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Nik Peachey

Nik's Quick Shout: Create Authentic Web Based Research Tasks With Mashpedia - 3 views

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    "The site will then generate a page of information links about your search topic. It collects information from multiple media and different sources from books, blogs , text images to video and even Twitter references."
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    The site will then generate a page of information links about your search topic. It collects information from multiple media and different sources from books, blogs , text images to video and even Twitter references.
John Evans

Is our smartphone addiction damaging our children? | Rowan Davies | Opinion | The Guardian - 2 views

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    "Astudy published by the journal Child Development has taken a look at how parents' use of technology affects their children's behaviour, and has concluded that "technology-based interruptions in parent-child interactions" - a phenomenon known as "technoference", which I'm fairly sure was a club night in Stockwell in the 1990s - could be associated with a greater incidence of poor behaviour on the part of children. Almost half (48%) of the parents in the study admitted to three daily incidents of technoference in their interactions with their kids, and the researchers say that these seem to correlate with young children being more prone to whining, sulking, restlessness, frustration and outbursts of temper. (Coincidentally, these are also the behaviours displayed by adults who are confronted with slow wifi.)"
John Evans

5 Practical Learning Tips Based On How People Do--And Don't--Learn - 1 views

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    "There has been a large body of work in neuroscience, psychology, and related fields offering more and more insight into how we learn. Below are five of the top tips from Barbara Oakley, Professor of Engineering at Oakland University, who has faced her own learning challenges (failing middle and high school math and science classes), and has made a study of the latest research on learning. She is also offering a free online course, Learning How to Learn, which starts August 1 on the Coursera platform with co-instructor, Prof. Terrence Sejnowski, a computational neuroscientist at UC San Diego and the Salk Institute."
Phil Taylor

- Finally! Research-based proof that students use cell phones for LEARNING - 3 views

  • research which supports the idea that students use cell phones to learn
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
Phil Taylor

PBS and Grunwald National Research Indicates Lack of Technology Infrastructure in Class... - 0 views

  • Cost continues to grow as the main barrier to using fee-based digital resources, with 46% of teachers citing this as a barrier, and 33% citing time constraints.
Reynold Redekopp

Screen time and young children: Promoting health and development in a digital world | C... - 3 views

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    "The digital landscape is evolving more quickly than research on the effects of screen media on the development, learning and family life of young children. This statement examines the potential benefits and risks of screen media in children younger than 5 years, focusing on developmental, psychosocial and physical health. Evidence-based guidance to optimize and support children's early media experiences involves four principles: minimizing, mitigating, mindfully using and modelling healthy use of screens. Knowing how young children learn and develop informs best practice strategies for health care providers."
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    Summary of research
John Evans

ASCD Express 8.05 - Reading for Meaning - 0 views

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    "Reading for Meaning is a research-based strategy that helps all readers build the skills that proficient readers use to make sense of challenging texts. Regular use of the strategy gives students the opportunity to practice and master the three phases of critical reading that lead to reading success, including Previewing and predicting before reading. Actively searching for relevant information during reading. Reflecting on learning after reading."
John Evans

Game-Based Learning Is Probably Worth Looking Into - 4 views

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    ""No TV until you finish that level." Can you imagine? Recent research shows that video games, once considered public school enemy number one, might just be one of our greatest assets in delivering an effective education."
John Evans

50+ Great iPad Apps for Students ~ Educational Technology and Mobile Learning - 6 views

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    "After publishing 30 iPad Apps Every Teacher Should Have I curated another list of iPad apps but this time for students. This list is subjective and is based on my own experience as a teacher and as an educational technology researcher and blogger. I included only the apps I think students REALLY need to have some familiarity with in order to better leverage the educational potential of iPad. Just as I said before no matter how many apps I include here there will always be some missing."
John Evans

Coding, Computer Science and iPads - My Current View | Ant's ICT - 7 views

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    "I have spoken a lot recently about my frustration with a lack of apps that help teach children to code. Largely this frustration is centred around the resulting perception of ICT and edtech this limitation gives our schools. If a school invests wholesale in a set of iPads then the ICT curriculum for these children can be based largely around internet research, movie making and a collection of multimedia authoring apps. And though I love my iPads and iPad lessons the aspect of struggle or challenge for children using these devices is not always apparent or indeed talked about."
John Evans

Our research shows that when students work on projects, they learn more | eSchool News - 1 views

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    "Educators often talk about 21st-century skills and the benefits of incorporating communication, creativity, collaboration, problem-solving, and critical thinking into lessons. These are skills students rarely learn straight out of a textbook. The best way to teach them, we've found, is by making these skills a relevant part of their active lives. If that sounds daunting, rest assured, it doesn't always have to be. One way we have taught these skills is through project-based learning (PBL), where students apply what they've learned during a hands-on project that is relevant to the real world - and their lives."
John Evans

Innovate My School - How to engage the YouTube generation by looking to Zoella - 1 views

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    "Filmmaking is increasingly being used in the classroom by teachers who understand the wants, hopes and aspirations of their pupils. Recent BBC documentary The Rise of the Superstar Vloggers was an extremely interesting insight into what many people wrongly perceive to be a frivolous activity and an easy route to fame and fortune. Contrary to popular belief, becoming a superstar vlogger involves hours and hours of researching and writing content. When we consider how popular video is with children, it becomes clear that filmmaking is the secret weapon for accelerating progress in schools. By using filmmaking as an incentive to write, pupils are working to produce the kind of media that they love, while the teacher is easily able to coerce them to improve their writing and reading using video as a constant hook. One such school who took the plunge into filmmaking is Northway Primary School in Liverpool, nominated for the Educate Awards Innovative & Creative Literacy Award. Over the course of 11 weeks, the pupils planned, drafted, edited, performed and filmed their very own adventure film based on El Dorado, the search for the lost city of gold in Colombia made famous by Christopher Columbus himself."
John Evans

ISTE | 3D printers: A buyer's guide - 0 views

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    "You may have heard about all the cool things 3D printers can do. If you're a math teacher, maybe you've thought about letting your students make their own manipulatives or get hands-on in geometry with 3D solids. If you're an economics or business teacher, perhaps you've considered assigning students a project to design, market and sell their own 3D-printed products. Or maybe you're a science teacher interested in exploring 3D models of cells, atoms or DNA with your students. Wait! Slow down. Before you jump into purchasing and integrating this new gadget into your classroom, take a moment to consider the logistics and realities of becoming a 3D printer early adopter. Here's a basic FAQ I've developed based on my own experiences and extensive research into classroom 3D printing."
John Evans

Give Speech Foundation - FreeSpeech for iPad - 2 views

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    "FreeSpeech is a communication tool based upon research in augmentative and alternative communication (AAC) and human-computer interaction, as well clinical insight and expertise in speech and communication disorders."
John Evans

A Walk Through the Brain - 4 views

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    "Because this book's main focus is on the day-to-day classroom applications of brain-based research, I will not attempt to provide you with a thorough description of the physical brain and all its functions. However, it is beneficial for teachers to have at least a general awareness of how the brain physically functions. This knowledge can help teachers understand their students' needs or reactions and may provide a physiological basis for certain instructional decisions. So, let's take a quick walk through the brain."
John Evans

"Learning in the 21st Century: Digital Experiences and Expectations of Tomorrow's Teach... - 10 views

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    "Project Tomorrow®, the national education nonprofit organization that annually facilitates the Speak Up National Research Project, conducted a special Speak Up survey in Spring 2012 for college students in teacher preparation programs. Since 2007, Project Tomorrow has collaborated with Blackboard Inc. to create a series of annual reports that focus on key trends in the use of technology to increase student achievement, teacher productivity and parental engagement. This new report, "Learning in the 21st Century: Digital Experiences and Expectations of Tomorrow's Teachers," is the latest in the series and provides new insights that will inform college and university based teacher preparation programs as well as the induction and professional development processes within K-12 schools and districts. Tomorrow's teachers may have the keys to finally unlock the potential of technology to transform teaching and learning, but much depends upon their experiences in their preparation program and how well future school leadership can support their expectations for essential technology tools and resources."
John Evans

11 Storyboarding Apps To Organize & Inspire Young Writers - 9 views

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    "For students who dread writing class, a blank page can look a lot like a ten-foot monolith; an imposing, empty slate towering over their homework list. Visual storytelling is one way to break students out of writer's block, and storyboarding apps are a pre-packaged strategy you can use to bring images to the narrative. Whether your students are afraid of writing or you're simply looking for a way to break up a brainstorming session, these 10 storyboarding apps for iOS and Android devices can help inspire-and organize-students of any age. The best part might be the flexibility of these apps. While they can be used for strict storyboarding in the creation of fiction, they can also be used for other tasks, including documenting project-based learning, sharing assignments, or capturing research notes."
John Evans

How to Create Effective Homework | MindShift - 4 views

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    "Based on a recent spate of articles on homework, it's clear that the homework wars - how much? how often? - are still topic of big interest to both parents and teachers. Some teachers hate to give homework; others see it as a vital necessity. But according to some research presented by Annie Murphy Paul, the question isn't how much, but whether the homework teachers do give actually advances learning."
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