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John Evans

Coding Camp for Minority Boys Where Mentors Make a Big Difference | MindShift | KQED News - 0 views

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    "On the second floor of Morgan State University's engineering building, Jacob Walker, 12, is putting the finishing touches on a ruler he's just created. Not yet an actual ruler. One he's designing on the computer. He just needs to add his initials - then it's time to produce it on a 3-D printer. Jacob starts seventh grade in the fall and has big dreams. Building this ruler is all part of the plan. "When I was a child," he says, "I loved to play with Legos, and it inspired me to be an engineer when I get older." Jacob is One of some 50 boys in this free, four-week camp at Morgan State. It's called the Minority Male Makers Program - paid for by Verizon."
John Evans

Figment.com Aims for Young Readers and Writers - NYTimes.com - 6 views

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    "Figment.com will be unveiled on Monday as an experiment in online literature, a free platform for young people to read and write fiction, both on their computers and on their cellphones. Users are invited to write novels, short stories and poems, collaborate with other writers and give and receive feedback on the work posted on the site. The idea for Figment emerged from a very 21st-century invention, the cellphone novel, which arrived in the United States around 2008. That December, Ms. Goodyear wrote a 6,000-word article for The New Yorker about young Japanese women who had been busy composing fiction on their mobile phones. In the article she declared it "the first literary genre to emerge from the cellular age." "
John Evans

Presentation Zen: Lessons from the art of storyboarding - 0 views

  • Applying the conceptsHow can you visualize your presentation like a comic? No, not literally perhaps — but something like the sequential flow of a comic or rough sketches in storyboard form. You can do this on a whiteboard, but one of the best analog ways is with sticky notes (Post its) on a wall on in a notebook (a technique Bert Decker, Nancy Duarte, and others have talked about before as well).
    • John Evans
       
      Another great use for Post-It Notes!
  • Here is a good short video reviewing the art of the storyboard as it's used in story development and production in the motion picture industry.
  • Storyboards are an effective, inexpensive way to develop the story. You can "board it up" on the wall and see if it works. Because ideas can be changed easily and quickly, storyboarding works. The key is to put down in your storyboards the minimum amount of information that gives a dynamic and quick read of the content (and the emotions) of the sequence.
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  • A good storyboard artist is a good storyteller.
  • Walt Disney, they say, was an amazing pitchman/storyboard artist. Walt's great ability was his passion and vision behind the pitch. The storyboard pitch is one of the great performance arts developed in the 20th century at Disney (yet no one ever gets to see it). The use of storyboards is one of the reasons Walt Disney's early films were so remarkable; the practice was soon copied.
  • With storyboarding you tell the story in the simple form (storyboard reels) before entering the more complex form. The storyboard lets the whole team in on what's going on with the production. The storyboard is "an expensive writing tool, but an inexpensive production tool." The storyboard can cut out a lot of unnecessary work. Storyboards allow you to see what is not working (and toss the bits out that don't work).
  • Kevin Costner: "If I can make things work on paper, then I can make them work on the set."
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    Very nice discussion about storyboarding.
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications -- Center for Social Media at American University - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

Five Common Myths about the Brain - Scientific American - 3 views

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    "ome widely held ideas about the way children learn can lead educators and parents to adopt faulty teaching principles Jan 1, 2015 Credit: Kiyoshi Takahase segundo MYTH HUMANS USE ONLY 10 PERCENT OF THEIR BRAIN FACT The 10 percent myth (sometimes elevated to 20) is mere urban legend, one perpetrated by the plot of the 2011 movie Limitless, which pivoted around a wonder drug that endowed the protagonist with prodigious memory and analytical powers. In the classroom, teachers may entreat students to try harder, but doing so will not light up "unused" neural circuits; academic achievement does not improve by simply turning up a neural volume switch. MYTH "LEFT BRAIN" and "RIGHT BRAIN" PEOPLE DIFFER FACT The contention that we have a rational left brain and an intuitive, artistic right side is fable: humans use both hemispheres of the brain for all cognitive functions. The left brain/right brain notion originated from the realization that many (though not all) people process language more in the left hemisphere and spatial abilities and emotional expression more in the right. Psychologists have used the idea to explain distinctions between different personality types. In education, programs emerged that advocated less reliance on rational "left brain" activities. Brain-imaging studies show no evidence of the right hemisphere as a locus of creativity. And the brain recruits both left and right sides for both reading and math. MYTH YOU MUST SPEAK one LANGUAGE BEFORE LEARNING ANOTHER FACT Children who learn English at the same time as they learn French do not confuse one language with the other and so develop more slowly. This idea of interfering languages suggests that different areas of the brain compete for resources. In reality, young children who learn two languages, even at the same time, gain better generalized knowledge of language structure as a whole. MYTH BRAINS OF MALES AND FEMALES DIFFER IN WAYS THAT DICTATE LEARNING ABILITIES FACT Diffe
John Evans

Free Technology for Teachers: How to Flip Your Classroom With eduClipper and PixiClip - 3 views

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    "Teachers interested in trying the flipped classroom model often ask me for recommendations for video creation tools. They also often ask me for ideas on sharing videos without using YouTube. One answer to both of these questions is to use eduClipper. On the free eduClipper iPad app you can create instructional videos on a whiteboard in the Khan Academy style. You can also use the app to create a video in which you annotate an image or document while talking about it. After creating your video you can save it to an eduClipper board that you have shared with your students through the eduClipper classroom setting. Your students can view the videos on their iPads or in the web browsers on their laptops."
John Evans

Learning and Sharing with Ms. Lirenman: A Positive Use of Social Media Strikes Again! - 1 views

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    "Over the past couple of weeks I have shared two of Elise Gravel's wonderful non fiction children's books on disgusting critters. We have read The Slug and The Rat. After reading The Rat, and knowing that Elise is on twitter I asked my students if they wanted to tweet her and tell her what they thought about her book. To no surprise the answer was YES! Since I teach a combined grade one and two class I started by modelling how to tweet with the entire class. I ask my grade one students what they wanted to say to her and I typed their tweets as they spoke them. In the process I modelled how a tweet is written and what we needed to include in a tweet. With a few tweets sent, my grade two students were encouraged to tweet to her too while I worked with some of my grade one students. Of course, the rules never change, and I saw each tweet before it went live. Actually one tweet did sneak out without my eyes but it was quickly brought to my attention. This tweeting provided my students an authentic opportunity for writing. "
John Evans

Koder for iPad: Take the Hell out of HTML | iPad Insight - 1 views

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    "One of the computing classes that I teach at school is HTML, and being a 1:1 iPad school I wanted to refresh my scheme of work to take advantage of using the iPad. Now, let's get One thing out of the way, coding on the iPad may not be everyOne's cup of tea, but for me, the fact that I can work on it in class and get the students to take the same software home and continue working is a real bonus for me. I had a good look around for an app which would fit my needs and zeroed in on Koder. My reasons for choosing this were mainly because it offered a browser preview of your code and it also wasn't rated 17+ (Apple rates pretty much any app with a browser 17+ for unrestricted web access unfortunately). It is worth noting that it offers other coding languages, but for the purposes of this review I'm going to concentrate on HTML."
John Evans

8 Tools that Make Citations a Breeze | Edudemic - 5 views

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    ""Be sure to cite your sources." "Give credit where credit is due." "Don't plagiarize." It's possible all teachers have said these things to students. But what do those directives mean to students who, in all reality, haven't had to do much citing?  What does it even mean to cite your sources?  The first step in the process is for students to understand the purpose and importance of citations. We found this great resource outlining that information from The Write Direction. One of the co-authors of this piece, Jessica Steege, is a middle school writing teacher. In her first year of teaching she did her best to explain the importance of citing her work. But somewhere along the way, the message got lost. When a student turned in a research project citing just One source-www.google.com - she felt defeated and wondered where she'd gOne wrong. She realized that teaching citations from a "handbook," especially One that would quickly become outdated, wasn't the best way to teach her tech savvy students. So she turned to electronic resources. The Internet offers an abundance of online citation tools, from the extremely easy to use, to Ones that require more research on the part of the user. We'd suggest teaching students about a few tools and let them decide which One to use to help them successfully cite their research."
John Evans

Maker Camp becomes the after-school program you wish you had as a kid - 0 views

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    ""One thing we can bet on is that 'making' engages kids," Dale Dougherty, Maker Media founder told Engadget. AnyOne that's ever been to a Maker Faire knows that's a solid wager. Children routinely crowd around booths and attractions at the event peppering proprietors with questions about how their devices work. They drag their parents to the marketplace to buy Arduinos, soldering guns, and DIY kits. Getting littles Ones excited about science and crafts is easy when it's right in their faces, but then what? That was the question on Dougherty's mind, "what happens on the Monday following a Faire?" The initial answer to keeping kids interested in STEM (Science, Technology, Engineering and Math education) topics was an online summer camp. A virtual meeting place for kids looking to expand their DIY skills and connect with other like-minded makers. Of course, once summer is over, those same kids are left in the lurch. Some schools have implemented a by-the-book rote memorization curriculum with very little hands-on opportunities. So now Maker Camp is leaving its summer roots and going year round with weekly projects."
John Evans

An iPad toolkit - 29 iPad Apps that promote good learning - ICTEvangelist - 2 views

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    "In case you hadn't noticed, I'm quite a fan of the iPad (the Lollipop Nexus 9's not too bad either). Not because of its design or because its by Apple or any of that, but because of its keen heritage in the learning arena. Any one who knows me will tell you that I am not one for using tech for tech's sake, despite my evangelist moniker. Use of technology in a cross curricular sense should be measured and done with consideration for the best potential learning outcomes. With all that said, I've been doing this for quite some time now and I thought it time that I shared some of the Apps that have stuck by me or have struck me for their ease of use and impact upon learning in the classroom. Rather than blog about each one however or write in depth about each one either, I've done this in the form of a small poster, with the apps icons on. My periodic table of Apps that I developed from Sean Junkins' original is always well received however it really is a bit on the large size. This poster will feature Apps that hold stock in every classroom and can have an impact upon learning."
John Evans

Helping Students See Hamlet and Harry Potter in a New Light With Computational Thinking | EdSurge News - 1 views

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    "Like many kids of my generation growing up in India, I was an avid reader of Enid Blyton's novels. Many of her books were written as a series ("The Famous Five," "The Secret Seven" and "Five Find-Outers") and I recall wondering if the lives of characters overlapped in any way. Did a character from one series ever run into one from another, for example? I recall wondering the same thing in later years about P.G. Wodehouse's Blandings Castle and Jeeves series. Today, in a world where communities real and imagined are digitally connected via platforms like Facebook, Instagram and Tumblr, we can reframe that question in terms of those common nodes (or friends) in those characters' social networks. As it turns out, network theory as an analytic technique, or what I'd call computational literary analysis, is not just a bona fide research endeavor. It's also a great example of how computational thinking (CT) is truly a cross-disciplinary skill that can be weaved to enrich learning in any subject (not just math and science, as is sometimes the assumption). In an earlier article on computational thinking, I offered teasers of how CT could be integrated into language arts and social studies, in addition to math and science. Here's a detailed treatment of one of those examples, drawn from the work of Franco Moretti's group on "Computational Criticism," which is part of the broader Digital Humanities initiative at Stanford. (See this New York Times profile for more on the work of this group)."
John Evans

Innovation Playlist - Ted Dintersmith - 0 views

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    "Face it. Like all organizations, schools get locked into routine, impeding change. But all schools need to innovate to prepare kids for a dynamic and uncertain future. The question is, "How?" The Innovation Playlist can help your school make positive, informed change. It represents a teacher-led model, based on small steps leading to big change, that draws on best practices from outstanding educators and non-profits from across the country. The Innovation Playlist consists of albums (the big goals on the left) and tracks (the small steps on the right that help you reach each big goal). Each track can be done quickly - fifteen minutes to a day or two - with minimal downside and lots of upside. The playlist process can be led by a school's principal, by faculty at the school, grade or department level, or even by a family at home. The "Mobilize Your Community" album is the ideal place to start, letting you generate enthusiasm for innovation. Then, focus on a few tracks in coming months. Start with one (e.g., Curiosity Time), find a few eager volunteers to try it (many will!), and have them share their experience with the entire faculty. Over time, encourage the early adopters to go deeper, and others to give it a try. Innovation is contagious. This "small steps leading to big change" model means you don't risk the painfully-visible failure that inevitably comes from a sweeping top-down dictum. Each teacher can innovate as much, or as little, as fits their strengths and styles. Give permission to those itching to innovate, and let them run with it. And if a teacher isn't up for this kind of innovation, that's ok, too… It can be a good thing for students to experience a range of pedagogies."
John Evans

Drones Can Be Fun-and Educational | Edutopia - 1 views

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    "Peering up, a teacher asked me, "What are we going to use it for?" as I flew our shiny new drone up between the umbrellas on the quad, past the roof of the gym, and into the low scattered clouds. The camera projected back to my iPhone, and I could see the newly planted trees in our quad, the only green for miles in the Mondrian concrete grid that is our local community. The students and teachers in the quad all looked up too, shielding their eyes to see the drone fly. Our custodians pulled up in their cart, and my assistant principal whooped like one of the middle schoolers on my campus. Get the best of Edutopia in your inbox each week. It's my job this year to answer questions like the one above. As a teacher on special assignment currently serving as curriculum coordinator for my school, I get to learn what's coming our way and devise methods of implementation. I specialize in technology and project-based learning, and I began thinking about implementing the drone immediately upon hearing that our district had purchased it. And I'm not the only one thinking about this issue. In the book Drones in Education, the International Society for Technology in Education touts the engagement factor but also sees academic potential in using drones. To guide schools to successfully implement the technology, the book promotes the SOAR model, which stands for Safety (ethics and legal use), Operation (flight and maintenance), Active learning (engagement in problem solving), and Research (practical applications)."
John Evans

A Principal's Reflections: Shifting from Passive to Active Learning - 3 views

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    ""Nothing could be more absurd than an experiment in which computers are placed in a classroom where nothing else is changed." - Seymour Papert When it comes to improving outcomes in the digital age, efficacy matters more than ever.  Billions of dollars are spent across the world on technology with the hopes that it will lead to better results.  Tom Murray and I shared this thought in Learning Transformed: Educational technology is not a silver bullet. Yet year after year, districts purchase large quantities of devices, deploy them on a large scale, and are left hoping the technology will have an impact. Quite often, they're left wondering why there was no change in student engagement or achievement after large financial investments in devices. Today's devices are powerful tools. At the cost of only a few hundred dollars, it's almost possible to get more technological capacity than was required to put people on the moon. Nevertheless, the devices in tomorrow's schools will be even more robust. With that in mind, it's important to understand that the technology our students are currently using in their classrooms is the worst technology they will ever use moving forward. As the technology continues to evolve, the conversation must remain focused on learning and pedagogy-not on devices. Unfortunately, technology is not a magic wand that will automatically empower learners to think critically, solve complex problems, or close achievement gaps.  These outcomes rely on taking a critical lens to pedagogical techniques to ensure that they evolve so that technology can begin to support and ultimately enhance instruction.  If the former (pedagogy) isn't solid, then all the technology in the world won't make a difference.  As William Horton states, "Unless you get the instructional design right, technology can only increase the speed and certainty of failure.""
John Evans

Review: Hands on coding with Cubetto | Quite Frankly She Said - 1 views

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    "Last month I was busy visiting local schools ready for when Little N starts reception next year. One thing that really stood out was when a headteacher of One of the schools was talking about their use of technology, and how our children would grow up to do jobs that hadn't even been created yet, because technology is moving and developing so quickly. Even now Little N is learning about coding and he is only in nursery!  I sometimes feel like I am way behind when it comes to technology and the things our children learn, but there are lots of wonderful educational toys available nowadays that can help your children learn these skills, even if us parents haven't got a clue! One of the latest is the Cubetto from Primo, which hit the UK last month, and we were lucky enough to get our hands on One to review. It's the award-winning coding toy that children can use to learn computer programming and it's suitable for ages three and up."
John Evans

6 Tips to Improve Typing on the iPad - 13 views

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    "I love the iPad but I really hate typing on it. Though touch screens are magnificent for some tasks, frankly typing just isn't one of them. Maybe it's my hands and fingers fault or maybe I'm just a grouchy old school tactile typer, but I struggle to get in any kind of real workflow that involves typing more than a sentence or two on touch screens. I'm probably not the only one to feel this way, so here are six helpful tips to improve the typing and writing experience on the iPad:"
John Evans

How to Share Pictures from Photos on Mac - 2 views

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    "Do you have a great picture on your Mac within Photos app that you want to share? Photos for Mac makes sharing pictures, videos, and other images very easy, and you share a picture from the Mac directly to another user through messages, email, iCloud, social networks like Facebook, Twitter, and Flickr, or locally to another nearby Mac or iOS user through AirDrop. You can share any picture this way as long as you have the image, video, or picture stored within the Photos app on Mac. Whether the pictures were copied from an iPhone or camera to Photos on Mac or imported into Photos on Mac doesn't matter, the pictures just must be contained within the Photos application in Mac OS. It's worth pointing out that we're focusing on sharing pictures here, but the Photos app also holds videos and Live Photos, which can be shared the exact same way."
reviewsserviceit

Buy Facebook Followers - 100% Active and Real - 0 views

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    Buy Facebook Followers Introduction One of the most popular social networking sites is Facebook. Users can engage with One another using a variety of tools on Facebook. The capability of following other users is One of these capabilities. You will see someOne's updates in your news feed on Facebook if you follow them. You can keep up with someOne's activities by following them on Facebook. Buy Facebook Followers What Is a Facebook Followers? Facebook is among the most popular social networking sites. Users can engage with One another using a variety of tools on Facebook. The capability of following other users is One of these capabilities. You will see someOne's updates in your news feed on Facebook if you follow them. You can keep up with someOne's activities by following them on Facebook. Buy Facebook Followers
John Evans

What You Need to Know about Data Footprints ~ Educational Technology and Mobile Learning - 1 views

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    "One of the tasks I have in my to-do list for this month is to write a post on the difference between the digital behaviour of Generation Y and that of Baby Boomers. However today as I was sifting through my Feedly feeds I came across this interesting infographic entitled " Data Footprint by Generations ". Going through its content I found that it, partly, clicks in with the post I am working on. The graphic provides data about technology usage by the different generations. It particulalry tracks the digital footprint of these 3 generations in terms of their video viewing habits, Internet usage , and connected devices. I think it would have been way better if the designers of this infographic provided some more clarifications on the definitional elements of these 3 generations and not just limit the data on them to age-range."
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