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John Evans

Class Tech Integrate : Picture Surfing for Students and Teachers - 4 views

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    "Part of the purpose for student usage of technology in the classroom is to allow students to become creators not just consumers. A large part of this creative process for our learners is the resources that they find to put into their product. In this case we are talking about visual resources, or images. Many students and teachers go directly to Google and search images. They then copy and paste away. As many of us know, this can rise several issues. Two of them being: Inappropriate images appearing within the search. The use of pictures without permission of the rightful owner. These issues (and several others) have created the need of safe searching creative commons photos for educational use. Luckily there are several websites that students can go to for that very purpose!"
John Evans

4 Games to Spark Empathy-building in the Classroom | MindShift | KQED News - 2 views

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    "Can technology help kids develop empathy? Due to the rise of virtual reality experiences, there's been some buzz lately about the impact technology might have on how we understand and share the feelings of others. Since video games have an inherent ability to transport us to places and meet people we normally wouldn't, teachers can use them to create authentic experiences in their classes - where students reflect on their own lives, share personal stories with peers, and hopefully begin to share in the perspectives of others. Games can't be the sole tool to help build empathy, but emotional and powerful moments in games can drive meaningful discussions in the classroom."
John Evans

The 5th 'C' of 21st Century Skills? Try Computational Thinking (Not Coding) | EdSurge News - 3 views

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    "For better or worse, computing is pervasive, changing how and where people work, collaborate, communicate, shop, eat, travel, learn and quite simply, live. From the arts to sciences and politics, no field has been untouched. The last decade has also seen the rise of disciplines generically described as "computational X," where "X" stands for any one of a large range of fields from physics to journalism. Here's what Google autocomplete shows when you type "computational." (You can try it for yourself!) But the big question is: Does current K-12 education equip every student with the requisite skills to become innovators and problem-solvers, or even informed citizens, to succeed in this world with pervasive computing? Since the turn of this century, the "4C's of 21st century" skills-critical thinking, creativity, collaboration and communication-have seen growing recognition as essential ingredients of school curricula. This shift has prompted an uptake in pedagogies and frameworks such as project-based learning, inquiry learning, and deeper learning across all levels of K-12 that emphasize higher order thinking over rote learning. I argue that we need computational thinking (CT) to be another core skill-or the "5th C" of 21st century skills-that is taught to all students."
John Evans

The 11 most useful web tools of 2014 - 2 views

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    "There's no shortage of great websites, apps and programs available on the Internet. Some, however, rise above the rest. Your 2014 list of our 11 most useful tools of 2014 covers everything from creating charts to making your computer screen a little easier on the eyes. Of course there's plenty we missed, but these are some of the tools that came to our attention this year."
John Evans

Math Education's Moral Compass is Broken and Only Play Can Fix it. - 2 views

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    "The call for mathematical play is beyond some desired learning objective. Combined with the rise of mental illness and anxiety among children/adolescents, and the championing of play by Pediatricians and Child Psychologists, play in mathematics must be seen as a moral imperative."
John Evans

The Unintended Consequences of Innovation - EdTech Researcher - Education Week - 2 views

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    "Over the past several weeks, three headlines pertaining to education have dominated my social media news feeds: screen time, fake news/media literacy, and the ethical dilemmas associated with advances in technology. When considered together, these three topics represent the unintended consequences of innovation. The inventors of television, computers, mobile devices, and social media did not intend to unleash a slew of negative consequences for children. They did not consider the potential for shortened attention spans, lack of connection to nature, or a rising obesity rate; nor did they conceive of their tools as weapons for deploying fake news, unleashing bullying, or fueling hate groups. The Mark Zuckerberg/Biz Stone/Sergey Brin/Steve Jobs/Bill Gates of the world intended to build community, increase access to a global library of information, and provide every individual with a voice."
John Evans

Doodle 4 Google Canada - 1 views

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    "Doodle 4 Google Canada is a national contest inviting students from Kindergarten to Grade 12 to redesign the logo for the Google.ca homepage for a day.* As Canada blows out a whole lot of candles for its 150th birthday this year, what better way to celebrate than by asking students to imagine what the next 150 years will look like? Google believes our youth hold the key to a bright future for Canada, and can't wait to see what their optimism, creativity and imagination give rise to. The winning doodle will be featured on the Google Canada homepage for 24 hours. The winning student will also receive a $10,000 university scholarship, a Google Chromebook, and a $10,000 technology award for their current school along with a trip to the final event on June 13, 2017."
Phil Taylor

3 must know's about the rising "phigital" student-and why their impact is enormous - eC... - 1 views

  • Gen Z, the first generation to be considered fully “phigital”—unwilling or unable to draw a distinction between the physical world and its digital equivalent.
John Evans

Best Engineering Websites Every Engineer Should Know About - 2 views

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    "A successful engineer constantly searches for new information and techniques to employ more efficient and economic designs. Keeping up with the times used to require constant schooling and endless hours spent at university libraries searching through countless papers. Today, through the rise of the internet, the information to improve methods and technologies has never been so accessible. Now, maintaining a sharp, creative mind requires nothing more than clicking away through the endless archives on the internet. Listed below are the most useful engineering websites that every engineer should have at their disposal - both in and out of school. "
John Evans

5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views

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    "With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
John Evans

Will Robots Take Our Children's Jobs? - The New York Times - 1 views

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    "Like a lot of children, my sons, Toby, 7, and Anton, 4, are obsessed with robots. In the children's books they devour at bedtime, happy, helpful robots pop up more often than even dragons or dinosaurs. The other day I asked Toby why children like robots so much. "Because they work for you," he said. What I didn't have the heart to tell him is, someday he might work for them - or, I fear, might not work at all, because of them. It is not just Elon Musk, Bill Gates and Stephen Hawking who are freaking out about the rise of invincible machines. Yes, robots have the potential to outsmart us and destroy the human race. But first, artificial intelligence could make countless professions obsolete by the time my sons reach their 20s."
John Evans

How Parents Can Help Kids Navigate the Pressures of Their Digital Lives | MindShift | K... - 1 views

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    "As adults witness the rising tides of teenaged anxiety, it's tough not to notice a common thread that runs through the epidemic - something that past generations never dealt with. Clutched in the hand of nearly every teen is a smartphone, buzzing and beeping and blinking with social media notifications. Parents, all too often, just want to grab their teen's phone and stuff it in a drawer. But is social media and the omnipresence of digital interactions really the cause of all this anxiety? The short answer is: It's complicated."
John Evans

Resources for School Communities in Times of Crisis - March 2021 - Google Docs - 1 views

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    Anti Asian-American hate crimes, harassment, and bullying have been on the rise nationally, and as educators we have the responsibility of having to address the recent events with our students, with our colleagues, while at the same time, we may be looking for ways to process and educate ourselves. There are many organizations that have already compiled strategies, research, and personal perspectives that we hope will help you.
bookwormcentral1

Summer Reading Program | Early Reading Program | Reading Literacy Programs - 0 views

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    Orders for the Arlington Public Schools Mailbox program are being packed right now! We are so proud of our online platform RISE (Read in Summer and Excel) which will allow thousands of APS students to receive books for summer reading as part of the Arlington Mailbox program.
John Evans

What is digital citizenship? | The basics for teachers - FutureLearn - 0 views

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    "The world has changed dramatically in the last 30 years. The rise of the internet means that much of our lives now takes place online, and the process of digitising society only seems to be accelerating. With this rapid change comes the need to know about digital citizenship - the roles, responsibilities, and skills for navigating digital life.  In this article, we explore the essential elements of digital citizenship. We look at what it is, why it's important, and what the various aspects entail. Finally, we explore how you can teach your students about digital citizenship. "
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Yale University most popular class, on happiness, is free for teens - 0 views

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    "Laurie Santos wants to help teenagers, and the rest of the world, feel happier. Santos, the psychology professor behind Yale University's most popular course, recently launched a free six-week version of the class aimed at teenagers, called "The Science of Well-Being for Teens." It was developed to address rising rates of anxiety, depression and suicide rates for kids between ninth and 12th grade, Santos says. Lesson No. 1, she preaches in one of the course's pre-recorded lectures: Our brains lie to us about what makes us happy."
John Evans

Alarmed by A.I. Chatbots, Universities Start Revamping How They Teach - The New York Times - 2 views

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    "With the rise of the popular new chatbot ChatGPT, colleges are restructuring some courses and taking preventive measures."
Phil Taylor

Education Week: Proper Role of Ed-Tech in Pre-K a Rising Issue - 0 views

  • Technology used appropriately can "enhance children's cognitive and social abilities,"
John Evans

Biggest Spike in Traffic Deaths in 50 Years? Blame Apps - The New York Times - 0 views

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    "The messaging app Snapchat allows motorists to post photos that record the speed of the vehicle. The navigation app Waze rewards drivers with points when they report traffic jams and accidents. Even the game Pokémon Go has drivers searching for virtual creatures on the nation's highways. When distracted driving entered the national consciousness a decade ago, the problem was mainly people who made calls or sent texts from their cellphones. The solution then was to introduce new technologies to keep drivers' hands on the wheel. Innovations since then - car Wi-Fi and a host of new apps - have led to a boom in internet use in vehicles that safety experts say is contributing to a surge in highway deaths."
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