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John Evans

Edutopia Research Projects | Edutopia - 1 views

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    " Knowledge in Action Research Helping to Make the Case for Rigorous Project-based Learning One of the Foundation's current initiatives is a research program, called Knowledge in Action, designed and managed by a collaborative group of learning scientists, curriculum experts, teacher leaders, and Foundation staff. The research team is applying a rigorous PBL approach to college-preparatory courses, so that students can participate in authentic tasks that provide an experiential platform for learning that prepares them for college and careers."
John Evans

How Are Students' Roles Changing in the New Economy of Information? | MindShift - 2 views

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    "Perhaps one of the most powerful expectations of students in an environment of scarcity is that they not question the source of the information. As the modern classroom has become connected, the amount of information available to both teachers and students has exponentially increased. Where teachers once lectured about important ideas and events, or shared their acquired knowledge with their students, today's classrooms can see every key primary source document, the actual notes of great scientists, and a limitless amount of literary criticism. For students, this abundance of information means not only a changing role from the traditional classroom, but also a drastically different set of skills and expectations."
John Evans

PBL and STEAM Education: A Natural Fit | Edutopia - 0 views

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    "Both project-based learning and STEAM education (science, technology, engineering, art and math) are growing rapidly in our schools. Some schools are doing STEAM, some are doing PBL, and some are leveraging the strengths of both to do STEAM PBL. With a push for deeper learning, teaching and assessment of 21st-century skills, both PBL and STEAM help schools target rigorous learning and problem solving. They are not exactly the same, but teachers can easily connect to them to teach not only STEAM content and design challenges, but also authentic learning and public, high-quality work. In fact, many know that STEAM education isn't just the content, but the process of being scientists, mathematicians, engineers, artists and technological entrepreneurs. Here are some ways that PBL and STEAM can complement each other as you deliver instruction"
John Evans

Science Behind the "Global Warming Pause" - 0 views

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    "The suggestion that global warming has stopped is "nonsense," climatologist Richard Alley of Penn State University said last fall. The fact that the year 2012 was no warmer than 2002, he said, ignores the long-term trend of warming. But scientists say that trend has been partially obscured by the ocean, which is likely absorbing the excess heat."
John Evans

On the Edge of Chaos: Where Creativity Flourishes | MindShift - 0 views

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    "If it's true, in Sir Ken Robinson's words, that "Creativity is not an option, it's an absolute necessity," then it's that much more imperative to find ways to bring creativity to learning. But first, we have to understand what conditions foster true creativity. One definition that scientists have agreed upon for creativity is the ability to create something that's both novel as compared to what came before, and has value. "It's this intersection of novelty and value, a combination of those two features that's particularly important," Dr. Robert Bilder, a psychiatry and psychology professor at UCLA's Semel Institute for Neuroscience and Human Behavior. In any system, there are forces pushing towards organization and others introducing unpredictability. A truly creative idea straddles both of those states. "The truly creative changes and the big shifts occur right at the edge of chaos," Bilder said."
John Evans

How to interest girls in computer science and engineering? Shift the stereotypes | UW T... - 0 views

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    "Women have long been underrepresented among undergraduates in computer science and engineering for a complex variety of reasons. A new study by University of Washington researchers identifies a main culprit for that disparity: inaccurate stereotypes depicting computer scientists and engineers as geeky, brilliant and socially awkward males. And they say broadening those stereotypes is key to attracting more girls to the two fields."
John Evans

Sir Ken Robinson: Creativity Is In Everything, Especially Teaching | MindShift - 4 views

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    "From Creative Schools by Ken Robinson and Lou Aronica, published April 21, 2015, by Viking, an imprint of Penguin Publishing Group, a division of Penguin Random House LLC. Copyright by Ken Robinson, 2015. Creative Teaching Let me say a few words about creativity. I've written a lot about this theme in other publications. Rather than test your patience here with repetition of those ideas, let me refer you to them if you have a special interest. In Out of Our Minds: Learning to Be Creative, I look in some detail at the nature of creativity and how it relates to the idea of intelligence in the arts, the sciences, and other areas of human achievement. In 1997, I was asked by the U.K. government to convene a national commission to advise on how creativity can be developed throughout the school system from ages five through eighteen. That group brought together scientists, artists, educators, and business leaders in a common mission to explain the nature and critical importance of creativity in education. Our report, All Our Futures: Creativity, Culture and Education, set our detailed proposals for how to make this happen in practice and was addressed to people working at all levels of education, from schools to government."
John Evans

Map of Life goes mobile - @joycevalenza NeverEndingSearch - 0 views

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    "Today, the Map of Life announced a very cool MOL mobile app available for Android at Google Play and for iPad, iPhone and iPod Touch at the App Store. Your science teachers are going to love this.  Any young citizen scientist curious about her environment will want to explore.  And you will want to share this with parents before summer vacation begins."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

4 Ways Makers Are Changing the World | Tae Yoo - 3 views

  • In its simplest form, making is learning by doing. From elementary schools to universities, educational institutions are embracing making as a practice to foster critical thinking skills and creativity, and engage students in learning.
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    "Hackathons, tech shops, makerspaces: These terms are increasingly prevalent in today's vernacular, and for good reason. They represent a burgeoning global movement with people of all ages developing, designing, and often marketing their creations. In the age of the maker, anyone can be an inventor. Their potential impact on the world is enormous. Innovations and discoveries are no longer produced exclusively by scientists in white lab coats or research and development departments of major corporations. Thanks to affordable technologies and online environments, individual makers can launch small companies to manufacture and market their goods. This shift in industry is influencing the way we learn, shop, sell, and interact. Here are four ways this movement is changing our world. "
John Evans

Bringing STEM to Light: Teaching about Light and Optics - Canvas Network | Free online ... - 0 views

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    "Light is a fascinating and familiar topic for children and adults. It's also rich and complex, which is great if you are teaching a graduate level course in Quantum Mechanics. But how do you lay the foundation for this exciting topic? What do you teach to the youngest would-be scientists? This self-paced, 5 week course is designed for both formal and informal educators who want to teach children ages 6-14 about the science of light and optics. Starting with a simple kit and some basic activities, we'll work through understanding the basics of light, color, shadows, reflection and refraction. Each module offers easy to digest science content, application of science process skills, connections to real world technologies and engaging activities designed to build your comfort and confidence with light and optics. Throughout each module, guidance (suggestions) on how to use and create learning experiences for children will be provided through online discussions and other opportunities for self-reflection and sharing. This process will support the completion of a final project."
John Evans

Huh? Schools Think Kids Don't Want to Learn Computer Science | WIRED - 1 views

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    "Times have never been better for computer science workers. Jobs in computing are growing at twice the national rate of other types of jobs. By 2020, according to the Bureau of Labor Statistics, there will be 1 million more computer science-related jobs than graduating students qualified to fill them. If any company has a vested interest in cultivating a strong talent pool of computer scientists, it's Google. So the search giant set out to learn why students in the US aren't being prepared to bridge the talent deficit. In a big survey conducted with Gallup and released today, Google found a range of dysfunctional reasons more K-12 students aren't learning computer science skills. Perhaps the most surprising: schools don't think the demand from parents and students is there. Google and Gallup spent a year and a half surveying thousands of students, parents, teachers, principals, and superintendents across the US. And it's not that parents don't want computer science for their kids. A full nine in ten parents surveyed viewed computer science education as a good use of school resources. It's the gap between actual and perceived demand that appears to be the problem."
John Evans

The Key to Coding - Part 1 | Mr Kemp - 0 views

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    "If we are to be completely honest with ourselves, the concept or theory behind computer science in the curriculum is not new, well not within Early Years Education. If we stop and think for a minute, what is happening when we code? We end up with - Problem Solving. Plain and simple……Computer programmers, computer scientists……solve problem! Our young learners spend every day solving and overcoming problems and obstacles. As educators, we set up scenarios, we pose problems and we guide the children towards finding strategies. These challenges are often in Maths and Science lessons but we sometimes see them in Physical Education and language classes too. We always strive to relate these problem solving skills to contexts, it makes sense if children can relate to real life scenarios. And this is where coding fits in."
John Evans

Applying Psychology and Learning Sciences Research to Developing a Makerspace | Getting... - 3 views

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    "As a female middle school STEM teacher, leveling the playing field among my boys and my girls in both their love of science and their beliefs about their potential success as scientists has always been one of my highest priorities and one of my biggest anxiety-inducers. Now, while developing a school-wide makerspace for every preschool-through-8th-grade child in my school, I feel a great responsibility to create both a physical space and a program that is welcoming and encouraging for all students. Coming from my roots in molecular biology research and learning sciences research, I of course turned to the scientific literature as I crafted my plan (in addition to my extensive visits to existing makerspaces). Following are some of my plans followed by the research supporting each plan."
John Evans

6 Free Android Math Apps to Help You Survive Math Class - 0 views

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    "Do you want to be an astronaut? You'll need strong math skills. How about a scientist? An engineer? An accountant? A meteorologist? All of these careers - and a lot more - will require you to have an excellent mathematical ability. Jobs that are in some way linked to math typically pay more, are better for your brain, and have fewer potential applicants. There's just one problem: for the vast majority of children at school and students at university, math is a) very hard, and b) very boring. So, what to do? Fear not! Android to the rescue! Here are some of the best free Android math apps (Android math games exist too!) to help you survive math class."
John Evans

4 Ways Makers Are Changing the World | Tae Yoo - 0 views

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    "Hackathons, tech shops, makerspaces: These terms are increasingly prevalent in today's vernacular, and for good reason. They represent a burgeoning global movement with people of all ages developing, designing, and often marketing their creations. In the age of the maker, anyone can be an inventor. Their potential impact on the world is enormous. Innovations and discoveries are no longer produced exclusively by scientists in white lab coats or research and development departments of major corporations. Thanks to affordable technologies and online environments, individual makers can launch small companies to manufacture and market their goods. This shift in industry is influencing the way we learn, shop, sell, and interact. Here are four ways this movement is changing our world. "
John Evans

7 Cyberlearning Technologies Transforming Education | Aaron Dubrow - 2 views

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    ""NSF funds compelling ideas, help test them and helps bring them to wider audiences," said Janet Kolodner, who ran the Cyberlearning program at NSF from 2011 to 2014. "We're interested in helping researchers envision the technologies that will impact learning in a decade and then assist them in transitioning the best ideas from research to practice. On top of that, we want to help scientists overcome the complexity of moving research ideas to real world use." The speakers in the lecture series, all leading cyberlearning scholars, represent the range of technologies, approaches and research practices being pursued today. They're only a small fraction of the remarkable projects being developed and tested at universities across the U.S. - in education departments, computer science departments, robotics labs and even neuroscience departments - but together, they represent the forces transforming what education may look like in the future. "
John Evans

Sciyo - Hundreds of Free Science books and Journals - 11 views

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    Sciyo is a free service that allows scientists to publish their works and connect with other authors. Works published on Sciyo are made available for free to visitors. Visitors can download works as PDFs. There are currently 211 free books on Sciyo.
John Evans

The Habitable Planet: A Systems Approach to Environmental Science - 5 views

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    The Habitable Planet is a multimedia course for high school teachers and adult learners interested in studying environmental science. The Web site provides access to course content and activities developed by leading scientists and researchers in the field.
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