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John Evans

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | MindShift - 2 views

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    "Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year's report from the Joan Ganz Cooney Center, "Games For A Digital Age," made the distinction between "short-form" and "long-form" learning games. Short-form games are designed to be played during a single class period. "They focus on a particular concept of skill refinement, skills practice, memorization, or performing specific drills." Long-form games "extend beyond a single class period" and sometimes gameplay can "spread over multiple sessions or even several weeks." Often long-form games are comprehensively tied to a full curriculum. They can replace textbooks by offering an interactive experience that seamlessly blends content, practice, and assessment into a contextualized learning experience. While some programs like this already exist, it's difficult to implement well. For teachers who want to get started, short-term games can supplement their already established curricula with fresh and engaging activities. Learning Games"
John Evans

6 Ways to Use the Slight Edge in Your Classroom | Edudemic - 2 views

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    "Will Smith once told a story from his childhood in which his father broke down the brick wall at his business and told him and his brother to rebuild it. It took them a year, but they finished the job and learned a powerful lesson contained within a memorable metaphor. He explains, "You don't set out to build a wall. You don't say 'I'm going to build the biggest, baddest, greatest wall that's ever been built.' You don't start there. You say, 'I'm going to lay this brick as perfect as a brick can be laid. You do that every single day and soon you have a wall." This story from Will Smith captures the very essence of the Slight Edge philosophy that we will discuss in this article. Applying this idea within the classroom will help students develop a strong long term sense of accomplishment that is necessary to achieve their goals."
John Evans

Success in Algebra Requires Deeper Learning | Getting Smart - 0 views

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    "Algebra holds a lot on its shoulders. It is often referred to as the gateway to a successful math journey and for many it is the first time that math gets really really difficult. Pair that with all of the goodness that comes from middle school/early high school and you get a lot of pressure on a subject that has the potential to be one of the most memorable and powerful classes of a student's school career (that is coming from a former algebra teacher, so saying this with a 100% bias)."
John Evans

6 Factors Of Gamification That Changes Students - 4 views

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    "I was 11 the year my summer camp director transformed the regular schedule, procedures, and lingo that we were used to-into the most memorable, enriching experience I had ever encountered at that point in my life. I had no idea that he had 'gamified' the week; I just knew that it was the best summer ever. Instead of grouping us by numbers, we were named after the Greek alphabet. We competed daily against the other groups in volleyball, softball, kickball, and on the final night -a chariot and Olympic flame opened an epic Olympic Game contest at midnight. The director, or 'game master' as we were inclined to call him, even made everyone reset the clocks and watches-so we never knew what the real time was, the entire schedule was set on some sort of crazy alternate schedule. Now I realize that it probably allowed him to sleep in and us to stay up later, but we were none the wiser. Daily we played games, wrote skits, went swimming, and competed for cleanest cabins. We did all the regular stuff, but it was more fun because there were rules and boundaries and points and collaboration and competition and a clear, mutual understanding of goals and performance and criteria for success. As a student, I got to learn more about the power of 'gamifying' something, and what effect it had on learners."
John Evans

Dan Pink: How Teachers Can Sell Love of Learning to Students | MindShift | KQED News - 1 views

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    "In his new book To Sell is Human, author Daniel Pink reports that education is one of the fastest growing job categories in the country. And with this growth comes the opportunity to change the way educators envision their roles and their classrooms. Guided by findings in educational research and neuroscience, the emphasis on cognitive skills like computation and memorization is evolving to include less tangible, non-cognitive skills, like collaboration and improvisation. Jobs in education, Pink said in a recent interview, are all about moving other people, changing their behavior, like getting kids to pay attention in class; getting teens to understand they need to look at their future and to therefore study harder. At the center of all this persuasion is selling: educators are sellers of ideas."
John Evans

Why so many schools fail to get impact from iPad - LearnMaker - 2 views

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    "70% of UK schools are now using mobile devices in the classroom, according to Tablets for Schools. The vast majority of those devices are likely to be iPads, yet how many schools can you name who are standout users of the device? That is to say, how many schools are using the device to deliver true 21st century transformational lessons? The answer, disappointingly, is very, very few. In the past two years, I've worked with over 200 schools across the spectrum of the UK education system. Only a handful remain memorable from what I watched them use iPad for. But what about the likes of ESSA Academy and Cedars School of Excellence, I hear you say! Both have transformed their schools and results through the use of iPad. The answer is far simpler than you'd probably guess. It's all about the training of staff."
John Evans

10 Ready-to-Borrow Project Ideas | Edutopia - 2 views

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    "f you're planning to give project-based learning a try during the coming school year, you may hope a spark of inspiration will strike during the summer months that will lead to a memorable PBL experience. And maybe that's just the excuse that hard-working teachers need to take a hike or daydream by a pool. But here's another surefire strategy for PBL planning: borrow project ideas from your colleagues and adapt or remix to fit your context. Here are ten project ideas that I've gathered from a busy season of summer conferences and professional development events (including ISTE 2015 and PBL World, an annual event hosted by the Buck Institute for Education). By sharing their thinking at this early draft stage, teachers invite feedback from peers. That's another strategy for effective project planning. (Most project ideas were shared anonymously and some are mashups of similar suggestions. Thanks to the creative teachers behind these PBL plans.)"
John Evans

Spelltube - interactive world of spelling - 0 views

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    Spelling videos have been created for each of the 3000+ words in the National Spelling Bank, from which teachers can generate and assign a word list to their Key Stage 2 pupils. Memorable characters help to reinforce spelling concepts in an enjoyable way that will appeal to various learning styles.
John Evans

DIFFERENTIATION TOOLBOX - 0 views

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    Use the set of tools below to help you construct exciting, engaging, meaningful, and memorable lessons for your students. Or take our brief quiz to assess your knowledge of differentiation.
John Evans

K-5 iPad Apps for Remembering: Part One of Bloom's Revised Taxonomy | Edutopia - 5 views

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    "It is Benjamin Bloom's belief that the entry point to learning is the acquisition of knowledge. He postulates that a solid foundation of terms, facts, theories, and skills is the educational base that will allow the mind to evaluate information effectively and inspire innovation. Our schools' emphasis on and devotion to standards-based instruction and high-stakes testing reflects a desire for students to become proficient at memorizing terms, and facts as well as and mastering various sets of skills. "
John Evans

Using Memiary in the Classroom by Mark Warner - 0 views

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    Record up to five memories of your day and make them memorable forever. Memiary is the weightless pocket diary. Great presentation on using Memiary as a learning tool. Use Wordle to examne the data recorded.
John Evans

A Deceptively Simple Game that Teaches Students How to Ask the Right Questions | graphi... - 6 views

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    "Part of what makes games great is how subjective our enjoyment of them can be. The best games unravel in different ways for different people; we play them differently and in different contexts, changing what they mean to us. Unfortunately, when we evaluate games for the classroom we often don't consider how mutable they are. We see them as either containing a certain amount of educational content or not. Some games fit into this model, sure. But for games that are more akin to, say, modeling clay than quizzes -- the learning value is up for grabs; they need people to give them shape and context. On its face, Geoguessr -- a geography guessing game that tosses players into random parts of the world (using Google's Street View) -- doesn't seem to have much traditional educational value. There's not much to be memorized and used on a typical geography test. Players guess where they are rather than know it, and guessing is bad, right? Not quite. Because what Geoguessr gets kids to do is think about what the essence of geography is. It asks the player to consider "place" in every sense, not just from the perspective of a geographer. It asks the player to think like an anthropologist, a scientist, indeed - a detective. In fact, it's one of my go-to examples of "21st century literacy," that notoriously murky way of looking at the world that's tough to understand, let alone teach."
John Evans

Beyond Knowing Facts, How Do We Get to a Deeper Level of Learning? | MindShift - 1 views

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    "As educators across the country continue to examine the best ways of teaching and learning, a new lexicon is beginning to emerge that describes one particular approach - deeper learning. The phrase implies a rich learning experience for students that allows them to really dig into a subject and understand it in a way that requires more than just memorizing facts. The elements that make up this approach are not necessarily new - great teachers have been employing these tactics for years. But now there's a movement to codify the different pieces that define the deeper learning approach, and to spread the knowledge from teacher to teacher, school to school in the form of a Deeper Learning MOOC (massive open online course), organized by a group of schools, non-profits, and sponsored by the Hewlett Foundation. So what defines deeper learning? This group has identified six competencies: mastering content, critical thinking, effective written and oral communication, collaboration, learning how to learn, and developing academic mindsets."
John Evans

Free Technology for Teachers: 2 Good Sites and 2 Good iPad Apps to Virtually Explore Ch... - 1 views

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    "The chemistry lab was the location of some of my most memorable moments in high school. Many of the lessons I learned then can now be experienced virtually on a laptop or iPad. Take a look at these options for exploring chemical reactions virtually. "
John Evans

Laura Seargeant Richardson - The Superpowers of Play - 0 views

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    " have been looking at the future of play for about 5 years and have spoken about the topic at MIT and written about it in Fast Co. Design, Parents Magazine and The Atlantic. Recently, I summed up the research into a poster for parents and teachers to help them frame the value of play in education (see below attachment). I think this excerpt from my Atlantic article said it best, "Someday, rather than measuring memorization as an indicator of progress, we will measure our children's ability to manipulate (deconstruct and hack), morph (think flexibly and be tolerant of change), and move (think "with their hands" and play productively). Standardized aptitude tests will be replaced by our abilities to see (observe and imagine), sense (have empathy and intrinsic motivation), and stretch (think abstractly and systemically). We will advance our abilities to collaborate and create." The future favors the flexible. And that's another reason this poster has + signs at the top of each category - because the superpowers of play we will need for a constantly evolving world is always changing and it encourages everyone to add their own powers of play. "
John Evans

Miami Device - Make Marvelous Movies - Learning in Hand - 0 views

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    "Today it's possible to film, edit, and publish movies all on an iOS device. There's no more importing video into a computer, and apps are making the process easier than ever! See a demonstration and examples of how to create excellent educational films by using a variety of iPhone and iPad apps to film, edit, enhance, and publish videos. Learn about tips and tricks for helping students memorize lines, improving sound quality, changing camera angles, improving lighting, and much more. We'll even produce a short film together!"
John Evans

The Periodic Table Of How Kids Play | Co.Design | business + design - 3 views

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    "Laura Richardson, who spent 10 years at Frog Design, has boiled it all down into one playful infographic: The Periodic Table of 21st Century Play. It nicely supplements her in-depth 2010 innovation essay for Co.Design, "The Four Secrets of Playtime That Foster Creative Kids. There are 11 play categories, from morphing to questing and from stretching to creating, and subsets of activities in each. "Play is our greatest natural resource in a creative economy," Richardson writes. "Someday, rather than measuring memorization as an indicator of progress, we will measure our children's ability to manipulate (deconstruct and hack), morph (think flexibly and be tolerant of change), and move (think with their hands)."
John Evans

35 Psychological Tricks To Help You Learn Better - InformED : - 2 views

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    "Have you ever considered letting your students listen to hardcore punk while they take their mid-term exam? Decided to do away with Power Point presentations during your lectures? Urged your students to memorize more in order to remember more? If the answer is no, you may want to rethink your notions of psychology and its place in the learning environment."
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