Skip to main content

Home/ Literacy with ICT/ Group items tagged scientist

Rss Feed Group items tagged

John Evans

WolframAlpha: The Answer To All Your Questions | iPad.AppStorm - 4 views

  •  
    "Since being released in 2009, Wolfram Alpha has become very popular over the years. Based on the computational platform Mathematica, written by British scientist Stephen Wolfram in 1988, WolframAlpha is capable of interpreting and answering basic questions such as, "How old was FDR in 1942?" and "What is the distance between the north pole and the south pole?""
John Evans

Celebrate Albert Einstein's Birthday with These iPad Apps | PadGadget - 2 views

  •  
    "Albert Einstein was born on March 14, 1879. Today marks what would have been his 134th birthday. Sure there are a lot of different ways to celebrate Einstein's legacy, but we hope you will take a moment to remember this remarkable scientist by checking out an Einstein-themed iPad app or two."
John Evans

Why Confusion Can Be a Good Thing | MindShift - 3 views

  •  
    "know that confusion doesn't feel good. Because it seems like an obstacle to learning, we try to arrange educational experiences and training sessions so that learners will encounter as little confusion as possible. But as is so often the case when it comes to learning, our intuitions here are exactly wrong. Scientists have been building a body of evidence over the past few years demonstrating that confusion can lead us to learn more efficiently, more deeply, more lastingly-as long as it's properly managed."
John Evans

Apps in Education: Geography and Science - Cross over apps - 6 views

  •  
    "There are a number of apps that are being released that give us direct and instant access to real time data to events and happenings around the world. These apps allow the students in the classroom to have the same data and information that authorities, scientists and researcher have. This is important form the students point of view as it makes the learning more real."
John Evans

Google for Education: Careers with Code: A CS Magazine for High School Students - 3 views

  •  
    "From the programmers behind Pokemon Go to the creators of chatbots, the impact of computer science (CS) is ubiquitous in our daily lives. This is because computer science education provides a way of thinking that focuses on problem solving, teamwork and a powerful way to express yourself - important skills for any career. And with a projected 1 million jobs going unfulfilled in computing-related roles by 2020, we need computer scientists from all backgrounds to bring their unique perspectives to solve real-world problems. That's why today, we're excited to announce Careers with Code in the US, a free high school "CS + X" career magazine that shows how to combine your passions, your "X", with computer science. We partnered with STEM specialist publishers Refraction Media to create a CS career magazine that illuminates the range of computer science careers and highlights the impact they have across industries. Readers can get to know people who use CS in their daily work in sometimes unexpected ways, such as Jonathan Graham. "
John Evans

On the Edge of Chaos: Where Creativity Flourishes | MindShift | KQED News - 2 views

  •  
    "If it's true, in Sir Ken Robinson's words, that "Creativity is not an option, it's an absolute necessity," then it's that much more imperative to find ways to bring creativity to learning. But first, we have to understand what conditions foster true creativity. One definition that scientists have agreed upon for creativity is the ability to create something that's both novel as compared to what came before, and has value. "It's this intersection of novelty and value, a combination of those two features that's particularly important," Dr. Robert Bilder, a psychiatry and psychology professor at UCLA's Semel Institute for Neuroscience and Human Behavior. In any system, there are forces pushing towards organization and others introducing unpredictability. A truly creative idea straddles both of those states."
John Evans

Computational thinking, 10 years later - Microsoft Research - 1 views

  •  
    "Think back to 2005. Since the dot-com bust, there had been a steep and steady decline in undergraduate enrollments in computer science, with no end in sight. The computer science community was wringing its hands, worried about the survival of their departments on campuses. Unlike many of my colleagues, I saw a different, much rosier future for computer science. I saw that computing was going to be everywhere. I argued that the use of computational concepts, methods and tools would transform the very conduct of every discipline, profession and sector. Someone with the ability to use computation effectively would have an edge over someone without. So, I saw a great opportunity for the computer science community to teach future generations how computer scientists think. Hence "computational thinking." I must admit, I am surprised and gratified by how much progress we have made in achieving this vision: Computational thinking will be a fundamental skill used by everyone in the world by the middle of the 21st century. By fundamental, I mean as fundamental as reading, writing and arithmetic."
John Evans

3D Printing in Early Childhood - Ms. Pana Says - 0 views

  •  
    "Integration into the Kindergarten curriculum was a rather loose connection, but definitely a great introduction to 3D printing. One of the Kindergarten writing units revolves around "Looking Closely" at different things and writing about them like a scientist. Many of the Kindergarten teachers like to choose leaves as one of the objects students write about, so I decided to expand this idea into the design of a 3D printed leaf. To support students looking closely at small details as well as develop fine motor skills, each class worked together to make a blown up drawing of a leaf. In order to avoid having the whole class fighting over space to observe and draw around one piece of butcher paper, I set up the class so that I had three stations for the students to rotate around. The other two stations were a Bee Bot coding station and an Engineering Design challenge with Legos (design a bridge strong enough to hold a water bottle)."
John Evans

3D Printing Teaches High School Students About Materials Science in a Hands-On Way | 3D... - 0 views

  •  
    "One of the great things (among many) about 3D printing is that not only is it an important skill in itself, it's also a valuable tool for learning about other things. Just look at 3D printed organ models, for example - they're becoming increasingly common in hospitals and clinics as a way for surgeons to plan operations before operating, but they also allow medical students and professionals alike to study the human body - and all of its quirks and malfunctions - more closely and thoroughly than ever before. 3D printing, and its ability to create perfect replicas of microscopic particles and blow them up to thousands of times their original size, has also enabled researchers and students to study things like pollen, for example, in a tactile way that wasn't previously possible. At the other end of the spectrum, 3D printing can scale the universe down to a cube that can be held in the palm of a hand. There's virtually no limit to the concepts that can be elucidated with a 3D printer, and a group of scientists at the Institute of Materials Science in Barcelona (ICMAB) have designed a course that uses the technology to teach high school students about the growing field of materials science."
John Evans

How to Design Your Own MakerSpaces - Daily Genius - 3 views

  •  
    " What are MakerSpaces? Makers build, fix, and create. They are students, teachers, tinkerers, cooks, technology buffs, architects, crafters, performers, hobbyists, builders, artists, engineers, scientists, and writers. They use the MakerSpace to solve real life problems with access to tools and materials. A MakerSpace is not confined to a school setting but can also be a community space like a public library where community members off all ages, means, and abilities can design, prototype, and create original works. On March 18th and 19th, we celebrated New Jersey Makers Day, and I had the opportunity to visit a number of different Maker events in various communities. These are some themes and big ideas that I noticed in my travels. Perhaps these big ideas will inspire you to create your own MakerSpace makeover in your own classroom, school, or local community."
John Evans

Best jobs in America in 2017 - Business Insider - 5 views

  •  
    "Every January, Glassdoor publishes its list of the best jobs of the year. For the second year in a row, the top spot goes to data scientist.  "This report reinforces that the best jobs are highly-skilled and are staying ahead of the growing trend toward workplace automation," Dr. Andrew Chamberlain, Glassdoor's chief economist, tells Business Insider. He explains that the skills helping workers stay ahead of automation are creativity, judgment, and flexibility."
John Evans

How the iPad helps scientists do their jobs - iPad/iPhone - Macworld UK - 1 views

  •  
    " Email to a friend Print this article Bookmark this page RSS feed It wasnt so long ago that Chris Grant would regularly take a whole laboratorys worth of equipment with him into the wilderness. These days, he just takes an iPad."
John Evans

The Web is 25 years old today - so how has it changed the way we learn? « Lea... - 2 views

  •  
    "25 years ago today, on 12 March 1989, the British scientist Tim Berners-Lee wrote a proposal to develop a distributed information system for CERN, and in doing so lay down the foundation for what was to become the World Wide Web. In the ensuing 25 years there can be few people whose lives haven't been influenced by the Web in some way or other. But how has it changed the way we learn? "
John Evans

Free Technology for Teachers: Mapping the Brain - 0 views

  •  
    "A couple of years ago NOVA aired a program called How Does the Brain Work? The show explored what scientists currently know about the human brain and the research that will help us to know more about the human brain in the future. One of the online supplements to How Does the Brain Work? is this interactive collection of images of brain scans. The collection of images, titled Mapping the Brain, allows you to choose from six imaging methods and choose the part(s) of the brain that you want to see highlighted in the scans."
John Evans

Superhero Science | Edutopia - 1 views

  •  
    "Comic book writers are indebted to scientists, and they demonstrate their gratitude by giving these real life mega-minds special places in the pantheon of superhero mythologies. Bruce Banner, who goes Hulk when angered, developed the Gamma Bomb for the US government. Susan Storm, also known as the Invisible Woman, holds four doctorates in biochemistry and still finds time to save the world. Even the X-Men's Beast is a much-lauded biochemist. Close study of comic book universes and the science concepts upon which they are founded can be enlightening for students and teachers alike. Boys and girls are riveted by the unique powers and compelling personalities and histories of superheroes."
‹ Previous 21 - 40 of 143 Next › Last »
Showing 20 items per page