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David McGavock

Weblogg-ed » Personal Learning Networks (An Excerpt) - 0 views

  • Seventh/eighth grade teacher Clarence Fisher has an interesting way of describing his classroom up in Snow Lake, Manitoba. As he tells it, it has “thin walls,” meaning that despite being eight hours north of the nearest metropolitan airport, his students are getting out into the world on a regular basis, using the Web to connect and collaborate with students in far flung places from around the globe.
  • there is still value in the learning that occurs between teachers and students in classrooms. But the power of that learning is more solid and more relevant at the end of the day if the networks and the connections are larger.”
  • But, what happens when knowledge and teachers aren’t scarce? What happens when it becomes exceedingly easy to people and content around the things you want to learn when you want to learn them?
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  • given these opportunities for connection that the Web now brings us, schools will have to start leveraging the power of these networks. And here are the two game-changing conditions that make that statement hard to deny: right now, if we have access, we now have two billion potential teachers and, soon, the sum of human knowledge at our fingertips.
  • The kids have made contacts. They have begun to find voices that are meaningful to them, and voices they are interested in hearing more from. They are becoming connectors and mavens, drawing together strings of a community.
  • What happens when we don’t need schools to manage the delivery of content any more, when we can get it on our own, anytime we need it, from anywhere we’re connected, from anyone who might be connected with us?
  • And it’s not so much even what we carry around in our heads, all of that “just in case” knowledge that schools are so good at making sure students get these days. As Jay Cross, the author of Informal Learning, suggests, in a connected world, it’s more about how much knowledge you can access.
  • If you’re seeing a vision of students sitting in front of computers working through self-paced curricula and interacting with a teacher only on occasion, you’re way, way off. That’s not effective online learning
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    Most schools were built upon the idea that knowledge and teachers are scarce. When you have limited access to information and you want to deliver what you do have to every citizen in an age with little communication technology, you build what schools are today: age-grouped, discipline-separated classrooms run by an expert adult who can manage the successful completion of the curriculum by a hundred or so students at a time. We mete out that knowledge in discrete parts, carefully monitoring students progress through one-size-fits all assessments, deeming them "educated" when they have proven their mastery at, more often than not, getting the right answer and, to a lesser degree, displaying certain skills that show a "literacy" in reading and writing. Most of us know these systems intimately, and for 120 years or so, they've pretty much delivered what we've asked them to.
John Evans

15+ Ways of Teaching Every Student to Code (Even Without a Computer) | Edutopia - 1 views

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    "According to Code.org, 90 percent of U.S. schools are not teaching any computer science. Eyebrows were raised in 2013 as the U.K. passed a plan to educate every child how to code. In 2014, Barack Obama made history as the first U.S. president to program a computer. Yet critics claim that often only the more affluent schools offer computer science courses, thus denying minorities potential to learn the skills required by the 1.4 million new jobs that will be created during the next ten years. In my opinion, parents of every student in every school at every level should demand that all students be taught how to code. They don't need this skill because they'll all go into it as a career -- that isn't realistic -- but because it impacts every career in the 21st century world. Any country recognizing that will benefit in the long term. Here's how you can start. With the following resources, you can teach programming with every student and every age."
Chris Harbeck

The Screeching Owl » Blog Archive » It's A Paper Slide What? - 10 views

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    For those of us who have had the pleasure of spending some time with Dr. Lodge McCammon, we know all about these paper slide videos. For those who have not, here is a brief introduction. Paper slide videos are exactly what the name says. Students create slides on blank paper, write scripts that explain the slides, and then the teacher videotapes the students delivering the script while moving the slides in time with the script. The filming, though, takes place over the shoulder of the student sliding the slides, and the rest of the group is out of the shot delivering the script. Still confused? Have a look at this short demonstration of some paper slide videos my students made. This should clear things up.
John Evans

How Relearning Old Concepts Alongside New Ones Makes It All Stick | MindShift - 1 views

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    "Researchers say that the problem with "drill and kill" and other kinds of blocked study isn't just that they're boring. They also stunt student learning. "There are always two steps to solving a problem: identify the solving strategy, and then execute it," Rohrer said. "In blocked study, [students] know that this is a unit on, say, the Pythagorean theorem, so they don't need to choose a strategy. All they have to do is execute, over and over." When teachers give homework sets made up of only one kind of problem, they deny their students the chance to practice choosing a solving strategy. Later, when students are faced with a mix of types of problems on an exam, they're unprepared."
John Evans

Easily create an eBook with these 3 powerful apps - Daily Genius - 0 views

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    "Digital books are transforming the way students of all ages learn today. The interactive elements of digital books enhance the learning experience, making it far more informative and interesting than before. Many teachers today are embracing this new media and producing some high quality student-made eBooks in their classrooms. One of the most fascinating ways to create an eBook is using a mobile device, particularly, an iPad. StoryKit, Book Writer, and Book Creator are 3 apps my students have used to create some highly interactive, professionally looking eBooks. All three apps are excellent examples of tools that allow students to unleash their creativity and tell their own stories."
John Evans

8 maker tools to inspire next-gen innovation and design | eSchool News - 2 views

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    "The "maker movement" can play an important role in getting kids interested in innovation and design, and littleBits-which makes easy-to-use electronic building blocks-is finding itself at the center of this movement. Until now, the company has focused mostly on the consumer market, but during a March 8 keynote session, littleBits founder and CEO Ayah Bdeir announced a new kit made specifically for schools. "We want to unleash the inventor in everyone," Bdeir said. In a conversation with Education Week, Bdeir said schools need to find ways to make science, technology, engineering, arts, and math (STEAM) education more fun, engaging, and accessible for students. "I studied engineering, and almost on a weekly basis I wanted to quit," she said. "We need to find ways of approaching STEAM education differently." Bdeir said her experience in learning engineering as an undergraduate was "completely hands-off; as a result, many other students and I were turned off to it." But when she arrived at the MIT Media Lab for her master's of science degree, "it was the exact opposite. Every week was a new project, a new learning challenge. It was very scary, but also exhilarating and engaging." That's the experience her company is trying to replicate for students at all levels with the new STEAM Student Set."
John Evans

Pinball Machine Mayhem Part 1 | - 1 views

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    "I will be sharing about our Pinball Machine Mayhem that is happening in our Technology and Innovation class. We started with a brainstorming session on the process this week. We began with the Project Idea phase: This is where we explained that they would be making pinball machines. How they made them or what they used is completely up to them during this process. Next we moved into the Prototype Design students during this phase was given a blank piece of paper about the size of the actual pinball machines that they will make. The goal here was for them to start to apply the different pieces of their pinball machines to this document. What was incredible about this whole process was before we released the students to go work we asked them what subjects do they think will be covered throughout this process. Right away hands went up and students started sharing. Math - Area, Perimeter, Height, Length, Pythagorean Theorem to find the slope of their machine. ELA - Research, Creating a story for their pinball machine Social Studies - History of the pinball machine, Research on different pinball machines Science - Volume, Friction, Gravity, Art - Theme of their board, Creative look of their pinball machine. Tech Ed - Lights, sensors, buzzers Makerspace - Students talked about using little bits, robotic kits, makey makey board, along with legos and Knex's"
John Evans

10 Tips to Start Teaching With Minecraft | EdSurge News - 1 views

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    "My students come from a small, rural community and lack a broad understanding of the larger world around them. This inspired me to seek out a game, or online environment, that could provide more expansive experiences for them-a place that would allow them to explore, on their own or with others, and where I could embed history content for them to discover. On Twitter I came across an exploratory discussion of Minecraft's potential for school use. I dove in and began a journey that ultimately changed my perception of teaching and how I interact with my students. Minecraft is easy to use and implement in a classroom. It promotes student independence and creativity, but it is also an immensely collaborative tool that I have witnessed being integrated across all grade levels and content areas. Students can apply their understanding in truly unique and often unanticipated ways. Previously, my kids struggled with writing. Today, they are more creative and confident writers. Instead of getting 125 essays written in the exact same style with the same details, I now get unique historical narratives, rich with sensory experiences and observations made with their own eyes."
John Evans

10 Making Activities For The Classroom That Don't Break The Budget - Modern Teaching Blog - 0 views

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    "I am a big advocate for embedding a maker culture in my classroom to deepen students understanding of topics. With an interdisciplinary approach, making, tinkering, and STEAM activities enable our students to design and create a piece of work that is embodied by teamwork, problem solving, and critical thinking. "Maker centred learning helps students see themselves as people that can effectively take action in the world". (2017, Clapp, E. P., Ross, J., Ryan, J. O., & Tishman, S). Designing lessons around making principles empowers students to embrace a continuous learning cycle, where a growth mindset and accepting failure is part of the journey to achieve success. "The role of the teacher is to create the conditions for invention rather than provide ready-made knowledge" (Seymour Papert)."
John Evans

The Multiple Uses of Augmented Reality in Education | Emerging Education Technologies - 0 views

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    "Classroom learning as we know it is undergoing change at an unprecedented rate. Technology has made its way to the classroom, increasing the engaging and interactive elements that many students are benefitting from. Students today are already familiar with various technologies, which is why computerized tools and apps make sense in a classroom setting. One study among marketing students has shown that the introduction of technology makes 87% of students more likely to attend class and 72% of them more likely to participate. Augmented and virtual reality are seeing more prominent utilization in classroom and educational settings. The format and even the location of the learning process could be transformed through AR in the years to come. Keeping in mind that 71% of people aged 16 to 24 in the US have a smartphone, AR could be the next big thing in education. Let's explore educational uses of the AR technology in detail."
John Evans

Take the Product Deconstruction Challenge this Fall - 1 views

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    "Join us in our next ThingLink Creative Challenge to investigate, create and share interactive images that explore the hidden side of the things we use everyday by deconstructing products and analysing them. We are pleased to announce the Product Deconstruction Challenge, a creative challenge designed by Ed Charlwood. Ed is the Head of Design and Director of Digital Learning at an Independent school in West London. About Product Deconstruction This challenge is designed for individual students or small groups of students, but we encourage teachers to sign up to receive communication. The goal of Product Deconstruction is to learn about the hidden world of products by taking them apart to understand how they are designed, made and used. We will be deconstructing products by taking them apart and finding out what they are made of and why they are the way they are. We encourage teachers to sign up and submit entries on behalf of their students."
John Evans

16 Ways to Own Your Professional Learning - John Spencer - 1 views

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    "This year has been a marathon for teachers. They've faced constant changes and big challenges at every turn. It's been hard to teach into the abyss of black screens and muted microphones or navigate the hybrid landscape with our attention split between students at home and in person at the same time. Or the challenge of keeping students socially distanced with the constant reminders to keep their masks on. We miss the little things like fist bumps and high fives and the smiles on students' faces when they have that "aha" moment. Teaching has been a marathon. However, at the end of this marathon, there are different levels of tired. Some people are simply exhausted. They have crossed the finish line and they are placing their hands over their head with a mix of gratitude that it's over and a sense of pride over facing a huge challenge. These teachers are worn out and need rest. Other teachers are injured. These teachers have finished the marathon but they're hurting. They have experienced is genuine injustice and it has shaken them to core. Many have faced trauma. These teachers need more than just rest. They need healing. I made this continuum for myself to think through whether I'm tired or actually injured. This isn't scientific or research-based. It's just a tool I made for myself years ago and I thought I'd share it. You can see it in the video below:"
John Evans

8 Tips in Taking on School-Wide Makerspace Leadership | Getting Smart - 2 views

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    "I'm now a little over a month into my new role as the coordinator of our brand-new makerspace in my PS-8th grade school here in Seattle, and I'm honestly loving it every bit as much as I expected! Over the course of this month, 450 students made prototype boats for their stuffies (PK), built "doodle bots" (K and 1),  "hacked" their notebooks with surface-mount LEDs (2), made dioramas powered by Hummingbird Robotics kits (3 and 4), designed and laser cut labels for their new classroom spaces (5), made postcards using the greenscreen of themselves visiting exotic locales (5 French), built casino games for math class (6), and built symbolic representations of their personal core values (8). 7th grade will be building turbine-driven generators next week! And, that's not even a comprehensive list… In the process of collaborating with my colleagues to develop and implement these projects with our students, I've figured out a few tips to pass along to educators at other schools initiating similar programs."
Chelsea Quake

IPads in the classroom: The right way to use them, demonstrated by a Swiss school. - 8 views

  • The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
  • But most eye-opening, he said, is watching children have their own “aha” moments after watching recordings of themselves and talking to teachers about what they were thinking at the time.
  • Ten years ago, Stanford’s Larry Cuban noted that computers in the classroom were being oversold and underused. In short order, the iPad craze could take the same turn. My lesson from ZIS is that we should make sure we have teachers who understand how to help children learn from the technology before throwing a lot of money into iPad purchasing. It wasn’t the 600 iPads that were so impressive— it was the mindset of a teaching staff devoted to giving students time for creation and reflection. Are American public schools ready to recognize that it’s the adults and students around the iPads, not just the iPads themselves, that require some real attention?
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  • The school has an unconventional take on the iPad’s purpose. The devices are not really valued as portable screens or mobile gaming devices. Teachers I talked to seemed uninterested, almost dismissive, of animations and gamelike apps. Instead, the tablets were intended to be used as video cameras, audio recorders, and multimedia notebooks of individual students’ creations. The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
    • Chelsea Quake
       
      This is an important point
  • The school has an unconventional take on the iPad’s purpose. The devices are not really valued as portable screens or mobile gaming devices. Teachers I talked to seemed uninterested, almost dismissive, of animations and gamelike apps. Instead, the tablets were intended to be used as video cameras, audio recorders, and multimedia notebooks of individual students’ creations. The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
  • Sam Ross, a second-grade teacher at ZIS, sees real potential in moments like this. “Children are being able to show what’s in their minds by adding the oral explanation,” he said. “That’s off-the-charts amazing.” Particularly helpful, he said, is to watch the recordings made by young children and English-language learners—students who may not speak up much in class but can actually show deep learning when asked to interview each other or record what they know. But most eye-opening, he said, is watching children have their own “aha” moments after watching recordings of themselves and talking to teachers about what they were thinking at the time.
  • In addition to Explain Everything, they include MyStory, iMovie, Animation HD, Google Earth, Book Creator, Show Me, Brushes, and Comic Life. They also feature Follett Reader and Overdrive, two subscription-based services to digital book collections.
Reynold Redekopp

The Atlantic :: Magazine :: What Makes a Great Teacher? - 7 views

  • Right away, certain patterns emerged. First, great teachers tended to set big goals for their students. They were also perpetually looking for ways to improve their effectiveness. For example, when Farr called up teachers who were making remarkable gains and asked to visit their classrooms, he noticed he’d get a similar response from all of them: “They’d say, ‘You’re welcome to come, but I have to warn you—I am in the middle of just blowing up my classroom structure and changing my reading workshop because I think it’s not working as well as it could.’ When you hear that over and over, and you don’t hear that from other teachers, you start to form a hypothesis.” Great teachers, he concluded, constantly reevaluate what they are doing. Superstar teachers had four other tendencies in common: they avidly recruited students and their families into the process; they maintained focus, ensuring that everything they did contributed to student learning; they planned exhaustively and purposefully—for the next day or the year ahead—by working backward from the desired outcome; and they worked relentlessly, refusing to surrender to the combined menaces of poverty, bureaucracy, and budgetary shortfalls. But when Farr took his findings to teachers, they wanted more. “They’d say, ‘Yeah, yeah. Give me the concrete actions. What does this mean for a lesson plan?’” So Farr and his colleagues made lists of specific teacher actions that fell under the high-level principles they had identified. For example, one way that great teachers ensure that kids are learning is to frequently check for understanding: Are the kids—all of the kids—following what you are saying? Asking “Does anyone have any questions?” does not work, and it’s a classic rookie mistake. Students are not always the best judges of their own learning. They might understand a line read aloud from a Shakespeare play, but have no idea what happened in the last act.
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    Overview of the Teach for America program results. Great teachers set big goals for students, constantly look for ways to improve, involve students and families, maintain focus on goals and plan relentlessly.
John Evans

5 Important Web Tools Students Can Use to Create Educational Games ~ Educational Techno... - 5 views

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    "The gaming trend is gaining more and more ground within the educational landscape. Online games are being integrated into students learning strategies and while they are not a game changer, they do seem to have a promising potential in education. As Dr Jackie argued , the use of games for educational purposes have undergone three main phases and in each phase games have been repurposed in such a way as to align with the ethos of that phase. In education 1.0, online games which are nothing else but electronic worksheets were played in one unidirectional way and there was only way correct way for players to win ; in education 2.0 commercial games have made it into the educational scene and teachers and students started using them, examples of these games include: SIMs, World of Warcraft, Portal. However, in education 3.0, learners are not only using these commercial games in unique ways but they are also using several platforms to create their own games."
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

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    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

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    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
John Evans

5 Things Students Want to Tell Their Writing Teachers - Brilliant or Insane - 2 views

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    "Some writing teachers are a whole lot better writers than they are listeners. The more experience I gain as a teacher of writing, the less confident I am about what I think I know. If someone had clued me into this reality when I began teaching over twenty years ago, I might have been discouraged. Now I know enough to embrace the uncertainty and to listen to my students. This revelation humbles me in ways that keep me young, and it ignites my curiosities as well. I'll never be an expert, but I'm learning how to seek them out, and the discoveries I'm making have a profound effect on my teaching. Following are the five most powerful things I've been told about my practice by the only experts I've ever met in the field: the writers I strive to teach. These statements have made me ponder the impact students can have on all writing teachers, if we just ask them what they think."
John Evans

5 Strategies to Demystify the Learning Process for Struggling Students | MindShift | KQ... - 0 views

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    "Barbara Oakley's professional biography does not suggest that she was once a struggling math and science student: She is an engineering professor, author of A Mind For Numbers: How to Excel at Math and Science and Mindshift: Break Through Obstacles to Learning and Discover Your Hidden Potential (which is not affiliated with this MindShift). Oakley co-created Coursera's most popular course, "Learning How to Learn," with Terrence Sejnowski, which has enrolled nearly 2 million students.  But Oakley is a self-described "former math flunky" who "retooled" her brain - and who has since made it her life's work to help others learn how to learn by explaining some key principles from modern neuroscience. "
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