We're going to see new forms of storytelling emerge from this canvas. This is an opportunity to redefine modes of conversation between reader and content.
The End of Education as We Know It - 7 views
Literacy Center Education Network - 4 views
Dabbleboard - Online whiteboard for drawing & team collaboration - Interactive whiteboard software - 10 views
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Dabbleboard is an online collaboration application that’s centered around the whiteboard. With a new type of drawing interface that's actually easy and fun to use, Dabbleboard gets out of your way and just lets you draw. Finally the whiteboard enters the digital age!
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