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John Evans

SAS CodeSnaps: A New Way to Code! - Pathfinders - 0 views

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    "Some people think that K-12 computer science requires a large budget, a classroom full of tablets and robots, and an experienced tech teacher. We are pleased to dispel those myths--and introduce you to SAS CodeSnaps! CodeSnaps is a collaborative coding environment requiring only one iPad and one robot. The app takes advantage of tangible, printed coding blocks, allowing students to prepare programs together on a shared work surface without a device. After students scan the blocks with the app, commands can be executed on the connected robot (compatible robots include Sphero, Ollie, SPRK, and SPRK+). "
John Evans

28 Days of Hands-On STEM Activities for Kids - Left Brain Craft Brain - 4 views

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    I can't tell you how excited I am… February's going to be BIG!! There are 28 days (plus an extra for leap year this year) pack-filled with hands-on STEM activities for kids.  I've partnered with some of my favorite bloggers and here's a little math to show you just how BIG this is…  60 activities + 29 bloggers = an AHmazing month of hands-on science, tech, engineering & math for your kiddos at home and in the classroom. We've broken it down into four different hot topics: STEM Goes Green, STEM Challenges, Coding for Kids and STEM On a Budget.  So bookmark this page & come back each day to see the next project!"
John Evans

Computer Coding Game No Computer Needed Superhero Activity - 4 views

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    "A computer coding game is a really fun way to introduce the basic concept of computer coding to young kids. Even better if you make it a superhero computer coding game! Plus you don't actually have to have a computer, so it's a cool tech-free idea. This homemade coding game was pretty easy to set up and can be played with over and over again with any type of pieces. Use superheroes,LEGO, My Little Ponies, Star Wars, or whatever you have to learn a little about programming."
Phil Taylor

Avoid the 17 Deadly Sins of Flipped Learning Tech Selection - 2 views

  • How to Avoid the 17 Deadly Sins of Flipped Learning Technology Selection
John Evans

Essential Extensions: Practical Chrome Extensions for Education | Tech Learning - 0 views

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    "I love it when I find a new app or extension that does something cool. Whether it's a new function, a more efficient workflow, or it will block spoilers for Star Wars, a good extension is a powerful tool. As I often write about, there's not enough time in education to waste, so I'm particularly fond of the tools that help save clicks and make our work more effective, both for students and teachers. Lately, I've been exploring new online tools to add functionality to Google Chrome and improve the way we are using presentation tools. I wanted to explore better ways to screen shot (RIP, Snagit), annotate, and work smarter within the G Suite ecosystem. Here are three extensions that are new to me that have had a big impact on my practice, along with some practical ideas of how I use them in my classroom and coaching. The images are courtesy of the Chrome Web Store, and each link will take you directly to the extension for more information"
John Evans

5 Reasons Why Everyone Should Learn to Code - Microsoft Citizenship Asia Pacific - 0 views

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    "The Computer Science Education Week, Dec. 5-11, is an annual initiative that mobilizes educators, parents, nonprofits and the industry to inspire all young people to learn computer science and open the door to a promising future. With our rising digital economy and the nonstop pace of technological change, we have an imperative to prepare young people to pursue careers that are in demand. Computer science refers to the academic discipline of studying what can be done using a computer and how to do so. At the foundation of this is computational thinking, a mental process that allows one to formulate problems so as to design possible solutions that a computer or human can easily understand. Coding is one way that computational thinking can be expressed. It is simply writing a list of step-by-step instructions for computers to perform what we want to do. More importantly, it provides everyone a platform to unleash our creativity to create software websites, games, and apps. More than half of today's jobs require some technology skills, and this will increase to 77 percent in the next decade, according to IDC. With youth unemployment in Southeast Asia alone almost three times that of total unemployment rate, coding and computer science serve as the gateway for youth to secure a more fulfilling career or even venture into entrepreneurship. In the Philippines for instance, an entry-level tech position pays 38 percent more than the minimum wage.   I strongly encourage everyone to try coding-and here's why:"
John Evans

Why Art Is the Key to Closing the STEM Gender Gap | TakePart - 3 views

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    "Imagine you're babysitting two 12-year-olds, one boy and one girl. Which is more likely to be playing video games, and which one is painting a picture? Thanks to gender stereotypes, tech is often seen as boys' domain, while arts and crafts are assumed to be for girls. STEM-the acronym for science, technology, engineering, and math-doesn't exactly conjure visions of toys and games. But a recent survey by Two Bit Circus, a Los Angeles-based engineering entertainment company, shows a significant gender divide between boys' and girls' interest in STEM that experts hope can be closed by child's play: in other words, finding ways to make school more fun and engaging for kids."
John Evans

e-Textiles-in-a-Box | National Center for Women & Information Technology - 1 views

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    "Use the e-Textiles-in-a-Box tutorial and get ready to teach young people about electronics and computing. Based on the Computational Textiles Curriculum and Sew Electric from MIT, e-Textiles-in-a-Box provides instructions for sewing soft circuits and programming an Arduino microprocessor on the way to creating a bookmark book light and an interactive felt monster that lights up and sings. NCWIT is pleased to offer e-Textiles-in-a-Box in cooperation with the MIT High-Low Tech Group, and with funding from the National Science Foundation."
John Evans

16 Education Podcasts to Check Out In 2017 | EdSurge News - 2 views

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    "It's a golden age of education podcasts. Teachers, professors, education innovators, and tech skeptics have switched on their microphones to share their insights and analysis-and you'll find plenty of lively characters and fresh voices via your earbuds. After all, let's face it, teachers can be great talkers (we mean that in a good way), and they're also seasoned storytellers. Check out the latest reboot of the EdSurge On Air podcast! Take Michael Wesch, for instance. Inspired by the long-running radio show This American Life, he tags along with his students to better understand their lives and struggles on his Life101 podcast. (That includes crashing a frat party-you'll want to check out that episode). Other education podcasts take a more Socratic approach, drawing out their guests through dialogue. When asking around, several folks we talked to praised Teaching in Higher Ed as a podcast with particularly engaging discussions. Below are our favorites (including our own podcast, which relaunched this week), organized by topic. Please share your own picks in the comments section below."
John Evans

ISTE | 25 resources for bringing AR and VR to the classroom - 2 views

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    "With Pokemon Go, Google Cardboard and Google Expeditions making virtual reality the hottest thing in tech, teachers may be wondering how they can capitalize on the trend in the classroom. Imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset. The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students. Although the immersive experience is enhanced with a headset, the 360-degree experience is still worth exploring. Teachers can take advantage of many of the VR apps using the individual laptops, iPads or smartboards already in the classroom. While VR is changing quickly, the resources below are a good starting point."
John Evans

Join Our Video Project: #ShowUsYourMakerSpace - Education Week - 1 views

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    ""Maker spaces"-facilities designed to encourage hands-on activity and experimentation-have become an increasingly exciting part of many schools' digital-learning and career-tech offerings. With their focus on inventiveness and collaboration, they also offer new ways of looking at classroom or learning-space design. To showcase the composition and variety of these facilities, Education Week is asking educators to post short videos of their schools' maker spaces to YouTube, Twitter, and Instagram over the next month, using the hashtag #ShowUsYourMakerSpace. (Photos are OK, too.)"
John Evans

6 Technology Integration Ideas For Any Content Area And Grade Level - - 4 views

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    "Declining attention span as a result of increasing use of smartphones and social media are just a few challenges teachers deal with in the modern classroom. Children today deal with more stimuli around them than ever before. Mobile phones, tablets,and other technology have become so intertwined with our children's daily lives that it's hard to imagine keeping it out of the classroom. Even though some believe these can be distractions, embracing technology can make learning more fun and impactful. Smartphones, iPads and other devices have become so intuitive for kids, it only makes sense to harness these powerful learning tools to engage a classroom full of tech-savvy students. And the best part? You can use these ideas in one form or another for any student in any content area and grade level."
John Evans

So You Want to Be a Better Presenter and Pitcher? The Power of the Education 'Ignite Ta... - 1 views

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    "2006 wasn't just the year of the world's most famous TED Talk. It's also the year that Ignite Talks-a rapid-fire presentation style-originated. These bite-sized presentations take up no more than 5 minutes each, and are starting to show up in more and more education venues-spreading virally like EdCamps, and popping up at conferences like ISTE and EdSurge's own Tech for Schools Summits. The movement has grown steadily to a total of 350+ Ignite organizing teams since the first event debuted in Seattle in 2006. Speak with educators and entrepreneurs, and there's talk of applying the Ignite Talk model to professional development, student projects, or investor pitches. Why? According to Ignite Talk co-founder Brady Forrest, it's an easily-approachable format that forces people to talk succinctly and hone their public speaking-a skill that just about anyone who presents to groups of people or students should work to develop. EdSurge caught up with Forrest and a number of Ignite Talkers to learn more."
John Evans

Class Tech Integrate : Computer Science Practice Standards - An introduction to #CSforALL - 1 views

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    "This past fall (2015), I was lucky enough to be a part of the K-8 Computer Science Standards Committee for the state of Arkansas. Arkansas is the first state in the US to require all students in K-8 learn computer science standards. These standards will be embedded in other curriculum areas, CS will not be a stand alone subject. All of Arkansas's high school's must have CS courses available for interested students as well. The Computer Science Standards (Linked HERE from the ADE Website) begin with a set of Computer Science Practices. These practices exhibit the "habits of mind" that it takes to succeed in the area of Computer Science. Many teachers will agree that these are also great habits to succeed in every subject."
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