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John Evans

Best Apps for Teaching & Learning 2013 | American Association of School Librarians (AASL) - 3 views

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    "The apps recognized as Best Apps for Teaching & Learning are of exceptional value to inquiry-based teaching and learning as embodied in the AASL's Standards for the 21st-Century Learner. The apps foster the qualities of innovation, creativity, active participation, and collaboration and are user friendly to encourage a community of learners to explore and discover." American Library Association
John Evans

Create Mobile iOS and Android Apps for Your School or District - 5 views

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    "This presentation will look at how easy it is for a district or school to enhance communication with their community through the development of a mobile app, without having to hire a mobile device programmer or a company to develop an app. Participants with their own device will spend part of the session starting to build their own app and should leave the session feeling comfortable in their ability to finish their app after ISTE."
John Evans

5 Apps for Social Reading - 10 views

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    "Social reading is revolutionizing the way anyone reads. While most participate in social media, such as Facebook or Twitter in their personal lives, social media in the form of social reading is expanding into the classroom, making reading more enjoyable and exciting for all readers young and old. The basis of social reading is simple, through the use of apps and devices reading goes beyond the actual words on the page and opens up a myriad of options for readers to share their thoughts, favorite quotes, and overall opinions of the things they have read. Social reading apps allow readers to connect and share, much like a book group, all through the use of technology. These 5 social reading apps make communicating about books and literature very simple and enjoyable all from the comforts of a tablet or smartphone."
John Evans

Why and How, Not Just What | Autodesk Project Ignite Blog - 2 views

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    ""I want to integrate making in my classroom. Where do I start?" I see this question pop up all the time in the feeds, listservs, and blogs that I read, and I am continually surprised by the great resources that appear in response. Check out the #makered hashtag on Twitter, join the K-12 Fab Labs and Makerspaces Google Group, read about what Maker Ed and Agency By Design are up to - and then speak up! These groups are filled with generous, welcoming educators who want to share with and help each other. Ask for support fine-tuning a project prompt, invite other schools to participate in competitions and local events, or ask for advice on safe and effective ways to use a new tool. Model the collaborative, open-ended, growth-oriented approach to learning that you'd like to see in your students, and enter the conversation. "
John Evans

About Geography Awareness Week - National Geographic Society - 3 views

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    "Each year more than 100,000 Americans actively participate in Geography Awareness Week (GeoWeek). Established by presidential proclamation more than 25 years ago, this annual public awareness program organized by National Geographic Education Programs (NGEP) encourages citizens young and old to think and learn about the significance of place and how we affect and are affected by it. Each third week of November, students, families and community members focus on the importance of geography by hosting events; using lessons, games, and challenges in the classroom; and often meeting with policymakers and business leaders as part of that year's activities. Geography Awareness Week is supported by year-long access to materials and resources for teachers, parents, community activists and all geographically minded global citizens."
John Evans

Coding and #HourOfCode - Mr. Goldsworthy @ St. Kevin's High School - 1 views

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    "4 - 104 are encouraged to participate in one hour of computer coding (programming).  The ultimate goal of this activity is to prove anyone can learn the basics of computer programming.     ​Over 10 Million people worldwide will take part!  "
John Evans

Carrying on the Momentum Surrounding Coding (Code On!) - Coding Ideas for Educators - 0 views

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    "I'm sure that many educators are now feeling more empowered and eager than ever to code in their classrooms.  While participating in the Hour of Code, teachers likely witnessed students fully engaged in learning the basics of coding while being challenged to think through well-written online tutorials and apps.  What they observed was students using coding as a context for developing their Computational Thinking skills. Many wonderful articles have been written about what Computational Thinking is and research has shown it to be a "powerful cognitive skill that can have a positive impact on other areas of children's intellectual growth" (Horn, Crouser, & Bers, 2013).  If we really value Computational Thinking as individual educators and as a province, however, we need to capitalize on this momentum in order to provide our students with greater access and opportunities.  Now that the Hour of Code has given you a glimpse of coding's potential, it's time to explore and learn along side students while continuing your journey…"
John Evans

7 ways to foster kids' confidence and creativity with hands-on learning - The Washingto... - 2 views

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    "Juan Carlos Galindo, a Wheaton High School ninth-grader with attention-deficit disorder, always had difficulty managing academic demands when he was younger. His mother, Virginia Munoz, a single mother of four, regularly found her son asleep with homework in his lap. She knew he was struggling, and she worried he would become a checked-out, rebellious teenager. In seventh grade, however, Juan Carlos was invited to participate in a maker learning partnership between Parkland Middle School in Rockville and the KID Museum in Bethesda. The maker philosophy emphasizes hands-on, self-guided projects to build kids' technical skills and confidence through tinkering, inventing and designing."
John Evans

Cardboard Challenges: No Tech/Low Cost Maker Education | User Generated Education - 0 views

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    "I believe in the importance of participating in ongoing and continuous reflective practice as an educator. This is my reflection on my Cardboard Challenges Maker Education Camp that was taught to twelve 5 to 10 year old learners for five days, 2.5 hours each morning.  My Cardboard Challenges webpage of ideas can be found at http://www.makereducation.com/cardboard-challenge.html. This post is divided into three sections: (1) a rationale for using no tech, minimal cost materials, (2) some of my general observations about how the learners interacted with the materials, the projects, and each other during the camp, and (3) a description of the specific cardboard activities along with my observations how well they worked with the learners."
John Evans

capturingcreativity2 | MaKey MaKey - 1 views

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    "Our projects using the MaKey MaKey micro-controller from Joylabz offer participants the opportunity to develop a range of skills in science, programming, music production and art & design. MaKey MaKey The basic elements of our MaKey MaKey projects can be run individually or together and can be in the format of a drop-in activity, live stage show, workshop or series of lessons.  "
John Evans

Moving at the Speed of Creativity | Green Screen Videos to Share with Teachers - 4 views

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    "Last week I led a 3 day iPad Media Camp at my school in Oklahoma City for K-12 teachers. I introduced participants to green screen videos and a production workflow including: the iPad Camera app the Green Screen app by Do Ink iMovie for iPad"
John Evans

Encouraging Diverse Learners in Computer Science and Engineering | EdSurge News - 0 views

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    "Encouraging diverse participation in STEM in middle school is crucial. Students who do not have STEM opportunities in middle school and high school are very unlikely to take those opportunities in college. We are committed to offering creative learning experiences and the best career opportunities for all kids. How do we recruit and retain a diverse student body in elective STEM classes such as computer science and engineering? For your students who don't typically identify as "engineers"-many female and minority students as well as some boys-what motivates them to sign up for, and become invested in, an engineering class or activity? While we don't claim to have completely cracked the code, focusing on this effort has made us better, more culturally inclusive teachers, and we believe our students will be better off in the long term because of sustained efforts to broaden access to CS and engineering."
John Evans

When Students Design Their School: If You Give a Kid a LEGO, He's Going to As... - 2 views

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    "I've been traveling the country speaking on the power of a student's voice in his or her own educational experience along with the need for transforming learning spaces in today's schools. Both topics are very important to me not only for my own passion as an educator, but as a parent of two children. I've personally seen the impact a learning space can have on a child's experience within the classroom. Additionally, I've been fortunate to have my children surrounded by caring educators who value the importance listening to students. This week I have the pleasure of speaking at Blackboard World in D.C. When I arrived at Blackboard World, I knew the first stop I had to make, the student maker space. Blackboard invited students from all ages to participate in a day of creating their ideal learning environments. The company partnered with the Smithsonian to provide resources and guides to help facilitate the activities. Children would rotate between 5 stations throughout the day - each station lasting roughly thirty minutes."
John Evans

6 Hands-On Tools and Activities for Teaching Web Literacy - Emerging Education Technolo... - 4 views

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    "One of the most important skills of the 21st century - web literacy - is often overlooked in the classroom. The ability to read, write and participate online is an indispensable skill for learners, but it's curiously absent from many educators' curricula. At Mozilla, we believe web literacy should be a cornerstone of education. When students can create their own content on the Web, tinker with HTML, and understand the basics of online privacy, they're empowered to do great things. We also believe web literacy is best taught through hands-on, interactive learning. We've just wrapped up Maker Party, Mozilla's annual celebration of teaching and learning the Web through hands-on activities. But Maker Parties can be held anywhere, anytime. And our resources for teaching web literacy are free and open source, always. To kickstart web literacy learning in your classroom - or outside of it - here are six tools and activities from Maker Party for teaching critical 21st-century skills:"
John Evans

Makerspace for Education - Home - 0 views

  • The primary goal of both constructivism and constructionism is to have learners create their own knowledge by creating and interacting with physical objects. It has clear connections to media literacy as well as to self-directed learning. Innovative researchers, and those who wish to see schools develop 21st century learners with the skills to work in today’s multidimensional career settings, know constructivism and constructionism are necessary methods.
  • “Ultimately, the outcome of maker education and educational makerspaces leads to determination, independence and creative problem solving, and an authentic preparation for the real world through simulating real-world challenges. In short, an educational makerspace is less of a classroom and more of a motivational speech without words” (Kurti et al., 2014, p. 11).
  • At the heart of this movement is the understanding that “learning happens best when learners construct their understanding through a process of constructing things to share with others” (Donaldson, 2014, p. 1). 
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    "​The purpose of Makerspace for Education is to provide educators with a hands-on, creative, user friendly, "anytime, anyplace", professional development tool that can be used as part of a community of practice. It allows educators to inform themselves, with tools at their fingertips, on the various aspects of the makerspace as they are ready. Using interactive tools that allow access to necessary information, directly from a user-friendly interface and based on the key frameworks of constructionism and constructivism, makerspace, design thinking and media literacies, teachers will have the tools they need to begin, or continue, their makerspace journeys. This site will evolve and grow as the participating educators add to the content and support the construction of knowledge. "
John Evans

How We Define Makerspaces | Knowledge Quest - 3 views

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    "I've led a couple of Twitter chats on makerspaces, and one of my favorite ways to get started is to ask the participants how they define makerspaces. One of my most popular posts on Renovated Learning focuses on how various publications define makerspaces, so it's always great to see what everyone's perspective is. The definitions of March's TLchat varied, but I noticed a lot of common threads throughout the conversation. I took the text of everyone's answers and put them into a word cloud generator, and the final results are pretty striking:"
John Evans

Legos, oobleck, and school: College for Kids uses hands-on learning | Local News | qcti... - 0 views

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    "MUSCATINE, Iowa- Legos, oobleck, and school have more in common than meets the eye at College for Kids, a two-week summer program held at Central Middle School and Jefferson Elementary. First through sixth grade students from eight different school districts participated in the program, which is organized by co-coordinators Laurie Schroeder and Troy Kulland. The program, Kulland and Schroeder said, is designed to give students hands-on learning experiences they may not have time or resources to have during the regular school year. "We fill in the gaps that a normal school year can't do, it gives them a chance to be creative, use their imaginations, think outside the box," Kulland said. Teachers love being creative in the classes as well."
John Evans

Quick Look: MIT and Harvard announce edX | MindShift - 0 views

  • “The gathering of many universities’ educational content together on one site will enable learners worldwide to access the course content of any participating university from a single website, and to use a set of online educational tools shared by all participating universities.” Key piece of information: “EdX will release its learning platform as open-source software so it can be used by other universities and organizations that wish to host the platform themselves.”
John Evans

App Store - Group Games - A Guide for Facilitators - 6 views

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    "Group Games is the perfect app for Outdoor Education Leaders, PE Teachers, Sport Coaches, Drama Teachers or anyone looking for an easy reference guide to over 50+ games designed to actively engage a group of participants."
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