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John Evans

Reach for the APPS Brings iPads to Children With Autism - 2 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

30 Of The Best Apps For Group Project-Based Learning - 0 views

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    "Project-based learning is a matter of identifying needs and opportunities (using an app like flipboard), gathering potential resources (using an app like pinterest), collecting notes and artifacts (with an app like Evernote), concept-mapping potential scale or angles for the project (using an app like simplemind), assigning roles (with an appp like Trello), scheduling deadlines (with apps like Google Calendar), and sharing it all (with apps like OneDrive or Google Drive). With that in mind, below are 30 of the best apps for getting this kind of work done in the classroom, with an emphasis on group project-based learning apps for both Android and iPad (and even a few for plain old browsers)."
Keri-Lee Beasley

Why Parents Shouldn't Feel Guilt About Their Kids' Screen Time - The Atlantic - 3 views

  • There’s a tendency to portray time spent away from screens as idyllic, and time spent in front of them as something to panic about.
  • the most successful strategy, far from exiling technology, actually embraces it.
  • if the “off” switch is the only tool parents use to shape their kids’ experience of the Internet, they won’t do a very good job of preparing them for a world in which more and more technologies are switched on every year.
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  • mentors are more likely than limiters to talk with their kids about how to use technology or the Internet responsibly—something that half of mentors do at least once a week, compared to just 20 percent of limiters.
  • They’re also the most likely to connect with their kids through technology, rather than in spite of it
  • children of limiters who are most likely to engage in problematic behavior: They’re twice as likely as the children of mentors to access porn, or to post rude or hostile comments online; they’re also three times as likely to go online and impersonate a classmate, peer, or adult.
  • once they do get online, limiters’ kids often lack the skills and habits that make for consistent, safe, and successful online interactions. Just as abstinence-only sex education doesn’t prevent teen pregnancy, it seems that keeping kids away from the digital world just makes them more likely to make bad choices once they do get online.
  • While limiters may succeed in fostering their kids’ capacity for face-to-face connection, they neglect the fact that a huge chunk of modern life is not actually lived face-to-face. They also miss an opportunity to teach their children the specific skills they need in order to live meaningful lives online as well as off—skills like compensating for the absence of visual cues in online communications; recognizing and adapting to the specific norms of different social platforms and sub-communities; adopting hashtags, emojis, and other cues to supplement text-based communications; and learning to balance accountability with security in constructing an online identity.
  • We can’t prepare our kids for the world they will inhabit as adults by dragging them back to the world we lived in as kids. It’s not our job as parents to put away the phones. It’s our job to take out the phones, and teach our kids how to use them.
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    A fascinating approach to the role of the parent in raising good digital citizens. "..children of limiters who are most likely to engage in problematic behavior: They're twice as likely as the children of mentors to access porn, or to post rude or hostile comments online; they're also three times as likely to go online and impersonate a classmate, peer, or adult."
John Evans

creatingaPLN » home - 0 views

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    joevans · My Wikis · My Mail · My Account · Help · Sign Out · wikispaces *This page can only be edited by organizers of this wiki.homeProtected * pagesubmenu o print o what links here? o rename o delete o redirect o unlock o view source * discussion * history * notify me Protected Welcome to our resource wiki for: Personal Learning Networks: The Power of the Human Network Judith Epcke (@jepcke) and Scott Meech (@smeech) Locations of visitors to this page Bold Italic Underline Color and Style Ordered List Unordered List Horizontal Rule Insert Link Remove Link Insert Images and Files Embed Widget Insert Table Insert Special Character Insert Code Cancel none Optional: a note about this edit for the page history log Optional: tags for this page, separated by commas Cancel Note that the content you create on http://creatingapln.wikispaces.com is licensed under the Creative Commons Attribution Share-Alike 3.0 License. Please only submit content that you write yourself or that is in the public domain. Learn more about our open content policy. Insert a File Double click an image or file to insert it into the page. Show: please wait... Page: Jump: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Double clicking a file: inserts the file links to the file Upload New File notUploading Insert External Image by URL Enter an external image address, click "Load", then double click the image to insert it into the page. * Wikispaces Wikispaces * Video Video * Audio Audio * Calendar Calendar * Spreadsheet Spreadsheet * Document Document * Polls Polls * RSS Feed RSS Feed * Chat and IM Chat and IM * Slideshow Slideshow * Map Map * Bookmark Bookmark * Other HTML Other HTML Choose the category of application you would like to embed from the list on the left. Choose the kind of content you would like
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

3 Reasons Why Faculty Meetings Are a Waste of Time - Finding Common Ground - Education ... - 2 views

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    "3 Reasons Why Faculty Meetings Are a Waste of Time By Peter DeWitt on April 10, 2015 6:50 AM Faculty Meeting.png Many school leaders walk into a faculty meeting with a single idea of how they want to move forward and walk out with the same idea. That's telling... John Hattie talks a great deal about the Politics of Distraction, which means we focus on adult issues, and not enough time...if ever...on learning. That is happening around the U.S. for sure. Recently the Assembly of NY State only furthered those distractions, which you can read about here, which means that school leaders and teachers have to work harder to maintain a focus on learning. Quite frankly, well before mandates and accountability, school leaders focused on the politics of distraction and not on learning. Compliance is not new in schools. Faculty meetings were seen as a venue to get through and something that teachers were contractually obligated to attend. During these days of endless measures of compliance, principals can do a great deal to make sure they don't model the same harmful messages to staff that politicians are sending to teachers. Jim Knight calls that "Freedom within form." In Talk Like Ted, Carmine Gallo quotes Marissa Mayer (CEO of Yahoo) when he writes, "Creativity is often misunderstood. People often think of it in terms of artistic work - unbridled, unguided effort that leads to beautiful effect. If you look deeper, however, you'll find that some of the most inspiring art forms - haikus, sonatas, religious paintings- are fraught with constraints. (p. 190)" Clearly, constraints have a wide definition. There is a clear difference between the constraints of compliance and the stupidity of the legislation just passed by the assembly in NY. As we move forward, principals still are charged...or at least should be...with the job of making sure they offer part...inspiration, part...teacher voice...and a great deal of focus on learning. There is never a more important tim
John Evans

How to Ensure that Making Leads to Learning | School Library Journal - 2 views

  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
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  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
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    How to Ensure that Making Leads to Learning http://t.co/jqjmk9NJlo #makered
John Evans

Coding for Kids Revisited | Edutopia - 1 views

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    "While it feels like we just wrote 7 Apps for Teaching Children Coding Skills, it's been a year, and as we know, that's a couple of lifetimes in the technology world! Over the past year, we've discovered even more fabulous sites for teaching coding. With programs like the Hour of Code and other sites, it looks like many children have been exposed to computer programming, but we feel that we still have a long way to go. Graduates with programming skills are in high demand, and it's clear those numbers will only increase. In addition, the skills acquired through programming, like logical thinking, problem solving, persistence, collaboration, and communication, can be applied to any grade level, any subject area, and in every part of life. Programming isn't just limited to computer science majors in college. Like we said a year ago, kids can code -- we have the sites and resources to make it happen. And it's never been more important to provide students with opportunities to be exposed to programming, especially girls and minorities. In the interest of space, we've limited our list to resources for coding with elementary students (ages 5-11), and best of all, free resources!"
John Evans

Schools say bye to shop class, hello to maker space - 7 views

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    "Think about dreaming, like building stilts. Think about designing, like collaborating in a flexible space from funky-colored chairs on wheels. Think about testing, like crafting conductivity testers needed for your classmates. Think about making, like programming and assembling a security card system for the space. Above all, think. Schools now are thinking a lot about maker spaces, and the term can mean many things, as shown in the examples above, from Brandywine High, St. Elizabeth, Newark High and Tatnall schools, respectively."
John Evans

Mrs. White's 1st Grade Class - Genius Hour & Makerspace - 2 views

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    "As the school year draws to a close, many reflections are running around in my brain. The biggest one though stemmed from a question I have asked myself about our school mascot, the penguin. Why a penguin? They are cute, and fun to observe; but where is the value in having this little formal wearing bird as a mascot? After much reading and many discussions all via twitter chats, I have come to discover that being a penguin is an amazing feat...maybe even more amazing than one may realize. I have observed and interacted with my students in new, scary, unchartered, and sometimes crazy fun waters this year (Genius Hour, Maker Space, STEAM, getting ipads, etc.) and through it all have come to  realize what it means for my students to Live Like a Penguin. I am sure many of you educators out there have heard of the author, Dave Burgess, who wrote "How to Teach Like a Pirate", "How to Learn Like a Pirate", etc. In his books he assigns term to each letter of PIRATE that encourage innovation, risk taking, and determination.  Taking inspiration from him, I have come up with an acronym for our mascot, the PENGUIN that seems to truly fit how my students and I lived this year of teaching and learning and how I hope we both continue to so in our futures. ​Live like a PENGUIN:"
John Evans

The Best iPad Apps For Drawing, Painting, & Art Education - 2 views

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    "Many artists like pallets, holding pencils and brushes in their hands, and working with the textured surface of a canvas or paper. But many of the same artists also like digital portfolio, easy publishing, one-button sharing, working with layers, mashing images, video, and music, and other potential that comes with working with digital tools. And this is especially true for those working in art education-teachers that have to handle the workflow of dozens of students working on dozens more projects as a time. In this way, tablets like the iPad, Nexus 7, and Windows Surface can make a lot of sense-and programs like the collection-by listly user Teaching Pallet-of the following 30 iPad apps for drawing, painting, and art education a great place to start your iPad art collection"
John Evans

Using Blogs and Twitter With Young Students: THIS is What it Looks Like - 4 views

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    "I talk and share what I do with a lots of teachers. When these educators hear about the ways their colleagues are using blogs and Twitter in their classrooms they are intrigued. Most of them are interested enough to want to look further, but the idea is a bit overwhelming. I find this to be especially true of primary teachers. "What would that look like with young children?" they wonder. "What do the different blogging tools look like if you teach six year olds?" "How could you use Twitter in a kindergarten classroom?" "Yes, I can see what that would look like with older students, but my students are young. Most of them can't yet write. What would THAT look li"
John Evans

Lisa Nielsen: The Innovative Educator: 5 Components Necessary for A Successful School E... - 2 views

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    "The Managing Complex Change model puts language to that which makes some schools successful while others struggle. The model looks at five components necessary to create a desired environment. These include vision, skills, incentives, resources, action plan. If any one piece is missing the model indicates results schools will experience including change, confusion, anxiety, gradual change, frustration, and a false start. When thinking of successful schools such as Science Leadership Academy, The MET, The Island School, The iSchool, you will find they have all those components in place. On the other hand, when I hear teachers lamenting about their school failures, the model brings clarity to the fact that one or more of these components are missing. Below is the chart that lays this out. Following the chart, I'll take a look at what each missing component might look like in a school environment. As you read, consider which, if any are components, are missing at your school. save image Lack of Vision = Confusion When I hear exasperated teachers spinning their wheels, working so hard to get ready for all the various mandates and requirements, but never feeling a sense of accomplishment, it is clear there is not a tangible school vision that has been communicated. In some cases this is because what is being imposed does or can not reconcile with what the school wanted for their vision. Skill Deficit = Anxiety My heart goes out to those with a skill deficit. They are required to implement a curriculum they are not trained in using or being evaluated via measures with which they are not familiar. Or…they are put into a position they were not trained for or prepared to embrace. Social media provides a great medium for helping these teachers get up to speed, but when the outreach occurs, the anxiety is abundantly clear. Lack of Incentives = Gradual Change It is not unusual for innovative educators to feel like and be perceived as misfits. Islands onto their own
John Evans

Why the 21st Century Classroom May Remind You of Starbucks | EdSurge News - 3 views

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    "t's been my dream to make my 2nd grade classroom look more like a "Starbucks for kids", and less like, well, a classroom. Think about when you go to Starbucks to complete some work. Why do you choose to work there? Where do you choose to sit? I usually gravitate towards the comfy seating choices like the couches and big chairs, and yet, I see people choose the tables and chairs over and over again. Regardless, when you walk into Starbucks, you have choice. You get to choose where you sit. No one checks you in and directs you to a spot, telling you that you must sit there for the remainder of the day to do your work. If you need to get up, walk around, or choose a different seat, you are free to do so. As I sat in our local Starbucks this past summer, I looked around and thought-why can't my classroom look like this? After several weeks of planning and a little bit of faith, what resulted was this"
John Evans

How to get started using Raspberry Pi | iMore - 1 views

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    "The Raspberry Pi is a mini computer that was specifically created to make tech learning easier. It has a lot of components for computer-based projects, like USB ports, an ethernet port, an SD card slot, Wi-Fi antenna ports, and more. It does not come with peripherals, like cables, a keyboard, a mouse, or a monitor. It is a great for learning program languages, like Python, Scratch, and Wolfram. Most Raspberry Pi enthusiasts like making single-process builds to show off their do-it-yourself talents. For example, you could create a dedicated gaming device, or an external storage box for movies and music. There are a plethora of Raspberry Pi Projects that cover all manner of possibilities, each one with different specifications. We have a guide for getting started with Raspberry Pi to help you understand what you will need for your first (or next) project. "
John Evans

Read this Book: Steal Like an Artist | Renovated Learning - 2 views

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    "While on the flight to AASL in Columbus, OH, I read Steal Like an Artist: 10 Things Nobody Told You About Being Creative in its entirety.  Like Show Your Work, which I read over the summer, Steal Like an Artist offers fantastic advice on being creative, promoting your work, sharing with others and following your passion.  While Kleon's target audience is artists and creatives, I think that there is so much in here that can apply to educators and our students.  I could go on about this book forever, but instead I'll focus on a few of my favorite chapters."
John Evans

The Best iPad Apps For Drawing, Painting, & Art Education - 0 views

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    "Many artists like pallets, holding pencils and brushes in their hands, and working with the textured surface of a canvas or paper. But many of the same artists also like digital portfolio, easy publishing, one-button sharing, working with layers, mashing images, video, and music, and other potential that comes with working with digital tools. And this is especially true for those working in art education-teachers that have to handle the workflow of dozens of students working on dozens more projects as a time. In this way, tablets like the iPad, Nexus 7, and Windows Surface can make a lot of sense-and programs like the collection-by listly user Teaching Pallet-of the following 30 iPad apps for drawing, painting, and art education a great place to start your iPad art collection."
Nigel Coutts

The challenge and promise of learning organisations - The Learner's Way - 0 views

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    There is a great deal that I like about this description of humanity at its best from Ryan & Deci. It is both a goal to be achieved and an indicator of conditions which are required for us to fulfil our potential. While the focus of this statement is on the actions of the individual we can see how society might act to deny individuals the opportunities to lead such an inspired and agentic life. I like to imagine what a school might be like if every individual who plays a part in its functioning strove to extend themselves, master new skills and apply their talents responsibly.  Maybe schools would be like the 'learning organisations' described by Peter Senge. 
John Evans

Why Educators Must Innovate #IMMOOC - Leading, Learning, Questioning - 1 views

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    "Obviously a lot can change in 15 years. We all know this, but these images put that reality into perspective for me. It makes me wonder about things. It make me ask myself, "If that's what was on the movie of the summer, what was in our classrooms? How much has changed with technology? What about in our classrooms?" Why innovate? Here's my worry: Schools that don't innovate are going to look like this, and it likely won't take 15 years to happen. In all likelihood, it's probably happening more places than we'd like to admit right now. If we don't change, we're going to end up looking like that picture appears to us now-irrelevant, a relic of the past. For some (maybe even many) what we were doing now will be nearly unrecognizable in the not so distant future. In hindsight, some of what we understood as best practice not too long ago seems that way. We can't control the fact that our schools will continue to grow, but if we don't start getting some movement now and gaining momentum today, we're going to end up so big and so settled in that our own inertia will keep us from moving forward. With each day that passes without innovation, we only make it harder to make change happen in the future."
John Evans

PBS Show Will Teach Preschoolers How To Think Like Computers | EdSurge News - 0 views

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    "As society anticipates a future filled with artificial intelligence, experts are theorizing ways that we humans can outperform the computers that are being programmed to perfection. Some believe educators should focus on building soft skills like empathy and interpersonal communication so humans and robots can complement one another. However, other education thought leaders are ready to beat computers at their own game by teaching people to think like intelligent machines. Why do so many of our kids struggle with math problem-solving? Because they don't know where to start; they don't know how to decompose the problem. Heidi Williams The term for getting humans to think like computers has been coined Computational Thinking, and the idea is taking off. Author Heidi Williams can attest to its popularity after her book on the subject, No Fear Coding Computational Thinking Across the K-5 Curriculum, sold out at the International Society for Technology in Education conference. Inside the book, Williams breaks down computational thinking standards into four parts: 1. Formulating problems through data analysis, abstract models and algorithmic thinking; 2. Collecting, analyzing and presenting data; 3. Breaking down problems into parts and extracting information to understand the system in place; and 4. Using algorithmic thinking to develop sequences and testing automated solutions."
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