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John Evans

ISTE | Big maker ideas don't require big-ticket items - 2 views

  • Start by picking a project that aligns with your curricular goals and allow students to create artifacts that demonstrate their knowledge. The learning, and the off-the-charts engagement, comes from building or creating something to show what they’ve learned.
  • “A makerspace can be more extravagant, of course. There’s nothing more exciting than seeing a 3D-printed item emerge out of nothing,” Vrotny says. “But you can start simply and inexpensively.”
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    "As is often the case with innovations in learning and teaching, getting started with that first lesson or project is the biggest hurdle. So it is with making, a learning approach that allows students to learn by doing and solve problems with tinkering and trial and error. Despite what you may have heard, maker projects and makerspaces don't require expensive equipment like 3D printers or laser cutters.   Check out the small-scale maker projects that attendees were doing in the Maker Playground at ISTE 2015:"
John Evans

Top 25 Tech Tools for Teachers for 2015 | edutechchick - 4 views

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    "Teachers have wonderful tech tools to choose from these days. I am positively jealous that many of the tools below did not exist even three years ago when I left the classroom. As the E Learning Coordinator of my division, I get to review and train others on the latest tech tools, which I have to admit, is pretty fun! All of the tech tools featured in this post are free, user friendly, and (likely) will be available on your school's network. These tools are best for students in grades 6-12 but the teacher creation tools can be used for any grade/subject level."
John Evans

The 10 Stages of the Creative Process | Brain Pickings - 2 views

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    "The question of what creativity is and how it works will perhaps remain humanity's most unanswerable - but that hasn't stopped us from trying. On the heels of Neil Gaiman's recent reflection on the subject comes one from filmmaker Tiffany Shlain, founder of the Webby Awards and daughter of the great Leonard Shlain of Art & Physics fame. In this short installment from AOL's The Future Starts Here series, Shlain offers ten steps to the creative process based on her own experience in film and art, expanding, perhaps inadvertently, on Graham Wallace's famous 1926 model of the four stages of the creative process and incorporating other notable theories of yore, like John Dewey's emphasis on hunches and T.S. Eliot's insistence on idea-incubation."
John Evans

Apps and Websites for Makers and Creators - 4 views

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    "Making something from scratch is a great skill to have. It requires confidence and imagination. For students who are into making new creations, these terrific apps and other digital products can help them develop their creative chops."
John Evans

6 Things to Consider Before Starting Your Makerspace | EdSurge News - 2 views

  • 1. List the hopes, dreams and ideas you and others have for the space.
  • 2. Define the skills, knowledge and habits that kids will learn or develop in your space.
  • 3. Define the culture for the space.
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  • 4. Based on the culture and the desired skills, knowledge and abilities, determine appropriate integration points in the rest of your curriculum and the life of the school.
  • 5. Based on your integration points, define the arc of the year and the projects you are going to include.
  • 6. Design your space and pick the tools based on the decisions above.
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    "Makerspaces have made headlines recently. Several weeks ago New York City hosted the World Maker Faire. The White House had its first Maker Faire this summer, and schools and libraries across the country are installing these spaces. It is certainly tempting to start thinking about all the amazing tools you could put into your makerspace. If you know anything about Makers, you are probably thinking that you need a CNC machine, a 3-D printer, Dremels for everyone and a laser cutter since they are the gateway tool for making things. But buying a bunch of tools without first stopping to think about how they will be integrated into the culture and curriculum of your school is a recipe for a dusty and underused workshop. From my experience installing makerspaces in several dozen schools, I've developed a process that helps you think through your makerspace and how it fits into the culture and curriculum of your school. Skipping this process, or one like it, will almost certainly result in tension, missed teaching opportunities, and overspending."
John Evans

New Study Shows Time Spent Online Important for Teen Development - MacArthur Foundation - 0 views

  • Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online – often in ways adults do not understand or value.
  • “It might surprise parents to learn that it is not a waste of time for their teens to hang out online,”
  • But we found that spending time online is essential for young people to pick up the social and technical skills they need to be competent citizens in the digital age.”
John Evans

Myths of Independent Reading - 14 views

  • Myths of Independent Reading
  • Choice means anything goes.  
  • A goal of creating habitual, life-long readers is insufficient or lacking in rigor.
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  • The classroom is a place for the classics—because, as Diane Ravitch told the Times, “Kids will pick things that are trendy and popular.  But that’s what [they] should do in [their] free time.”
  • Students read the classics their teachers assign.
  • Reading workshop only works with certain students.
John Evans

MathMovesU.com: Explore, have fun, and pick up cool math skills! - 5 views

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    By rbyrnetech@hotmail.com (Mr. Byrne) on Educational Games Math Moves U has three levels of difficulty; grade 6 or lower, grade 7, and grade 8 or higher. To play the game students choose from one of eight customizable characters to be in the game. Then the player walks through scenery, along the way they are confronted by math problems that appear in boxes above the character's head. Points are earned by answering math questions correctly.
Phil Taylor

S2 Sensory Map - 0 views

  • For this assignment the secondary 2 students from the Singapore International School (HK) were required to go to an area in Hong Kong and use their 5 senses to describe what they experienced. Their English teachers helped them by taking them on walks around the neighbourhood of our school and getting them to think about what they could see, smell, taste, hear and touch. The students then worked in groups, picked an area they wanted to explore and set off to use their newly heighten senses.
Phil Taylor

Apple Can't Keep Up With iPad Demand | Fast Company - 1 views

  • The iPad is also making traction in the schoolroom. Schools picked up as many iPads as they did Macs last quarter, Cook said. "This was surprising to me," he said. "K-12 is even more conservative than enterprise in adopting new technology."
John Evans

10 Great Apps for High School - 0 views

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    "From managing projects to editing movies to making music to showing what they know, students will be inspired to exercise skills and dig into content with these apps that leverage the best of what tablets and smartphones have to offer."
John Evans

Websites and Apps for Making Videos and Animation - 4 views

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    "Teachers know that video making is a tried and true way to get kids engaged in building, demonstrating, and sharing knowledge. These apps and sites feature user-friendly tools and features that make it more fun than ever before to get kids' productions edited and polished."
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