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John Evans

PBS Show Will Teach Preschoolers How To Think Like Computers | EdSurge News - 0 views

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    "As society anticipates a future filled with artificial intelligence, experts are theorizing ways that we humans can outperform the computers that are being programmed to perfection. Some believe educators should focus on building soft skills like empathy and interpersonal communication so humans and robots can complement one another. However, other education thought leaders are ready to beat computers at their own game by teaching people to think like intelligent machines. Why do so many of our kids struggle with math problem-solving? Because they don't know where to start; they don't know how to decompose the problem. Heidi Williams The term for getting humans to think like computers has been coined Computational Thinking, and the idea is taking off. Author Heidi Williams can attest to its popularity after her book on the subject, No Fear Coding Computational Thinking Across the K-5 Curriculum, sold out at the International Society for Technology in Education conference. Inside the book, Williams breaks down computational thinking standards into four parts: 1. Formulating problems through data analysis, abstract models and algorithmic thinking; 2. Collecting, analyzing and presenting data; 3. Breaking down problems into parts and extracting information to understand the system in place; and 4. Using algorithmic thinking to develop sequences and testing automated solutions."
John Evans

Learn To Code Day 2017 - Using Data to Solve Problems - 0 views

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    "Artificial intelligence (AI) and machine learning are all around us - from Siri on your iPhone to Google Map suggestions, to recommendations for purchases during your Amazon check-out. While many of us may think AI and machine learning mean more robots and self-driving cars, at a fundamental level, they are about data - and ways to make meaning of data. In this workshop, we'll use a hands-on project based approach to learn how to put data to use for us in our everyday lives."
John Evans

Maker Education Camp: Circuit Crafts | User Generated Education - 1 views

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    "This is my third summer offering maker education summer camps as part of a bigger program at a local school.  During mornings (9 to 12 with a half hour recess), campers, grades Kindergarten through 6th grade, can choose from one of four enrichment classes: art, drama, games, foreign languages, computers, and in my case, maker camps. During the afternoons, all campers get together for typical camp activities - fun and games, field trips, water sports, silly competitions. Each camp lasts a week. This summer I am offering: Cardboard Creations, Circuit Crafts, Toy Making and Hacking, and Robotics and Coding. I often discuss the need to implement maker education programs with minimal cost materials and ones that offer the potential to tap into diverse learners and their diverse interests:"
John Evans

12 Things Every Modern Classroom Should Have - - 1 views

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    "Every classroom is different-and that's good because every student and teacher is, too. But are there any common elements that most/all classrooms should share? and more specifically, in a modern classroom? Screens and data and artifical intelligence and robots and Skype and holograms? Do these belong in every classroom? What ideas, practices, strategies, patterns, and technology belong in every classroom? Can we identify the kinds of 'things' that every modern, high-performing classroom should have? In the post linked to above, we explored some of these ideas in the form of 'characteristics.' And there were more-32, in fact. This post is a bit simpler and briefer. Some of the items are better suited to specific grade levels, content areas, teaching styles-even certain times of year. Still, most can remarkably improve the learning of students and the overall climate of your classroom. So then, that's the premise: What sorts of things belong in every modern classroom?"
John Evans

Ten Human Skills for the Future of Work - Adobe 99U - 3 views

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    "We've all heard how we must practice being more human to avoid turning into robots. But how about practicing humanity to make sure we don't become monsters? Whether it's the emotional cues spinning by in a meeting headed for disarray, curiosity that could turn a business-as-usual day into an internal spark reminding you why you got into this darn job in the first place, or the art of making space for conflict resolution that's going to save us all, here are ten ways to salvage our better selves and keep us from mutating into workplace monsters."
John Evans

Makers Movement Changes the Educational Landscape | Maker Cities | US News - 1 views

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    "n Texas, a 13-year-old boy built a robot that could rescue victims of natural disasters. In Georgia, a 15-year-old girl developed a device that alerts parents who have have left their child in the car. And in California, a 13-year-old boy created a Braille printer that would be almost six times cheaper than the currently available model. Young people aren't just the future. They're the present, innovating and creatively solving problems in a range of fields. Students across the country, from every background, have the ability to build new products that could change lives around the world. That's what educators at the forefront of the "Maker movement" believe. Leaders of this initiative are changing the American educational landscape by engaging kids in discovery-based learning from a young age, encouraging them to learn not just by watching, but by doing - to not only consume, but also create. Photos: National Maker Faire Takes Washington EXPAND GALLERY Maker spaces - studios and labs designed for students to pursue projects of their choosing - are popping up around the country in schools, universities and informal learning environments such as community centers and libraries. In these labs, students are challenged to develop solutions to real-world problems, from designing and prototyping to refining and marketing."
John Evans

If you're new to coding, this is the programming language you should learn first - Busi... - 1 views

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    "As we move more and more toward a world filled with screens, those possessing coding skills have never been more in demand. If you're trying to break into the field, whether you want to program robots, design websites, or become a more desirable employee, learning Python is a good place to start."
John Evans

The Language Of The Maker Movement: 38 Terms For Teachers - 1 views

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    "As the maker movement in culture moves from MacGyver jokes and what Noah did when Allie left him in The Notebook to something with a bit more academic and cognitive credibility, it has also begun to creep in to the education space. As with any niche, there is specialized language-jargon-that may keep things murky for you. The 38 terms below by no means represent an exhaustive collection. (There are dozens of gadgets, circuit boards, and digital, robotic, and electrical wizardry we left on the cutting room flow.) But for most teachers in most circumstances, it should serve as a nice starting points."
John Evans

17 STEM toys that teach kids to code | Popular Science - 5 views

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    In response to concern over kids' interest in STEM (science, technology, engineering, and math), companies have been churning out cool toys that teach them coding and logic skills. The idea: get kids hooked on STEM early, and via their toys. Since there are so many more STEM toys on the market these days, it can be difficult to figure out which ones will be the most worthwhile. Below, Working Mother's picks for the best toys and games that teach the basics of coding. Your kid will be building her own robot in no time.
John Evans

Sphero Edu + Swift Playgrounds - Sphero Edu - Medium - 2 views

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    "On June 5th at WWDC, Apple unveiled the new content that is now part of the Swift Playgrounds app. Thanks to our new partnership, you can now program real world robots including Sphero's very own SPRK+."
John Evans

How To Solder: A Complete Beginners Guide - Makerspaces.com - 1 views

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    "Learning how to solder w/ proper soldering techniques is a fundamental skill every maker should master.  In this tutorial, we outline the basics of soldering irons, soldering stations, types of solder, desoldering and safety tips.  Whether you're building a robot or working with Arduino, knowing how to solder will come in handy."
John Evans

Cardboard Challenge Tips Part 1: The Tools - Renovated Learning - 2 views

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    "he Cardboard Challenge remains one of my all-time favorite makerspace activities.  I love how accessible it is to students.  How enthusiastic and creative they can be with such simple materials.  I'll never forget one of my favorite makerspace moments - my students at Stewart were Skyping with another school that was looking to start a makerspace.  They asked my students what their favorite thing in our makerspace was.  The answer could have been robots, or circuits, or a 3D printer.  But their answer was: "Cardboard!  We have so much cardboard!  It's awesome!"."
John Evans

What is Computational Thinking? | Robotical - 2 views

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    "The term, Computational Thinking, is being discussed and used a lot in education at the moment, but what does this actually mean and is it something that is worth trying to incorporate into your lessons? Basically, computational thinking is a way of describing the approach that students take to solve problems not just in the classroom, but the outside world too. By introducing and encouraging students to take this approach towards tasks that are set in class, they are developing the skill set to enable them to tackle problems in any domain."
John Evans

Sphero Olympics - Digi Tech Coach - 5 views

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    "Sphero balls have become a staple part of many schools Makerspaces and mine is no different. They really do offer amazing creativity and deep learning through visual programming with strong links to STEAM (Science, Technology, Engineering, Arts, Maths) problem solving skills and computational thinking.  CompNow ran a competition this year to promote the use of Sphero's in education and in particular how they can be included in all areas of the curriculum. It was timely that the Olympics were recently held in Rio and provided an interesting cross curricula topic."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
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