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John Evans

Project Ignite - 1 views

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    "Teach hands-on projects integrated with Tinkercad and Circuits, the Web's most popular, easy-to-use online apps for makers."
John Evans

Augmented Reality: Aurasma Lite | mathycathy's blog - 3 views

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    ""Ever wished you could bring the real world to virtual life?" As a matter of fact, this is one wish I have never had. However, tech guru Lisa Johnson (A.K.A. techchef4u) recently waltzed into my classroom, iPad in hand, to introduce me to "augmented reality". Before my very eyes, she made things appear through the "eyes" of her iPad… that simply weren't there."
John Evans

Nineteen Ways for Students to Prepare for Flipped Classrooms - Flipped Learning Global Initiative - 2 views

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    "In a flipped classroom, students typically interact with a short micro-video (flipped video) before class and then class time is transformed into an active place of engagement and learning. Some teachers think that students take to flipped learning quickly. However, since many students have been trained in how to learn passively, they need to have explicit instructions on how to learn differently in a flipped classroom. Below is a series of suggestions teachers may find helpful to hand out to students to prepare them for a flipped classroom."
John Evans

Coding a LEGO Maze - ResearchParent.com - 4 views

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    "I'm so honored to be a part of the 28 Days of Hands-On STEM Activities series hosted by Left Brain Craft Brain this year. The free, printable "Coding a LEGO Maze" activity that I've created as part of this series can grow with kids. Children as young as 5 or 6 can attempt the easiest challenges, while the concepts introduced in the harder challenges are covered in any introduction to programming class. There are so many baby steps involved in learning how to think like a programmer. Throughout the past several years, I've programmed in at least 6 different computer languages (C, C++, Java, Fortran, Matlab, and Python). For a beginner, what's important is not the specifics of a language (called the syntax). Rather it's better to understand the commonalities between languages which are the building blocks of any programming language. These LEGO mazes, which can be solved with "code" using paper rather than a computer, illustrate 4 levels of difficulty and include a variety of programming concepts. While these Levels will be described in more detail below, here is a quick overview:"
John Evans

Using Arduino UNO To Teach Programming, STEM and Maker Skills - 2 views

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    "Are you looking for a fun, hands-on activity to teach basic programming and maker skills at home or in the classroom? Arduino, and specifically, Arduino UNO are an excellent tool to teach and apply basic electronics and robotics skills."
John Evans

Why Duct Tape and Cardboard Might Be a Better Option than a 3D Printer - John Spencer - 0 views

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    "A few days ago, I met Manuel Herrera at MORENet. He has an amazing maker space where students engage in creative thinking on a daily basis. It's a bastion of creativity and wonder and his passion for it is contagious. However, as we talked about prototyping and design thinking, he mentioned something surprising. "We have a 3D printer, but only a few students know how to use it for creative purposes. Most students download templates and print things out. There's not much actual creative thought that goes into it." "So, what's the answer?" I asked. "I think they need to start by making things by hand," he said."
John Evans

Computational thinking, 10 years later - Microsoft Research - 1 views

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    "Think back to 2005. Since the dot-com bust, there had been a steep and steady decline in undergraduate enrollments in computer science, with no end in sight. The computer science community was wringing its hands, worried about the survival of their departments on campuses. Unlike many of my colleagues, I saw a different, much rosier future for computer science. I saw that computing was going to be everywhere. I argued that the use of computational concepts, methods and tools would transform the very conduct of every discipline, profession and sector. Someone with the ability to use computation effectively would have an edge over someone without. So, I saw a great opportunity for the computer science community to teach future generations how computer scientists think. Hence "computational thinking." I must admit, I am surprised and gratified by how much progress we have made in achieving this vision: Computational thinking will be a fundamental skill used by everyone in the world by the middle of the 21st century. By fundamental, I mean as fundamental as reading, writing and arithmetic."
John Evans

AASL Post: Why a Makerspace is Not a Magic Cure-all for Your Problems - 2 views

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    "Makerspaces have the power to transform learning.  They can be amazing spaces of informal, hands-on learning and libraries are the perfect place for them because they make the space available to ALL students.  But a makerspace can't fix everything all at once.  I have many librarians ask me for help in starting their makerspaces.  And sometimes I tell them they need to go slower or deal with the underlying issues of their space first.  A $1,000 makerspace grant is not going to instantly change your school culture.  This wasn't a fun post to write, but I feel like it needs to be a part of the discussion of makerspaces and school libraries."
John Evans

Lego Boost teaches kids how to bring blocks to life with code - 2 views

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    "If you've ever wished your childhood Lego creations could come to life, your dreams are now closer to reality. Lego has just unveiled a new subbrand called Boost which promises to do just that. The base set contains a combination of sensors, motors and a unique companion app that teaches kids how to code so that they can program their new robot friends. Lego's Mindstorms could let you do this too, but that's a decidedly more advanced system aimed at young adults. Boost, on the other hand, is designed for kids ages seven and up. The Lego Boost base starter set is priced at $160 and will be available later this year."
John Evans

The Maker Movement in K-12 Education: A Guide to Emerging Research - Digital Education - Education Week - 6 views

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    "Few trends in K-12 ed tech are as hot-or as under-researched-as "Maker" education. The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.  Typically, "Making" involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results. The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday people have taken part in for generations. It began exploding about a decade ago, thanks in large part to the enthusiastic audience of Make magazine and the popularity of public events such as Maker Faires (the most well-known of which was hosted by President Barack Obama at the White House in 2014.) The rise of cheap digital tools, including microcontroller platforms such as Arduino and rapid-prototyping tools such as 3-D printers, has in recent years lent the movement a decidedly techie flavor. Efforts to bring Making and "Maker spaces" into K-12 schools are still "nascent," said Erica Halverson, an associate professor of curriculum and instruction at the University of Wisconsin-Madison and a leading researcher into Maker education. But that's changing fast."
John Evans

Teacher PD: Purposeful Tinkering and Application | User Generated Education - 1 views

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    "Teachers and librarians, like their students, need hands-on experience with tools and with playing to learn as that helps them build creative confidence. (https://www.edutopia.org/blog/crafting-professional-development-maker-educators-colleen-graves) Teachers, during PD, should be provided with time, resources, and materials with which to play. It sets the expectation that they will be active agents of their own learning. It gives them the message it is okay to play and experiment with the materials; that tinkering is often needed as a part of learning new skills."
John Evans

10 Reasons to Create Makerspaces in Your School - The Tech Edvocate - 3 views

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    "Makerspace is a relatively new method of teaching students in a space where they can get hands-on experience working with concepts they recently learned. The point of the space is to make, create, and invent new things. There are many advantages to giving students a place to apply concepts, and those benefits are true for all areas and fields of study. If you have been thinking about creating a maker space in your classroom, here are a few things to consider to help you understand why you should go ahead and do it."
John Evans

Pump-Up Your iPad's Volume with this Easy DIY Project | PadGadget - 3 views

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    "Even the maximum volume on the iPad can sometimes seem a little quiet, which has prompted many of us to perform thet tried-and-true 'cup your hand over the speaker' trick that gets us a little more sound -which works really well for a quick video clip but isn't terribly practical or comfortable for more than a few seconds."
John Evans

How The New Learnist Apps Signal A Change In Education Technology | Edudemic - 0 views

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    "If you haven't heard of Learnist yet, you're going to see the name around a whole lot more as of 11am today. That's because Learnist just launched its new iPad and iPhone apps. Edudemic got a hands-on view of these apps and they are quite remarkable. Not just because they're fancy apps that look nice, but because of what they signal to the larger world of education technology."
John Evans

Is the iPad Hurting Children's Brain Development? | PadGadget - 0 views

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    "It's hardly news that the iPad is quickly becoming the toy of choice among infants and toddlers as the popularity of touchscreen apps targeting their age group continues to take off, prompting eager parents to hand over their devices to teach and entertain their kids with the latest technology. But what effect is this having on their brains?"
John Evans

20 Ways to Bring Your Textbook to Life! by @ShellTerrell | TeacherCast Blog - 9 views

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    "Your textbook is just another tool in your teacher's instructional kit. The problem is that for many of us it becomes a crutch when we first begin lesson planning. The textbook can be very useful for planning curriculums and lessons. It is a framework and guide that provides us a general overview of what should be covered within our classes. However, for our learners the textbook is often boring and tedious. No learner wants to spend hours sitting down reading or answering questions from a textbook for an entire year. I hope the following tips show you how to bring this tool to life for more hands-on, student-centered learning in the forthcoming year."
John Evans

Groovy Graphics in the iClassroom - 1 views

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    "How will you use graphic novels and comic creation apps in your iClassroom to support your curricular and project-based needs? This hands-on workshop will guide learners through a spectrum of comic creation apps from limited to full customization and showcase multiple student-created examples. Preferred device: iPad"
John Evans

50 Great Books For Teachers - Edudemic - 9 views

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    "If you're a teacher, you probably don't have oodles of free time on your hands (unless you've thrown lesson planning and grading your students' work out the window!), but when you do, a good book recommendation is almost always welcome (trumped only by a good wine/beer/food recommendation!). I always enjoy a good 'beach read' when I need something brainless (read: flaky, easy reading), but sometimes I'm up for something with a little more substance. What better than something that can help you out in your classroom or professional life?"
John Evans

39 Tools To Turn Your Students Into Makers From edshelf - 6 views

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    "The Maker Movement is one of creativity and invention. Of Do-It-Yourself ingenuity. Of making things with your own hands. Building something from scratch can shift a lesson from a lecture into an experience. Students can play, diverge, tinker, make mistakes, help each other, and express themselves with the appropriate guidance of a teacher/facilitator. The end result can be anywhere from an honest try to a creative wonder. Whatever the case, consider adding the following tools to your experiential learning toolkit. Curated by elementary school technology coach Elizabeth Espinoza, this comprehensive collection contains web, desktop, and mobile apps that can help your students become makers and inventors."
John Evans

3 New Educational Video Resources for Teachers ~ Educational Technology and Mobile Learning - 11 views

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    "Below are some of the new educational video resources I have recently discovered. I am adding them to the list of top video resources I have compiled here in Educational Technology and Mobile Learning. The purpose is to help teachers and students lay their hands on some useful educational documentaries, tutorials, clips and many more."
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