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John Evans

The Struggles and Realities of Student-Driven Learning and BYOD | MindShift - 1 views

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    "If the promise of mobile technology in classrooms has been to equalize opportunities for all students through access to the internet, that potential has yet to be realized. National surveys consistently show that students in low-income schools are getting short-changed when it comes to using technology in school. A 2013 Pew study revealed that only 35 percent of teachers at the lowest income schools allow their students to look up information on their mobile devices, as compared to 52 percent of teachers at wealthier schools. And while 70 percent of teachers working in high income areas say their schools do a good job providing resources and support to effectively integrate technology into the classroom, only 50 percent of teachers in low-income areas agree. The reality is that while some teachers have found powerful ways to use mobile devices - both those owned by students and those purchased by the school - teachers at schools in very low-income areas are often battling a persistent student culture of disengagement. Many students have learning gaps that make it hard for them to stay interested in grade level materials and little desire to be in school at all."
John Evans

Cardboard Creations: A Maker Education Camp | User Generated Education - 4 views

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    "Cardboard Creations Maker Education Camp utilized no technology (except for projecting images of example projects on the whiteboard) and low/no cost materials. Many of the discussions about and actions related to integrating maker education into educational environments center around the use of new technologies such computer components (Raspberry Pis, Arduinos), interactive robots for kids (Dash and Dot, Ozobots, Spheros), and 3D printers. These technologies are lots of fun and I facilitate Robotics and Computer Science with my gifted students and at one of my summer camps. The learners engaged in these high tech learning activities with high excitement and motivation. Such high excitement, engagement and motivation, though, were also seen at my low tech/low cost maker education camps: LED crafts, Toy Hacking and Making, and Cardboard Creations."
taiba seo

business cards - 0 views

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John Evans

5 Questions That Promote Student Success in High-Poverty Schools | Edutopia - 1 views

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    "Leaders in high-performing, high-poverty (HP/HP) schools know that success requires more than just high-quality teaching and learning. The entire school, as a system, should work together to develop a common instructional framework that provides a vision of what success looks like. When a ship loses its compass, getting to port becomes a game of chance. It's no different for a school. When a school, particularly one characterized by high poverty and low performance, lacks an instructional plan or framework, progress will be anything but systematic, and more than likely patterns of low performance will continue. Through the collaborative efforts of the leaders and staff, HP/HP schools focus on three kinds of learning: student, professional, and system. These learning agendas influence each other, and leaders in HP/HP schools make the most of this connection to facilitate sustainable improvements in teaching and learning. Professional learning is the adult learning that takes place within a school, while system learning conveys how the school as a whole learns to be more effective. In other words, as people within the school learn, the system learns."
John Evans

Arduino - Arduino101 - 2 views

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    "The Arduino/Genuino 101 is a learning and development board which contains the Intel® Curie™ Module, designed to integrate the core's low power-consumption and high performance with the Arduino's ease-of-use. The 101 adds Bluetooth Low Energy capabilities and has an on-board 6-axis accelerometer/gyroscope, providing exciting opportunities for building creative projects in the connected world. More information about the technical specifications and documentation can be found on the Arduino/Genuino 101 main page. The Arduino/Genuino 101 is programmed using the Arduino Software (IDE), our Integrated Development Environment common to all our boards and running both online and offline. For more information on how to get started with the Arduino Software visit the Getting Started page."
John Evans

Why we should let kids choose their own summer reading books - The Washington Post - 3 views

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    "It's a familiar classroom ritual - every June, teachers assign summer reading. And every September, students come back to school having read too few books. This is frustrating for teachers, and challenging for students. When kids aren't in school, they forget crucial skills they learned during the year - at least a month of reading achievement, on average. This so-called "summer slide" is particularly pernicious in children from low-income families. Low-income students often walk through the door of their kindergartens already behind their more fortunate peers because of a mix of poverty, poorer health, less parental education, and higher rates of single and teenage parents. With limited access to books and other academic opportunities in the summer, these children experience the summer slide threefold. Over time, this adds up. By third grade, children who can't read at their grade level (a whopping 73 percent of students eligible for free or reduced-price lunch) begin to struggle with other subjects. Students living in poverty who cannot read proficiently by third grade are 13 times less likely to graduate from high school. By ninth grade, some have estimated that two-thirds of the reading achievement gap can be explained by unequal access to summer learning opportunities. There is good news: Stemming the summer slide isn't impossible. Students who read just four to six books over the summer maintain their skills (they need to turn more pages to actually become better readers.)"
John Evans

Lisa Nielsen: The Innovative Educator: Get Smart by Texting w/ @Text_Engine - 2 views

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    "Text Engine was developed to offer cell phone users a means to search the web using their text messaging service. This is great news for educators and students in low-income and rural communities.   And that's a good thing, because while smartphones are popular, there is still a great need for text-only services in low-income and rural districts. There is also a need in districts like NYC that empower students to bring their own devices to school, but don't have the means to enable students to connect to the internet.  "
Nigel Coutts

Educational Disadvantage - Socio-economic Status and Education Pt 3 - The Learner's Way - 1 views

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    Pedagogy and curriculum that engages students from low-socioeconomic backgrounds and is deemed personally relevant to the lives they live, are seen as important factors towards equality of outcome by Wrench, Hammond, McCallum and Price (2012). Their research involved designing a curriculum and pedagogy that would be highly engaging to students of low-socioeconomic status. 'The interventions involved curriculum redesigns that set meaningful, challenging learning task(s) (culminating in high quality learning products); strong connection to student life-worlds; and a performative expectation for student learning.' (Wrench et al 2012 p934)
John Evans

Teaching Kids to Code: An Economic & Social Justice Issue | Getting Smart - 6 views

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    "Hadi Partovi wants more kids to learn to code. Bill Gates, Mark Zuckerber, Sheryl Sandberg, and many others agree. Partovi wants all high schools to offer computer science classes because it represents a growing cluster of job skills but one that few schools teach-particularly schools attended by low income and minority kids."
John Evans

iDevice in the Mountains: Podcasting Centers - 0 views

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    "While walking through a school in our region, I walked right past a couple of students working on a project. The task was for them to create a video using Educreations explaining a certain math concept. What intrigued me was they were in the hallway using a very creative low cost podcasting center. "
John Evans

Paper Circuits For Makerspaces - Makerspaces.com - 4 views

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    "A paper circuit is a low-voltage electrical circuit that is created on paper or cardboard using conductive copper tape, LEDs and a power source such as a coin-cell battery.  Creating paper circuits is a good way to teach the basics of electricity and how circuits function.   In addition to being educational, they can also be a fun makerspace project that helps to bring artwork and paper craft to life.  By adding sensors, buzzers and motors to your circuit, you can also add another dimension of interactivity.  These simple projects are great for all ages and all makerspaces."
John Evans

Mental Health In Schools: A Hidden Crisis Affecting Millions Of Students : NPR Ed : NPR - 1 views

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    "Part One in an NPR Ed series on mental health in schools. You might call it a silent epidemic. Up to one in five kids living in the U.S. shows signs or symptoms of a mental health disorder in a given year. So in a school classroom of 25 students, five of them may be struggling with the same issues many adults deal with: depression, anxiety, substance abuse. And yet most children - nearly 80 percent - who need mental health services won't get them. Whether treated or not, the children do go to school. And the problems they face can tie into major problems found in schools: chronic absence, low achievement, disruptive behavior and dropping out."
John Evans

CRTC rules high-speed Internet a basic service, sets targets - The Globe and Mail - 0 views

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    "Everyone in Canada should be able to access high-speed Internet, the country's telecom regulator has declared, setting bold targets for speeds and establishing a new fund that will invest up to $750-million over five years to expand broadband services to remote regions. The Canadian Radio-television and Telecommunications Commission ruled Wednesday that broadband Internet with download speeds of at least 50 megabits per second and upload speeds of at least 10 Mbps will now be considered a "basic telecom service." It also said all customers, even in rural areas where plans often have low caps on data usage, should have access to unlimited data options."
John Evans

e-Textiles-in-a-Box | National Center for Women & Information Technology - 1 views

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    "Use the e-Textiles-in-a-Box tutorial and get ready to teach young people about electronics and computing. Based on the Computational Textiles Curriculum and Sew Electric from MIT, e-Textiles-in-a-Box provides instructions for sewing soft circuits and programming an Arduino microprocessor on the way to creating a bookmark book light and an interactive felt monster that lights up and sings. NCWIT is pleased to offer e-Textiles-in-a-Box in cooperation with the MIT High-Low Tech Group, and with funding from the National Science Foundation."
John Evans

Coding for Kids: The Ultimate Guide for Parents - 1 views

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    "Coding for kids (otherwise known as computer programming) is growing rapidly in popularity. While programming is offered in a small number of traditional schools in the US, a Gallup poll indicates that 90% of parents would like computer programming to be taught during the school day. Even in the schools that offer computer science in the classroom, the level of rigor has been traditionally low, and many parents have chosen to look for outside resources to provide coding instruction. In this guide, we provide parents with the answers to some of the most common questions that we encounter operating a successful kids coding academy, and we attempt to provide advice on academic approach, curriculum selection, and other resources."
John Evans

Cardboard Challenges: No Tech/Low Cost Maker Education | User Generated Education - 0 views

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    "I believe in the importance of participating in ongoing and continuous reflective practice as an educator. This is my reflection on my Cardboard Challenges Maker Education Camp that was taught to twelve 5 to 10 year old learners for five days, 2.5 hours each morning.  My Cardboard Challenges webpage of ideas can be found at http://www.makereducation.com/cardboard-challenge.html. This post is divided into three sections: (1) a rationale for using no tech, minimal cost materials, (2) some of my general observations about how the learners interacted with the materials, the projects, and each other during the camp, and (3) a description of the specific cardboard activities along with my observations how well they worked with the learners."
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