"In A Story of a Young Life Turned Around by Great Teachers, Kevin Honeycutt shared, "I believe you can flip a kid on any given day in one hour." I've been thinking. Can you?
Well, when something horrific happens: death in the family or other trauma - maybe not. But on most days with most kids, I think this is true. I had an upset child just yesterday. We had a private talk as she was coming into the classroom (straggling behind everyone else). And yes, she was flipped. My words and our interaction FLIPPED HER and changed her day. When I saw that happen, I realized that it is true. We can flip kids (and perhaps each other) if we pay attention and notice.
Here are some ways you can flip a kid. Please share yours in the comments. Let's get this kid flipping conversation going!"
"As teachers, we often put students in groups and expect that they'll know how to work well together...My kids needed to be explicitly taught how to work collaboratively."
"Virtual reality (VR) and augmented reality (AR) have never been more accessible for teachers and students. Of course, the technology isn't perfect yet, and the content offerings can be hit or miss. But, considering how many students carry smartphones, and with cardboard-style VR viewers starting at about $15, it's easier than ever to give kids immersive VR and AR experiences in class."
"The collection of prompts below asks young writers to think through real or imagined events, their emotions, and a few wacky scenarios. Try out the ones you think will resonate most with your students.
As with all prompts, inform students that their answers should be rated G and that disclosing dangerous or illegal things they're involved in will obligate you to file a report with the administration or school counselors. Finally, give students the option of writing "PERSONAL" above some entries that they don't want anyone to read. We all need to let scraggly emotions run free in our prose sometimes."
Online learning has come a long way in the last few years.Flickr/Laurie Sullivan
When I started learning to code, the options were limited-lots of books (not even e-books), some very basic online tutorials, and a whole lot of experimentation.
Online learning has come a long way in the last few years. There are interactive courses, tons of online tutorials, and one of my personal favorite ways to practice coding: games.
While a game alone probably isn't going to teach you everything you need to know about coding, it can be a really incredible way to practice the skills you're learning. It makes practice fun. And if you're anything like me, you might suddenly realize you've spent the last four hours reinforcing your coding skills without even realizing it.
I've tried out some of the most entertaining and useful games for learning to code. Check out my favorites below.
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"I asked my students to give reading a chance this year. I promised them that if they liked reading, I would do my very best to protect that love. That if they disliked it, or even hated it, I would try to create an experience that would perhaps change their perception even a little bit.
I polled them at the beginning of the year and was frankly horrified at what I found. Out of 130 students, 53.6% of students reported that on a scale from 1 to 10, reading was a 4 or less. That's 70 students.
70 students that despite their previous teachers best intentions have already decided that reading is really not for them. Out of those 70 students, 35 students reported that they hated it. Hated it. Not just dislike. But hate.
So what do you when you are faced with such insurmountable odds? What program do you lean on? What curriculum do you implement?
For us; none. It turns out it is much simpler than following a curriculum.
What made the biggest difference to all of my reading hating students?"
"Below is a selection of some good Mac apps curated specifically for Music teachers. These are applications you can use to help you with songwriting and editing on Mac, designing new sounds, processing audio, building synthesizers, recording digital audio, and many more. Check them out and share with us your feedback in our Facebook page.
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"Are you wondering which devices will support iOS 11? While iOS 11 includes a variety of new features and refinements to the Apple operating system, only certain model iPhone, iPad, and iPod touch devices will support the iOS 11 release.
Fortunately the compatible devices list for iOS 11 is fairly sprawling, and while a few devices did not make the list you will find that most modern iPhone and iPad hardware will support the latest release when it debuts in the fall."
"User Generated Education
Education as it should be - passion-based.
Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education
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Post by Jackie Gerstein, Ed.D. @jackiegerstein and Barbara Bray @bbray27. Crossed posted at http://barbarabray.net/2017/06/08/design-thinking-process-and-udl-planning-tool/.
If there is a makerspace in your school, it may be down the hall, in the library, or in another building. If there is someone other than the teacher managing the makerspace or there is a schedule for the school, your kids may only be able to use it once a week or month. Some makerspace activities may be focusing on how to use the resources available and may not be connecting the activities to the curriculum or around a real world problem. If this is how the makerspace is set up in your school, then your kids may not have access to the resources, materials, and tools when they need them, especially for STEM or STEAM.
In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. This is why we decided to create a planning tool for makerspaces in the classroom for you using the Design Thinking Process and Universal Design for Learning®."
"If we look at our students' learning stories as shared journeys that we take an active role in, then we are more than a guide on the side.
We are guides on the ride.
We are active participants in this adventure, and learn just as much as our students do throughout the process.
When students are empowered to craft their own learning stories and go on shared learning journeys, they'll often take the chance to dramatically impact their own life (and the lives of others) through what they make, create, design, and explore."
"The easiest way for beginners to get started with Arduino is by creating circuits using a solderless breadboard. These simple projects will teach you the basics of Arduino Uno, electronics and programming. In this tutorial, you will be creating circuits using the following electronic components:
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"Many of us have started our breaks. If you have a website, blog, virtual learning site or messaging system like Remind to connect with your learners then you can motivate your students to continue the learning with photo and video challenges. Learners of all ages love taking pictures and videos, especially with their mobile devices. Students are surrounded by science, math, geography, history, and literacy. Often, they just need to be challenged to take a closer look, investigate their surroundings, capture their learning, and present it to others. For any subject you can send your students on learning missions and challenges to capture the learning around them and demonstrate to others what they have learned!"
"I agree with Brene Brown about developing "shame resilience" and have found the usual tug of war between with teaching and mistake making diminishes when we introduce students to a mindset in which they appreciate the importance of recognizing our errors and strive for constant improvement. When I think about design thinking, I believe it could be a powerful way for students to experience their vulnerability and develop perspective taking, all the while creating real cool stuff-whether it is a piece of writing, a t-shirt, a rollercoaster, an app or, in my Early Year's classroom, a garden. They learn how to fail forward and create another prototype. This design sprint is not a destructive but constructive element because, although they spent a lot of time developing their idea, the focus shifts from the product itself to the user-who will reap the benefits of this redesign. It gets the kids to detach from what they are making to who they are making it for. This nuance has a relatively big impact on the process of improvement."
"Some folks know that I started my education career as a middle school Social Studies teacher in Charlotte, North Carolina. If I was still doing that now, I would be incredibly excited because so many wonderful resources would be available to my classroom. For instance, if I was teaching Social Studies today…"
"Learning how to ask good questions is a cornerstone of learning and living. It's a practice we use every day. So much of our success in life depends on asking the right questions. So how do we actually do it? It's easy when you have a solid process.
When we ask good questions in education, the benefits are immeasurable. It lets us clearly define problems and expectations. Students' research becomes more productive. They have better team communication. It lets them view challenges proactively. It encourages deeper reflection and better learning processes."
"n Texas, a 13-year-old boy built a robot that could rescue victims of natural disasters. In Georgia, a 15-year-old girl developed a device that alerts parents who have have left their child in the car. And in California, a 13-year-old boy created a Braille printer that would be almost six times cheaper than the currently available model.
Young people aren't just the future. They're the present, innovating and creatively solving problems in a range of fields. Students across the country, from every background, have the ability to build new products that could change lives around the world.
That's what educators at the forefront of the "Maker movement" believe. Leaders of this initiative are changing the American educational landscape by engaging kids in discovery-based learning from a young age, encouraging them to learn not just by watching, but by doing - to not only consume, but also create.
Photos: National Maker Faire Takes Washington
EXPAND GALLERY
Maker spaces - studios and labs designed for students to pursue projects of their choosing - are popping up around the country in schools, universities and informal learning environments such as community centers and libraries. In these labs, students are challenged to develop solutions to real-world problems, from designing and prototyping to refining and marketing."
"As we move more and more toward a world filled with screens, those possessing coding skills have never been more in demand.
If you're trying to break into the field, whether you want to program robots, design websites, or become a more desirable employee, learning Python is a good place to start."
"Below are 12 good task management apps to help you enhance your productivity and facilitate your workflow. Some of the things you can do with these apps include: create memos and to-do lists to organize and prioritize your tasks and projects, record and share ideas with others, keep track of your work across different devices and platforms and many more. We invite you to check them out and share with us your feedback. Links to the apps are below the visual. "