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John Evans

A Principal's Reflections: Leading the Maker Movement - 0 views

  •  In 2013 I was fortunate enough to hire media specialist/teacher librarian Laura Fleming, who took the initiative to create a makerspace in our school.  Through her work I discovered some guiding principles that might just help you begin to create a makerspace in your school or integrate the process of making across the curriculum.  It is first important to understand three underlying qualities that essential in ensuring that students make to learn:
  • Making is a process
  • The right educator makes the difference
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  • Identify the perfect space
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    "As the Maker Movement has gained steams schools and educators alike have begun to incorporate makerspaces as exploratory centers for students to invent, tinker, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools.  In 2013 I was fortunate enough to hire media specialist/teacher librarian Laura Fleming, who took the initiative to create a makerspace in our school.  Through her work I discovered some guiding principles that might just help you begin to create a makerspace in your school or integrate the process of making across the curriculum.  It is first important to understand three underlying qualities that essential in ensuring that students make to learn:"
John Evans

Project-Based Learning Through a Maker's Lens | Edutopia - 0 views

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    "The rise of the Maker has been one of the most exciting educational trends of the past few years. A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her. A Maker, re-cast into a classroom, has a name that we all love: a learner. A Maker, just like a true learner, values the process of making as much as the product. In the classroom, the act of Making is an avenue for a teacher to unlock the learning potential of her or his students in a way that represents many of the best practices of educational pedagogy. A Makerspace classroom has the potential to create life-long learners through exciting, real-world projects. Making holds a number of opportunities and challenges for a teacher. Making, especially to educators and administrators unfamiliar with it, can seem to lack the academic rigor needed for a full-fledged place in an educational ecosystem. However, project-based learning has already created a framework for Making in the classroom. Let's see how Making could work when placed inside a PBL curriculum unit."
John Evans

Educational Leadership:STEM for All:Tinkering Is Serious Play - 0 views

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    "Gas-powered Roman chariots, singing greeting cards, play dough circuit boards, and homemade voltage detectors are just a few of the science projects you might see when you apply a maker approach to STEM education. The maker movement celebrates creativity, innovation, and entrepreneurship through the design and construction of physical objects. Maker activities may come across as playful, even slightly wacky, explosions of inventiveness. But in education contexts like schools, museums, libraries, and after-school programs, research shows that if the invitation to creativity is accompanied by intentional structure and guidance, maker activities can be channeled to support deep student learning (Blikstein, 2013; Vossoughi, Escudé, Kong, & Hooper, 2013)."
John Evans

Google Released A New Geography Based Game ~ Educational Technology and Mobile Learning - 2 views

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    "Google has recently released a new game called Smarty Pins which uses Google Maps for its layout. This is basically a game that tests players geography and trivia skills. I have been tinkering with it for sometime today and thought it ideal for classroom use with students."
John Evans

The Mega List of Maker Education Resouces | eLearning Faculty - 2 views

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    "This list of resources is made to accompany Tinker, Make & Learn. Do you have a resource to add? Leave a comment and I will be sure and add it."
John Evans

OracleVoice: Maker Movement Fuels Apps, Robots, And Internet Of Things - Forbes - 3 views

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    "The Maker Movement, where inventors, tinkerers, and entrepreneurs test and realize new ideas, is gaining momentum. In the process, long-standing traditions are melding with fast-emerging technologies, resulting in myriad new innovations."
John Evans

Instructure Launches Minecraft MOOCs for K-12 -- THE Journal - 0 views

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    " "Even young kids have gotten very adept at Minecraft, so it can be quite intimidating for teachers," said Jason Schmidt, an instructional technologist for Bennington Public Schools who will teach the four-week MinecraftEdu MOOC, in a prepared statement. "If I can help get teachers over that hump, imagine how delighted students will be to have a learning environment tailored to their interests for a change." The other, Minecraft for Educators, "is a course for teachers who are wishing to gamify their learning experiences and deliver a unique pedagogy that will engage, enthuse and keep learners coming back for more," according to information released by the company. Both MOOCs are available through the Canvas Network. Minecraft for Educators will start January 26, 2015 and run through March 9. The company has also released a Minecraft app to allow students to submit assignments to the Canvas learning management system from within the game. Using the app, students can tag what they've made in the game for their teachers to visit, upload books they've written in game directly to the speed grader or use the game's circuitry tool to complete assignments that will be automatically graded. A video demonstration of the app is available at YouTube. Other MOOCs for teachers in the suite include: Digital Literacies 1; Digital Literacies 2; Five Habits of Highly Effective Teachers; Teachers without Borders: Educating Girls; and Tinker, Make and Learn. Among the other MOOC offerings in the new suite is a course designed specifically for parents, Parenting in the Digital Age, which aims to help them address issues such as cyberbullying, digital citizenship, exposure to inappropriate content, media literacy and screentime. Taught by Andrew Swickheimer, director of technology at Noblesville Schools, the self-paced course opens September 22. "Parental involvement in K-12 education has one of the biggest impacts on a child's commitment to learning," said Jared Stein, vice pres
John Evans

Explain Everything Is Now Available on The iPhone ~ Educational Technology and Mobile L... - 0 views

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    "Good news! Explain Everything is finally available on the iPhone.  After tinkering with it a little bit on my iPhone I found it really amazing. It syncs seamlessly with iPad version and provides almost the same features you will find on iPad."
John Evans

Apps & More for Makerspaces | Mix It Up | School Library Journal - 3 views

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    "Whether your library or school has a dedicated makerspace, you are experimenting with maker and STEM programming, or looking for inspiration to get started, this inaugural installment of "Mix It Up" offers a broad selection of free or low-cost apps, websites, and tools for engaging kids and teens in creative maker projects. Our field-tested recommendations are grouped into three main sections: Coding, Filmmaking, Tinkering, and 3D Printing. Making is all about trial and error; don't be afraid to experiment with these tools and encourage playful exploration by your patrons or students. As makers like to say, "If at first you succeed…you're probably doing it wrong.""
John Evans

5 steps for creating a custom makerspace | eSchool News | eSchool News - 4 views

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    "I believe that every child has the right to invent, tinker, create, innovate, make, and do. The maker movement has created opportunities for all educators to give students authentic learning opportunities that go beyond the typical classroom experiences and to rethink traditional learning environments to include those that nurture the kinds of creativity and innovation that will benefit our students both in school and beyond. We know children learn by exploring and playing and doing and making and that these kinds of things lead to deeper engagement. The maker movement embodies opportunities for experimentation and innovation to occur across all grade levels and all content areas. Physical makerspaces have allowed us the opportunity to pull some of this excitement of the maker movement into our schools. Makerspaces can help set the stage for meaningful student learning, as well as help cultivate a culture of innovation within a school. My makerspace inspires innovation, passion, and personal motivation and interests, and has encouraged students to pursue STEM subjects and careers."
John Evans

A Principal's Reflections: Free Resources to Support Your Makerspace - 0 views

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    "The embracement of the maker movement is being seen in K-12 schools and districts across the world. As a result, makerspaces are being instituted to allow students to tinker, invent, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools in a shared work space. With natural connections and applications to STEAM areas as well as a focus on self-directed, inquiry-based, and hands on learning, it is difficult not to appreciate and admire the positive impact that makerspaces can have on all students.  In times when many schools and districts have cut programs such as wood/metal shop and agriculture, makerspaces provide a 21st Century alternative to meet the learning needs of our most at-risk students.  "
John Evans

Grappling with Equity and Gaze: A Conversation with Shirin Vossoughi and Meg ... - 0 views

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    "As the maker movement continues to build in numbers, I've been particularly interested in the critical research that is scrutinizing the dynamics of interaction and learning within spaces of making. I recently got a chance to talk digitally with Shirin Vossoughi and Meg Escudé about their research into tinkering, equity, and gesture. I'm particularly excited about the scrutiny into aspects of making that are sometimes overlooked and how this work can extend to educator professional development: "
John Evans

How We Built Our School Makerspace - 0 views

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    "Why build a Makerspace in your school? Student creativity, building stronger neural pathways in the brain through kinesthetic learning opportunities, is the reason to build a Makerspace. It is about play, students tinkering to discover, children experimenting to learn, and students building what they dream. Building a Makerspace is worth it when the students grow and learn within it. In an age of accountability and standardization, these elements have been steadily removed from schools and classrooms. A Makerspace has the potential to put it all back in place. Even so, making a Makerspace come to life in a school is not an easy task. It takes vision, buy-in, materials and space, and a plan for implementation. More than that, building a Makerspace in a school takes time. And, we did it!"
John Evans

What I Learned in #HourofCode | Tech Learning - 2 views

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    "A week ago, I didn't think I knew anything about code. I could handle HTML and tinker with javascript, but my technology interests have always been in classroom implementation. So for me, #HourofCode is a new experience, and one that I had sort of turned a blind eye towards before. I knew the big idea--introduce students to coding and computer science in a fun and accessible way, but hasn't been a part of it before. While I recognize that coding could be meaningful in my English classroom, it was never a priority for me, and I simply didn't think I had the time.  One of my goals this year is to try new things and step out of my technological comfort zone. I want to learn more about STEM, coding, maker spaces, and everything else in our ever-growing field of edtech, both for me and for my students. So this year, when two of my colleagues in the math department offered to help facilitate lessons, I jumped right in. And it was great. "
John Evans

Global Day of Design April 26, 2016 - 0 views

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    "Students need to make, build, and tinker. The Global Day of Design is one-day that focuses on using the Design Thinking process in school. Our goal for the Global Day of Design is to inspire a transformation in schools around the world to incorporate design into an every day practice with our students."
John Evans

Inspiring innovation with makerspaces - 2 views

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    "Makerspaces, sometimes referred to as a hackerspace or creation stations, are places where tools, projects, mentors and expertise come together in a rich learning environment. Makerspaces are all about exploration, discovery, creation, building and trying new things. They are spaces where students are able to let their curiosity take over and engage in science, engineering and tinkering."
John Evans

Education Week - 1 views

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    "Makers-in the broadest sense, those who make things-and the maker movement have gone mainstream. Featured in articles from the Smithsonian to The Atlantic to The New York Times, today's makers are just as likely to be armed with traditional tools like hammers, anvils, and yarn, as they are with conductive paint, 3-D printers, and computers. They are participating in a movement marked by community norms of sharing, collaboration, and experimentation. They are gathering in libraries, garages, summer camps, and makerspaces. Cities and towns across the United States are paying attention, responding to the buzz with maker-related growth and development: Downtowns are outfitting digital workshop spaces, also knowns as "fablabs"; municipal libraries and church spaces are designating space for making; and now schools are getting on board. It is no wonder that school ears are perked. As businesses, libraries, and organizations lobby for ways to bring making into their domains, schools across the country are building innovation labs. Makerspaces are being carved out, 3-D printers are being brought into classrooms, and hacker/tinkering/maker/tech-ed teachers are being hired-and sometimes trained. There is clear enthusiasm around the tools and the sociocultural impact of maker-related values. Attend a school board meeting where a makerspace is on the agenda and the familiar selling point rings out: Maker education boosts STEM-science, technology, engineering, and math-learning, which will ultimately generate a cohort of innovative, inventive, entrepreneurial-minded young people. But we may be getting ahead of ourselves. The limited research around the cognitive benefits of maker-centered education is only recently emerging. Maker classes, maker curriculum, and maker teachers are being incorporated into educational settings in what appears to be a response to popular media and based, in part, on the hype."
John Evans

Becoming a STEAM Maker - Corwin Connect - 1 views

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    "When you were growing up, what did you enjoy playing with? If you were like me, maybe it was Tinker Toys, an Easy Bake Oven, or Lite Brite. I liked designing and creating things. As a teenager, my imagination ran wild as my ideas turned into sketches which later covered the walls of my bedroom. (Thanks Mom, for never painting over the walls-even 25 years later!) My own children love building and messing around with things, too. It's amazing how long a few cardboard boxes or toilet paper rolls and some duct tape will keep them entertained. (We've built forts, spaceships, and garages for all their Match Box cars.) It's the nature of these learning experiences that allow young people to think creatively and use their imagination. With a focus on standards, accountability, and assessment over the last decade or so, it seemed that these opportunities disappeared from our schools. However, within the last few years, the tide is beginning to turn. I believe an exciting shift is happening in education as schools across the country are embracing the Maker Movement and returning creative, hands-on learning opportunities to their classrooms. Additionally, STEAM education has come to the forefront with an emphasis on preparing students for college, career, and beyond, focusing on the 4 C's: communication, collaboration, critical thinking, and creativity. STEM has transformed into STEAM as the arts become an integral component to meaningful learning. In many schools, the STEAM and maker education are colliding. Hybrid models are being created that embrace the integration of STEAM components and the creative spirit of the Maker Movement. At the intersection between STEAM and making, powerful learning occurs. I would argue that a new movement is emerging-STEAM Makers."
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