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John Evans

Every Classroom Should be a Makerspace - UnBoxed: Issue 14 - 2 views

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    "Ten years ago, I walked past a newsstand and out of the myriad of multicolored covers, one jumped out at me: MAKE magazine. As someone who grew up making stuff, this magazine spoke directly to me. I bought copies and immediately brought them to the director of my school. I remember triumphantly exclaiming "We should show this to all of the teachers-think of the projects we can do!" A decade later, well-intentioned schools that create dedicated "maker spaces" worry me. For the uninitiated, a maker space often houses ultramodern tools like a laser cutter or 3D printers, mixed with drill presses, table saws, and soldering irons, or perhaps screen printing equipment or sewing machines. My fear is that stand-alone maker spaces will cause the powerful act of creation to be confined to only certain parts of the school building. I worry that yesterday's centralized computer lab-which we rightly democratized and decentralized by putting computers in every classroom-is today's maker space. When I walk past a new room being outfitted with a laser cutter or a drill press and hear, "This is our maker space!" I am tempted to ask: "What happens in all of the other spaces? What do people do there?" The act of creation is transformative. An individual's self-image is forever changed when he or she can hold up a real object-a real contribution to the world-and say, "I made this." In a time when students' lives are increasingly virtual, abstract and vicarious experiences, it is every teacher's job to make learning, and life, "hands-on." "
John Evans

Experience Augmented Reality Without the Need of a Headset - 3 views

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    "The Lightform computer projects images onto an object using a projector."
John Evans

September 6th: The App Backpack - Free Webinar - 0 views

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    "While many schools may already have an Apple VPP program already in place, we know that a number of teachers will also be purchasing apps themselves. In this webinar, Greg and Beth will elaborate on the App Backpack blog post and explore free as well as paid-for apps to meet essential learning objectives. This event will be held LIVE at 4:00 pm EST in our Blackboard Collaborate Room."
John Evans

The History 2.0 Classroom: Back to School App-pack - 3 views

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    "The summer is quickly winding down & a number of teachers will be returning to their classroom with new mobile devices (iPads). Throughout the summer I have been conducting workshops on iPad integration with EdTechTeacher and I thought it might be helpful to pull together a back to school list of apps structured around specific classroom goals. While many schools may already have an Apple VPP program already in place, I know a number of teachers will also be purchasing the apps themselves. Therefore, I will do my best to include both a pay & free app for each objective."
John Evans

App Synergy: How To Make A Travel Journal -- AppAdvice - 0 views

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    "Last weekend, I took a small vacation to Montreal. While I like to travel, I am not an ambitious sightseer. The exception to this is when the sights I see involve food. I love food. It was a real treat to visit the Jean-Talon Market (French: Marché Jean Talon), which is a historical farmer's market located in Montreal's Little Italy district. I decided to use this gastronomic excursion as the object model for this week's app synergy use."
John Evans

Apps in Education: Cool Drawing Apps for Primary School - 0 views

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    "So many classroom activities are only fully realised when your students add their sketches to embellish their work, or to annotate a concept. Sometimes they just need to describe an object. Here are a series of apps that allow the creative little Picasso or Frida in your class to express themselves. Most of these are so intuitive that your students will be drawing before you know it."
John Evans

Reach for the APPS Brings iPads to Children With Autism - 2 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

Why Empathy Is Your Most Important Skill (and How to Practice It) - 0 views

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    "I spend much more time and much more effort learning how to understand the people around me than I do code, systems, architectures, and technologies. I'm not an expert or even remarkable at it, but I work on it consciously and consistently. The it I'm describing here is called "empathy": the action of understanding, being aware of, being sensitive to, and vicariously experiencing the feelings, thoughts, and experience of another of either the past or present without having the feelings, thoughts, and experience fully communicated in an objectively explicit manner-Merriam Webster"
John Evans

A Simple Way Teachers Can Learn To Make Apps - Edudemic - 4 views

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    "If you wish to create a multi-touch iOS app for the iPhone or iPad, then you will need to know how to use xCode (Apple development software) and the programming language Objective-C. While this is a bold endeavor, it is a massive time and learning commitment that most teachers can't make. The average teacher with a creative idea for an app that supports learning may never see it come to fruition due to lack of know-how or lack of resources to invest in its development. Enter iBooks Author."
John Evans

6 Online Rubric Makers Worth Trying - Edudemic - 9 views

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    "To get the most out of an assessment, you need to know what you're looking for. Using a rubric can help your students understand the assignments in your classroom, and will make your grading process clearer, faster, and more objective and consistent."
John Evans

Animating Your Classroom - iPads in Education - 2 views

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    "The art of animation - a series of related images that depict movement - is arguably several thousand years old. The use of equipment that could display animated images in rapid succession to create the illusion of motion is a more modern phenomenon that gained wide popularity with the development of motion pictures. Cartoons and animated movies from the studios of companies such as Disney, Warner Brothers, Nickelodeon and others have had a tremendous impact on modern culture. Production of an animated movie requires skilled artists, expensive equipment and an investment of countless hours of labor. No longer. Mobile devices with built-in cameras such as the iPad enable budding animators to use a variety of easy to use animation apps to capture and stitch together photos of characters and objects into seamless, fluent animated movies. Further, the process of designing, scripting and staging animations has tremendous educational potential. Animation can be a wonderful mix of art, science, collaboration and problem solving."
John Evans

Draw Your Stories - An iPad App for Little Kids | iPad Apps for School - 2 views

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    "Draw Your Stories is a freemium iPad app on which children complete narrated stories by creating their own drawings. The narrated stories contain prompts for students to draw things to fill-in the scenes. Draw Your Stories gives students small templates to trace to help them draw various objects into the stories they're listening to. Students can choose from a wide array of colors and brush stroke sizes."
John Evans

Free Technology for Teachers: The Coloring Book of the Future Uses Augmented Reality - 1 views

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    "Thanks to Larry Ferlazzo I've just learned about an exciting new augmented reality application available for Android and iOS. colAR Mix is an augmented reality application that turns your paper drawings into animated 3D objects on your iPad or Android tablet."
John Evans

The iPad as a Tool for Creation to Strengthen Learning | MindShift - 0 views

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    "In this four-part series, we are using the Someday/Monday concept to explore four dimensions of using tablets, such as iPads, in educational settings. We will do this by examining how teachers can take students on a journey from the consumption of media to curation, creation, and connection. In the first part of this series, we used the Someday/Monday template to explore Consumption. During the second, we examined Curation and the evolving role of the teacher as a curator of learning objects. This week, we will address Creation, examining what is possible when we empower students and teachers as innovators with iPads and other mobile devices."
John Evans

Coding: Is it a necessity in the classroom? - Innovate My School - 1 views

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    "For the last two years, everyone's been talking about learning to code. From Google chairman Eric Schmidt, to will.i.am and Barack Obama. But what is coding and why is it important for our kids to learn to do it? Coding, also known as programming, is giving a computer instructions to follow in a language that it understands. It can be as simple as programming a short sequence of instructions into a robot to make it move, or as complex as creating an app using a language called Objective-C. Political leaders and technologists believe it is important for the current generation to learn to code, so that in the future we have people with the necessary skills to create the new technologies we will need. This is going to be great for our economy in the future, but there is much more to it than this: it's also empowering, creative, social and great for developing problem solving skills."
John Evans

Let's Create using virtual pottery! | iPad Art Room - 0 views

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    "Have you made digital vessels on your iPad? Yes, you can create clay vases on iPad! 'Let's Create Pottery HD' is a wonderful tool to support teaching and learning in your classroom. Firstly, let me assure you that using the iPad in a creative workflow in my classroom is not about 'getting rid of clay'. Art teachers know how valuable those 'hands-on making' experiences can be for our students as they grapple with this challenging medium and the multi-step process of building a large-scale object from the ground up. The Pottery app has immense value in the classroom for other reasons."
John Evans

3 Steps to Creating an Awesome Virtual Museum in Class - iPads in Education - 2 views

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    "You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. Augmented reality uses your device's camera to view the immediate environment and display media when it sees an object it recognizes. It has been utilized as a marketing and informational tool by many industries. Using an augmented reality app, you can point your device at an advertisement in a magazine and get detailed product demonstrations. Aim it at a sign outside a house for sale and get an after hours virtual walk-through the property. There are also many ways augmented reality can be used in education."
John Evans

Glogster for iPad - @joycevalenza NeverEndingSearch - 0 views

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    "I've been a fan of Glogster since its beginning back in 2007.  A couple of weeks back the Glogster app launched. Built specifically for iPad and for Glogster EDU users, the interface is easy and elegant and allows for simple placement and linking of media objects on an intuitive drag-and-drop Glog canvas. Especially nice is the app's handy interaction with your camera (to shoot images and video), your camera roll (for easy import), and your microphone.  You can record your own audio and video, import content from your libraries, or from YouTube, Google Images, Google Video, Khan Academy and Wikipedia."
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