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John Evans

Iron Teacher - 0 views

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    Iron Teacher is a contest based on fun but with serious intent; bringing together cutting edge educators with sharp ideas to infuse new life into traditional lesson design. We aim to revolutionize the way teachers look at teaching and learning through the use of innovative methods and unconventional ideas. Basic Premise: Like Iron Chef, participants are presented with key "ingredients" and required to come up with a final product that is judged on Originality, Adaptability, Student Appeal, and Ability to Meet Outcome. The Iron Teacher goal is two-fold: 1. To help teachers discover new strategies, ideas, or tools that will get their students to care, communicate and create something of value around the curriculum. 2. To help articulate the lesson design and creative brainstorming process used by master educators.
John Evans

Every Classroom Should be a Makerspace - UnBoxed: Issue 14 - 2 views

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    "Ten years ago, I walked past a newsstand and out of the myriad of multicolored covers, one jumped out at me: MAKE magazine. As someone who grew up making stuff, this magazine spoke directly to me. I bought copies and immediately brought them to the director of my school. I remember triumphantly exclaiming "We should show this to all of the teachers-think of the projects we can do!" A decade later, well-intentioned schools that create dedicated "maker spaces" worry me. For the uninitiated, a maker space often houses ultramodern tools like a laser cutter or 3D printers, mixed with drill presses, table saws, and soldering irons, or perhaps screen printing equipment or sewing machines. My fear is that stand-alone maker spaces will cause the powerful act of creation to be confined to only certain parts of the school building. I worry that yesterday's centralized computer lab-which we rightly democratized and decentralized by putting computers in every classroom-is today's maker space. When I walk past a new room being outfitted with a laser cutter or a drill press and hear, "This is our maker space!" I am tempted to ask: "What happens in all of the other spaces? What do people do there?" The act of creation is transformative. An individual's self-image is forever changed when he or she can hold up a real object-a real contribution to the world-and say, "I made this." In a time when students' lives are increasingly virtual, abstract and vicarious experiences, it is every teacher's job to make learning, and life, "hands-on." "
John Evans

A Simple Way To Introduce Your Students To Coding - 3 views

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    "As apps and digital projects become more important to how we live and play, learning how to design and create those ideas is going to become more important as well. And if the current trend continues, more accessible than ever. While many coding resources for students exist, many of these look like they were designed by lifeless robots. Coding already has a reputation as geeky, dry, and alphanumeric, as opposed to the svelte, elegant, and engaging interaction that code produces. Kind of ironic."
John Evans

Six Reasons to Laugh in Class - 5 views

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    "I don't use sarcasm and I don't resort to ad hominem attacks in the name of "humor." However, I joke around often in class. It might be a wise crack about pop culture, a musing on something ironic or the fun of wordplay. These uses of humor are intentional. I believe humor is a good thing in the classroom. Here are a few reasons why:"
John Evans

What Motivates Teachers? | MindShift - 1 views

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    "recent Gallup poll of 170,000 Americans - 10,000 of whom were teachers - found that teaching is the second most satisfying profession (after medicine). Ironically, the same Gallup poll found that in contrast to their overall happiness with their jobs, teachers often rate last or close to the bottom for workplace engagement and happiness. "Of all the professions we studied in the U.S., teachers are the least likely to say that their opinions count and the least likely to say that their supervisor creates an open and sharing environment," said Brandon Busteed, executive director of Gallup Education, at the Next New World Conference. This is a troubling trend at a time when schools need to continue to attract high quality educators. "If the perception in our country is that teaching is not a great profession to go into, we certainly aren't going to be encouraging really talented young people to be thinking about the profession of teaching," Busteed said in an interview with Stephen Smith on the American RadioWorks podcast."
John Evans

40 Uses For Smartphones in School | ExamTime - 7 views

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    "As Alanis Morissette once said, 'isn't it ironic'. After years of struggle between teachers and students and the use of smartphones in school, new educational trends are actually encouraging the use of these devices. The mobile, cellphone or smartphone is not just used for WhatsApp, Facebook or Angry Birds, it can be used in a multitude of ways from an educational perspective. Don't believe us? Keep reading. In this article we bring together 40 uses for smartphones in school."
John Evans

Three Maker Apps to Spark Young Imaginations | School Library Journal - 2 views

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    "Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
John Evans

An Introduction To Design Thinking - - 3 views

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    "The term design thinking gets bandied around a lot these days, but what does it really mean? For many people, it can almost seem meaningless, a buzzword that helps mystify meaning rather than help sharpen it. Ironically, that's the opposite of what design thinking should be. Design thinking is about simplicity in the middle of chaos. It's about creating as much value as possible for your customers. It's about serving your users in an intelligent and empathetic method. Most importantly, it's the idea that innovation has a structure and a rhythm to it, a discipline that can be managed to deliver great results for every stakeholder involved. Creating new solutions to enduring problems can be difficult, especially if you don't know where to start. Design thinking gives you the tools and processes you need to focus your efforts where they will add the most value."
John Evans

What is a Makerspace? Is it a Hackerspace or a Makerspace? - 5 views

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    "A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools.  These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, cnc machines, soldering irons and even sewing machines.  A makerspace however doesn't need to include all of these machines or even any of them to be considered a makerspace.  If you have cardboard, legos and art supplies you're in business.  It's more of the maker mindset of creating something out of nothing and exploring your own interests that's at the core of a makerspace.  These spaces are also helping to prepare those who need the critical 21st century skills in the fields of science, technology, engineering and math (STEM).  They provide hands on learning, help with critical thinking skills and even boost self-confidence.  Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking,   Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups.  There have already been some amazing success stories that have come out of makerspaces to date. "
John Evans

Three Maker Apps to Spark Young Imaginations | School Library Journal - 3 views

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    "Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
John Evans

Education Kills Our Creativity, Here Is How We Can Regain It - 4 views

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    "Society stresses the importance of education. Good grades in school propel a kid to a prestigious institution; and getting into a world-renowed college leads to a bright, successful future. And this generation is lucky, we are mostly well-educated. Ironically, schools mainly stuff information in our brains. Even though we are more educated, somehow our creativity is suppressed."
John Evans

How To Solder: A Complete Beginners Guide - Makerspaces.com - 1 views

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    "Learning how to solder w/ proper soldering techniques is a fundamental skill every maker should master.  In this tutorial, we outline the basics of soldering irons, soldering stations, types of solder, desoldering and safety tips.  Whether you're building a robot or working with Arduino, knowing how to solder will come in handy."
John Evans

Of All the Things I Miss This Year, Hugging Students is at the Top of the List - 0 views

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    "Good morning! Stay six feet away. Pull up your mask. Don't forget to wear it at all times, even outdoors. Wash your hands. Go straight to your desk. Do not pass go. Do not collect 200 germs. Goodbye! Wash your hands. Pull up your mask. Leave one at a time. Don't touch anything or anyone on your way out. See you tomorrow! This is pandemic education. It can feel so cold, so impersonal. The safety restrictions are necessary to keep COVID at bay, but what is this distance doing to our students? Plenty of research indicates that there are both physical and mental health benefits from hugging and other physical contact. Hugs reduce the negative effects of stress on the brain, by deactivating the part of the brain that responds to threats. They increase levels of oxytocin, the feel-good hormone, and ironically, may even boost the immune system. So this year's lack of contact could be taking a toll, especially on those students who don't receive much affection at home."
Phil Taylor

Parent Advice - Have Kids Traded Life Skills for an Online Life? - Common Sense Media - 0 views

  • Balance media skills with life skillsIt's all about balance. But like an acrobat on a tightrope, balance takes effort. Here are some strategies for my high wire act:
  • Tying shoelaces and riding a bike are not 2 to 5 yr old skills. Too bad the study didn't look at relevant skills for that age set, or they could've done yet another story on computer use in early years of school, but this mismatched data doesn't say much. I do think that downtime is important. Ironically enough, I schedule it in for my kid daily.
  • Your points are excellent (as always) but I think we as parents should take some lessons from the digital world as well. You allude to this in your last point above - games are excellent for teaching all sorts of things,
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