13 Free Web Annotation Tools for Teachers to Draw, Add Notes, and Highlight Sections on... - 0 views
MOOCs - Flipboard - 0 views
How To Make The Most Of Your 10 Minutes With The Teacher : NPR Ed : NPR - 0 views
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"So you finally get the chance to meet one-on-one with your child's teacher - now what? Like a good Scout, be prepared: Educators agree that doing your homework before a parent-teacher conference can make a big difference. The Harvard Family Research Project's Tip Sheet for Parents suggests reviewing your child's work, grades and past teacher feedback. Ask your child about his experience at school and make a list of questions ahead of time to ask during the conference. Care.com - a website that matches parents with child caregivers - created a list of questions to print out and take with you. A good parent-teacher conference, experts say, should cover three major topics: the child, the classroom and the future."
Coding Class, Then Naptime: Computer Science For The Kindergarten Set : NPR Ed : NPR - 0 views
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"The Foos is part of a trend toward increasing emphasis on code as a fundamental literacy. You may have heard about the Hour of Code nonprofit initiative, which claims tens of millions of student participants; or New York City Mayor Bill DeBlasio's recent announcement that he intends to require teaching of computer science in all grades for all students. "A computer science education is literacy for the 21st century," the mayor said at the announcement. Educators, researchers and entrepreneurs like Hosford are taking that analogy very seriously. They're arguing that the basic skills of coding, such as sequencing, pattern recognition and if/then conditional logic, should be introduced alongside or even before traditional reading, writing and math."
Want A Taste Of Virtual Reality? Step One: Find Some Cardboard : Goats and Soda : NPR - 0 views
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"Filmmakers are using virtual reality to make the problems of the developing world seem more ... real. But how can you see their work? You could buy a headset, but you might end up in virtual debt. Prices range from $200 to $500 for devices from big players like Oculus Rift, Sony and Samsung. And forking over that much cash is a problem since there's not a lot of content yet. MindMaze Software Engineer Nicolas Bourdaud demonstrates a virtual reality system at the Game Developers Conference in San Francisco on Tuesday. All Tech Considered Developers Continue Push To Make Virtual Reality Mainstream An attendee at the Electronic Entertainment Expo in Los Angeles plays Sony's Project Morpheus London Heist video game with a virtual reality headset and Move controllers. All Tech Considered Gaming Industry Pushes Virtual Reality, But Content Lags "You're in a store ... and here's all the head-mounted displays and then it costs $200 or $300. Why would you ever buy it when you don't know why you're buying it? You wouldn't," Tony Christopher, CEO of Landmark Entertainment Group, told NPR last month. But there are inexpensive options that require only your smartphone and some cardboard. Google Cardboard, a project of the tech giant, offers instructions and templates to build your own cardboard virtual reality headset. Grab a pair of scissors, X-Acto knife and some glue. Then find some cardboard at home, print out the templates, trace and cut out the different pieces and assemble your goggles. The instructions can get confusing, so our multimedia editor Ben de la Cruz suggests following a how-to video like this one from the tech site, CNET."
21stCenturyConcepts - 100s of Free Internet Resources - 19 views
C4LPT Learning Network - 0 views
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Social media has become very popular with individuals in their personal lives, but is now moving into the workplace and offers new opportunities for both working and learning. This new phase of learning is known as Social Learning. A Guide to Social Learning provides a practical guide to getting engaged with social media, and understanding their use for formal and informal learning. The contents list appears in the Page Navigation area (on the left). Expand and contract the sections as required.
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A Guide to Social Learning is a social resource. If you are a learning professional, you are invited to contribute to this resource by sharing your own experiences and ideas, and/or to help create supporting materials. To contribute to this resource, you need to be a member of the C4LPT Social Learning Network. Request an account by emailing admin@c4lpt.net. Note: You don't need an account just to read the resource!
eLearn: Feature Article - 0 views
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Every year at this time we turn to the experts in our field to share their predictions on what lies ahead for the e-learning community. While our colleagues here unanimously agree the global economic downturn is the overwhelming factor coloring their forecasts, they do see a great array of opportunities and challenges in the coming 12 months. Their insights never fail to inspire further discussion and hope. Here's what our experts have to say this year:
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2009 is the year when the cellphone—not the laptop—will emerge as the learning infrastructure for the developing world. Initially, those educational applications linked most closely to local economic development will predominate. Also parents will have high interest in ways these devices can foster their children's literacy. Countries will begin to see the value of subsidizing this type of e-learning, as opposed to more traditional schooling. The initial business strategy will be a disruptive technology competing with non-consumption, in keeping with Christensen's models. —Chris Dede, Harvard University, USA
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During the coming slump the risk of relying on free tools and services in learning will become apparent as small start-ups offering such services fail, and as big suppliers switch off loss-making services or start charging for them. The Open Educational Resources (OER) movement will strengthen, and will face up to the "cultural" challenges of winning learning providers and teachers to use OER. Large learning providers and companies that host VLEs will make increasing and better use of the data they have about learner behavior, for example, which books they borrow, which online resources they access, how long they spend doing what. —Seb Schmoller, Chief Executive of the UK's Association for Learning Technology (ALT), UK
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Scientific American: Slideshow - 0 views
The League Worldwide - 0 views
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The LEAGUE combines service, learning, and friendly "co-opetition" with live, interactive events. From planting trees to collecting food for the hungry, kids are returning millions of dollars worth of value back to the community. We believe once people are inspired and once they are given the opportunity, change happens.
Wordles of Character | - 7 views
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on a PowerPoint slide
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Next, they took a screen shot of the finished Wordle picture (when they were pleased with the layout, colour scheme and other elements). They pasted that picture in to the PowerPoint slide and, cropped it until there was only the text.
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After this, they used the “Select Transparent Colour” tool, and eliminated the unwanted background colour from the Wordle image.
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