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John Evans

Report Explores Potential of Wearables, AR and VR in Education -- THE Journal - 1 views

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    "A new whitepaper from personalized learning nonprofit KnowledgeWorks explores how wearables, augmented reality and virtual reality could play out in education. Take one example shared in the report of a fourth-grader: She's wearing a Hello Kitty "smart sleeve" and toting her tablet in a matching knapsack as she heads into the homework center after school and begins to tackle a writing assignment. After 10 minutes of staring at a blank screen and experiencing a rising heart rate, her wearable triggers a "nudge" from an app that reminds her that it's OK to ask for help. She clicks on an icon and receives a holographic image of her coach in a corner of her device, calmly and clearly offering her immediate help."
John Evans

In Finland, Teaching Computer Science Without Computers - The Atlantic - 3 views

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    "The Finns are pretty bemused by Americans' preoccupation with whether to put iPads in every classroom. If a tablet would enhance learning, great. If it wouldn't, skip it. Move on. The whole thing is a little tilting-at-windmills, anyway. That was the gist of the conversation one recent morning at the Finnish Embassy in Washington, D.C., where diplomats and experts gathered to celebrate the country's education accomplishments as Finland turns 100. And Americans could stand to take notes. (Yes, from Finland-again.) Coding and programming are now part of the curriculum in the Scandinavian country, and they're subjects kids tackle from a young age. But unlike in some parts of the United States where learning to code is an isolated skill, Finnish children are taught to think of coding and programming more as tools to be explored and utilized across multiple subjects."
John Evans

Bullying is still rife in schools. Here's how teachers can tackle it | Teacher Network ... - 2 views

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    "Many people will know what it feels like to be bullied. Despite a wealth of research and well-meaning interventions at a local level, bullying is still a common problem in UK schools (pdf) - and associated with depression, anxiety and even suicide."
John Evans

LEGO Challenge Cards - The Stem Laboratory - 3 views

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    "This giant collection of LEGO challenge cards is a simple prep, fun way to sneak some STEM (science, technology, engineering and math) learning into the day. With cards that range from easy to difficult, little engineers will love tackling the designs. Grab your set below and add them to a classroom center, engineering activity, homeschool lesson, or free play. There are so many ways to use these cards!"
John Evans

LEGO Challenge Cards - The Stem Laboratory - 7 views

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    "This giant collection of LEGO challenge cards is a simple prep, fun way to sneak some STEM (science, technology, engineering and math) learning into the day. With cards that range from easy to difficult, little engineers will love tackling the designs. Grab your set below and add them to a classroom center, engineering activity, homeschool lesson, or free play. There are so many ways to use these cards!"
John Evans

100 ways to have a happier, healthier and better 2018 - National | Globalnews.ca - 4 views

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    "Are you ready to make 2018 a year to remember? Follow these expert tips on how to revamp your mind, body, career, love life and home, and tackle the New Year as a happier, healthier and more centred person."
John Evans

Best Short Stories for Middle Schoolers, As Chosen by Teachers - 0 views

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    "It can be a challenge to get middle schoolers interested in reading. The thought of tackling a thick novel can be overwhelming, especially during distance learning. Short stories are always a great choice."
John Evans

Embracing Sustainable Development Goals (with Free Resources) - Pathfinders - 1 views

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    "Before students are able to directly tackle the challenges outlined in the 17 Global Goals, they need to build content and skill-related knowledge. Whether you are working to create a global focus in your curriculum or designing a specific PBL or IBL activity for your students, Curriculum Pathways provides both academic content and the skill-based resources you need. Think of the 17 Global Goals as scaffolding to help students find greater relevance and meaningful applications for their learning. Challenge students to examine scientific concepts, patterns of human injustice, or data analysis skills in a global context. Global goals provide the opportunity to extend the challenges and successes experienced in a local project to similar components found in global issues. Check out the free Curriculum Pathways resources that provide academic connections to Global Goals for science, math, English, Spanish, and social studies."
John Evans

What is Computational Thinking? | Robotical - 2 views

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    "The term, Computational Thinking, is being discussed and used a lot in education at the moment, but what does this actually mean and is it something that is worth trying to incorporate into your lessons? Basically, computational thinking is a way of describing the approach that students take to solve problems not just in the classroom, but the outside world too. By introducing and encouraging students to take this approach towards tasks that are set in class, they are developing the skill set to enable them to tackle problems in any domain."
John Evans

Where does Artificial Intelligence belong in student life? - 0 views

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    "Where does Artificial intelligence (AI) belong in student life? The International Center for Academic Integrity (ICAI) tasked our small group of students from around the globe with tackling this question. Although far from experts, we each had experiences with this challenge of ethically integrating AI into academic life that prompted our interest in joining this discussion."
Nigel Coutts

Why build a Personal Learning Network? - 3 views

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    'Inside the Black Box' was written by Black and William in 1998 and in it they describe the classroom as a black box with inputs and outputs but what occurred inside was a mystery. For many teachers the reality has been that what occurs in their classroom has been both private and isolating, a matter between the teacher and his or her students but a task largely tackled alone. But this isolationist view is, in the age of the social media and networking increasingly challenged and more and more teachers are finding their voice, sharing their ideas and gaining valuable insights from a global community of connected educators.
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

MiddleSchoolPortal/Reading and Writing Mathematics - NSDLWiki - 0 views

  • Far from expecting teachers to stretch their class time to include yet more content, we offer here resources that can enrich math instruction as teachers help their students better understand the content they are already tackling.
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    Reading and Writing Mathematics
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    Reading and Writing Mathematics
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    Reading and Writing Mathematics
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