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John Evans

The Benefit Of Making The Curricular More Like The Extracurricular - 3 views

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    "Perhaps it's my bias as a classroom teacher that has me pushing back a bit, for I firmly believe that while extra-curricular activities can be one way of educating our children in more complete ways, they had better not be the main way in which we do so. This is important for two reasons. The first is that many children are unable to participate in outside activities. They may have to work or support their families. They may not have the resources or parental support needed to stay after school. If extra-curriculars are our main vehicle, the students who would most benefit from a whole child approach will be least likely to get it. Second, I worry about a subtle message that may be sent when the most engaging, supportive, and interesting work happens outside of the regular curriculum. Some students might come to believe that academic work is something to slog through-to endure. The fun learning happens in the band room, on the baseball field, on the ropes course, or in the afterschool art class."
John Evans

What you need to know about Accessibility in iOS 9 | iMore - 2 views

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    "As Apple famously did with Snow Leopard on the Mac, this year's version of iOS primarily focuses on better stability and more polish. While there may be fewer "big" features in iOS 9, that doesn't mean that there are zero new things. If you're anything like me and Federico Viticci, champions of iPad productivity, then the tablet's new multitasking capability is headlining in itself. And, as I recently wrote for TechCrunch, Apple continues to push forward in its support for the accessibility community."
John Evans

Three Games About Viruses That Teach Interconnectedness | MindShift - 2 views

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    "Inside a classroom, opportunities to learn about common viruses arise when illnesses cycle through, like the cold, flu and some conjunctivitis. Those ailments often come and go with students spending a couple of days recovering at home. However, the types of communicable diseases that capture the nation's attention tend to be more deadly, such as Ebola. While students can learn about how these diseases affect the human body and communities through news, books and movies, another platform has proven itself useful as an educational tool: games. By playing games about how relationships and outcomes are tested by more deadly viruses, players are pushed to work together to ensure survival."
John Evans

Paper Circuit ROBOTS 2.0 - Dryden Art - 1 views

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    "ve been playing with ways to make a switch or button on my paper circuit artwork appear more integrated and purposeful. The robot I originally played with had a momentary button that I designed over the battery into the belly of the robot. See it here. The button also worked as the mechanism that closed the circuit. This time I bought a button online that was spliced into the circuit and not necessarily near the battery. This meant the connection to the battery was fixed and pushing the button (with a satisfying click noise) completed the circuit. I've been playing with ideas in preparation for the fall since I finally received the Donors Choose grant for supplies to try this with my students."
John Evans

Language-Gap Study Bolsters a Push for Pre-K - NYTimes.com - 2 views

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    "Nearly two decades ago, a landmark study found that by age 3, the children of wealthier professionals have heard words millions more times than those of less educated parents, giving them a distinct advantage in school and suggesting the need for increased investment in prekindergarten programs. Now a follow-up study has found a language gap as early as 18 months, heightening the policy debate. "
John Evans

12 Principles Of Collaboration In Learning - 7 views

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    "Recently on westXdesign-via scoopit-we found an interesting graphic about naming 12 principles of collaboration. Collaboration is among the most-often promoted fluencies of 21st century learning (along with creativity and communication). However, there are very few frameworks or models that exist to support the development of better collaboration forms. As it is, in many K-12 learning environments, collaboration is limited to teacher-created grouping, or more scattered project-based learning groups that converge on a single project and thus a single goal. The following principles of collaboration (seemingly created for businesses but clearly applicable to learning) push that idea a bit further-with some important emphases on the individual, including:"
John Evans

Over the Rainbow: History Through a Pop Music Lens | Edutopia - 2 views

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    "I urge more history teachers to embrace music, including rock'n'roll, as effective and legitimate primary sources. In eight years of teaching, I have found no other way to engage student interest as quickly and effectively -- pushing the door wide open to other types of learning activities and assignments. Consider a few of my examples when teaching the following units."
John Evans

Britain's tech future isn't just about turning kids into coders | Media Network | The G... - 0 views

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    "The UK is on a mission to create a nation of coders. A new GCSE for programming is set to launch and everyone from business leaders to celebrities are getting behind the campaign to boost the country's tech talent. The current trend follows the influential Next Gen report, which warned that the UK was losing out to overseas developers through the lack of technology specialists at home. The move from infrastructure to the cloud and the boom in smartphones and tablets have further increased demand. To meet the challenge, the government is spearheading a push to get more kids coding and to increase vocational skills. Education secretary, Nicky Morgan, recently told teenagers to stay away from the arts and to opt for science and maths if they want access to the widest range of jobs. Every child should learn to program, but not necessarily how to code Read more As an employer of more than 85 staff at a fast-growing UK tech company, I consider Morgan's approach as potentially short-sighted. For Potato, while coding expertise has been essential, employing staff from a variety of backgrounds has also been key to our success."
Phil Taylor

Global Push to Teach Coding - The National - CBC Player - 0 views

  • England is leading the global push to teach kids to code. But Canada isn't joining in.
John Evans

The Daring Librarian: Wonder More - Fear Less - 1 views

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    "You know, my brand is sometimes a lot to live up to. I'm not always daring. I won't buy a 3D printer until I know I can get projects kiddos create cranked out in a timely fashion or that we can reliably afford the materials and upkeep supplies. You don't ALWAYS have to be daring in BIG ways, but you can dare everyday something. Dare to keep smiling to that kid who never smiles back. It's easy to smile to the kiddos you adore & have a connection with. But try to smile consistently, to that kiddos who is all prickles and burs. You will be surprised at the results. It took me 8 months once to get a reluctant grin back. When thinking about the next school year -I'd like to suggest we keep in mind that we should be ready to try new things without letting fear stop us. To go beyond our comfort zone. Even if you choose only one thing that makes you squirmy inside, that's good for your practice and our profession. This way, we can truly say to our kiddos that we are pushing ourselves to fail/win and try again just like we ask them to do every day!"
John Evans

7 Apps for Student Creators | Edutopia - 3 views

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    "Creation-based tasks promote higher-order thinking, encourage collaboration, and connect students to real-world learning. Whether you're teaching in a project-based learning classroom, engaging students with authentic assessments, or committed to pushing students to analyze and synthesize, providing opportunities for creation is a must. Students who are "making" to demonstrate their learning can produce content that is shareable and valuable. Their creations can be geared toward a specific audience and viewed outside of the classroom. The sense of purpose that students have as creators can be leveraged to increase engagement and get learners of all ages excited about content."
John Evans

Free Technology for Teachers: Transforming Learning Through Student Content Creation - 1 views

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    " Inspired by ideas like project based learning and #20Time, I decided to take a stand against "Google-able questions." Instead of students only finding information and curating content, they needed to create the learning for themselves. Our students live in a world of Web 2.0, social media, and content creation, and I needed to bring this into their learning. And together, we did. Halfway through this school year, I explained that we will no longer produce work that is forgettable and can be left in a backpack. Instead, we will create content that we can be proud of, will remember, and will help each other learn. I wanted to push students to develop more meaningful and diverse skills to prepare them for their futures by creating work that matters to them. To do this, we needed to produce for an audience; all learning was now public to the world. Suddenly, the learning was visible, the technology was more purposeful and complex, and class was more fun. Students' work wasn't hidden in their notebooks, but shared, produced, and even live-streamed, like the argument videos below. "
John Evans

Your Students can be "Makers": 16 Projects Invented by Teachers | Getting Smart - 0 views

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    "The premise is simple: start with a quick tour of the facility and very brief show-and-tell of the tools (less than 30 minutes!), follow with a group brainstorming session around project ideas (less than 30 minutes!), then form groups to jump into projects. Even before lunch on the first day, groups were already sketching and tinkering with Hummingbird Robotics kits, MaKeyMaKeys, cardboard and MakeDo's, and more. For two days, I jumped in to help groups, learned new tools myself (LittleBits!), fetched tools and supplies as needed (copper tape! wire strippers!), recommended resources and suppliers (Sparkfun! DigiKey!), and acted as cheerleader for teachers pushing themselves to learn incredible new skills and create amazing artifacts of their learning. The final projects blew ALL of us coaches away! The absolute best part, from my perspective, is that every single project was immediately applicable back in the participant's classroom. Most of them are generally applicable in any learning environment! Serious high school science content, literature and history, elementary grades, even social/emotional learning… This was absolutely the most excellent collection of practical and academically-oriented maker projects I've seen!"
John Evans

How to start using Apple TV in the classroom - Daily Genius - 0 views

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    "The big push for education technology is coming from a handful of sources. There's the teachers, the administrators, the students, and the technology producers. Technology is not the final solution to improving education, though. Far from it. Education technology is a powerful tool in a teacher's toolkit to create effective learning opportunities. It's just a tool - not the entire toolkit. This seems to be the general consensus now that edtech is becoming more ubiquitous and attainable for many schools in developed countries. Sadly, it's still far out of reach for many developing countries."
John Evans

Notify.me: Will notify you! | BlackBerryNews.com - 0 views

  • Notify.me is a service that delivers your RSS feeds push style. The service delivers RSS content to your BlackBerry via e-mail, SMS or IM (a standalone desktop app is available as well). The sky is the limit on what RSS based content can be delivered, Twitter, Craigslist, LinkedIn, Google News, Woot (push notifications for woot-offs!) or any feed you enjoy.
John Evans

K12 Online Conference 2009 | The iPod Touch in the Classroom - 4 views

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    "The iPod Touch can function as an important educational tool inside and outside the classroom. With the increased purchases of netbooks this last year, there seems to be a push for schools to put more machines into students hands. At a price point even lower than current netbooks the iPod Touch is a great compliment to any classroom. "
John Evans

HeyTell for iPhone, iPod touch (2nd generation), iPod touch (3rd generation), iPod touc... - 3 views

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    HeyTell® is a cross-platform voice messenger that allows you to instantly talk with friends and family. No account needed-just start the app, choose a contact, and push the button to start talking!
Phil Taylor

Get A World-Class Education With YouTube EDU and iTunes University - 1 views

  • YouTube EDU and iTunes University may be just the ticket for prospective students willing to think – and study – outside the classroom.
  • the true benefit is that these sites provide opportunities for personal advancement that may or may not have anything to do with career advancement,
John Evans

Kids must code on iPads |  IPAD 4 SCHOOLS - 3 views

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    "This post is about a topic and app close to my heart. Computer programming is the engine of modern life and dream maker for tens of thousands. More and more countries are introducing the subject as compulsory schooling at surprisingly young ages. The UK is introducing a national school programme in september this year whilst also funding yearofcode.org to increase momentum. Code.org is pushing an international message with big-name endorsement. Even small countries like Estonia have their 5-year-olds taking their first steps into logical problem solving. A site I've used for years is codecademy.com"
John Evans

The 14 Best Resources on the Web for STEM Educators | Edudemic - 0 views

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    "It's all over the news: STEM (Science, Technology, Engineering, and Math) education ranks among the country's most pressing needs. Countless news stories talk about the renewed national concern with educating students in the STEM fields, and policy initiatives such as Common Core push forward with new attempts to fill that gap. But just what is causing this emphasis? And what can be done to solve the problem?"
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