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John Evans

Upcycling and the Low-Tech Makerspace | Edutopia - 3 views

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    "You've read about the maker movement. You've seen the posts with 3D printers, laser cutters, and three-axis mills in shiny new labs. And you want your students to start making, too. But you've got one big problem: you don't have a full lab -- or even a 3D printer -- because, like many educators, you don't have the biggest budget. Maybe you have no budget at all. But what if you could get started making tomorrow and didn't need all the fancy tools to join this movement? Making starts with a mindset, and simple materials are all that you need to get started. There are resources all around you, materials hidden in plain sight, tools just waiting to be used for a creative purpose. And with a little dose of ingenuity, you'll have your students making in no time. One perfect way start making on the cheap is through upcycling, the intentional transformation of hard-to-recycle materials into new products, thus saving them from the landfill. This type of real-world project not only teaches making skills but also helps you integrate making into your subject area. Study material science, explore industrial design, or dig into environmental education. As an added bonus, a project like this ignites your students' entrepreneurial spirit. Here's the five-step strategy that I've used to get my students making products out of hard-to-recycle materials. These steps could be done in one class period each, but if you want more time for ideas and iteration, feel free to expand the timeline as you go. Expect a beautiful mess, a bit of chaos, and a lot of fun as your students start to save the landfills -- by design."
John Evans

"Design thinking" can prepare graduates for the real working world - 4 views

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    "At first glance, it looks as though the group of young adults is building Lego. But these are actually students at the University of Cape Town's Hasso Plattner Institute of Design Thinking, and they're using the colourful blocks to design a prototype. It represents policy reform ideas around transitioning from informal to formal economies. It's a complex system represented with very basic materials. This is design thinking in action: human-centred, problem solving activities that ground design thinking in practice. It helps students to understand and innovatively solve challenges. Design thinking can be used very successfully as an academic programme that goes beyond traditional university practices. It allows universities to prepare a more resilient, adaptive student cohort. These graduates are more competent to enter economies that are constantly changing. This is particularly important when higher education institutions are training students for jobs that might not yet exist or that might have changed or become redundant by the time they graduate."
John Evans

Constructionism through Design Thinking Projects | FabLearn Fellows - 2 views

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    "In the second semester of Problem based Science, my 5th graders are introduced to their "Spring hard problem." The spring hard problem marks the end of our patterns unit and the beginning of our study of structures and systems through the lens of making and problem solving. During our study of structures, students get a chance to use their understanding of materials, measurement and patterns to make blueprints for novel designs and to conduct scientific testing of those designs. If those structures involve moving parts or varying materials or embedded electronics, they are also learning about the relatedness of things that make up a system. This year's spring hard problem had a design thinking and sustainability twist. Below is an account of this 6 month long unit, the unit learning outcomes and student feedback regarding the process."
John Evans

Upcycling and the Low-Tech Makerspace | Edutopia - 3 views

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    "You've read about the maker movement. You've seen the posts with 3D printers, laser cutters, and three-axis mills in shiny new labs. And you want your students to start making, too. But you've got one big problem: you don't have a full lab -- or even a 3D printer -- because, like many educators, you don't have the biggest budget. Maybe you have no budget at all. But what if you could get started making tomorrow and didn't need all the fancy tools to join this movement? Making starts with a mindset, and simple materials are all that you need to get started. There are resources all around you, materials hidden in plain sight, tools just waiting to be used for a creative purpose. And with a little dose of ingenuity, you'll have your students making in no time. One perfect way start making on the cheap is through upcycling, the intentional transformation of hard-to-recycle materials into new products, thus saving them from the landfill. This type of real-world project not only teaches making skills but also helps you integrate making into your subject area. Study material science, explore industrial design, or dig into environmental education. As an added bonus, a project like this ignites your students' entrepreneurial spirit."
John Evans

Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education | User G... - 2 views

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    "User Generated Education Education as it should be - passion-based. Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education leave a comment » Post by Jackie Gerstein, Ed.D. @jackiegerstein and Barbara Bray @bbray27. Crossed posted at http://barbarabray.net/2017/06/08/design-thinking-process-and-udl-planning-tool/. If there is a makerspace in your school, it may be down the hall, in the library, or in another building. If there is someone other than the teacher managing the makerspace or there is a schedule for the school, your kids may only be able to use it once a week or month. Some makerspace activities may be focusing on how to use the resources available and may not be connecting the activities to the curriculum or around a real world problem. If this is how the makerspace is set up in your school, then your kids may not have access to the resources, materials, and tools when they need them, especially for STEM or STEAM. In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. This is why we decided to create a planning tool for makerspaces in the classroom for you using the Design Thinking Process and Universal Design for Learning®."
John Evans

Incredible Model-Making Tutorials from a Master Modeler - 2 views

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    "As one of the commenters exclaims on David Neat's blog of modeling tips: "I feel like I've just discovered the Holy Grail of modeling sites!" David's simple, plain WordPress blog betrays the amount and quality of the content found there. David writes about and teaches model-making and this site gathers the materials from his books, courses, and lectures. More on Modeling Tabletop Gaming -- Modeling Tips and Tricks Top Ten Tips: Designing Models For 3D Printing How to Design and 3D Print Your Own Custom Gaming Miniatures There is a ton of material here, on everything from technical drawing to materials and supplies for modeling, modeling techniques (from the most general to the very specific), and lots more. David even has a Lexicon section with terms used in model-making. Most of what's covered concerns architectural models and models used in set decorating, but the techniques can be applied to any type of building and terrain modeling. I look at a lot of hobby modeling sites and rarely have I seen one with this much depth, rigor, and high-value content. I will definitely be spending a lot of time here in the future."
John Evans

3D Printing Teaches High School Students About Materials Science in a Hands-On Way | 3D... - 0 views

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    "One of the great things (among many) about 3D printing is that not only is it an important skill in itself, it's also a valuable tool for learning about other things. Just look at 3D printed organ models, for example - they're becoming increasingly common in hospitals and clinics as a way for surgeons to plan operations before operating, but they also allow medical students and professionals alike to study the human body - and all of its quirks and malfunctions - more closely and thoroughly than ever before. 3D printing, and its ability to create perfect replicas of microscopic particles and blow them up to thousands of times their original size, has also enabled researchers and students to study things like pollen, for example, in a tactile way that wasn't previously possible. At the other end of the spectrum, 3D printing can scale the universe down to a cube that can be held in the palm of a hand. There's virtually no limit to the concepts that can be elucidated with a 3D printer, and a group of scientists at the Institute of Materials Science in Barcelona (ICMAB) have designed a course that uses the technology to teach high school students about the growing field of materials science."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Curriculum | 3Doodler EDU - 3 views

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    "At 3Doodler, we are committed to supporting educators with curricular materials that inspire and make it easy to create. The materials hosted on this page are designed to introduce the 3Doodler into classrooms, libraries, museums, and makerspaces. All materials are freely available and downloadable. Educators should feel free to adapt, hack or modify the suggested activities, lesson plans and units to meet their needs and those of their students. "
Beauty Mthembu

Collaboration Tools - Teaching Excellence & Educational Innovation - Carnegie Mellon Un... - 0 views

  • ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
  • eam Definition & Participants
  • Communication Many features of collaboration tools are geared toward the facilitation and management of effective communication among team members. Carnegie Mellon centrally-supports tools designed for handling many of the following functions: Virtual Meetings Email Instant Messaging Screen Sharing Blogs Voice, Video, Web Conferencing Discussion Boards
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    • Beauty Mthembu
       
      Communication
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    ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
John Evans

Coding and Bots | User Generated Education - 0 views

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    "I have been asked to return to teach summer enrichment classes on maker education for elementary-aged learners at a local school during the summer of 2016. One of the new classes I am designing is called Coding and Bots. The description is: Learn how to code first by playing games and then by coding some bots including Sphero, OZOBOT, and Dash and Dot. All ages are welcome but the child should have basic symbol recognition/reading skills. Two things to note about this class are, first, I learned last summer not to underestimate the learning potential of very young kids. These classes are mixed ages ranging from 4 to 10 year old kids. For most of the maker education activities, the very young ones could perform them, sometimes better than the older kids. Second, I am a strong proponent of hands on activities. Although I like the use of iPads and computers, I want elementary aged students to have to directly interact with materials. As such, I am designing Coding and Bots to include using their bodies and manipulating objects. This translates into having all activities include the use of objects and materials excluding and in conjunction with the iPad - not just using the iPad and online apps/tools to learn to code. The activities I plan to do follow:"
John Evans

Cardboard Challenge Tips Part 2: More Tips and Tricks - - 2 views

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    "Cardboard challenges have been a core part of my makerspace programming for the past eight years.  I continue to be amazed year after year at the amazing ideas students come up with when given a design challenge and simple, everyday materials.  In Part 1 of this post series, I looked at some of my favorite tools to help facilitate cardboard challenges.  In this post, I focus on other tips and tricks I've learned over the years.  Here, I'll talk about: Storage ideas for wrangling all that cardboard and managing those in-progress projects Adding in recyclable materials Using Design Challenge and constraints to help spur creativity"
John Evans

Designing a School Makerspace | Edutopia - 4 views

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    A makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. Therefore, it must be designed to accommodate a wide range of activities, tools and materials. Diversity and cross-pollination of activities are critical to the design, making and exploration process, and they are what set makerspaces and STEAM labs apart from single-use spaces. A possible range of activities might include: Cardboard construction Prototyping Woodworking Electronics Robotics Digital fabrication Building bicycles and kinetic machines Textiles and sewing
John Evans

7 Things You Should Know About Universal Design for Learning | EDUCAUSE.edu - 0 views

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    "Abstract Universal Design for Learning is a framework for the design of materials and instructional methods that are usable by a wide range of students. One aim of UDL is to provide full access to students with special needs, but it offers significant affordances for all students, allowing them to benefit from learning presented through multiple sensory avenues and a variety of conceptual frameworks. Early research about the influence of UDL is positive, showing that it improves engagement and performance among all students. The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues."
John Evans

22 Insanely Cool Things on Tinkercad | All3DP - 2 views

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    "If you're familiar with the 3D designing, it's unlikely that you are not familiar with Tinkercad. Tinkercad is a user-friendly design platform that allows even the most basic beginners to construct a 3D-printable model. See our Easy Tinkercad Tutorial for Beginners article for a step by step walk-through of how to start Tinkering. Additionally, Tinkercad offers a plethora of learning material and educational videos. Under the Learn tab on tinkercad.com to get you started on becoming a modeling expert. Already a seasoned modeler? Tinkercad is not only for beginners. Tinkercad allows you to upload your model to share designs around the world. This also means you can copy a model that has been uploaded by another user and "Tinker" it yourself. Here we present some insanely cool things that have been modeled on Tinkercad."
John Evans

Prepping a Learning Space to Grow into a Makerspace | Getting Smart - 1 views

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    "After visiting dozens of makerspaces in preparation for our design, and now a year into our newly-built makerspace, I can offer the following recommendations to those beginning design for new builds. Not just the equipment and materials, but the architectural design. Some elements that we fought for turned out hugely important, and we found that there were some elements we missed."
John Evans

BC Education : A Guide to Adaptations and Modifications - 3 views

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    Today's classrooms are diverse and inclusive by nature. Differentiation of instruction and assessment and the principles of universal design are now recognized practices for teachers. Both differentiation and universal design provide systematic approaches to setting goals, choosing or creating flexible materials and media, and assessment. To undertake differentiation and universal design, teachers need to be aware of a range of accommodations (multiple means of representation, of expression, and/or of engagement) that may be necessary to help each student in the classroom succeed. These accommodations may take the form of adaptations and/or modifications
John Evans

Innovate My School - The importance of Art and culture subjects in schools - 2 views

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    "Architectural Design is not a subject normally taught in schools. Because it presents something of a novelty to children, it often produces some very creative and exciting results. Furzedown Primary School in South West London regularly hold a sequence of lessons in its summer term focusing on this with a Year 5 class. The process starts looking at structure and continues with spacial design, materials, drawing techniques followed by model making. The children are normally given a brief and asked to design a pavilion. To conclude the sequence of lessons, a selection of projects is chosen to build full scale."
John Evans

Making Across the Curriculum for Elementary & Primary | Venspired - 0 views

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    "Making is not just about STEAM, reserved for science class, or even meant to be just an activity for after school.  Making across the curriculum can change the way students are thinking, interacting, collaborating, and engaged.  Gather some simple materials, offer students the chance to design, create, and dream up a new way to engage and connect with the world.  For example, integrating making into reflecting on a favorite book, creating to demonstrate a concept visually, investigating and interpreting the use of materials to show thinking?  It takes learning to a whole new level, allows students to drive, and best of all? It can be FUN!   It can be overwhelming to look at the products and projects floating around the internet and people often ask, "Where do I even begin?"  Here are a few simple ways to get started with making in your classroom - no matter what subject you teach!"
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