The Benefits of Paper Prototypes in Games and Learning | MindShift | KQED News - 0 views
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"Tracy Fullerton, director of the University of Southern California's Game Innovation Lab, wrote the textbook Game Design Workshop, now in its 3rd edition. Paper prototyping and iterative design is something that The Game Innovation Lab has done for over a decade. Many academic institutions use the methodology to create innovative games. In March 2014 I asked Fullerton how teachers could apply techniques such as paper prototyping and iterative design in the classroom. She pointed out how similar the process was to constructivism, or learning from doing. She said, "It's a version of constructivist education, more focused on systems thinking than just making.""
Season 2: Episode 38 - Interview with Laura Fleming - Worlds of Making [Podcast] - 1 views
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"n this episode we're talking to Laura Fleming. Laura has been an educator in the state of New Jersey for 20 years. She has been both a classroom teacher and media specialist in grades K-8 and currently as a Library Media Specialist for grades 9-12. Laura is a strong advocate of using New Media and Vanguard Techniques for Interactive and Transmedia (multi-platform) Storytelling. She is also the author of the best-selling Worlds of Learning: Best Practices for Establishing a Makerspace for Your School (Corwin, 2015). "
ECF Curriculum - Enable Community Foundation - 0 views
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"3D printing and other additive manufacturing techniques are revolutionizing global health systems. Great interest is being seen in the 3D printed prosthetic movement due to the potential for a wide range of people, including novice designers, builders, and students to produce devices that have the potential to effect positive change in a recipient's life. Close Additionally, there is incredible value in having students print and build devices and for those devices to make their way to other young people. Through this work, students are provided with a window into an incredibly authentic application of many of the STEM concepts and 21st century skills they are being taught and recipients have their interest sparked and have a tangible object that offers a glimpse into what is possible when they receive one of these devices."
Homemade Wigglebot - ResearchParent.com - 2 views
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"The idea for this bot came from the book Robotics: Discover the Science and Technology of the Future. The specific project that motivated this activity was the Art-Making Vibrobot on pages 24 to 26, though I modified the supplies considerably and the technique slightly. Basically this little "robot" is just a cup with marker legs that vibrates and spins due to the motor being off balance. As it jiggles around on a piece of paper it makes interesting designs. While I hope to make more exciting and complicated projects with my kids as they get older, this was a nice unthreatening activity to start with which showed my child how to hook up a simple DC motor to a battery. He's already familiar with some of these electrical concepts through our Snap Circuits set (link to my review), but this was a fun, hands-on supplement to the more structured activities in that set."
What's Next for Maker Education | EdSurge Guides - 1 views
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"To be sure, there have been changes in the Maker movement in the decade-plus since the first Maker Faires wooed a new generation of DIYers. Along the way, we've celebrated successes and asked hard questions. How can we help making become more equitable and inclusive? How can maker ed embrace traditional technology, including computer science? What are the benefits of a maker education, and how do we measure them? In this guide, we hope you'll find answers to-or at least ideas about-these and other questions that explore the meaning of making. We've also included tips and techniques for building and funding your maker program and honing your maker skills. You'll learn how to do a lot with a little, and find inspiration for what's possible-in a school district, college library, even on a bus. For those of you who've never been to a maker event-we've brought one to you. And if you're an experienced maker educator ready to up your game, check out our roster of professional development opportunities. At its core, making is about doing. So we've also made sure you can build something-sitting right where you are. "
How Integrating Physical Art Into Digital Creations Expands Creativity | MindShift | KQ... - 1 views
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"Students in Cathy Hunt's art classes are constantly blurring the lines between physically created art and digital creations. In one project, students created fish out of clay using old pinch-potting techniques. But the project didn't stop there. They then took photos of their creations and used digital tools to paint on the photos, adding color and design without fear that an unknown glaze would ruin their vision. Once they designed their fish, they developed a storyline featuring their creations for a stop motion animation created by the whole group. When the project was completed students had artfully blended the physical world with the digital one, using the best of both, and creating a finished product that can be put online and shared with the world. The impact of that project goes far beyond a shelf full of clay fish."
Does "Brainstorming" Lead To Innovation? - The Principal of Change - 2 views
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"I have a confession to make. I hate meetings. Maybe that is not entirely true. I hate bad meetings. You know the ones where you spend a lot of time going round and round in circles, yet seem to accomplish little at the end of the day. One of those main staples of these meetings has been "brainstorming". This process is one that has been heralded in not only meetings, but also for "Design Thinking" (here is a document on the techniques os brainstorming in design thinking from Stanford University, Institute of Design). So out of sheer curiosity, I googled "brainstorming is bad" to see what I found (not biased at all I know). Here are a few of the articles that I read with little snippets from each."
Two Free Self-paced Courses to Help You Improve Your Google Search Skills ~ Educational... - 2 views
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"A few days ago, we shared with you this handy infographic featuring 12 important tips to help you refine your Google searches and get precise search results. Today, we are introducing you to these equally important resources shared by Google Inside Search. These are free self-paced courses to help you develop and improve your Google search skills. You will get to learn 'tips and tricks to become a fast and effective fact-finder with Power Searching with Google, deepen your understanding of solving complex research problems using advanced Google search techniques with Advanced Power Searching with Google, and join a growing global community of Power Searchers.'"
8 Examples of Transforming Lessons Through the SAMR Cycle | Emerging Education Technolo... - 5 views
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"The SAMR Model for integrating technology into teaching, developed by Dr. Ruben Puentedura, has gained a good deal of exposure in recent years. "SAMR" is an acronym that stands for Substitution, Augmentation, Modification, and Redefinition. The SAMR model provides a technique for moving through degrees of technology adoption to find more meaningful uses of technology in teaching and move away from simply using "tech for tech's sake". We recently discussed the SAMR model during an Academic Technology Work Group meeting at The College of Westchester. We examined the video, SAMR in 120 Seconds. One thing that really struck me is how much the example helped, so I made it a point to gather and/or create some more examples."
Is Reverse Instruction Education Technology's Perfect Storm? | Emerging Education Techn... - 2 views
Handy Visual Featuring 20+ Ways to Stimulate Creativity ~ Educational Technology and Mo... - 2 views
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"I just came across this handy graphic on creativity and want you to have a look as well. The visual features a variety of ways and techniques that can inspire your creativity and drive you to act creatively.These ideas seem simple and common sensical but are often overlooked. You can share them with your students and try them with your kids, just remember whatever method you use, you need to be consistent and repeat it everyday. Habituation is a key element in the creative process."
How We Learn: Scientific American - 4 views
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"When we pack our children off to school, we envision them embarking on a lifelong career of learning. Yet one thing they typically never study is the art of studying itself. Our intuitions, it turns out, do not always map to reality. In "Psychologists Identify the Best Ways to Study" by John Dunlosky et al. we comb through the vast scientific literature on learning techniques to identify the two methods that work best."
Why Teachers Should Be Preparing For A Multi-Screen Classroom - Edudemic - Edudemic - 5 views
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"You don't need an infographic to tell you that your students (and probably most of your friends, colleagues, and family members) have their nose pointed towards a screen more often than not. While I'm definitely not above chastising my dinner mates for getting too cosy with their phone instead of interacting with everyone at the table, I wouldn't necessarily transfer that same open shaming technique to a classroom. Studies show that so much of our daily media interactions are screen based - 90%, in fact. So while your inclination may be to have students focusing on one thing at a time to make sure they're getting all they need to out of an activity, maybe you should think again."
Technology Tidbits: Thoughts of a Cyber Hero: Excellent Resources for Project Based Lea... - 0 views
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"PBL or Project Based Learning is a method of teaching that has been around for a long time that is getting more and more attention due to all the tools technology leads itself to. Basically, PBL allows for teachers to "ask" a question that allows students to solve in a variety of a ways using many different analytical methods. Since, Project Based Learning incorporates a lot of different techniques and tools to use I've decided to create a list of resources rather then just one of sites or apps."
iPad App Smashing for Sports Coaching | iPad Insight - 1 views
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"App Smashing is the process of combining content in one or more apps together for a creative and effective outcome. App smashing can make the iPad a powerful aid in sports coaching and other mediums. As any cricket geek knows, the season is about to start. I've been playing, and more specifically, bowling, for about 25 years (the less said about my batting the better) and I have a fairly well grooved bowling action. As any sportsperson will know, there is always room for improvement and this pre-season, I turned to my iPad to help me tweek my bowling technique."
Transmedia and Education: How Transmedia Is Changing the Way We Learn - The Digital Shift - 0 views
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"For one language arts class project, a middle school teacher in Shelburne, Virginia, Chad Sansing, asks his sixth graders to read Peter Cherches's 1986 poem "Lift Your Right Arm," and then translate it into computer code. The poem occurs in action sequences-for example, "Lift your right arm, she said./I lifted my right arm." Sansing and his class conceive a list of actions, sketch ideas of how to code them, using icons or letters, and then code the poem. In doing so, the students become producers of both a new language and way of seeing poetry. Sansing's students have also translated the poem's code into Scratch, to create animation, and into LEGO Mindstorms EV3, a robot-programming language. This innovative way of engaging students with poetry is just one example of how educators are increasingly integrating transmedia techniques in their teaching and assessments. What is the point of this activity? "To help kids see connections between grammar and code," says Sansing who shares his lessons on his "Classroots" blog."
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