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John Evans

How Coding Went Mainstream - ReadWrite - 2 views

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    "Last January marked the launch of Code.org, a nonprofit that promotes computer-science education. Code.org launched Hour Of Code, a nationwide campaign that urged Americans to learn how to program. President Obama even recorded a video in support of the campaign. Nearly 15 million people responded to the call."
John Evans

iOS 7.1 for iPad Is Faster, More Stable, And Ready For Download Now | iPad Insight - 4 views

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    "iOS 7.1 is out today and you can update your iPad by heading over to Settings -> General -> Software Update. This dot update marks the biggest and bug-fixinest improvement to iOS since the release of iOS 7 last year. The major features you'll likely notice immediately are:"
John Evans

ForAllRubrics - Create, Manage, and Assess using Rubrics On iPad for FREE! | teachingwi... - 0 views

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    "Now that it's the middle of summer, rubrics are probably the furthest thing from your minds. However, unfortunately it won't be long from now that we will be knee-deep in marking. ForAllRubrics is one of my best finds online in a long time. This is a free "service" for teachers that works on iPad and iPhone. Now, teachers will be able to create rubrics and easily use their iOS devices to assess all of their students. "
John Evans

Redefining the Writing Process with iPads | Edutopia - 3 views

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    "Take a moment to think about how you learned to write. What steps did you go through? What was your process? Most of us learned the same core set of skills on paper: organize, draft, edit, revise, turn in. Our teachers then marked up what we had handwritten or typed, and returned our writing. From there, maybe it ended up tacked to a bulletin board, stuck on the refrigerator door, stuffed into a notebook, or tossed in the nearest trash can. Let's call this Writing 1.0. When computers entered into the equation, we digitiz"
John Evans

Free Technology for Teachers: Maths Frame - 170+ Free Math Games - 4 views

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    Maths Frame is a site that offers more than 170 mathematics games for elementary / primary school students. The games cover basic addition, subtraction, multiplication, and division. On the site you'll also find some games for practicing recognition, probability, and scale reading. The games can be played without registering on the site. Some of the games are labeled as as "subscribers only." Those games marked as "subscribers only" are not free.
John Evans

RSA - Everyone starts with an A - 6 views

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    ""Imagine a classroom where everyone started off an academic year with an "A" grade, and in order to keep the grade, a pupil had to show continuous improvement throughout the year. In this classroom, the teacher would have to dock points from a pupil's assessment when his or her performance or achievement was inadequate, and pupils would work to maintain their high mark rather than to work up to it. How would this affect effort, expectations, performance, and assessment relative to current practice?" This is one of the questions we pose in our report Everyone Starts with an A, which explores the application of behavioural insight to educational policy and practice. Using research from behavioural science and our evolving understanding of human nature, we explore how effort, motivation, learning enjoyment, resilience, and overall performance at school can be influenced in ways not often traditionally recognised."
John Evans

How a Dyslexic Neuroscientist's iPad App Will Boost Your Kid's Math Scores | TakePart - 0 views

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    "On a recent weekday morning, a six-year-old girl with brown pigtails stared at an iPad perched on the desk in front of her. As she studied the screen, she squinted her eyes, and her brow furrowed into a pair of delicate question marks. A minute ticked by. She was still perplexed. Then suddenly, the iPad emitted a soft, triumphant-sounding ping, and her face lit up."
John Evans

50 Apps for the Foreign Language Classroom | teachingwithipad.org - 0 views

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    "I enjoy discussing iPad and other edtech resources with my colleague and friend Sylvia Duckworth almost every week through Twitter. Sylvia is a leader in the French teaching community in Canada, and has created an enormous amount of resources for language teachers to use. I asked her if she wanted to collaborate on this post, and she quickly agreed to do so. Below is a list of iPad apps that we both use in our language classrooms. The ones marked with an * are the essential, must-have ones. We have divided the list into two categories: Content consumption apps and content creation apps."
John Evans

The Definition Of Digital Literacy - 1 views

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    "When we think of digital literacy, we usually think of research-finding, evaluating, and properly crediting digital sources. The "research" connotation makes sense, as it is the sheer volume of sources and media forms on the "internet" that stand out. But we are living in a world where the internet is disappearing, replaced by sheer connectivity. Are you "on the internet" when you tweet? Skim through a social reader like Flipboard? Send a text? Mark up a pdf and sync it with the cloud so you can access it later? Are the cloud and the "internet" the same thing? As the internet dissolves into something more seamless-that no longer requires a clunky web browser to make itself visible-we might adjust our perspectives in parallel."
John Evans

Special education and tech: The apps and devices that can help autistic students learn. - 0 views

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    "Eleven-year-old Matthew Votto sits at an iPad, his teacher at his elbow. She holds up a small laminated picture of a $20 bill. "What money is this?" she asks. Matthew looks at the iPad, touches a square marked "Money Identification," and then presses "$20." "Twenty," the tablet intones, while the teacher, Edwina Rogers, puts another sticker on a pad, bringing Matthew closer to a reward. They race through more questions. "What day of the week is it?" "What is the weather outside?" "What money is this?" In most cases Matthew, who has autism, answers verbally, but he is quicker and seems more comfortable on the device."
John Evans

Should Students Become Content Curators? - Finding Common Ground - Education Week - 2 views

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    "In Teaching the iStudent, Mark Barnes compared content curation to the work that librarians or art directors do. They weed through everything that is out there and find the best resources or paintings in a sea of bad ones. Librarians and art directors have an eye for knowing what they are looking for, and even if they don't, they have an open mind to make sure they don't miss something outstanding."
John Evans

A Handy Chrombook Apps List for Teachers ~ Educational Technology and Mobile Learning - 2 views

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    "Chromebook users looking for some very good apps to start with, Google has these handy lists of carefully selected apps. The apps are arranged into four main categories: pre-installed, everyday, school and work.  You may want to book mark the page for later reference. Here is a snapshot of the apps listed in the school and work categories. Check the entire lists from this page."
John Evans

Fostering a Constructionist Learning Environment, the Qualities of a Maker-Educator | F... - 2 views

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    "So what qualities would a teacher possess in a constructionist environment and how would these superheroes behave? Thank you to FabLearn Fellows Mark Schreiber and Erin Riley for their feedback for this post. They are quoted below from our small group meeting on April 7th. Here is a list of top five qualities and behaviors to keep in your tool kit for fostering a constructionist learning environment."
John Evans

The Benefits of Helping Preschoolers Understand and Discuss Their Emotions | MindShift - 1 views

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    "Terrible Twos. Threenagers. Fearsome Fours.  These are years marked by tantrums and meltdowns - palpable reminders that young children haven't yet learned how to regulate their emotions. But rather than wait for them to outgrow this phase, caregivers can use this window to teach emotional literacy skills that will yield immediate and long-term benefits. Increasingly, research confirms the efficacy of explicit training in emotional intelligence starting at a very young age. According to multiple studies, preschoolers who participate in social-emotional skills programs exhibit less aggression and anxiety and become better social problem solvers. While these outcomes may make for a more peaceful classroom environment, the benefits outlive preschool: prosocial behavior in early childhood is strongly linked with future academic performance and mental health.  In other words, when children learn how to calm themselves down, use language to express their feelings and treat others with kindness, they are laying the foundation for future success and wellness."
John Evans

Constructionism through Design Thinking Projects | FabLearn Fellows - 2 views

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    "In the second semester of Problem based Science, my 5th graders are introduced to their "Spring hard problem." The spring hard problem marks the end of our patterns unit and the beginning of our study of structures and systems through the lens of making and problem solving. During our study of structures, students get a chance to use their understanding of materials, measurement and patterns to make blueprints for novel designs and to conduct scientific testing of those designs. If those structures involve moving parts or varying materials or embedded electronics, they are also learning about the relatedness of things that make up a system. This year's spring hard problem had a design thinking and sustainability twist. Below is an account of this 6 month long unit, the unit learning outcomes and student feedback regarding the process."
John Evans

The Fixed Mindset of Student A & Student B | Brian Aspinall, CV - 2 views

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    "Student A loves school. Student A thrives on the challenge of a test. Student A studies three nights ahead of every exam. Student A is driven by marks and grades. Student A is good at "playing school". School comes quite naturally to student A. Student A wants to be told what to do to get the grade. Student A participates in every class discussion and is proud of accomplishments. Student A answers every homework question as soon as student A gets home from school."
John Evans

Mathspace- An Interesting Educational Platform for Math Teachers ~ Educational Technolo... - 7 views

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    "Mathspace is another great math resource we want to draw your attention to in this post. This award-winning platform combines three useful functionalities: an online maths textbook, workbook and mark book. Students can use Mathspace to get help with their math problems. It allows them to work on online math exercises and get instant feedback at each step in the process. Mathspace also provides 'a bank of over 15,000 interactive questions covering everything from addition to algebra, geometry to graphing, probability to statistics.'"
John Evans

What We Learn from Making | Harvard Graduate School of Education - 2 views

  • Empowerment is a key goal of maker-centered learning — helping young people feel that they can build and shape their worlds. That sense of “maker empowerment” arises when students learn to notice and engage with their physical and conceptual environments, the report states. To encourage that heightened sensitivity, educators should provide opportunities for students to: look closely and reflect on the design of objects and systems; explore the complexity of design; and understand themselves as designers of their worlds.
  • But as a new report from Project Zero’s Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  
  • In a white paper [PDF] marking the end of its second year, Agency by Design (AbD) finds that among the benefits that may accrue along the maker ed path, the most striking is the sense of inspiration that students take away — a budding understanding of themselves as actors in their community, empowered “to engage with and shape the designed dimensions of their worlds.”
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    "What are the real benefits of a maker-centered approach to learning? It's often described as a way to incubate STEM skills or drive technical innovation - and it is probably both of these. But as a new report from Project Zero's Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  "
John Evans

Kahoot! is gamifying the classroom (Wired UK) - 2 views

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    ""The minute you're born, you learn by playing together," says Åsmund Furuseth, VP for business development of Kahoot!, a game-based learning platform with one exclamation mark and 13 million monthly users. Furuseth and his colleagues at Kahoot! want students, parents and teachers to keep that process going into school and beyond. His company enables anyone to create their own game-based educational content, and helps to found new types of classrooms in which to best exploit it. Furuseth tells WIRED.co.uk he wants to "create an emotional connection between the learners so that they learn much better together -- this is what we believe is the future of how you learn"."
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