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John Evans

Maker Camp becomes the after-school program you wish you had as a kid - 0 views

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    ""One thing we can bet on is that 'making' engages kids," Dale Dougherty, Maker Media founder told Engadget. Anyone that's ever been to a Maker Faire knows that's a solid wager. Children routinely crowd around booths and attractions at the event peppering proprietors with questions about how their devices work. They drag their parents to the marketplace to buy Arduinos, soldering guns, and DIY kits. Getting littles ones excited about science and crafts is easy when it's right in their faces, but then what? That was the question on Dougherty's mind, "what happens on the Monday following a Faire?" The initial answer to keeping kids interested in STEM (Science, Technology, Engineering and Math education) topics was an online summer camp. A virtual meeting place for kids looking to expand their DIY skills and connect with other like-minded makers. Of course, once summer is over, those same kids are left in the lurch. Some schools have implemented a by-the-book rote memorization curriculum with very little hands-on opportunities. So now Maker Camp is leaving its summer roots and going year round with weekly projects."
John Evans

5 Ways to Launch Your Genius Hour Projects to the World - A.J. JULIANI - 2 views

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    "In the past couple of weeks, I've been asked the same question multiple times after speaking, "Do you still believe Genius Hour and 20% Projects are the best way to engage students?" My initial response was to shout YES, without really thinking about my answer. But, as someone who ran the 20% Project with my students, wrote Genius Hour into our 9th grade English curriculum, has written a book on the subject, and speaks on its merit around the country…I thought it deserved some more thought. My answer, after much reflection, is still YES but with a small hesitation. A Genius Hour or 20% Time Project involves three of the main components that engage students (for clarification purposes, my definition of student engagement is "high attention" and "high commitment" throughout the learning process). The three components are: Student Choice Authentic Audience Intrinsic Reward When those three traits are present in the learning process students are most likely to have high attention and high commitment."
John Evans

3 Design Tips for 3D Robots and Toys! - 3 views

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    "3D printing has been around for a long time, but only recently has it become available to the general public. My friends and family still think of a 3D printer as some sort of miracle device that can make whatever you want at the push of a button. Of course, we as creators know that it takes a lot of work to go from an initial idea to a final 3D printed product. There was a period of time where everyone was telling me I HAD to make prosthetic hands because I own this futuristic 3D printer and I had a social responsibility to use it for the forces of good.  I think of 3d printers like any other tool such as a table saw or lathe. Sure you can make just about anything, but what do you want to make? I've always loved the aesthetic of boy's action toys so I couldn't resist the opportunity to make my own action figures."
John Evans

Kindergarten Green Screen Animal Interviews | Expect the Miraculous - 2 views

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    "Ms. Kelly's Kindergarten class has been hard at work on an animal research project that is unlike any other I've been a part of.  For the culmination of the project, students recorded an interview of an animal in its habitat using our green screen and the Do Ink app.  There were many layers to the process that students went through the create their final product. The class has been to the library throughout the project to initiate various pieces and then moved forward with the project work in class."
John Evans

A Different Approach to Coding - Bright - Medium - 0 views

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    "We are strong proponents of children learning to code, but we have concerns about the motivations and methods underlying many of these new learn-to-code initiatives. Many of them, motivated by a shortage of programmers and software developers in industry, focus especially on preparing students for computer science degrees and careers, and they typically introduce coding as a series of logic puzzles for students to solve. We co-founded the Scratch Foundation in 2013 to support and promote a very different approach to coding. For us, coding is not a set of technical skills but a new type of literacy and personal expression, valuable for everyone, much like learning to write. We see coding as a new way for people to organize, express, and share their ideas. This approach to coding is embodied in our Scratch programming software developed at the MIT Media Lab and available for free online. With Scratch, children ages eight and up snap together graphical programming blocks to create interactive stories and games with animated characters. They can share their projects in the Scratch online community, where others can try them out, give feedback and suggestions, and even revise and extend the projects with their own ideas."
Sheri Oberman

Change Article Brief: Development of Teaching Practices Inventory as Proxy for Eval - 1 views

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    The posting below looks at a new approach to evaluating teaching. It is by Carl Wieman a professor of physics and of the Graduate School of Education at Stanford University. He is the founder of the Carl Wieman Science Education Initiative (CWSEI) at the University of British Columbia and the Science Education Initiative at the University of Colorado. He is a Nobel Laureate in Physics and served as the Associate Director for Science in the White House Office of Science and Technology Policy. Cwieman@stanford.edu, 650 - 497-3491. The posting is a condensed version of a substantially longer article that appeared in the January, 2015 issue of Change Magazine. http://www.changemag.org Regards, Rick Reis
John Evans

Celebrate Hour of Code with These Quick Programming Activities | Make: - 0 views

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    "A few weeks ago I shared some strategies to prepare for the Hour of Code with those who wanted to get ahead of the game and introduce kids at your local school to the power of programming. Well, the week we've been waiting for is finally here! Code.org's annual initiative Hour of Code is a worldwide event in which newbies can get their first taste of programming by spending an hour doing one of numerous coding activities. So whether you've prepared for a blow-out series of school-wide introductions or you just want to join in the Hour of Code spirit with some playful coding at home, read on to find the perfect activity."
John Evans

The Ultimate List of Tutorials, Apps, and Games to Teach Kids Coding | GeekMom - 3 views

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    "Welcome to the Computer Science Education Week! By now you may have heard of this little thing called Hour of Code, a global initiative from Code.org and CS Ed Week to get everyone-adults and kids alike!-to try just one hour of programming. Why? No, not so everyone can become programmers, but because exposure to programming can teach logic, problem solving, critical thinking, and demystify technology. Oh, and it's also fun!"
John Evans

iPad Pro: An Educator's First Impressions | teachingwithipad.org - 0 views

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    "My iPad Pro arrived this past week to my excitement. I have used it for just a few days now at this point. There are absolutely no regrets about this large purchase (I joked that it did cost exactly half of what I paid for my first car!). I am thoroughly impressed by this device. The larger size of this iPad gives it a new device feeling, as opposed to just a refreshed model of the same dimensions. For a size reference, here is the iPad Pro side by side with the iPad 4: And here it is next to the iPad Mini:   I hope to do a series of posts outlining my use of the iPad Pro. This first post will just outline some initial thoughts on the device, and who I think it is best suited for. Readers of this blog will know that I'm a huge supporter of using iPads for content creation as opposed to just content consumption. The iPad Pro, along with the new features of iOS 9, bring with it many more possibilities of doing so."
John Evans

Sphero Robotics Update | Graham Wegner - Open Educator - 1 views

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    "The good thing about my school is that we do have teacher leaders who will take ownership of initiatives and run with them with little more than moral and budgetary support from me. Our Beebots are used widely in our Early Years classes with a couple of teachers taking the lead - and we have had our kids use them for learning Vietnamese! But Spheros in our school has been my own journey. I have added to the original 15 Spheros that I bought in March, bringing two Sphero SPRKs and four Ollies in as additions. I just want to reflect on what else I have learned since the last post when I was still just working with my Digital Leaders. This term, I started to work with some classes within my own building. I am line manager for four classroom teachers and my office is based in that building. I am also the self appointed Sphero maintenance person - I keep them secure, charge them prior to use and kept tabs on the apps needed on the building's squad of 10 iPads. Just prior to starting with the first class, I saw a tweet about an app called Tickle that uses a Scratch style interface to program a number of connected robots including both Sphero and Ollie. It is easier to use than MacroLab and as I was about to introduce programming robots to Year 3 and 4 students, it was the perfect tool to use to set some simple programming challenges."
John Evans

Helping Students See Hamlet and Harry Potter in a New Light With Computational Thinking | EdSurge News - 1 views

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    "Like many kids of my generation growing up in India, I was an avid reader of Enid Blyton's novels. Many of her books were written as a series ("The Famous Five," "The Secret Seven" and "Five Find-Outers") and I recall wondering if the lives of characters overlapped in any way. Did a character from one series ever run into one from another, for example? I recall wondering the same thing in later years about P.G. Wodehouse's Blandings Castle and Jeeves series. Today, in a world where communities real and imagined are digitally connected via platforms like Facebook, Instagram and Tumblr, we can reframe that question in terms of those common nodes (or friends) in those characters' social networks. As it turns out, network theory as an analytic technique, or what I'd call computational literary analysis, is not just a bona fide research endeavor. It's also a great example of how computational thinking (CT) is truly a cross-disciplinary skill that can be weaved to enrich learning in any subject (not just math and science, as is sometimes the assumption). In an earlier article on computational thinking, I offered teasers of how CT could be integrated into language arts and social studies, in addition to math and science. Here's a detailed treatment of one of those examples, drawn from the work of Franco Moretti's group on "Computational Criticism," which is part of the broader Digital Humanities initiative at Stanford. (See this New York Times profile for more on the work of this group)."
John Evans

"Lessons Learned from a District-wide Implementation of a Computer Science Initiative" by Kenneth Alonzo Anderson, Legand L. Burge III et al. - 0 views

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    "In this article, we use evidence to describe seven key lessons from a four-year district-wide computer science implementation project between Howard University and the District of Columbia Public Schools. These lessons are: (a) Get to know the school counselors (and other key personnel); (b) Expect personnel changes and strategic reorganization within school districts; (c) Be innovative to build and maintain community; (d) Be flexible when developing instruments and curricula; (e) Maintain a firm commitment to equity; (f) Develop tiered content and prepare to make philosophical adjustments; and (g) Identify markers of sustainability. We also include original curricula materials including the Computer Science Course Evaluation and the Computational Thinking Survey. The seven lessons and curricula materials provided in this study can be used to inform the development of future computer science researcher-practitioner partnerships."
Nigel Coutts

Why might we want to learn Digital Technologies? - The Learner's Way - 1 views

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    Understanding the "Why" of any initiative should be a key step prior to implementation. Without a clear understanding of our "Why" how are we to judge the success of what we are implementing. How will we know which steps take us in the right direction if we have no concept of why we are journeying. In our implementation of ICT (Information & Communication Technologies) and now Digital Technologies, a lack of clarity on the matter of "Why" has often been the most significant challenge to success. 
John Evans

This Teacher Makes Financial Literacy Personal for Students | EdSurge News - 2 views

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    "Jacqueline Prester was a self-proclaimed hustler in middle school. Mowing lawns, babysitting-she took the initiative to earn her own money. But she was also a responsible moneymaker, using the envelope system to budget every cent before she knew it was an actual budgeting strategy. Back then, her friends rolled their eyes when she tried to share her financial savvy. Fast forward two decades and Prester is a popular business and technology teacher at Mansfield High School in Massachusetts, working to give students real-life financial skills. Only this time her audience is keen to learn. (Her Personal Finance classes always reach their 28 student capacity.) Students are learning about personal finance, but not just because that's the name of the class. They're making it personal. Prester's passion is infectious, and the content she chooses-like Pathway To Financial Success created by Discovery Education and Discover-immerses students in authentic lessons with videos, interactive modules and real-world connections. Pathway To Financial Success Video: Being Financially Responsible EdSurge caught up with Prester to find out how she packs her classes with willing learners and to uncover her secret to finding compelling financial literacy content. She also shared how and why she helped pass a new Massachusetts bill focused on financial literacy."
John Evans

Computers + Emotional Care = a Great Match | Teacher Single Post - 2 views

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    "Recently, my students gave me one of those golden moments in teaching.  Allow me to set the stage. We were over six weeks into a project-based life science unit in which students apply systems-thinking to closely examine the inner workings of a body system and relate that system to others as a subsystem. The set of standards housing our work is juicy with Crosscutting Concepts and ripe with potential for Science and Engineering Practices.  We began the unit exploring how cells themselves, a structure students often initially perceive as an end-all-be-all baseline to life, are instead a very complex system of subsystems.  That particular day, students were outlining components of their selected body system in preparation for writing  a podcast."
John Evans

WHAT IS COMPUTATIONAL THINKING AND WHY DOES IT MATTER? Summary NSW Education - 2 views

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    Computational thinking skills are important for all students, not just for future computer scientists. That's one of the key messages from a new report commissioned by the Department's Education for a Changing World initiative, and a message bolstered by growing international evidence.
John Evans

Laura Fleming: Don't Let Makerspaces Be A Passing Trend | School Library Journal - 2 views

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    "In 21 years in education, I have seen many trends come and go. I am on a mission to keep makerspaces from being added to that list. That's at the core of everything I do now. Makerspaces are an educational philosophy, foundationally solid, and we can't allow them to be cast aside by cynics who might suggest they were just a fun fad that has run its course. We must work to secure the future of makerspaces. Their fundamental purpose is too important, the impact on students too significant. A true makerspace offers student-driven opportunity for open-ended exploration for everyone. Makerspaces are a mind-set, a culture. It's about the pedagogy. A great makerspace has seven key attributes: It is personalized, deep (allowing deeper learning), empowering, equitable, differentiated, intentional, and inspiring. If you have all of that, you can call your space a makerspace-maybe even a great makerspace. So what's next? What is the key to the future of makerspaces? Sustainability. That requires proper planning. I am not just talking about the initial planning that is vital to creating the right makerspace for your school. This planning is for the future, and it requires looking back."
John Evans

What Motivates Maker Educators? | EdSurge News - 2 views

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    "Who are the people spearheading maker education? And what motivates them? These are just a few of the questions behind a new study (PDF) from SRI International on the Maker Education Initiative. According to the report, many maker educators believe "making can help students develop real-world skills" such as creativity, problem-solving acumen, critical thinking and perseverance, along with "dispositions associated with positive work and life outcomes." They also find that making can be both a social and self-directed activity that "builds empowerment and participants' sense of agency.""
John Evans

From Dabbling to Doing: 6 Tools That Excite Kids About Coding | MindShift | KQED News - 1 views

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    "It's clear coding and computer science have become key priorities in K-12 education. From Code.org's massive round of funding and the formulation of the Computer Science Coalition to President Obama's Computer Science For All initiative to big school districts, like the San Francisco Unified School District, building K-12 computer science curriculum - there's indications that this is more than a passing fad. Many educators are excited about the opportunities coding and computer science offer students, but with these new curricular priorities come the major practical, pedagogical challenges of building a scope and sequence and then transforming it into units and lessons (not to mention, you know, teaching). Given the problems computer science has had meeting the needs of all students - especially early on - there's some tough challenges ahead for school leaders and educators to make sure computer science for all doesn't fall flat."
John Evans

Coding in the Classroom with Swift Playgrounds | Jonathan Wylie: Instructional Technology Consultant - 1 views

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    "The recent release of iOS 10 unlocked a creative coding opportunity for iPad classrooms called Swift Playgrounds. It's an iPad app that lets you solve interactive puzzles that are designed to help you learn the basics of how to code in a programming language called Swift. It is aimed at students aged 12 and over and is part of Apple's Everyone Can Code initiative. So, if you are looking for new ways to start coding with students, this could be a great new platform for you to explore. Here's what you need to know."
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