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John Evans

Autism Discovery Tool - Teachers With Apps - 0 views

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    "Teaching compassion, empathy, or knowing how to help someone is best learned through direct experience. Autism Discovery Tool, by Spectrum Idea Lab Inc. is one such app that promotes not only understanding, but also ways to help address an individual's needs, and gives kids and adults a chance to "walk a mile in someone's shoes". It was intended as a tool to help kids on the spectrum, their families and caretakers identify both sensory styles and compensatory techniques so that they could open up a dialogue to communicate and share experiences. This little app however, has a much more powerful impact and reach. I consider it an essential app for all classrooms and families who deal with sensory issues, and not limited to those on the autistic spectrum alone."
John Evans

Playful Learning in the Early Years: The Gingerbread Man Coding Reteel - 1 views

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    "This week we've been reading a favourite winter time story! The children love the adventures the Gingerbread Man has as he runs away from the different characters in the story. They are always so sad at the end when he is eaten by the fox!     Today I challenged them to retell the story and help the Gingerbread Man outsmart the bakers, cow, goat, cat and fox by using a coding game. This activity helped the children to strengthen their retell as they recalled the story and sequenced the events of the story, and encouraged them to practise their coding skills, specifically oral language related to directionality and number.   We used a small stuffed Gingerbread Man, photos of the different characters from the text, our coding board (sensory table lid with tape), and directional coding cards. "
John Evans

Cognition iPad Apps - Sensory Play tray - 5 views

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    "Here we have a fantastic collection of innovative iPad apps that will help your child to further their understanding of speech and word recognition, whilst at the same time developing their fine motor skills and ultimately, having fun! "
John Evans

Reach for the APPS Brings iPads to Children With Autism - 2 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

25 Next Gen Tools for the Inquiry Classroom | Getting Smart - 7 views

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    "Next gen tools provide meaningful ways teachers and students can explore, question, reflect and share-leading to Deeper Learning and blended and personalized opportunities for students. Here are 25 ideas for using next gen tools this year in your classroom. Rich Content. Next gen tools provide rich content for blended blocks of social studies, science, and math and help spur thought-provoking discussions, Socratic Seminars, writing prompts, and opportunities for extensions into real world settings. The tools below are multi-disciplinary and multi-sensory."
John Evans

Adding a New Dimension to Your Classroom - The Joy-Fueled Teacher - 0 views

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    A few years back a dear friend introduced me to the concept of Augmented Reality and I have been fascinated by it ever since. Augmented reality is when technology is used to create a  live view of an alternative, augmented world by generating sensory information through a computer or tablet. (This was the first video I saw that demonstrated Augmented Reality and I was awed by it!)  I have found it to be an effective tool to encourage deeper thinking and maximise instructional time in my classroom. The kids love it, other teachers are awed by it and you will have fun experimenting with it. There are many ways you can approach the application of Augmented Reality in you classroom. I have found the simplest to be Aurasma. Aurasma is an app for iPhone or iPad that can allow for augmented experiences to be embedded simply in your day-to-day teaching. 
John Evans

Second Life in Education » educationaluses - 0 views

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    The unique qualities of a 3D virtual worlds can provide opportunities for rich sensory immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that can not be easily experienced using other platforms. Second Life is completely user-generated 3D environment that comes with relatively easy-to-use building and scripting tools that anyone can learn. This makes it an ideal platform for engaging students in creating their own learning activities, experiences and environments, and not just be passive consumers of learning.
Phil Taylor

S2 Sensory Map - 0 views

  • For this assignment the secondary 2 students from the Singapore International School (HK) were required to go to an area in Hong Kong and use their 5 senses to describe what they experienced. Their English teachers helped them by taking them on walks around the neighbourhood of our school and getting them to think about what they could see, smell, taste, hear and touch. The students then worked in groups, picked an area they wanted to explore and set off to use their newly heighten senses.
John Evans

Fidgeting Strategies for Kids with ADHD | Classroom Fidgets - 1 views

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    "Fidgeting is a common symptom of neurodevelopmental disorders such as ADHD, processing disorders, learning disabilities and Asperger's. It occurs when your child carries out tasks that are not interesting enough to sustain his or her focus. The additional sensory-motor input gained through fidgeting stimulates your child's brain, allowing him or her to focus on the task at hand."
John Evans

IKEA Channels Apple in a Hilarious Ad for Its New Catalog 'Bookbook' | TIME - 0 views

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    "There's a reason the items you see in an IKEA catalog look so ridiculously appealing - it's because the Swedish furniture chain uses 3D rendering technology to create digital models of the products. To play on the fact that browsing an IKEA catalog is a sort of holistic sensory experience, the company has created this clever new ad, which skewers Apple's notoriously over-the-top product commercials. The result is hilarious, and the jokes really just write themselves."
John Evans

Five Common Myths about the Brain - Scientific American - 3 views

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    "ome widely held ideas about the way children learn can lead educators and parents to adopt faulty teaching principles Jan 1, 2015 Credit: Kiyoshi Takahase segundo MYTH HUMANS USE ONLY 10 PERCENT OF THEIR BRAIN FACT The 10 percent myth (sometimes elevated to 20) is mere urban legend, one perpetrated by the plot of the 2011 movie Limitless, which pivoted around a wonder drug that endowed the protagonist with prodigious memory and analytical powers. In the classroom, teachers may entreat students to try harder, but doing so will not light up "unused" neural circuits; academic achievement does not improve by simply turning up a neural volume switch. MYTH "LEFT BRAIN" and "RIGHT BRAIN" PEOPLE DIFFER FACT The contention that we have a rational left brain and an intuitive, artistic right side is fable: humans use both hemispheres of the brain for all cognitive functions. The left brain/right brain notion originated from the realization that many (though not all) people process language more in the left hemisphere and spatial abilities and emotional expression more in the right. Psychologists have used the idea to explain distinctions between different personality types. In education, programs emerged that advocated less reliance on rational "left brain" activities. Brain-imaging studies show no evidence of the right hemisphere as a locus of creativity. And the brain recruits both left and right sides for both reading and math. MYTH YOU MUST SPEAK ONE LANGUAGE BEFORE LEARNING ANOTHER FACT Children who learn English at the same time as they learn French do not confuse one language with the other and so develop more slowly. This idea of interfering languages suggests that different areas of the brain compete for resources. In reality, young children who learn two languages, even at the same time, gain better generalized knowledge of language structure as a whole. MYTH BRAINS OF MALES AND FEMALES DIFFER IN WAYS THAT DICTATE LEARNING ABILITIES FACT Diffe
John Evans

7 Things You Should Know About Universal Design for Learning | EDUCAUSE.edu - 0 views

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    "Abstract Universal Design for Learning is a framework for the design of materials and instructional methods that are usable by a wide range of students. One aim of UDL is to provide full access to students with special needs, but it offers significant affordances for all students, allowing them to benefit from learning presented through multiple sensory avenues and a variety of conceptual frameworks. Early research about the influence of UDL is positive, showing that it improves engagement and performance among all students. The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues."
John Evans

10 Tips to Start Teaching With Minecraft | EdSurge News - 1 views

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    "My students come from a small, rural community and lack a broad understanding of the larger world around them. This inspired me to seek out a game, or online environment, that could provide more expansive experiences for them-a place that would allow them to explore, on their own or with others, and where I could embed history content for them to discover. On Twitter I came across an exploratory discussion of Minecraft's potential for school use. I dove in and began a journey that ultimately changed my perception of teaching and how I interact with my students. Minecraft is easy to use and implement in a classroom. It promotes student independence and creativity, but it is also an immensely collaborative tool that I have witnessed being integrated across all grade levels and content areas. Students can apply their understanding in truly unique and often unanticipated ways. Previously, my kids struggled with writing. Today, they are more creative and confident writers. Instead of getting 125 essays written in the exact same style with the same details, I now get unique historical narratives, rich with sensory experiences and observations made with their own eyes."
Carla Shinn

Beyond the Book: Infographics of Students' Reading History - 0 views

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    "Recently, I've also been fascinated by the way the human mind interprets visual symbols. From doodling to reading and writing text, the brain is wired with a proclivity for visual sensory ability. In order to help students harness this power, we have been trying our hand at visual notes and sketchnoting in class. Then I decided to try some lessons with infographics."
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