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John Evans

The 30 Best iPad apps for college students and academics (part 3) - 0 views

Phil Taylor

Really? It's My Job To Teach Technology? | The Thinking Stick - 6 views

  • We are not teaching technology, we are teaching skills that every student needs to have and technology happens to be a part of that
  • first of all this is exaclty why the NETs for Students does not list software
John Evans

Mind the Gap - 0 views

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    We have the pleasure to inform you of the launch of 'Mind the Gap - Gender and Education', a new on-line game illustrating the progress and pitfalls of girls' and women's education around the world. It was released to celebrate International Women's Day (8 March).
John Evans

Amazing 24 Piece iPad Performance In School - AvatarGeneration - 4 views

  • An oldie but a goodie… This video shows how music educationalists Store Van Music, conduct a 24 piece iPad performance in a school. A great idea made amazing through using technology and collaborative group work.
John Evans

Pearls Before Swine Dec. 10 - 4 views

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    You can read the whole newspaper on the iPad! http://www.arcamax.com/thefunnies/pearlsbeforeswine/s-998043
John Evans

mobimaths-bringing math to life | iPad Curriculum - 2 views

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    "What it is: mobimaths is a brand new math app for iOS and Android devices. I love the mission of mobimaths: to move away from textbooks and rote memorization and toward real world problems with an emphasis on communication and collaboration. It doesn't get better than that! " Lesson Plans: http://www.mobimaths.com/lessons.html
John Evans

Nearpod in the Classroom: An Educator's Toolkit - Presentation Software that's Simple, ... - 0 views

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    "This presentation is designed to share tips and best practices for utilizing Nearpod in the classroom. If you want to learn more about designing Nearpods visit: http://www.slideshare.net/Yfandes/using-nearpod-to-create-interactive-lesson-plans"
John Evans

Math of Tomorrow Digital Interactive Series Released By NCTM | AvatarGeneration - 3 views

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    "Math of Tomorrow (MOTO), a new Response to Intervention (RtI) digital series for kindergarten through second grade, has been released by the National Council of Teachers of Mathematics (NCTM). Available for any Web browser and most tablet and mobile devices, MOTO comprises seven student books and a teacher website-Teacher Connect, available through NCTM's website,http://www.nctm.org/moto. The entire series is designed to meet and support the Common Core State Standards for Mathematics (CCSSM)."
Phil Taylor

The Must-Have Guide To Twitter Manners - Edudemic - Edudemic - 6 views

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    www.thebargainplaza.com Most quality online stores.New Solution for home gym, cool skateboard, Monsterbeats headphone and much more on the real bargain. Highly recommended.This is one of the trusted online store in the world. View now www.thebargainplaza.com
John Evans

The 5 Elements Students Should Look For When Evaluating Web Content ~ Educational Techn... - 0 views

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    "Learning how to evaluate online content is an essential step in the process of developing digitally literate students. I have already featured several materials on strategies and skills for students to evaluate web content and today I am adding a great resource from Lisa Hartman. The presentation below features the 5 elements ( CRAAP ) students should look for when evaluating online content. These elements according to Lisa are : Currency Relevance Authority Accuracy Purpose Watch this short introduction to CRAAP:" https://www.youtube.com/watch?v=LDGKsT7QHNs#t=24
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

Moving at the Speed of Creativity | Preparing for STEM Lessons on Coding with Hopscotch... - 2 views

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    www.thebargainplaza.com Most quality online stores.New Solution for home gym, cool skateboard, Monsterbeats headphone and much more on the real bargain. Highly recommended.This is one of the trusted online store in the world. View now www.thebargainplaza.com
John Evans

Free K-2 Earth Environmental Education Curriculum Available - 0 views

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    "The Think Earth Environmental Education Foundation, a leading non-profit provider of environmental education for primary and secondary schools, is making its award-winning curriculum available free online. Kindergarten through second grade teachers can now access free Think Earth materials at www.thinkearth.org to teach students about the environment and the everyday behaviors that can help protect it. Updated Think Earth units for third grade will be available in September 2015, and grades four through eight are in development and will be available online in 2015 and 2016."
John Evans

What We Learn from Making | Harvard Graduate School of Education - 2 views

  • Empowerment is a key goal of maker-centered learning — helping young people feel that they can build and shape their worlds. That sense of “maker empowerment” arises when students learn to notice and engage with their physical and conceptual environments, the report states. To encourage that heightened sensitivity, educators should provide opportunities for students to: look closely and reflect on the design of objects and systems; explore the complexity of design; and understand themselves as designers of their worlds.
  • But as a new report from Project Zero’s Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  
  • In a white paper [PDF] marking the end of its second year, Agency by Design (AbD) finds that among the benefits that may accrue along the maker ed path, the most striking is the sense of inspiration that students take away — a budding understanding of themselves as actors in their community, empowered “to engage with and shape the designed dimensions of their worlds.”
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    "What are the real benefits of a maker-centered approach to learning? It's often described as a way to incubate STEM skills or drive technical innovation - and it is probably both of these. But as a new report from Project Zero's Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  "
Keri-Lee Beasley

Using Technology to Break the Speed Barrier of Reading - Scientific American - 1 views

  • Unfortunately, the system of reading we inherited from the ancient scribes —the method of reading you are most likely using right now — has been fundamentally shaped by engineering constraints that were relevant in centuries past, but no longer appropriate in our information age.
  • search for innovative engineering solutions aimed at making reading more efficient and effective for more people
  • But then, by chance, I discovered that when I used the small screen of a smartphone to read my scientific papers required for work, I was able to read with much greater facility and ease.
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  • hen, in a comprehensive study of over 100 high school students with dyslexia done in 2013, using techniques that included eye tracking, we were able to confirm that the shortened line formats produced a benefit for many who otherwise struggled with reading.
  • For example, Marco Zorzi and his colleagues in Italy and France showed in 2012 that when letter spacing is increased to reduce crowding, children with dyslexia read more effectively.
  • A clever web application called Beeline Reader, developed by Nick Lum, a lawyer from San Francisco, may accomplish something similar using colors to guide the reader’s attention forward along the line.  Beeline does this by washing each line of text in a color gradient, to create text that looks a bit like a tie-dyed tee-shirt.
  • one aims to increase the throughput of the brain’s reading buffers by changing their capacity for information processing, while the other seeks to activate alternate channels for reading that will allow information to be processed in parallel, and thereby increase the capacity of the language processing able to be performed during reading. 
  • The brain is said to be plastic, meaning that it is possible to change its abilities.
  • people can be taught to roughly double their reading speed, without compromising comprehension.
  • Consider that we process language, first and foremost, through speech. And yet, in the traditional design of reading we are forced to read using our eyes. Even though the brain already includes a fully developed auditory pathway for language, the traditional design for reading makes little use of the auditory processing capabilities of the brain
  • While the visual pathways are being strained to capacity by reading, the auditory network for language remains relatively under-utilized.
  • Importantly, our early indications suggest that the least effective method of reading may be the one society has been clinging to for centuries: reading on paper.
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    "Importantly, our early indications suggest that the least effective method of reading may be the one society has been clinging to for centuries: reading on paper."
John Evans

MakeHers: Engaging Girls and Women in Technology - YouTube - 1 views

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    "Intel's "MakeHers: Engaging Girls and Women in Technology through Making, Creating and Inventing" report was created in consultation with experts including the Girl Scouts and Maker Education. It is Intel's latest effort to support the maker community and increase access to and interest in computer science and engineering, especially among girls and women. The report indicates that girls and women involved with making, designing and creating things with electronic tools may build stronger interest and skills in computer science and engineering. Read the full report at www.intel.com/girlsintech."
Darren Kuropatwa

Apptivities - 8 views

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    The apptivities website at  http://www.apptivities.org/ ... a specific learning activity using apps on mobile devices.  A key part of our vision for apptivities is to provide media resources that give a "view" into best practices in the classroom. apptivities: Models for successful instructional practices with mobile devices It's the application of apps for learning.
John Evans

150 amazing images to help students write and think more creatively - HOME - ... - 11 views

  • amazing images over a number of years and use them quite frequently with my own students and thought I would upload them to www.edgalaxy.com for all to share.
  • These images are great to use with students for creative writing as they contain humorous and action packed scenes from around the globe.
John Evans

YouTube - WHERE GOOD IDEAS COME FROM by Steven Johnson - 4 views

John Evans

New on YouTube: Collaborative Annotations - ReadWriteWeb - 0 views

  • YouTube today introduced a new feature that allows publishers to invite others to annotate their videos. Just a few weeks ago, YouTube introduced a new annotation feature that made it easier for publishers to add speech bubbles or spotlights to their videos. Now, you can send a special link to your friends so that they can easily add their own witty comments to your videos.
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