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John Evans

12 Powerful New Ideas For 21st Century Learning - 7 views

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    "How we learn is changing in response to a changing environment, from fluid digital environments to constant access to information, incredible peer networks to learning simulations, 21st century learning is teeming with possible learning pathways. So it seemed appropriate to take a look at a handful of these new approaches-not so much formal learning approaches such as project-based learning or mobile learning, but rather some of the platforms and tools themselves. The immediate benefit is to take inventory in what's available now. But picture, we can kind of trace a line through these emerging approaches to get an idea of where learning is headed, and what we might expect in the next 3-5 years as the blistering pace of changes continue-and how the "crowd" will be a part of it all."
John Evans

iPads in Primary Education: Apps for Computer Science - 1 views

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    "s part of the proposed new draft primary curriculum for ICT, there is a significant emphasis on computer science. Below I've included a selection of apps which can be used in both Key Stage 1 and Key Stage 2. The apps included range from basic skills in coding a Beebot to more advanced skills in coding games and simulations in apps such as Hopscotch and Codea. I've also included some other useful 'ICT' apps, which can be used to develop pupil's typing skills and Spreadsheet skills."
John Evans

Virtual reality - from the living room to the classroom | TechCrunch - 2 views

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    "There is a world of enormous educational potential with video games. Highly acclaimed simulation and tutorial games such as SimCity and Math Blaster have been continuously employed in elementary schools across the country, but the most common software used in education today is the web, word processors and spreadsheets."
John Evans

What a School District Designed for Computational Thinking Looks Like | MindShift | KQE... - 0 views

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    "Computational thinking is intimately related to computer coding, which every kid in South Fayette starts learning in first grade. But they are not one and the same. At its core, computational thinking means breaking complex challenges into smaller questions that can be solved with a computer's number crunching, data compiling and sorting capabilities. Proponents say it's a problem-solving approach that works in any field, noting that computer modeling, big data and simulations are used in everything from textual analysis to medical research and environmental protection."
John Evans

How Art and Dance Are Making Computer Science Culturally Relevant | EdSurge News - 1 views

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    "This fall, my computer science class will follow the new AP Computer Science curriculum framework while also including culturally responsive instruction that makes use of students' interests, community settings, and cultural and ethnic backgrounds. Some of the students enjoy freestyle rap and dance, so they will learn how to simulate or enhance their performances using code. Other students study drawing and painting, so they will learn how to use code to create their artwork. This approach is a gateway to computer science, using coding to foster creative expression, and supporting cultural responsiveness that addresses underrepresented students' lack of exposure to computer science."
John Evans

16 Free Science Apps You Must Download Now! From edshelf - 4 views

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    "The ease-of-use and engagement factor of an iPad can really liven up a lesson. Combine that with an apps' ability to simulate real-world conditions, such as chemical reactions, and you have a tool that is both safe and fun for your students. High school science teacher Kimette Witt curates this collection of her favorite chemistry, physical science, and general science iPad apps. And the best part - they are all FREE! A teacher's favorite price!"
John Evans

100 Of The Best Educational Games For iPad - 6 views

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    "For some reason, educational games are getting an increasingly bad rap. Educators are questioning their merits on social media. Studies are popping up saying they don't help. Psychologists are cautioning parents about impact on attention span. Part of this could be over-inflated expectations. If we expect a game to teach children anything other than what that games simulates, we're setting ourselves up for disappointment."
John Evans

Free Technology for Teachers: Chem Collective - Resources to Teach and Learn Chemistry - 0 views

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    "Chem Collective is a project designed and maintained by Carnegie Mellon University's chemistry department and the National Science Digital Library. On Chem Collective you will find virtual labs for chemistry experiments, simulations, visualizations, tutorials, and auto-graded problems. Students and teachers can search the site by resource type or by chemistry topic."
John Evans

5 Great iPad Apps to Explore Human Body in 3D ~ Educational Technology and Mobile Learning - 0 views

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    "Science is one of the areas where the impact of technology has been markedly observed. It triggered an unprecedented revolution and reshaped people's knowledge about the world. It has also enhanced the way science is being instructed inside schools and colleges. Experimentations are being facilitated by the use of technology and students are able to learn and get engaged in simulated experiments that mimic the real life problems. This revolution is being carried on to the mobile platforms. There are now several science apps that students and teachers can use to perform a wide variety of science tasks. Below, for instance, is a set of apps that enable students to explore the human body in 3D. Check them out and share with us if you have any additions. Enjoy"
John Evans

38 Of The Best Educational Games For iPad - 1 views

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    "School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience. Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start. "
John Evans

Can iPads help students learn science? Yes | Harvard Gazette - 2 views

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    "A new study by researchers at the Harvard-Smithsonian Center for Astrophysics (CfA) shows that students grasp the unimaginable emptiness of space more effectively when they use iPads, rather than traditional classroom methods, to explore 3-D simulations of the universe."
John Evans

Empowering Student Voice through our Makerspace | Barrow Media Center - 0 views

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    "The first day of tinkering was just awesome. Within a matter of minutes, Kearn had the MaKey MaKey connected to Play Doh and was controlling a train simulator on the computer. Ludwig controlled the horn and Kearn drove the train. Kearn wanted to make a video to show what he had done, so we pulled out an iPad and made an impromptu video which he wanted to add to his Youtube channel. He also started following my blog and even left a comment about how much he loves the makerspace. Both students were completely independent and were perfectly capable of dreaming, tinkering, and making on their own. I was available for support as needed, but they really just wanted a space to explore. As they continue, I want to connect them with some experts that might mentor their ideas and curiosities, but for now, they just need to tinker. "
John Evans

Game-Based Learning: Resource Roundup | Edutopia - 1 views

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    "Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom. ORIGINALLY PUBLISHED: JULY 11, 2011 | UPDATED: OCTOBER 6, 2014"
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