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John Evans

Hands-On Apps for Diverse Learners | Edutopia - 1 views

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    "Using games to teach can increase student engagement and add meaning to learning. Hands-on apps give children the ability to mix tactile play with a digital experience. Thanks to augmented reality, more and more apps in the market blur the line between digital and analog. For example, Bloxels, new from Pixel Press, uses color-coded blocks that can be scanned in with an iPad camera to create a video game level. Osmo is another digital/analog blend. The kit includes a stand and a reflector for an iPad camera, enabling users to play with physical tangram puzzles or word games."
John Evans

Welcome, Inventors! | Explore MIT App Inventor - 8 views

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    "With these beginner-friendly tutorials, you will learn the basics of programming apps for Android. App Inventor is a free, cloud-based service that you access using a web browser. Log in with a Google account (Gmail or school email tied to Google) to start inventing right away!"
John Evans

iPads in Primary Education: Enhancing Topic Work (World War 2) Across the Curriculum Using iPods & iPads - 5 views

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    "In this post I've selected some examples of work that the pupils have produced in the World War 2 topic using their iPods and iPads to demonstrate and enhance their learning. It also includes the apps the pupils used and a brief description of the lesson. Any digital work the pupils created on their iPods was saved to their individual blog space http://6aclasswall.posterous.com. This meant any content the children had created on their iPods could be deleted once it had been posted to the blog, saving limited space on 8GB iPods. The pupils used a QR code in their World War 2 scrap books to link to their digital work on their blog space if this was appropriate."
John Evans

24 Websites to Offer Coding at School - 2 views

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    "How do you add computer science into your curriculum as a teacher or school administrator? We've collected some of the best tools to help accomplish this including training for teachers to prepare to teach programming, and games to keep students learning beyond the classroom."
John Evans

10 Excellent Digital Citizenship Tips for Your Students and Kids ~ Educational Technology and Mobile Learning - 7 views

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    "Now that you have understood the basics of Digital Citizenship and have read the digital footprint guide, you night be in need of a handy graphic to share with your students to wrap it up all. Well, I have one for you. The graphic below features some wonderful tips and pieces of advice on how to develop good manners online. Look at it as a code of online ethics to recommend not only to your students but to your kids as well. You can also print it and hang it on your classroom wall to constantly remind students of what is expected from them while using the world wide web. Enjoy"
John Evans

Creative Coding: Painting with Light | iPad Art Room - 0 views

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    " This week I've been collaborating with Year 4 students, and their inspiring classroom teacher and fellow ADE Dan Aivaliotis-Martinez (@martinezgeek). We developed some ideas for teaching and learning that connected Sphero devices with art-making practices - in a nutshell, programming a Sphero ball to move with the coloured light turned on, recording the trail, or 'light painting', photographically. These cross-curricular lessons drew upon elements of the curriculum in science, maths, technology and the arts, as students created 'light paintings'."
John Evans

Programming for Students | A Listly List - 4 views

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    "Here is a list of apps and sites to help kids get started programming, learning code, in elementary school and beyond."
John Evans

Cracking the code - schools get kids programming - National - NZ Herald News - 0 views

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    "Children as young as 7 are learning computer programming at school - and loving it. Experts tell education reporter Nicholas Jones the skill is the "new literacy" fast becoming the key to good jobs"
John Evans

Coding & Computational Thinking in the Classroo... | TeachOntario - 1 views

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    "One of the most exciting parts of my day as a resource teacher and co-teacher is to spend time with students who are in the midst of thinking through a problem and figuring something out.   One of the most effective thinking and learning environments is MIT's Scratch environment. Late last fall, I was working with students in a grade 8 class. Some of them were taking on the challenge of building a working analogue clock in Scratch. Others were figuring out multiple methods by which circles and disks could be drawn in Scratch.  "
John Evans

Free Technology for Teachers: Learning to Program With MaKey MaKey in Elementary School - 0 views

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    "When I first saw these contraptions my initial reaction was how in the world would we incorporate these devices with our demanding academic curriculum? The last couple of months my instructional technology team and I have had a ball coming up with strong academic tie-ins for using MaKey MaKeys and programming with our elementary students. I was astonished how easily and naturally programming and incorporating MaKey MaKeys have been, even for first graders! Just the other day I was working with first graders who were learning about the four cardinal directions. We had them create interactive compass roses by programming a sprite in Scratch to move north, south, east or west depending on the arrow key they pressed. Some students were even able to add voice recordings to their script!"
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