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John Evans

Education App Spotlight: Contraption Maker - 1 views

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    "Contraption Maker provides a set of puzzles that are reminiscent of Rube Goldberg cartoons. Children use hundreds of parts like hamster motors, balls, and conveyor belts to fix broken contraptions. Moving down our knowledge funnel, kids can create their own contraptions and share them with the world. It's a digital sandbox that promotes creativity by experimenting with logical cause and effect consequences. A key component of excelling in a STEM career is learning via experimentation, which often means testing an idea, failing, reviewing the idea, and trying a new idea. Traditional teaching methods don't often have the latitude to encourage failure. However, experimentation and failure are key components in Contraption Maker. You learn by "failing" and testing new theories, and it is meant to be fun, not discouraging."
John Evans

Want Kids To Be More Interested In STEM Classes? There's An App For That | Co.Design | business + design - 2 views

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    "On a sweltering day in late July, a group of 9th and 10th graders gather around an iPad inside of the otherwise empty International School of Science in Queens. They've just completed an assignment on the quadratic equation, and a team of three is showing off their project: a funny video they animated of themselves playing volleyball, with the arc of the ball graphing out a parabola. There's not a sheet of graph paper in sight. The app they are using is called ChoreoGraph, and it's part of a suite of apps collectively known as Noticing Tools, developed by the New York Hall of Science, that aim to leverage the way kids naturally play to teach math and science concepts. The goal is to solve one of the major issues facing educators today: getting more kids interested in STEM-science, technology, engineering and math-an area where the U.S. has consistently lagged behind other top countries."
John Evans

15 Tech Toys Turn Play into Learning - Intel iQ - 5 views

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    "From an electricity-generating soccer ball to a doll that chats and remembers previous conversations, a sampling of new tech toys take play beyond the screen and into the real world - all while augmenting education and play. Just when many parents feared they'd lost their children to the screen, concerned that their growing brains might be stunted from too many hours crushing gumdrops, tech toy developers have come to the rescue. Capitalizing on recent advances in technology, developers are now creating toys designed to build brain power and skills. Unsuspecting children - Shhhh! - continue to believe it's all fun and games."
John Evans

Contraption Maker Free Weekend - Contraption Maker - 4 views

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    ""Contraption Maker promotes STEM learning by engaging students with a series of Rube Goldberg-esque puzzles. Students choose from hundreds of parts like hamster motors, balls, and conveyor belts to fix broken contraptions. Not only do students use logic and critical thinking skills to solve puzzles, they can also create their own contraptions and share them with friends, family or even the world. For advanced students, JavaScript modding gives kids the opportunity to make the game into anything they can imagine. It's a zany digital sandbox for project-based learning." - Contraption Maker Education Page"c
John Evans

Free Technology for Teachers: Learning to Program With MaKey MaKey in Elementary School - 0 views

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    "When I first saw these contraptions my initial reaction was how in the world would we incorporate these devices with our demanding academic curriculum? The last couple of months my instructional technology team and I have had a ball coming up with strong academic tie-ins for using MaKey MaKeys and programming with our elementary students. I was astonished how easily and naturally programming and incorporating MaKey MaKeys have been, even for first graders! Just the other day I was working with first graders who were learning about the four cardinal directions. We had them create interactive compass roses by programming a sprite in Scratch to move north, south, east or west depending on the arrow key they pressed. Some students were even able to add voice recordings to their script!"
John Evans

Moovl - 0 views

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    Moovl is a unique online tool which teachers and pupils can use to draw, animate and apply physical properties to objects in order to bring their pictures and words to life. Let them discover what happens when they make a ball even bouncier, a hippo even heavier or the word shiver actually shiver.
John Evans

iSheetMusic for iOS: Reading Music Just Got Easier - 3 views

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    "It's a sheet music reader for the iPad. The app is free and comes with a few classic song sheets (Amazing Grace, Take Me Out to the Ball game, etc.) but every other song you'll have to buy in their small but growing collection. Sadly, you can't upload any sheets on your own, you'll have to rely on their store. What's great is that the app has a built in metronome (audible or visual) so you can keep your tempo right and see where you are in the piece. Also great: automatic page turning as the app will flip the page once you reach the end of the previous one."
Tom Stimson

Orisinal.com - Bauns - 0 views

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    Pull and release ball to hit colored blocks. Orisinal.com game
Tom Stimson

Tilt - Gamenode Free Online Games - 0 views

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    3D physics puzzle game. Try to get the balls into the blue circles by tilting the board.
Tom Stimson

Completing the Pattern - 0 views

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    Kids observe a pattern and select the next colored balls in the sequence
John Evans

Science Confirms It: If You Want To Succeed, You Have To Screw Up | Co.Create | creativity + culture + commerce - 2 views

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    "We're all familiar with the term "muscle memory." Once you've learned to do something--serve a tennis ball, play a difficult piece of piano music, or draw a lifelike human hand--your body seems to intuitively "know" how to reproduce that action. But researchers at Johns Hopkins university have recently discovered that our ability to perform a physical athletic or creative task isn't entirely about what the body has learned to do right. Instead, we owe our success to the hundred times we've tried to master a skill and failed."
John Evans

Good News! Sitting Won't Kill You After All - 1 views

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    "Sitting is undeniably one of the comfiest ways to arrange your body. Almost as good as lounging, really, and just short of "dangling worry-free from hammock." But it has acquired a very bad rap over the past few years. A bad rap it doesn't quite deserve. Studies say sitting will kill us in all sorts of ways. It will kill us by heart attacks, kidney diseases, chronic diseases, and colorectal cancer. If it doesn't outright murder us, it will shorten our life expectancy and give us mental health issues. Sitting has been compared to smoking. It is the reason I panic-purchased an exercise ball chair from the internet. It is the reason fancier people buy stand-up desks and treadmill desks and have jogging meetings. New research from the Mayo Clinic Proceedings joins the pile-on. As Outside pointed out, the Mayo researchers found that every hour you sit reduces the gains of your daily workout by eight percent. Are those of us who spend our days in offices, homes, or cafes huddled in front of our computers, taking notes in lecture halls, or otherwise engaged in activities that generally require butt-to-chair contact really so screwed? "
John Evans

The Social Life of the App-Addicted Teen | teachingwithipad.org - 0 views

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    "Most app-addicted teens (and younger) have no concept of leaving home early on a Saturday morning to meet friends for bike riding, pick-up ball games or just hanging out. With a world that is hyper vigilant about their children's safety (and for good reason), reaching for an electronic device has taken over the former scenario. Most parents are perplexed by this addiction when in reality we are the ones that perpetuate it. Therefore, the statistics are being tallied as a template to determine just where our children stand within this growing digital world."
John Evans

Ecological Literacy: Two Outstanding Resources | Henderson Hallway - 0 views

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    "Every day on Twitter, media outlets, and through my inbox, I am lambasted with arguments as to the essential elements of 21st century learning and teaching and its merits. Most of the skills and knowledge associated with 21st century learning begin with "C" for some strange reason, and deal with notions of creativity, collaboration, citizenship, etc. Here is a very popular framework. While I do acknowledge that we need a perpetual debate as to what learning is and what excellence in teaching might be, I think that much of our focus as educators has been diverted to thought experiments where we are trying to predict the future. We are told what skills students will need in the future as if we have a crystal ball. How can we presume to prepare young people for any kind of future? Will they need lasers are on their heads?"
John Evans

Get Creative at Your Desk With a Little Playtime - WSJ - 2 views

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    "Playing with a geometric puzzle or stress ball at your desk can seem like idle diversion. It may also spark clearer or more creative thinking. Certain kinds of hand movements have an impact on cognitive functioning, improving focus or sparking fresh thinking or faster learning, according to several recent studies. Researchers at New York University's Polytechnic School of Engineering are exploring how fiddling with desk gadgets might yield some of those benefits on the job. "
John Evans

Exploring Geometry by Coding With @gosphero & @tickleapp - 2 views

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    "In this activity students will move the Sphero ball across a grid system, while describing, using math terms, the movement and location by coding the sequence."
John Evans

Travel the Trail: The Hour of Code | 2016 Iditarod Teacher on the Trail™ Laura Wright - 0 views

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    "To celebrate Computer Science Education Week, students around the world are participating in the Hour of Code.  This global event brings computer science into schools to allow students, for one hour, to learn basic programming and coding to nurture problem-solving skills, logic, and creativity. My class spent some time designing an Iditarod Trail course for students to travel using round Sphero robots.  What is a Sphero?  It is simply an app-enabled ball that students code or program to move.  It can jump, change colors, and roll in any direction up to 4.5mph. Our robots represented an Iditarod dog team in the 2016 race.  Students used the free Sphero app for programming its movement along the course we created.  "
John Evans

The Generation That Doesn't Remember Life Before Smartphones - 3 views

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    "Down a locker-lined hallway at Lawrence Central High School in Indianapolis, Zac Felli, a junior, walks to his first class of the day. He wears tortoiseshell glasses and is built like he could hit a ball hard. He has enviable skin for a teenager, smooth as a suede jacket. Over one shoulder he carries a slim forest-green and tan messenger bag that would have been social suicide in 1997. But 1997 was the year Zac was born, so he wouldn't know anything about that. A squat, taupe monolith flanked by parking lots, Lawrence Central smells like old brick and floor polish and grass. Its gleaming floors squeak if you move your foot a certain way. The school has existed on precisely this spot of land since 1963: maroon block letters over the door, tang of chlorine from the indoor pool. None of that has changed. Here's what has: After Zac turns the doorknob of Room 113 and takes his seat in Japanese III, he reaches into his shoulder bag, pushes aside his black iPhone 5S and Nintendo 3DS XL, and pulls out his Microsoft Surface Pro 3 tablet with purple detachable keyboard, which he props up on his desk using its kickstand. By touching a white and purple icon on his screen, he opens Microsoft OneNote, a program in which each of his classes is separated into digital journals and then into digital color-coded tabs for greater specificity. And then, without a piece of paper in sight and before an adult has said a word, he begins to learn."
John Evans

Les machines impossible, an animated series for the Centre Pompidou | The Kid Should See This - 2 views

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    "What happens to a bowling ball after you bowl with it? How do vending machines really work? What happens to your luggage when you check it in at the airport? What's inside a street organ? In 2017, Centre Pompidou museum approached me to create five short films for their kids web show Mon Œil in line with Preposterous. Les machines impossible series (Impossible Machines), a tribute to Rube Goldberg, explores and reinvents what's inside complex mechanisms. Watch four amusing imaginings from French motion designer Florent Porta: Les machines impossibles - Bowling, above, Soda, Bagage, and Musique:"
John Evans

Why I teach math through knitting - 2 views

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    "One snowy January day, I asked a classroom of college students to tell me the first word that came to mind when they thought about mathematics. The top two words were "calculation" and "equation." When I asked a room of professional mathematicians the same question, neither of those words were mentioned; instead, they offered phrases like "critical thinking" and "problem-solving." This is unfortunately common. What professional mathematicians think of as mathematics is entirely different from what the general population thinks of as mathematics. When so many describe mathematics as synonymous with calculation, it's no wonder we hear "I hate math" so often. So I set out to solve this problem in a somewhat unconventional way. I decided to offer a class called "The Mathematics of Knitting" at my institution, Carthage College. In it, I chose to eliminate pencil, paper, calculator (gasp) and textbook from the classroom completely. Instead, we talked, used our hands, drew pictures and played with everything from beach balls to measuring tapes. For homework, we reflected by blogging. And of course, we knit."
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