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John Evans

ReadWrite - 2 views

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    "So if you've ever wanted to reach a broad audience as a podcaster, there's no time like the present. These days, the difference in quality produced by professional set-ups-with layers of soundproofing and pricey microphones-don't sound all that different from recordings made on a smaller budget.  But hardware and software alone don't make for polished audio. Having worked in studio settings ranging from small town radio stations, to control rooms of nationally syndicated radio shows, I can tell you that good technique is just as important.  For the best recordings on a budget, check out this list of tips and tools for the budding podcaster. "
John Evans

Augmented Reality Brings New Dimensions to Learning | Edutopia - 5 views

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    Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device.
John Evans

EdTechTeam: Rethinking Google Drive on the iPad - 3 views

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    "The iPad is well-known as an amazing creation tool, but with Google Drive's "Open-In" feature on the iOS platform - the iPad has quickly become a collaboration device extraordinaire. Google Drive is best known for apps like Docs and Slides, and these are great platforms for students to work collaboratively on documents and presentations. However, Google Drive has one under-used feature that offers a secret collaborative power . This hidden power of Google Drive sits in the layers of the "i" button."
John Evans

iPad, the Photographer's Friend | Enlight Blog - 2 views

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    "The iPad isn't famed for its photographic abilities. But in reality, it is one of the most useful devices a photographer could own. Everyone who takes pictures has a favored digital workflow. For some, it is entirely iPhone-based, using filters and careful framing in preparation for the latest Instagram triumph. For others, it is a laptop operation which takes hours of patient sorting, followed by adjustment and layering. But there is a third way. The iPad's processing power cannot compete with that of a computer, and its photographic credentials are less celebrated than those of a smartphone, and yet, you could argue that it combines the best of mobile and desktop."
John Evans

Zapr™ - really simple sharing - 0 views

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    Zapr lets you create URL links to any files or folders on your PC. You can then send these links to others (via email or IM or YOURNAME.zapr.com) and they can get the files or see the folders directly from your PC via any browser. They do not need to register or install software. Security is hadled with SSL (Secure Sockets Layer) is a browser-based security protocol which provides secure transfer of information on the Internet. Today it is the most common way to protect confidential information in transit.
John Evans

woices.com - where the words go - 0 views

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    Woices is a FREE internet service that allows people to create, share and consume echoes, audio records which are linked to a very specific geographical location or real world object. Woices ultimate goal is to extend reality by creating a new layer of audio information, what we call the echoesphere, that will make the world a more interesting place.
John Evans

Collage Overview - The canvas for your stories! :::::: VUVOX - 0 views

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    Whether you're a photojournalist, photoblogger, or a student who wants to share your world.... COLLAGE will become your multimedia expression space! Features include: * Image Cut-out and Masking tools * Layer positioning and Compositing * Interactive 'Hot-spots', providing links to media, text or other websites * Ability to add rich media details * Text and Soundtrack
John Evans

Augmented Reality that's "Real" and Focused on Learning | Langwitches Blog - 0 views

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    "Augmented Reality allows you to expand the experience of the real world with information, video, sound, GPS data, and so on. If well utilized, it can be much more than just another cool tech thing… You will see below an example of how Augmented Reality was used to expand the experience of visitors to our school's Art Exhibit. As students had to reflect on and verbalize their artistic choices, an augmented reality layer was created for viewers of the exhibit. In the process, students were excited about sharing with an authentic audience and had to really recall and reflect. It created a hyperlinked reality that enabled amplification of the viewers' learning experience that was much more engaging than text."
John Evans

Makerspaces for Writers: Three Layers of Design - 0 views

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    "Whether you're preparing a classroom or a place within your community where people will come to make writing, considering how your space influences engagement is a critical first step. It's also one that's often overlooked."
John Evans

Free Technology for Teachers: 5 Free Tools for Creating Whiteboard Videos - 2 views

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    "One of the many things that we tried today in my Future Schools workshop was creating whiteboard instructional videos. Someone in the group suggested using those videos as layers in Aurasma that would trigger when students scanned a geometric shape. Even if you don't use Aurasma to showcase your videos, whiteboard videos can be helpful in helping students understand a process or concept. Here is a handful of tools for making whiteboard videos."
John Evans

Free Technology for Teachers: Journey to the Centre of the Earth - An Animated Infographic - 0 views

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    "Journey to the Centre of the Earth is a neat infographic produced by the BBC. As you scroll down the infographic you will see little pieces of information slide into the graphic from the sides. Each of these pieces of information is a fun fact like the maximum depth of a metal detector, the depths of sunken boats, the depths of the layers of the Earth, and the pressure you would feel at various depths below the Earth's surface."
tech vedic

Most important smartphones of 2012-13 - 0 views

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    "iPhone 5 Called ""Gadget off the Year"" by Time Magazine, Apple's iPhone 5 (from $199 on 2-year AT&T, Sprint or Verizon plan) is a serious piece of hardware. Along with its powerful new A6 chip, iPhone 5 works on 4G/Long Term Evolution (LTE) networks for wireless speeds that rivals your home's broadband connection. iPhone 5 also has improved cameras: an eight-megapixel iSight rear-facing camera (3264 x 2448 pixels) and front-facing FaceTime camera with 720p HD quality for video calling. Samsung Galaxy S III The Samsung Galaxy S III (from $149 on 2-year plan with AT&T, Sprint, T-Mobile, U.S. Cellular, Verizon) is a true smartphone in every sense of the word -- and we're not even referring to its stunning 4.8-inch display, fast LTE speeds or versatile Android operating system. the Galaxy S III's front-facing camera knows when you're looking at the screen, so it'll give you the bright display you seek, but if your eyes look away it'll dim itself to preserve its battery. It also knows when you want to talk: if you're messaging with someone and want to call them, simply lift the smartphone to your ear and it'll dial for you. Nokia Lumia 920 As the flagship Windows Phone 8 device, Nokia's Lumia 920 (from $99.99 on 2-year AT&T plan), has a lot to offer, including a colorful Start screen with ""live tiles""; familiar Microsoft apps like Outlook, Word, Excel, PowerPoint and OneNote; and a People hub that aggregates all your contacts into one page per person (so you don't need to close, say Outlook, to see what that friend is up to on Facebook or Twitter). HTC Droid DNA and HTC One X+ A pair of Android-powered HTC devices are also worthy of ""best of 2012"" nods: the HTC Droid DNA ($149.99 on 2-year Verizon Wireless plan) and HTC One X+ ($199.99 on 2-year AT&T plan). Protected by Corning's uber-durable Gorilla Glass 2 technology, the Droid DNA's 5-inch 1080p HD screen was built for video, games, ebooks and web browsing. Integrated Beats Audio - an
John Evans

ThingLink Brings Interactive Virtual Reality to Schools | Cool Tools for 21st Century L... - 0 views

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    "Virtual Reality is about to find it's way into schools and classrooms with a new layer of interactivity from ThingLink! ThingLink VR will allow educators to create an affordable interactive learning environment to immerse students in learning experiences like never before. ThingLink is evolving from image and video annotation to 360 content, which gives educators a larger canvas to create virtual learning experiences. "
John Evans

Kindergarten Green Screen Animal Interviews | Expect the Miraculous - 2 views

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    "Ms. Kelly's Kindergarten class has been hard at work on an animal research project that is unlike any other I've been a part of.  For the culmination of the project, students recorded an interview of an animal in its habitat using our green screen and the Do Ink app.  There were many layers to the process that students went through the create their final product. The class has been to the library throughout the project to initiate various pieces and then moved forward with the project work in class."
John Evans

The Best iPad Apps For Drawing, Painting, & Art Education - 0 views

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    "Many artists like pallets, holding pencils and brushes in their hands, and working with the textured surface of a canvas or paper. But many of the same artists also like digital portfolio, easy publishing, one-button sharing, working with layers, mashing images, video, and music, and other potential that comes with working with digital tools. And this is especially true for those working in art education-teachers that have to handle the workflow of dozens of students working on dozens more projects as a time. In this way, tablets like the iPad, Nexus 7, and Windows Surface can make a lot of sense-and programs like the collection-by listly user Teaching Pallet-of the following 30 iPad apps for drawing, painting, and art education a great place to start your iPad art collection."
John Evans

Engaging Parents in Digital Homework | Edutopia - 2 views

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    "In many schools, educators are using connected devices to support personalized learning and collaboration. But when students are asked to use these devices for homework, new challenges arise. Parents often find themselves unprepared-or at least underprepared-for the new edtech landscape. After all, homework time already has its traditional, time-honored challenges. Layer on a digital component where kids may be tempted to use homework as a way to bargain for more connected device time, and parental anxiety is compounded. Indeed, in my work with school districts, educators, parents, and students, one thing is consistent: Parents want to help, they just don't know how."
John Evans

A New Tool to Help Students Draw to Remember * TechNotes Blog - 1 views

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    "ou've probably heard the latest brain research focused on cementing learning that says that drawing something can help a person better remember it. This works regardless of the age of the student or the content he/she is trying to master. And, good news for folks like me who can't draw a straight line, the benefits of drawing are not dependent on the students' level of artistic talent, suggesting that this strategy may work for all students, not just ones who are able to draw well. So when we draw, we encode the memory in a very rich way, layering together the visual memory of the image, the kinesthetic memory of our hand drawing the image, and the semantic memory that is invoked when we engage in meaning-making. In combination, this greatly increases the likelihood that the concept being drawn will later be recalled. (Source: https://www.edutopia.org/article/science-drawing-and-memory)"
John Evans

Best Math Lesson Ever: The Sieve of Eratosthenes - RoomToDiscover : RoomToDiscover - 4 views

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    "My favorite math lesson ever is based on a little tool called The Sieve of Eratosthenes. (Pronounced: Siv of Air-a-tos-thin-ease). It's rare that a single math lesson can be used again and again, with students of different ages, while still having an impact. Either it's too challenging for young students, or it's boring for older students. And your students will definitely let you know when you teach them a lesson they learned the year before. But here's why I think the Sieve of Eratosthenes is different. In some ways, it's just a glorified hundreds chart. But once you and your students start seeing the patterns in this hundreds chart, it gets really interesting. No matter how many patterns you find, there's always another layer to be uncovered."
Phil Taylor

6 Top Tech Trends on the Horizon for Higher Education - Wired Campus - The Chronicle of... - 1 views

  • notes that mobile devices have been listed before, but it says that resistance by many schools continues to slow the full integration of mobile devices into higher education.
  • Learning analytics
  • Challenges to adoption include incorporating information coming from a variety of sources and in different formats and concerns about privacy and profiling.
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  • Augmented reality, the layering of virtual information over actual locations, such as an interactive, mobile-based museum map, is another up-and-coming trend. It is two to three years away from adoption in education.
John Evans

National Gallery of Art NGAkids Art Zone - 0 views

  • PHOTO OP (Shockwave, 7 MB) is a two-part interactive activity that introduces you to digital photography and digital photo editing. Use the virtual camera to create snapshots and explore lighting, focus, shutter speed, and compositional effects. After you've taken some photos, switch to the Photo Op editor and transform your pictures into something completely different. This Art Zone interactive is suitable for all ages. Young children will find it easy to take simple snapshots and transform or recolor their virtual photos. More advanced users can create complex artistic compositions by layering, applying filters, and experimenting with various special effects, lighting, and blends. If you need help, scroll down for some hints about how to use the program.  If your Internet connection is slow, allow the program to load fully, then come back to play.
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    Very neat collection of online art creation tools.
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