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John Evans

creatingaPLN » home - 0 views

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    joevans · My Wikis · My Mail · My Account · Help · Sign Out · wikispaces *This page can only be edited by organizers of this wiki.homeProtected * pagesubmenu o print o what links here? o rename o delete o redirect o unlock o view source * discussion * history * notify me Protected Welcome to our resource wiki for: Personal Learning Networks: The Power of the Human Network Judith Epcke (@jepcke) and Scott Meech (@smeech) Locations of visitors to this page Bold Italic Underline Color and Style Ordered List Unordered List Horizontal Rule Insert Link Remove Link Insert Images and Files Embed Widget Insert Table Insert Special Character Insert Code Cancel none Optional: a note about this edit for the page history log Optional: tags for this page, separated by commas Cancel Note that the content you create on http://creatingapln.wikispaces.com is licensed under the Creative Commons Attribution Share-Alike 3.0 License. Please only submit content that you write yourself or that is in the public domain. Learn more about our open content policy. Insert a File Double click an image or file to insert it into the page. Show: please wait... Page: Jump: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Double clicking a file: inserts the file links to the file Upload New File notUploading Insert External Image by URL Enter an external image address, click "Load", then double click the image to insert it into the page. * Wikispaces Wikispaces * Video Video * Audio Audio * Calendar Calendar * Spreadsheet Spreadsheet * Document Document * Polls Polls * RSS Feed RSS Feed * Chat and IM Chat and IM * Slideshow Slideshow * Map Map * Bookmark Bookmark * Other HTML Other HTML Choose the category of application you would like to embed from the list on the left. Choose the kind of content you would like
John Evans

5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views

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    "With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
International School of Central Switzerland

IMAGERS - Adventures of Amelia the Pigeon - 3 views

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    Read online, or download this book from NASA. Also a teacher's guide for K-2 and 3-4. "The IMAGERS (Interactive Multimedia Adventures for Grade School Education Using Remote Sensing) Program is NASAÕs comprehensive Earth science education resource for the introduction of remote sensing and satellite imagery to children in grades K-8." ""The Adventures of Amelia the Pigeon" was launched in the fall of 2002. Amelia is IMAGERS second interactive web site with multimedia components to engage the K-4 audience and illustrate Earth science concepts. The Pigeon Adventure presents science concepts through metaphors and analogies that relate to inner-city life. The use of a pigeon as the vehicle for the web site provides a metaphor familiar to inner-city children, and Amelia is utilized to introduce the concept of perspective. Through aerial photography created by Pigeon cameras, the web site focuses on the benefits of a birdÕs eye view. Throughout the interactive adventure portion of the web site, aerial and satellite imagery are used to demonstrate the advances of remote sensing through the century. Amelia the Pigeon presents new insights into habitats as she explores the urban environment of New York City."
John Evans

STEMSeeds10: Lesson Ideas with Kylie Sanders | STEM seeds - 4 views

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    "This is an archived Google Hangout video and audio recording of a STEMseeds interview with K-4 elementary STEM teacher Kylie Sanders (@piedmontstem) on April 4, 2015. We discussed STEM lesson plans and project ideas, Kylie's experiences as a first year "traveling" STEM teacher, challenges aligning lessons to standards and more! Amy Loeffelholz shared updates from her "single gender" STEM Club experiments this semester, and everyone discussed their latest classroom lessons and projects. Check out our shownotes for links to referenced resources."
John Evans

Science as Inquiry - 8 views

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    Check out the "Abilities Necessary to Do Scientific Inquiry" sections for K-4 and 5-12 for many activities and links.
John Evans

Children's math education resources for teachers | DreamBox Learning online math educat... - 0 views

  • Overview Teacher Program Details Effectiveness studies What educators say Parent education resources Instructional philosophy Curriculum See-a-Lesson now Get a FREE DreamBox Learning subscription for your classroom Through June 30, 2009, get a free classroom subscription Any qualified teacher can sign up! (Read program details.) Already have an account? Go to teacher login DreamBox Learning provides more than 350 math lessons and completely individualized learning in an engaging and effective game experience that kids really like! But teachers appreciate the ability to track student's academic progress through the in-depth math curriculum. Through June 30, 2009, we are offering a free classroom subscription for any qualified teacher in the U.S. and Canada! So you can try the next generation of online learning for yourself. Then you can set up your entire classroom, computer lab, or after-school program to play and learn with DreamBox. (Read program details.) Just 4 easy steps to starting your subscription You can apply for a free DreamBox classroom subscription by following these easy steps. Create your teacher account Make sure your computers meet the requirements Play some sample DreamBox lessons Apply for your free classroom subscription Why should you use DreamBox in your classroom? DreamBox Learning K-2 Math is a solid curriculum, taught in a way that enhances learning fun.
  • DreamBox Learning provides more than 350 math lessons and completely individualized learning in an engaging and effective game experience that kids really like!
  • DreamBox Learning K-2 Math is a solid curriculum, taught in a way that enhances learning fun.
John Evans

1:1 iPad Initiative: A Four Year Study & Review - 1 views

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    "The Franklin Academy High School implemented a 1:1 iPad deployment a the beginning of the 2010-2011 school year. Over the course of the next two school years, the pilot was expanded to include all grades 9-12 in the high school. This deployment has reached 475 high school students and all teaching staff. Our K-8 program deployed iPads across the grade levels in the form of class sets and mobile carts. This study targeted our 1:1 deployment at the high school to investigate the impact the device has had on teaching and learning. The survey used to gather the student data was administered in April of 2014. Students included in the survey used the device anywhere from 1 to 4 years. The students use the iPad while at school and home. Results of the survey hope to shed light on the impact the use of the iPad has had on academic gains as well as the development of the most important non-cognitive skills our program is founded upon."
John Evans

4 Graphic Designs Apps For Visual Learning - 5 views

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    "Graphic design students require a variety of tools in their arsenal at all times, ranging from high-end laptops to smartphones. Most K-12 schools and higher-ed institutions, however, are focusing on the use of tablets. This is because designers are now able to use more of a 'free hand' in tablet use due to the availability of additional screen space. This is especially helpful in item personalization and logo branding, for mechanical engineering, as well as custom t-shirts or other commercial products, and perhaps most of all web design."
John Evans

Free Technology for Teachers: An Easy Way to Create Your Own iPad & Android Games - 0 views

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    "Tiny Tap is one of the free iPad and Android apps that continues to stay in my Best of the Web presentations. Whenever I show it off there is always a great response to it. Tiny Tap allows you to create simple games based on pictures that you take. The purpose of the games you build is to help young students (pre-K through grade 4) practice identifying objects and patterns."
John Evans

15+ Ways of Teaching Every Student to Code (Even Without a Computer) | Edutopia - 1 views

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    "According to Code.org, 90 percent of U.S. schools are not teaching any computer science. Eyebrows were raised in 2013 as the U.K. passed a plan to educate every child how to code. In 2014, Barack Obama made history as the first U.S. president to program a computer. Yet critics claim that often only the more affluent schools offer computer science courses, thus denying minorities potential to learn the skills required by the 1.4 million new jobs that will be created during the next ten years. In my opinion, parents of every student in every school at every level should demand that all students be taught how to code. They don't need this skill because they'll all go into it as a career -- that isn't realistic -- but because it impacts every career in the 21st century world. Any country recognizing that will benefit in the long term. Here's how you can start. With the following resources, you can teach programming with every student and every age."
Brian Metcalfe

ManACE Social Justice Grant - $1000 for six MB Schools - 1 views

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    Manitoba educators who are "reaching out" to other schools using technology should consider applying for $1000 grant. Six grants in total are available with 2 at K-4; 2 at 5-8 and 2 at 9-12 grade levels. Submission deadlines are Jan 26 & Apr 13, 2011. This opportunity is a meaningful extension for LwICT empowered students to reach out and make a difference.
John Evans

Into the Book: Teaching Reading Comprehension Strategies - 0 views

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    Into the Book is a reading comprehension resource for K-4 students and teachers. We focus on eight research-based strategies: Using Prior Knowledge, Making Connections, Questioning, Visualizing, Inferring, Summarizing, Evaluating and Synthesizing. Your class can watch our engaging 15-minute videos, and try the online interactive activities.
John Evans

www.globalschoolplayday.com - 1 views

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    Please join us in making February 4, 2015, the first annual Global School Play Day for students in schools around the world, grades Pre-K to 6 or ages 1-12. In his TEDx lecture, Peter Gray clearly argues the case that today's kids do not grow up playing and this has negatively impacted them in many ways. It's time we return the gift of play to this generation.
John Evans

8 Tips in Taking on School-Wide Makerspace Leadership | Getting Smart - 2 views

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    "I'm now a little over a month into my new role as the coordinator of our brand-new makerspace in my PS-8th grade school here in Seattle, and I'm honestly loving it every bit as much as I expected! Over the course of this month, 450 students made prototype boats for their stuffies (PK), built "doodle bots" (K and 1),  "hacked" their notebooks with surface-mount LEDs (2), made dioramas powered by Hummingbird Robotics kits (3 and 4), designed and laser cut labels for their new classroom spaces (5), made postcards using the greenscreen of themselves visiting exotic locales (5 French), built casino games for math class (6), and built symbolic representations of their personal core values (8). 7th grade will be building turbine-driven generators next week! And, that's not even a comprehensive list… In the process of collaborating with my colleagues to develop and implement these projects with our students, I've figured out a few tips to pass along to educators at other schools initiating similar programs."
John Evans

PBS Show Will Teach Preschoolers How To Think Like Computers | EdSurge News - 0 views

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    "As society anticipates a future filled with artificial intelligence, experts are theorizing ways that we humans can outperform the computers that are being programmed to perfection. Some believe educators should focus on building soft skills like empathy and interpersonal communication so humans and robots can complement one another. However, other education thought leaders are ready to beat computers at their own game by teaching people to think like intelligent machines. Why do so many of our kids struggle with math problem-solving? Because they don't know where to start; they don't know how to decompose the problem. Heidi Williams The term for getting humans to think like computers has been coined Computational Thinking, and the idea is taking off. Author Heidi Williams can attest to its popularity after her book on the subject, No Fear Coding Computational Thinking Across the K-5 Curriculum, sold out at the International Society for Technology in Education conference. Inside the book, Williams breaks down computational thinking standards into four parts: 1. Formulating problems through data analysis, abstract models and algorithmic thinking; 2. Collecting, analyzing and presenting data; 3. Breaking down problems into parts and extracting information to understand the system in place; and 4. Using algorithmic thinking to develop sequences and testing automated solutions."
John Evans

Download 'TIME for Kids' for Free - 3 views

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    "Because parents everywhere need all the help we can get keeping our kids somewhat academically stimulated, TIME is the latest company to step up and offer to help-with a free digital library of TIME for Kids. Several digital editions of TIME for Kids (and the financial literacy magazine Your $) are now available through the end of the school year. The magazine's content is curated for four different grade groups: K-1; 2; 3-4; and 5-6."
John Evans

Social Media Savvy? Four Tips to Help You Get Started | Edutopia - 4 views

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    "Recently, I presented an online webinar with education colleagues from different parts of the U.S. The webinar, Social Media Savvy for Educators, was well received. Our purpose in sharing was to: Support educators who were new to using social media Support them to seek out a few resources Support them to launch into those spaces In this webinar, we shared ways to tap into the power of social media to increase professional effectiveness, student engagement and parent participation. K-12 educators and leaders attended and participated to learn about integrating Twitter, Facebook, Pinterest, blogs, Google Hangout and more into their everyday work. An interesting issue emerged as we stepped through the webinar -- we observed that many participants did not know how to "get started" using social media tools. "
John Evans

ISTE | Computer programming in 4 steps - 3 views

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    "At the secondary level, core computer science (CS) concepts and practices are taught in courses typically within the information technology (IT) career cluster under the umbrella of career and technical education (CTE). However, CS concepts and practices are also increasingly being incorporated into academics and also electives (and are influenced by art and design). No matter the discipline, creating computational artifacts is one of the core CS practices students should consistently experience to become better problem-solvers. Computational artifacts may include images, videos, presentations, audio files and computer programs. Precise and consistent practice in computer programming (CP) will help students construct cross-curricular knowledge in tandem with both academic and CS concepts and practices. As CP is the process of writing a program from start to finish, students receive exposure in the amalgamation of practices 3-6 found in the K-12 Computer Science Framework. So, how can we successfully engage students in CP? Here's how we can do so in four major steps."
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