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John Evans

Drawp for School- A Great Collaborative Tool for Teachers and Students ~ Educational Te... - 1 views

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    "Drawp for School is an excellent creativity and collaboration tool for teachers and students. It provides students with an intuitive blank canvas and a variety of drawing and painting tools to use for visualizing thoughts and for creating rich mixed media content. Students can collaboratively work on a drawing, add sticky notes, text,  or even record audio clips and share them with teachers who, in their part, can provide feedback in the form of comments."
John Evans

Spruce Up Your Centers with Technology - Learning in Hand - 1 views

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    "Learning in Hand Show #31 is about giving your learning centers or stations a makeover. The collection of activities teachers provide their students at a center can be enhanced with technology, even if there's only one computer or tablet available. Watch the video to learn about some of the websites and apps that can help you set the course of the center, provide content, support creativity, and capture responses. "
John Evans

USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools - Overview ... - 3 views

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    "What exactly is digital literacy, and how can we ensure that students are learning the digital skills they need in school? MediaSmarts classifies competencies for digital literacy according to three main principles: use, understand and create. These principles form the basis for our digital literacy framework. Young Canadians need to be able to make good choices about privacy, ethics, safety and verifying information when they're using digital media, and they need to be prepared to be active and engaged digital citizens. Based on our research on digital literacy education in Canada, USE, UNDERSTAND & CREATE provides a road map for teaching these skills in Canadian schools. The framework draws on six key aspects of digital literacy (listed in the grid below) and provides teachers with supporting lessons and interactive resources that are linked to curriculum outcomes for every province and territory. The home and school connection is supported by parent tip sheets that are linked to from each resource."
John Evans

Making the Case - 1 views

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    ""Making the Case" contains resources that demonstrate the impact of the maker education movement and provide inspiration for what's possible. These stories, articles, reports, videos, and other information may help funders, administrators, fellow educators, facilitators, and community members see how making in education affects learning for all. The resources below are listed in alphabetical order, as a default. They are also organized into subcategories, accessible by the tabs at the top of the grid. When hovering over each box, keywords provide a simple description and glimpse into the content of the resource, which is accessible by clicking on the arrow in the upper right-hand corner."
John Evans

Teacher Agency: Educators Moving from a Fixed to a Growth Mindset | User Generated Edu... - 0 views

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    " It is a myth that we operate under a set of oppressive bureaucratic constraints. In reality, teachers have a great deal of autonomy in the work they chose to do in their classrooms. In most cases it is our culture that provides the constraints. For individual teachers, trying out new practices and pedagogy is risky business and both our culture, and our reliance on hierarchy, provide the ideal barriers for change not to occur. As Pogo pointed out long ago, "we have met the enemy and it is us." http://www.cea-ace.ca/blog/brian-harrison/2013/09/5/stop-asking-permission-change "
John Evans

Google Offers A Free 4 Weeks Virtual Science Camp for Kids ~ Educational Technology and... - 1 views

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    "Google Camp is a new project from Google to provide kids with an opportunity to experiment with and learn through project-based science activities. This virtual camp is provided for free and is geared towards kids ages 7-10 but kids of all ages are welcome to join. The goal of the camp is to 'encourage kids to ask questions, setting them on a lifelong journey of exploration and discovery' through fun, interactive science activities and adventures."
John Evans

7 Books that will make you a better teacher - Daily Genius - 5 views

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    " Reading makes your smarter.  More importantly, it makes you a better teacher. Smart districts offer in-service or professional development compensation for instructors that read relevant resources. Most people think that the summer provides educators with well deserved time to recharge.  While that is true, most importantly, it provides educators time to read. I challenge you to read the list of books described below this summer.  They have immediate and actionable implications with the way you instruct your students."
John Evans

Free Stock Photos That Are Actually Rather *GOOD* | Blog | Sparky Teaching - 6 views

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    "Thankfully, the design community and teachers such as Jane Hewitt are doing their best to provide alternatives to the cheesy and the costly - stylish and high-resolution stock photos that are completely free to do what you like with. Gone are the days of doing a quick Google Image search and cut and pasting an image without really considering who it belongs to. On the back of our post on digital citizenship, we've been meaning to write this as a follow-up. What good is an encouragement to cite your sources, respect copyright and give credit where it's due without any help to do so? Here, then, is your help… Half-decent stock photos are not always easy to locate, but here are the best we've found. What's great about this list is that for the vast majority, you don't need to include attribution - the photographer has provided them for you to do what you like with - whether that be the background for your TED talk (!), a story-starter for your English lesson or for your students to use in their project work."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
John Evans

Lisa Nielsen: The Innovative Educator: 5 Components Necessary for A Successful School E... - 2 views

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    "The Managing Complex Change model puts language to that which makes some schools successful while others struggle. The model looks at five components necessary to create a desired environment. These include vision, skills, incentives, resources, action plan. If any one piece is missing the model indicates results schools will experience including change, confusion, anxiety, gradual change, frustration, and a false start. When thinking of successful schools such as Science Leadership Academy, The MET, The Island School, The iSchool, you will find they have all those components in place. On the other hand, when I hear teachers lamenting about their school failures, the model brings clarity to the fact that one or more of these components are missing. Below is the chart that lays this out. Following the chart, I'll take a look at what each missing component might look like in a school environment. As you read, consider which, if any are components, are missing at your school. save image Lack of Vision = Confusion When I hear exasperated teachers spinning their wheels, working so hard to get ready for all the various mandates and requirements, but never feeling a sense of accomplishment, it is clear there is not a tangible school vision that has been communicated. In some cases this is because what is being imposed does or can not reconcile with what the school wanted for their vision. Skill Deficit = Anxiety My heart goes out to those with a skill deficit. They are required to implement a curriculum they are not trained in using or being evaluated via measures with which they are not familiar. Or…they are put into a position they were not trained for or prepared to embrace. Social media provides a great medium for helping these teachers get up to speed, but when the outreach occurs, the anxiety is abundantly clear. Lack of Incentives = Gradual Change It is not unusual for innovative educators to feel like and be perceived as misfits. Islands onto their own
John Evans

Engaging Students Through the Arts, Sports and Community Service: Why Kids Ne... - 2 views

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    "Every child deserves the opportunity to shine, whether academically, through the arts, in sports or via community service. School districts throughout our country work to fulfill their mission to provide these opportunities, first by offering the most robust curriculum possible. Financial strains, however, can often limit extracurricular activities. Yet we can all remember from our own experience that schools, at their best, provide an array of performing and visual arts programming and a wide variety of sports and community service clubs. Numerous studies support engaging students in such a broad range of activities. In fact, as noted by John H. Holloway, a consultant for the teaching and learning division of the Educational Testing Service (ETS) in Princeton, New Jersey, limiting outside activities can have a negative effect for students:"
John Evans

The Inconvenient Truth About Assessment - 2 views

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    "1. In terms of pedagogy, the primary purpose of an assessment is to provide data to revise planned instruction. It should provide an obvious answer to the question, "What next?" What now?""
John Evans

SecretBuilders - 0 views

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    What is SecretBuilders? SecretBuilders is a site that can be used to supplement the teaching of various topics, including literature, arts, sciences and humanities. The site gives children an opportunity to interact with famous historical and fictional figures from world civilization, making learning more enjoyable and effective. We can provide teachers with examples of how to incorporate SecretBuilders into their school curriculum. A few examples are provided in the Classroom Activities section below.
John Evans

Future of Education - Charting the Course of Education and Learning in a Networked World - 0 views

  • This community is devoted to providing an opportunity for those who care about education to share their voices and ideas with others. It's a place for thoughtful discussion on an incredibly important topic. Right now we're in pre-launch phase in order to answer the "Carol Broos" questions! The official launch will be at the end of January.
  • This community is devoted to providing an opportunity for those who care about education to share their voices and ideas with others. It's a place for thoughtful discussion on an incredibly important topic.
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    This community is devoted to providing an opportunity for those who care about education to share their voices and ideas with others. It's a place for thoughtful discussion on an incredibly important topic. Right now we're in pre-launch phase in order to answer the "Carol Broos" questions! The official launch will be at the end of January
John Evans

Dr. Alice Christie's Educational Technology Guide - 0 views

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    There are innumerable ways in which teachers can use technology to enhance their teaching and their students' learning. This section of the site provides a wealth of resources for K-12 teachers wishing to use technology effectively in their classroom. Extensive resources, links and examples are provided on each of the following topics:
Phil Taylor

Nortel LearniT - 0 views

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    Technology training dedicated to developing the technical mastery to use 21st century communication tools.
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    These short videos (about 4 minutes each) offer a quick way to successfully get up to speed in specific technology concepts. The videos: provide the basic "getting started" steps provide concrete examples work for individual learning or in a classroom setting are always available to return to for review
John Evans

GIS and Geographic Inquiry - 0 views

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    "Geospatial" technologies--which include geographic information system (GIS), global positioning system (GPS), and remote sensing (RS) tools--are becoming increasingly important in our everyday lives. These technologies use "smart" maps that can display, query, and analyze geographic databases; receivers that provide location and navigation; and global-to-local imagery and tools that provide context and analysis.
John Evans

Fake websites and spoof websites; evaluating internet resources using false websites - 0 views

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    Librarians and educators need to be able to illustrate to students and users alike that websites cannot always be trusted to provide truthful and accurate data. This page provides examples of websites that are full of lies, inaccuracies or false information - either for amusement or for more worrying reasons. The list does not include phishing sites however; these are intended to fool a person into believing that they are visiting a legitimate bank site for example; there are already plenty of links to these online already.
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
  • ...51 more annotations...
  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
Chris Harbeck

Free Technology for Teachers: Minus - Simple Drag and Drap File Sharing - 11 views

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    inus (Min.us) provides a simple way to share files with anyone. To use Minus just drag a file onto the blank Minus canvas. Once your file is on the canvas Minus will provide you with links to share your file with others. Minus will also generate a HTML code that you can use to embed your file into a blog or website. Those people with whom you share the url for your file can also download your file.
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