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John Evans

Idea Sandbox :: Big Dig :: Problem Solver - 0 views

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    This web page contains a "Magic Sandbox." When you click within the sandbox, it delivers bits of random advice, which you can then try to apply to your current situation
Tom Stimson

Connect: Primary - 10 views

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    Explore Connect to learn more about its features. * New and featured sites * Things to do - listen, draw, make a movie, find out … * Random topics - collections of sites on primary topics From the Victoria (AU) Department of Education and Early Childhood Development
John Evans

The Role of Twitter in Evidence Informed Teaching Practice - 3 views

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    "I spend a significant amount of time watching Twitter; in particular teachers and educators on Twitter. I call this research although I know I am deluding myself as at best it is usually procrastination. I am beginning to notice with interest that Twitter is causing the power balance in education to be shifted slightly away from the centre with a number of grassroots initiatives that look as if they are influencing policy for example a few high profile Tweachers meeting with Ofsed and the Headteachers Roundtable . Among the many topics currently being debated in this Twibe is evidence informed teaching practice and Random Controlled Trials (RCT). This interest has been particularly apparent over the last 18 months or so. I see the trigger being a presentation given by Ben Goldacre a doctor, academic and author of the Guardian column Bad Science and the book Bad Pharma. "
John Evans

Five Card Flickr - 3 views

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    "This web site is designed to foster visual creativity by making stories out of photos. It is based completely on the Five Card Nancy game devised by comics guru Scott McCloud and the nifty web version at 741.5 Comics. However, rather than using randomly chosen panels of the old Nancy comic, my version draws upon collections of photos specified by a tag in flickr. You are dealt five random photos for each draw, and your task is to select one each time to add to your building set of images, that taken together as a final set of 5 - tell a story in pictures. When you are done, you can add a title and explanation, and save the story. You can easily put a link in your resume or send to your Mom (she may print it out and tape it to the fridge, or she may criticize your creativity, your mileage and mom may vary). Plus we offer the ability to tweet your story or use an embed code to add it to your own web site."
John Evans

Why Teaching Kindness in Schools Is Essential to Reduce Bullying | Edutopia - 0 views

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    "Phrases like "random acts of kindness" and "pay it forward" have become popular terms in modern society. Perhaps this could be best explained by those who have identified a deficiency in their lives that can only be fulfilled by altruism. It seems that we just can't get enough of those addictive, feel-good emotions -- and with good reason. Scientific studies prove that kindness has many physical, emotional, and mental health benefits. And children need a healthy dose of the warm-and-fuzzies to thrive as healthy, happy, well-rounded individuals. Patty O'Grady, PhD, an expert in neuroscience, emotional learning, and positive psychology, specializes in education. She reports: Kindness changes the brain by the experience of kindness. Children and adolescents do not learn kindness by only thinking about it and talking about it. Kindness is best learned by feeling it so that they can reproduce it. A great number of benefits have been reported to support teaching kindness in schools, best summed up by the following."
John Evans

A Deceptively Simple Game that Teaches Students How to Ask the Right Questions | graphi... - 6 views

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    "Part of what makes games great is how subjective our enjoyment of them can be. The best games unravel in different ways for different people; we play them differently and in different contexts, changing what they mean to us. Unfortunately, when we evaluate games for the classroom we often don't consider how mutable they are. We see them as either containing a certain amount of educational content or not. Some games fit into this model, sure. But for games that are more akin to, say, modeling clay than quizzes -- the learning value is up for grabs; they need people to give them shape and context. On its face, Geoguessr -- a geography guessing game that tosses players into random parts of the world (using Google's Street View) -- doesn't seem to have much traditional educational value. There's not much to be memorized and used on a typical geography test. Players guess where they are rather than know it, and guessing is bad, right? Not quite. Because what Geoguessr gets kids to do is think about what the essence of geography is. It asks the player to consider "place" in every sense, not just from the perspective of a geographer. It asks the player to think like an anthropologist, a scientist, indeed - a detective. In fact, it's one of my go-to examples of "21st century literacy," that notoriously murky way of looking at the world that's tough to understand, let alone teach."
John Evans

Share your #TeacherSelfie with the world! - Daily Genius - 0 views

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    "Teachers are doing some incredible things right now. They're basically magicians. A typical teacher has to figure out how to turn an extremely small budget into an effective year-long learning experience. And they do it all with a too-small (we think) salary and typically using their own money. We think it's time for teachers to have a little fun. That's why we've created a fun little ongoing initiative we're calling #TeacherSelfie. Basically, it's your chance to show off yourself, your classroom, or any of your passions in life to the rest of the teachers around the world. In order to make this happen, we've created the hashtag #TeacherSelfie and are going to be monitoring it on both Twitter and Instagram. You'll find feeds from both of those social networks below. An important note: we obviously don't control what gets posted and who uses the hashtag so please don't be mad if random other people sometimes use it!"
John Evans

Teaching computer science - without touching a computer | The Hechinger Report - 4 views

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    "A group of children on a playground, each kid clutching a slip of paper with a number on it, moves along a line drawn in chalk, comparing numbers as they go and sorting themselves into ascending order from one to ten. Another group of children, sitting in a circle, passes pieces of fruit - an apple, an orange - from hand to hand until the color of the fruit they're holding matches the color of the T-shirt they're wearing. It may not look like it, but the children engaged in these exercises are learning computer science. In the first activity, they've turned themselves into a sorting network: a strategy computers use to sort random numbers into order. And in the second activity, they're acting out the process by which computer networks route information to its intended destination. Both are from a project called Computer Science Unplugged, which endeavors to teach students computer science without using computers."
John Evans

Students Explain Engaging Assignments - 6 views

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    "by Grant Wiggins, Ed.D, Authentic Education This post is a follow-up to our recent post, Students Learn Best When You Do This. Now, in my final post from students at a typical US High School, I end on an upbeat note: what students say is the best assignment they have had this year. Again, I picked the first 47 answers at random. (Ed note: 2-numbers 28 and 40-were brutally honest, yes?)"
John Evans

Tech-Inspired Ideas for Students' Summer Reading | graphite Blog - 2 views

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    "Summer is just around the corner. What a perfect time for kids to get swept away in the plot of a great page-turner. Our latest research report, Children, Teens, and Reading, shows that adolescents aren't reading much for fun. A third of 13-year-olds and 45% of 17-year-olds say they've read for pleasure one to two times a year, if that. However, we know that kids read on their devices all the time -- whether to check their social media feeds, look up a random fact on Wikipedia, or keep up with text messages from friends."
John Evans

Why Teaching Kindness in Schools Is Essential to Reduce Bullying | Edutopia - 0 views

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    "Phrases like "random acts of kindness" and "pay it forward" have become popular terms in modern society. Perhaps this could be best explained by those who have identified a deficiency in their lives that can only be fulfilled by altruism. It seems that we just can't get enough of those addictive, feel-good emotions -- and with good reason. Scientific studies prove that kindness has many physical, emotional, and mental health benefits. And children need a healthy dose of the warm-and-fuzzies to thrive as healthy, happy, well-rounded individuals."
tech vedic

How to Reinstall or Repair Windows 8 Computer Using "Reset PC" and "Refresh PC" Options? - 0 views

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    As a Windows user, you love to install new software or games? Well, everyone does. But, have you suffered from the problems like PC slow down or random error messages while installing such stuff. These error messages are sometimes due to a missing or corrupt system. Also, incorrect Registry value can be another reason. Here we are to resolve the issue. With the help of this tutorial, you can become aware about the built-in feature of Windows 8 which can help you to reinstall or repair Windows quickly.
John Evans

32 Genius Google Tips And Tricks That Most People Don't Know About - 5 views

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    "Everyone uses Google for random queries, but it's way more powerful than a traditional search engine. Check out these Google tips and tricks that'll change the way you look for stuff online for good.      "
John Evans

The Student-Centered Math Class | Edutopia - 0 views

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    "Close your eyes and picture the most recent math class you taught. Who is doing the math? Who is doing the talking? Who is doing the thinking? Three years ago, my answer would have been "me"-the teacher. My students were doing math, but I was probably telling them how to think and what to do most of the time. My big aha moment was being introduced to the research of Peter Liljedahl, a professor at Simon Fraser University. Liljedahl proposes three strategies that you can implement in order to create what he calls the thinking classroom: Start with good problems, use visibly random groups, and work regularly on vertical nonpermanent surfaces. I started using these three strategies in my math classes, and they have been an absolute game-changer. I can confidently say that my students now do most of the thinking and talking in my classroom."
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